I learned C# primarily for game development but held off switching to it on Godot 3 because it was still rough around edges - crashed way too many times. It seems to be working as it should as of 3.1.1 and that's why I'm rewriting all the GDScript portions in C# as much as possible.
However, this does make it incompatible with the Steam version, as of this writing, until the Godot devs decide how they want to publish it in future updates.
- GameKit is now properly referenced using AutoLoad's root node instead of directly inheriting the Node because it redundent. I'm still learning. xD
- Removed Global Menu
- New icon, song, and font
- Use the engine's lighting
- Version
- SVG Sixam wordmark
- We'll now using Godot's native UI elements along with a custom theme and fonts.
- Changing to the character's clothes is now done by referencing the instanced node instead of the game screen. You no longer have to blindly guess where to put the placeholders from in clothes scene because the placeholders are already there for changing.
- Classic mode now has it's own copy of the character node. This was the reason for the original setup.
- Disabled some debug warnings
- Window is now resizable and will respect aspect ratio
- Credits screen
- Global menu, WIP
- Recreated and replaced most pants from the original with the newer recreations
- Added debug settings to project
- Created assets folder for non-SVG art source files