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mirror of https://github.com/tonytins/dressupzack synced 2025-05-08 14:14:48 -04:00
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9 commits

Author SHA1 Message Date
Anthony Foxclaw
bcaf5680b3 Follow Godot file naming conventions 2020-07-15 08:33:25 -04:00
Anthony Foxclaw
0185999e9c Slight height adjustments to character
- Adjsuted heights the of top and bottom portions of the character so they align better with each other
- Cleaned up and simplified a few SVGs
- Added (or brought back) the retro shirt
2020-07-15 07:35:20 -04:00
Anthony Foxclaw
b6c0ca0855 Modular character design WIP 2020-07-15 06:11:01 -04:00
Anthony Foxclaw
cc051276d4 Removed old imports
- Replaced static screenshot with gif
- WIP new modular character base
2020-07-06 05:39:10 -04:00
Anthony Foxclaw
591110ed8f Lowered FPS and frames in character animations
- Removed Character class
2020-06-28 18:33:20 -04:00
Anthony Foxclaw
a2b238532d Re-added more clothes
- Updated README
- Added more pants and shirts
- Added flash original flash games in new /archive directory
- Updated game theme
- Renamed CC-BY file to ASSET-LICENSE
- Resized game height to 500 pixels to closely match original
2020-06-27 18:03:54 -04:00
Anthony Foxclaw
c761b47f11 Renamed placeholders
- Renamed "[name]_placeholder" sprites to "bank_[name]"
- Remove pants and shirt functions
- Created bases for bottoms and tops
- Brought back most, if not all, pants and skirts
2020-06-27 13:41:21 -04:00
Anthony Foxclaw
f29257dcc2 Decoupled accessory button works!
- Moved clothing scripts to their own directory
2020-06-27 11:31:47 -04:00
Anthony Foxclaw
721e2ab858 WIP decoupling clothing buttons
Couldn't think of a better title. Anyway, the current system is repeitive and redundent. While it works, it's not by means ideal. Because you have to manually write in a new condiation for every new clothing added. What makes it redundant is the fact that every clothing functions exactly the same. The only difference is in the layers it uses.
2020-06-27 11:20:12 -04:00
Renamed from scenes/Character.tscn (Browse further)