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dressupzack/scripts/wardrobe.gd
2020-07-05 01:52:52 -04:00

34 lines
1.1 KiB
GDScript

extends TabContainer
onready var character = preload("res://resources/character.tres")
onready var blank_top = preload("res://sprites/clothes/blank_top.png")
onready var blank_bottom = preload("res://sprites/clothes/blank_bottom.png")
onready var pants_grid = $Pants/PantsScroll/PantsGrid
onready var shirts_grid = $Shirts/ShirtsScroll/ShirtsGrid
onready var undies_grid = $Underwear/UndiesScroll/UndiesGrid
onready var accs_grid = $Accessoires/AccsScroll/AccsGrid
func _ready():
var dir = Directory.new()
if dir.open("user://dlc") == OK:
dir.list_dir_begin()
if "pck" in dir.get_next() == true:
var load_pcks = ProjectSettings.load_resource_pack(dir.get_next(), false)
if load_pcks == true:
if dir.open("res://scenes/dlc") == OK:
var file_name = dir.get_next()
dir.change_dir("shirts")
if dir.current_is_dir() == "shirts":
var shirt_dlc = load(dir.get_next())
shirts_grid.get_children(shirt_dlc)
func _on_removeAccessory_pressed():
character.accessory = blank_top
func _on_removePants_pressed():
character.bottom = blank_bottom
func _on_removeShirt_pressed():
character.top = blank_top