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dressupzack/project/GameScreen.tscn
Anthony Wilcox f15145e5e5 Replaced custom windows with Godot's native ones
- Got rid of my custom windows for Godot's because I forgot the engine had those, for some reason. ¯\_(ツ)_/¯ Oh well, at least it frees up a lot of unnecessary baggage and stress. Everything else is pretty much the same, aside from that.
2019-01-01 10:54:18 -05:00

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[gd_scene load_steps=8 format=2]
[ext_resource path="res://src/GameScreen.gd" type="Script" id=1]
[ext_resource path="res://assets/dress up bg.png" type="Texture" id=2]
[ext_resource path="res://assets/zack.png" type="Texture" id=3]
[ext_resource path="res://assets/lights.png" type="Texture" id=4]
[ext_resource path="res://Clothes.tscn" type="PackedScene" id=5]
[ext_resource path="res://Shell.tscn" type="PackedScene" id=6]
[ext_resource path="res://Interface.tscn" type="PackedScene" id=7]
[node name="GameScreen" type="Node2D"]
script = ExtResource( 1 )
[node name="Background" type="Sprite" parent="." index="0"]
position = Vector2( 400, 277 )
texture = ExtResource( 2 )
__meta__ = {
"_edit_lock_": true
}
[node name="Zack" type="Sprite" parent="." index="1"]
position = Vector2( 85, 352 )
texture = ExtResource( 3 )
__meta__ = {
"_edit_lock_": true
}
[node name="Lights" type="Sprite" parent="." index="2"]
position = Vector2( 477.823, 100.811 )
texture = ExtResource( 4 )
_sections_unfolded = [ "Z Index" ]
__meta__ = {
"_edit_lock_": true
}
[node name="Clothes" parent="." index="3" instance=ExtResource( 5 )]
[node name="Shell" parent="." index="4" instance=ExtResource( 6 )]
visible = false
[node name="Interface" parent="." index="5" instance=ExtResource( 7 )]