mirror of
https://github.com/tonytins/dressupzack
synced 2025-05-08 06:14:48 -04:00
- Got rid of my custom windows for Godot's because I forgot the engine had those, for some reason. ¯\_(ツ)_/¯ Oh well, at least it frees up a lot of unnecessary baggage and stress. Everything else is pretty much the same, aside from that.
48 lines
1.3 KiB
Text
48 lines
1.3 KiB
Text
[gd_scene load_steps=8 format=2]
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[ext_resource path="res://src/GameScreen.gd" type="Script" id=1]
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[ext_resource path="res://assets/dress up bg.png" type="Texture" id=2]
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[ext_resource path="res://assets/zack.png" type="Texture" id=3]
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[ext_resource path="res://assets/lights.png" type="Texture" id=4]
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[ext_resource path="res://Clothes.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Shell.tscn" type="PackedScene" id=6]
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[ext_resource path="res://Interface.tscn" type="PackedScene" id=7]
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[node name="GameScreen" type="Node2D"]
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script = ExtResource( 1 )
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[node name="Background" type="Sprite" parent="." index="0"]
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position = Vector2( 400, 277 )
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texture = ExtResource( 2 )
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="Zack" type="Sprite" parent="." index="1"]
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position = Vector2( 85, 352 )
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texture = ExtResource( 3 )
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="Lights" type="Sprite" parent="." index="2"]
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position = Vector2( 477.823, 100.811 )
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texture = ExtResource( 4 )
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_sections_unfolded = [ "Z Index" ]
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="Clothes" parent="." index="3" instance=ExtResource( 5 )]
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[node name="Shell" parent="." index="4" instance=ExtResource( 6 )]
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visible = false
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[node name="Interface" parent="." index="5" instance=ExtResource( 7 )]
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