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84 commits

Author SHA1 Message Date
Anthony Wilcox
bb7d4c2d2c
Switch to C# (#8)
I learned C# primarily for game development but held off switching to it on Godot 3 because it was still rough around edges - crashed way too many times. It seems to be working as it should as of 3.1.1 and that's why I'm rewriting all the GDScript portions in C# as much as possible.

However, this does make it incompatible with the Steam version, as of this writing, until the Godot devs decide how they want to publish it in future updates.
2019-06-11 01:30:02 -04:00
Anthony Wilcox
25f2212d4d Merge branch 'svg-remaster-2' 2019-06-08 17:15:02 -04:00
Anthony Wilcox
c93b416250 Removed Beyond outfit
-  WIP experiential JSON format for loading in new clothes
2019-06-08 17:09:19 -04:00
Anthony Wilcox
78872e68a0 Redid more spirtes
- New Star Trek: Beyond outfit, redid tail, and partially redid a few shirts but not all of them are finished.
2019-05-16 18:00:19 -04:00
Anthony Wilcox
0d1cb030f7 Properly reference GameKit
- GameKit is now properly referenced using AutoLoad's root node instead of directly inheriting the Node because it redundent. I'm still learning. xD
- Removed Global Menu
- New icon, song, and font
- Use the engine's lighting
- Version
- SVG Sixam wordmark
2019-05-06 14:59:49 -04:00
Anthony Wilcox
4b501e0c6e Train and What's New hoodies
- Tab Container is now properly themed
2019-05-05 17:03:43 -04:00
Anthony Wilcox
1d1fc9050d Removed Clothes.gd 2019-05-05 16:25:44 -04:00
Anthony Wilcox
164350d7cf Possible merge fix with svg-remaster-2 2019-05-05 16:25:15 -04:00
Anthony Wilcox
2b0755bf34 Huge overhual
- We'll now using Godot's native UI elements along with a custom theme and fonts.
- Changing to the character's clothes is now done by referencing the instanced node instead of the game screen. You no longer have to blindly guess where to put the placeholders from in clothes scene because the placeholders are already there for changing.
- Classic mode now has it's own copy of the character node. This was the reason for the original setup.
- Disabled some debug warnings
- Window is now resizable and will respect aspect ratio
- Credits screen
- Global menu, WIP
2019-05-05 16:15:34 -04:00
Anthony Wilcox
1f8aab08bc
SVG remaster, part 1 (#5)
Up until this point, this game still relied heavily on my copy of ZC's Dress Up for editing and creating new sprites so they properly match the look and feel. The only reason why it's not included in the source code is because the format is proprietary and Adobe's editor doesn't work with all platforms that Godot does. That is unfair when the whole goal of this project to remove Flash from the equation.

This remaster aims to remove that final need by remaking in an open format, whether it be an open source editor or format. I found that using SVG as is with Inkscape as the editor does the job well because Godot can render it without any extra steps required. I tried testing out Krita and Gimp but they didn't produce the results I wanted.
2019-05-05 14:37:08 -04:00
Anthony Wilcox
023f6ec90e Change clothes with if statements
Migrating over changing clothes from bindings over to if statements using is_pressed(). This should make it a lot more easier to maintaing because the bindings started to feel like overkill and cluttered up the code when they were only tasked to do one thing.

- DJ shorts has been redone
- Camera was renamed to CanonCam
- Renamed ModernScn to GameScn
- Removed RefRect
2019-05-05 12:07:27 -04:00
Anthony Wilcox
2ac38db54d Brand new soundtrack!
- Nathan's Dress Up finally has the makings of a proper soundtrack. Credit to Avgvsts Tunes. These are midi songs meant for RPGs but I find that they suit this game as well.
2019-05-04 17:27:43 -04:00
Anthony Wilcox
e39458cb3c Rearranged title screen
- Rearranged title screen for the increased resoluation
2019-05-04 16:08:27 -04:00
Anthony Wilcox
9ba4f11a10 Use Godot's native resolution
- Redid the wordrobe background which finally gives a chance to use Godot's native resolution, allowing for more screen real estate, and add more items.
- Removed the Classic option. It may return in the future.
2019-05-04 15:59:10 -04:00
Anthony Wilcox
8364b235a6 X button
- Replaced "Remove [clothing type]" text with an X button. Common visuals are easier to understand and universal, regardless of language or country.
2019-05-04 15:11:24 -04:00
Anthony Wilcox
6aac8c0dec Redid all of the underwear!
The following have been redone: beat up jeans, briefs, z briefs, fundosi and the owo censor.
2019-05-04 14:16:37 -04:00
Anthony Wilcox
2ee3f5a431 Remade the Atomic and RAW shirts
- The RAW shirt was changed to PAW, to avoid any copyright issues. I still haven't reproduced the look and feel of that shirt quite how I want it to be. I may change the shirt to something else entirely, though.
2019-05-01 02:23:09 -04:00
Anthony Wilcox
05cc47e9d9 New title! Finally.
- Changing Nathan to a fennec, starting with the ears.
- Cleaned up README
2019-05-01 00:56:33 -04:00
Anthony Wilcox
782361dc0b Recreated a few pants
- Recreated and replaced most pants from the original with the newer recreations
- Added debug settings to project
- Created assets folder for non-SVG art source files
2019-04-30 01:51:53 -04:00
Anthony Wilcox
21024f9c82 SVG ramaster, WIP 2019-04-29 23:21:54 -04:00
Anthony Wilcox
6dd20ff447 Renamed /assets to /sprites 2019-04-29 22:51:46 -04:00
Anthony Wilcox
cd29182f1f Resizable windows
- Made the credits and license windows resizable
2019-04-28 06:20:53 -04:00
Anthony Wilcox
813aaa991c New Sixam logo
- Moved scenes to scn/ directory
- Game now uses GLES2 instead of GELES3 since it doesn't use
2019-04-27 23:45:59 -04:00
Anthony Wilcox
de597d2978 Project upgrade 2019-03-20 01:12:50 -04:00
Anthony Wilcox
98cf34c5ac Ko-fi button 2019-01-29 19:33:58 -05:00
Anthony Wilcox
48083be23a 5 columns of shirts instead of 6
- Changed screenshot to a gif to better show off the game
2019-01-07 08:16:02 -05:00
Anthony Wilcox
42d59e7212 I forgot to update the README 2019-01-06 18:41:17 -05:00
Anthony Wilcox
238d67146e Zack is now Nathan
The character in this dress up game is now a cat and named Nathan. This is because my original style unintentionally made him look like a cat. His name change to Nathan from Zack is because I don't want to cause confusion between people who use to know me as Zack and my first fursona.
2019-01-06 18:36:31 -05:00
Anthony Wilcox
cfe3ab6e49 Updated README with Patreon info
- Updated Itch.io information and included new information for supporting me on Patreon​​ in the README
2019-01-06 13:46:54 -05:00
Anthony Wilcox
e0e9aaf7be
Merge branch 'beta' into master 2019-01-06 12:59:54 -05:00
Anthony Wilcox
98d10c77c3 More merge conflict fixes for p010619 2019-01-06 12:55:23 -05:00
Anthony Wilcox
c97451aac5 p010619 merge conflict fix 2 2019-01-06 12:53:53 -05:00
Anthony Wilcox
bca7eff89e p010619 merge conflict fix
This is a possible merge conflict fix for the incoming 010619 patch.
2019-01-06 12:50:48 -05:00
Anthony Wilcox
e2391c3ba6 Updated screenshot with the new Accessoires 2019-01-06 10:24:17 -05:00
Anthony Wilcox
0e0402c3ab Renamed the Remove accessory button
- Moved all remove item functions near the top
2019-01-06 10:15:23 -05:00
Anthony Wilcox
248d8b2eb9 New underwear and varies internal tweaks
- New item for both modes: fundosi. This will be last new item in Classic mode due to the limitions in how it was designed.
- Certain assets for Classic mode have moved to the /classic directory.
- New accessories layor in Modern mode. The camera item to return. However, I had to get rid of the Clear [all] button.
- WinDialogs and GameKit are now autoloaded.
- StartScn was renamed to TitleScn.
- The boot splash (formally the game splash) is now transparent in order to let the game engine provide the background color.
2019-01-05 21:45:27 -05:00
Anthony Wilcox
67dac38ded Moved common functions to GameKit.gd
- GameKit.gd is meant to act as library. Right now it contains functions for simplfying game pausing and making it easier to switch between commonly used scenes. This should ONLY be used for scripts that inherent the base node type (i.e. Node).
- Screenshot was updated to remove the menu bar.
2019-01-05 14:29:39 -05:00
Anthony Wilcox
e96a904041 Game experience should be more consistent now
- The Exit (to menu) and Settings buttons have been merged into a single Pause window that can be accessed by pressing Escape or Start/"Nintendo +" from the keyboard or game controllers, respectfully. Interacting with the game should be more user friendly and predictable now.
2019-01-05 12:28:50 -05:00
Anthony Wilcox
20a553f9c3 Updated screenshot 2019-01-05 10:38:21 -05:00
Anthony Wilcox
b85ee22101 Start screen
- Created a start screen with the game title in order to switch between Modern and Classic modes. I moved the credits and license buttons out of the About window and into this screen. The About window itself is gona now since it kinda redundant, anyway.
2019-01-05 09:17:59 -05:00
Anthony Wilcox
4411ad2ade
Patch 010409.1 (#2) 2019-01-04 20:45:57 -05:00
Anthony Wilcox
268ea21dab Fixed yet another mistake 2019-01-04 20:43:59 -05:00
Anthony Wilcox
d93644a8e9
Merge pull request #1 from antonwilc0x/master
The BIG update
2019-01-04 20:35:08 -05:00
Anthony Wilcox
bd6b7331dd Overlooked another mistake 2019-01-04 20:11:01 -05:00
Anthony Wilcox
93a70f2da9 Updated screenshot with the Classic mode button 2019-01-04 19:56:35 -05:00
Anthony Wilcox
e85265d1af Fixed some oversights between Classic & Modern 2019-01-04 19:16:59 -05:00
Anthony Wilcox
f5b0b0ec06 Classic Mode 2019-01-04 19:00:35 -05:00
Anthony Wilcox
55e34d7c78 Minor interface tweak 2019-01-04 14:13:49 -05:00
Anthony Wilcox
c1d3310726 Brought back the lights sprite 2019-01-04 13:01:25 -05:00
Anthony Wilcox
1b6308cd23 Words can't describe how happy I feel right now
- Flattened the tab UIs and recolored the button text. I redid the blue wordrobe background to account for the new tab interface. It now looks and feels the same as the original but plays a hell of a lot better.
- Removed the global menu panel
- Introduced a new blue hoodie with a train logo (this use have a not-so-subtle Amtrak logo on it but it was replaced with something a little more generic, just in case)
2019-01-04 11:32:43 -05:00