1
0
Fork 0
mirror of https://github.com/tonytins/dressupzack synced 2025-05-08 06:14:48 -04:00
Commit graph

5 commits

Author SHA1 Message Date
Anthony Wilcox
81eb2da449 Removed unused code 2019-06-11 01:26:58 -04:00
Anthony Wilcox
6eaa5e08e0 Rewrote more code
- Detatched LicenseWin node from PauseScn so it could be instanced by TitleScn and in other parts of the game.
2019-06-11 01:17:42 -04:00
Anthony Wilcox
c93b416250 Removed Beyond outfit
-  WIP experiential JSON format for loading in new clothes
2019-06-08 17:09:19 -04:00
Anthony Wilcox
0d1cb030f7 Properly reference GameKit
- GameKit is now properly referenced using AutoLoad's root node instead of directly inheriting the Node because it redundent. I'm still learning. xD
- Removed Global Menu
- New icon, song, and font
- Use the engine's lighting
- Version
- SVG Sixam wordmark
2019-05-06 14:59:49 -04:00
Anthony Wilcox
2b0755bf34 Huge overhual
- We'll now using Godot's native UI elements along with a custom theme and fonts.
- Changing to the character's clothes is now done by referencing the instanced node instead of the game screen. You no longer have to blindly guess where to put the placeholders from in clothes scene because the placeholders are already there for changing.
- Classic mode now has it's own copy of the character node. This was the reason for the original setup.
- Disabled some debug warnings
- Window is now resizable and will respect aspect ratio
- Credits screen
- Global menu, WIP
2019-05-05 16:15:34 -04:00