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49 commits

Author SHA1 Message Date
Anthony Wilcox
2ac38db54d Brand new soundtrack!
- Nathan's Dress Up finally has the makings of a proper soundtrack. Credit to Avgvsts Tunes. These are midi songs meant for RPGs but I find that they suit this game as well.
2019-05-04 17:27:43 -04:00
Anthony Wilcox
e39458cb3c Rearranged title screen
- Rearranged title screen for the increased resoluation
2019-05-04 16:08:27 -04:00
Anthony Wilcox
9ba4f11a10 Use Godot's native resolution
- Redid the wordrobe background which finally gives a chance to use Godot's native resolution, allowing for more screen real estate, and add more items.
- Removed the Classic option. It may return in the future.
2019-05-04 15:59:10 -04:00
Anthony Wilcox
8364b235a6 X button
- Replaced "Remove [clothing type]" text with an X button. Common visuals are easier to understand and universal, regardless of language or country.
2019-05-04 15:11:24 -04:00
Anthony Wilcox
6aac8c0dec Redid all of the underwear!
The following have been redone: beat up jeans, briefs, z briefs, fundosi and the owo censor.
2019-05-04 14:16:37 -04:00
Anthony Wilcox
2ee3f5a431 Remade the Atomic and RAW shirts
- The RAW shirt was changed to PAW, to avoid any copyright issues. I still haven't reproduced the look and feel of that shirt quite how I want it to be. I may change the shirt to something else entirely, though.
2019-05-01 02:23:09 -04:00
Anthony Wilcox
05cc47e9d9 New title! Finally.
- Changing Nathan to a fennec, starting with the ears.
- Cleaned up README
2019-05-01 00:56:33 -04:00
Anthony Wilcox
782361dc0b Recreated a few pants
- Recreated and replaced most pants from the original with the newer recreations
- Added debug settings to project
- Created assets folder for non-SVG art source files
2019-04-30 01:51:53 -04:00
Anthony Wilcox
21024f9c82 SVG ramaster, WIP 2019-04-29 23:21:54 -04:00
Anthony Wilcox
6dd20ff447 Renamed /assets to /sprites 2019-04-29 22:51:46 -04:00
Anthony Wilcox
cd29182f1f Resizable windows
- Made the credits and license windows resizable
2019-04-28 06:20:53 -04:00
Anthony Wilcox
813aaa991c New Sixam logo
- Moved scenes to scn/ directory
- Game now uses GLES2 instead of GELES3 since it doesn't use
2019-04-27 23:45:59 -04:00
Anthony Wilcox
de597d2978 Project upgrade 2019-03-20 01:12:50 -04:00
Anthony Wilcox
48083be23a 5 columns of shirts instead of 6
- Changed screenshot to a gif to better show off the game
2019-01-07 08:16:02 -05:00
Anthony Wilcox
238d67146e Zack is now Nathan
The character in this dress up game is now a cat and named Nathan. This is because my original style unintentionally made him look like a cat. His name change to Nathan from Zack is because I don't want to cause confusion between people who use to know me as Zack and my first fursona.
2019-01-06 18:36:31 -05:00
Anthony Wilcox
e0e9aaf7be
Merge branch 'beta' into master 2019-01-06 12:59:54 -05:00
Anthony Wilcox
98d10c77c3 More merge conflict fixes for p010619 2019-01-06 12:55:23 -05:00
Anthony Wilcox
c97451aac5 p010619 merge conflict fix 2 2019-01-06 12:53:53 -05:00
Anthony Wilcox
bca7eff89e p010619 merge conflict fix
This is a possible merge conflict fix for the incoming 010619 patch.
2019-01-06 12:50:48 -05:00
Anthony Wilcox
e2391c3ba6 Updated screenshot with the new Accessoires 2019-01-06 10:24:17 -05:00
Anthony Wilcox
0e0402c3ab Renamed the Remove accessory button
- Moved all remove item functions near the top
2019-01-06 10:15:23 -05:00
Anthony Wilcox
248d8b2eb9 New underwear and varies internal tweaks
- New item for both modes: fundosi. This will be last new item in Classic mode due to the limitions in how it was designed.
- Certain assets for Classic mode have moved to the /classic directory.
- New accessories layor in Modern mode. The camera item to return. However, I had to get rid of the Clear [all] button.
- WinDialogs and GameKit are now autoloaded.
- StartScn was renamed to TitleScn.
- The boot splash (formally the game splash) is now transparent in order to let the game engine provide the background color.
2019-01-05 21:45:27 -05:00
Anthony Wilcox
67dac38ded Moved common functions to GameKit.gd
- GameKit.gd is meant to act as library. Right now it contains functions for simplfying game pausing and making it easier to switch between commonly used scenes. This should ONLY be used for scripts that inherent the base node type (i.e. Node).
- Screenshot was updated to remove the menu bar.
2019-01-05 14:29:39 -05:00
Anthony Wilcox
e96a904041 Game experience should be more consistent now
- The Exit (to menu) and Settings buttons have been merged into a single Pause window that can be accessed by pressing Escape or Start/"Nintendo +" from the keyboard or game controllers, respectfully. Interacting with the game should be more user friendly and predictable now.
2019-01-05 12:28:50 -05:00
Anthony Wilcox
20a553f9c3 Updated screenshot 2019-01-05 10:38:21 -05:00
Anthony Wilcox
b85ee22101 Start screen
- Created a start screen with the game title in order to switch between Modern and Classic modes. I moved the credits and license buttons out of the About window and into this screen. The About window itself is gona now since it kinda redundant, anyway.
2019-01-05 09:17:59 -05:00
Anthony Wilcox
4411ad2ade
Patch 010409.1 (#2) 2019-01-04 20:45:57 -05:00
Anthony Wilcox
268ea21dab Fixed yet another mistake 2019-01-04 20:43:59 -05:00
Anthony Wilcox
bd6b7331dd Overlooked another mistake 2019-01-04 20:11:01 -05:00
Anthony Wilcox
93a70f2da9 Updated screenshot with the Classic mode button 2019-01-04 19:56:35 -05:00
Anthony Wilcox
e85265d1af Fixed some oversights between Classic & Modern 2019-01-04 19:16:59 -05:00
Anthony Wilcox
f5b0b0ec06 Classic Mode 2019-01-04 19:00:35 -05:00
Anthony Wilcox
55e34d7c78 Minor interface tweak 2019-01-04 14:13:49 -05:00
Anthony Wilcox
c1d3310726 Brought back the lights sprite 2019-01-04 13:01:25 -05:00
Anthony Wilcox
1b6308cd23 Words can't describe how happy I feel right now
- Flattened the tab UIs and recolored the button text. I redid the blue wordrobe background to account for the new tab interface. It now looks and feels the same as the original but plays a hell of a lot better.
- Removed the global menu panel
- Introduced a new blue hoodie with a train logo (this use have a not-so-subtle Amtrak logo on it but it was replaced with something a little more generic, just in case)
2019-01-04 11:32:43 -05:00
Anthony Wilcox
07114accec Replaced with piano song
- Replaced with the piano melody with an song find in typical RPGs.
- New Remove Pants/Shirt buttons
- About window was redone with the license moved to it's own dedicated window that now includes CC-BY 4.0 notice as well.
- New assets: blue camo pants and the shirt from the cancelled "What's New Zack?"
- The Zack sprite was modified to work with the new shirt. This doesn't affact older ones, though.
2019-01-04 09:28:39 -05:00
Anthony Wilcox
1d64362544 Rewrote README
- Rewrote README to better reflect the change in direction.
- Updated screenshot
- Added a /publishing directory that contains resources for other stores. Right now this includes the Chrome Web Store, due to a variant of the original Flash version being published there years earlier.
2019-01-04 06:23:53 -05:00
Anthony Wilcox
9ca877f9c1 Fixed a dependency issue oversight 2019-01-03 18:46:14 -05:00
Anthony Wilcox
5993cb3123 There should now be a bootsplash again 2019-01-03 10:27:31 -05:00
Anthony Wilcox
5fee8f788a Removed shell
- Added more translations
- Framebuffer allocation set to 2D
- Use pixel snap
- Refined Zack base sprite and remove the static one
- Moved About, Credits, and Settings menu into a global menu
2019-01-03 10:08:15 -05:00
Anthony Wilcox
eadebd4a91 Overhualed everything
Oh boy, where to start? Zack has a tail again but it's animanted now. The background has been improved and simplfied in order to work better with the new interface. Outfits have been removed since the style makes them complicated with. Brought back previously deleted clothing and ported over new ones. There is now a "Clear" button in order to reset to the defualt. I'm also trying to figure out how to theme. Created a picture frame of "iCrazy". And so much more other little details and tweaks.
2019-01-03 07:44:53 -05:00
Anthony Wilcox
002a35bd1b WIP: change outfits on click, no drag and drop 2019-01-03 02:43:40 -05:00
Anthony Wilcox
8a501d50b3 WIP settings window 2019-01-02 08:50:05 -05:00
Anthony Wilcox
602e6b0a45 Changed window dialog types
- Changed the window dialog types to so they can be exited upon just by pressing "Ok"
- Settings shell command has been simplfied so typing "settings" will show the setting window, as oppose to the button.
- Renamed cmd_interface to shell_interface
- Tweaked the about text
2019-01-02 01:15:41 -05:00
Anthony Wilcox
05b137616c Mouth is now properly animanted
- Increased the canvas size of the mouth sprite so they can now animate properly.
- Restored the original background, but I might replace it with an redrawn version in the future with an option to return to the old one.
2019-01-02 00:51:05 -05:00
Anthony Wilcox
c91d91c14f I christen this game a full fledged port
The static image of Zack in previous attempts at a standalone port served mostly as a placeholder because I haven't animanted a sprite with a general purpose game engine and it's designer since Game Maker 6. This was no different.

But not anymore! The eyes are animanted now and soon the mouth will be too. I know that sounds small in the grand scheme of things but that pretty much means that the design of this is identical to the original Flash version. So I can say with confidence that this pretty much counts as a full fledged port of the original. I'm so glad I never gave up on figuring out how to bring this game to a wider audience in it's entirety. Think I'll be sticking with Godot for future games now.
2019-01-02 00:23:16 -05:00
Anthony Wilcox
f15145e5e5 Replaced custom windows with Godot's native ones
- Got rid of my custom windows for Godot's because I forgot the engine had those, for some reason. ¯\_(ツ)_/¯ Oh well, at least it frees up a lot of unnecessary baggage and stress. Everything else is pretty much the same, aside from that.
2019-01-01 10:54:18 -05:00
Anthony Wilcox
6a806cc55a "Shell" interface
- Created a new hidden "shell" interface. This was initially created for testing the new localization settings but can easily be extended for other purposes.
2019-01-01 09:51:46 -05:00
Anthony Wilcox
7216c18d57 Moved sources to /project directory
- Replaced screenshot from Imgur with a local one
2019-01-01 08:48:36 -05:00