- Updated README
- Added more pants and shirts
- Added flash original flash games in new /archive directory
- Updated game theme
- Renamed CC-BY file to ASSET-LICENSE
- Resized game height to 500 pixels to closely match original
- Renamed "[name]_placeholder" sprites to "bank_[name]"
- Remove pants and shirt functions
- Created bases for bottoms and tops
- Brought back most, if not all, pants and skirts
- Due to resize issues with the grid container, TextureButton is now the root for all wardrobe items
- Brought back underwear, with the exception of the owo censor (for now)
- Remove clothing buttons are tied to wardrobe
- Game scene now properly references the wardrobe again
Couldn't think of a better title. Anyway, the current system is repeitive and redundent. While it works, it's not by means ideal. Because you have to manually write in a new condiation for every new clothing added. What makes it redundant is the fact that every clothing functions exactly the same. The only difference is in the layers it uses.
- WIP music score inspired by The Sims 2's CAS. This is what Tony's Dress Up was inspired by back when it was still a Flash project.
- WIP JSON support for parsing clothings and rendering clothing as buttons
- Extended gitignore to support all of .NET Core and Monodevelop, due to Godot's upcoming support of the latter and future-proofing the former with .NET 5 inbound.