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Replaced custom windows with Godot's native ones
- Got rid of my custom windows for Godot's because I forgot the engine had those, for some reason. ¯\_(ツ)_/¯ Oh well, at least it frees up a lot of unnecessary baggage and stress. Everything else is pretty much the same, aside from that.
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@ -8,7 +8,7 @@
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[ext_resource path="res://Shell.tscn" type="PackedScene" id=6]
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[ext_resource path="res://Interface.tscn" type="PackedScene" id=7]
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[node name="GameScreen" type="Node2D" index="0"]
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[node name="GameScreen" type="Node2D"]
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script = ExtResource( 1 )
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