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https://github.com/tonytins/dressupzack
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More dynamic DLC loading
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parent
6b75ee1c88
commit
dcf583b303
2 changed files with 13 additions and 6 deletions
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@ -90,6 +90,7 @@ name_casing=1
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[rendering]
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[rendering]
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quality/driver/driver_name="GLES2"
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quality/intended_usage/framebuffer_allocation=0
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quality/intended_usage/framebuffer_allocation=0
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quality/intended_usage/framebuffer_allocation.mobile=0
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quality/intended_usage/framebuffer_allocation.mobile=0
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quality/2d/use_pixel_snap=true
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quality/2d/use_pixel_snap=true
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@ -10,13 +10,19 @@ onready var undies_grid = $Underwear/UndiesScroll/UndiesGrid
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onready var accs_grid = $Accessoires/AccsScroll/AccsGrid
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onready var accs_grid = $Accessoires/AccsScroll/AccsGrid
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func _ready():
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func _ready():
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var load_pck = ProjectSettings.load_resource_pack("user://dlc/pack.pck")
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var dir = Directory.new()
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if load_pck == true:
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if dir.open("user://dlc") == OK:
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# All the button scenes are consolidated
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dir.list_dir_begin()
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# in a root scene and and each parent
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if "pck" in dir.get_next() == true:
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# is instanced to their respective grid
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var load_pcks = ProjectSettings.load_resource_pack(dir.get_next(), false)
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var import_scene = load("res://scenes/dlc/pants.tscn")
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if load_pcks == true:
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if dir.open("res://scenes/dlc") == OK:
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var file_name = dir.get_next()
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dir.change_dir("shirts")
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if dir.current_is_dir() == "shirts":
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var shirt_dlc = load(dir.get_next())
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shirts_grid.get_children(shirt_dlc)
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func _on_removeAccessory_pressed():
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func _on_removeAccessory_pressed():
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character.accessory = blank_top
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character.accessory = blank_top
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