- GameScn.cs now functions the same as GameScn.gd, even though the two use different techniques in changing the clothes, due to the nature of their respective languages.
- Soundtrack works but not as intended. I think it's repeating the same song.
- License headers have been brought back.
- GameKit is now properly referenced using AutoLoad's root node instead of directly inheriting the Node because it redundent. I'm still learning. xD
- Removed Global Menu
- New icon, song, and font
- Use the engine's lighting
- Version
- SVG Sixam wordmark
- We'll now using Godot's native UI elements along with a custom theme and fonts.
- Changing to the character's clothes is now done by referencing the instanced node instead of the game screen. You no longer have to blindly guess where to put the placeholders from in clothes scene because the placeholders are already there for changing.
- Classic mode now has it's own copy of the character node. This was the reason for the original setup.
- Disabled some debug warnings
- Window is now resizable and will respect aspect ratio
- Credits screen
- Global menu, WIP
Migrating over changing clothes from bindings over to if statements using is_pressed(). This should make it a lot more easier to maintaing because the bindings started to feel like overkill and cluttered up the code when they were only tasked to do one thing.
- DJ shorts has been redone
- Camera was renamed to CanonCam
- Renamed ModernScn to GameScn
- Removed RefRect
- Nathan's Dress Up finally has the makings of a proper soundtrack. Credit to Avgvsts Tunes. These are midi songs meant for RPGs but I find that they suit this game as well.
- Redid the wordrobe background which finally gives a chance to use Godot's native resolution, allowing for more screen real estate, and add more items.
- Removed the Classic option. It may return in the future.
- The RAW shirt was changed to PAW, to avoid any copyright issues. I still haven't reproduced the look and feel of that shirt quite how I want it to be. I may change the shirt to something else entirely, though.
- Recreated and replaced most pants from the original with the newer recreations
- Added debug settings to project
- Created assets folder for non-SVG art source files