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Replaced custom windows with Godot's native ones

- Got rid of my custom windows for Godot's because I forgot the engine had those, for some reason. ¯\_(ツ)_/¯ Oh well, at least it frees up a lot of unnecessary baggage and stress. Everything else is pretty much the same, aside from that.
This commit is contained in:
Anthony Wilcox 2019-01-01 10:54:18 -05:00
parent 6a806cc55a
commit f15145e5e5
13 changed files with 216 additions and 309 deletions

View file

@ -24,7 +24,7 @@ window/size/resizable=false
[input]
ui_test=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":16777255,"unicode":0,"echo":false,"script":null)
ui_shell=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":16777255,"unicode":0,"echo":false,"script":null)
]
[locale]