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25 commits

Author SHA1 Message Date
Anthony Wilcox
e96a904041 Game experience should be more consistent now
- The Exit (to menu) and Settings buttons have been merged into a single Pause window that can be accessed by pressing Escape or Start/"Nintendo +" from the keyboard or game controllers, respectfully. Interacting with the game should be more user friendly and predictable now.
2019-01-05 12:28:50 -05:00
Anthony Wilcox
20a553f9c3 Updated screenshot 2019-01-05 10:38:21 -05:00
Anthony Wilcox
b85ee22101 Start screen
- Created a start screen with the game title in order to switch between Modern and Classic modes. I moved the credits and license buttons out of the About window and into this screen. The About window itself is gona now since it kinda redundant, anyway.
2019-01-05 09:17:59 -05:00
Anthony Wilcox
268ea21dab Fixed yet another mistake 2019-01-04 20:43:59 -05:00
Anthony Wilcox
bd6b7331dd Overlooked another mistake 2019-01-04 20:11:01 -05:00
Anthony Wilcox
93a70f2da9 Updated screenshot with the Classic mode button 2019-01-04 19:56:35 -05:00
Anthony Wilcox
e85265d1af Fixed some oversights between Classic & Modern 2019-01-04 19:16:59 -05:00
Anthony Wilcox
f5b0b0ec06 Classic Mode 2019-01-04 19:00:35 -05:00
Anthony Wilcox
55e34d7c78 Minor interface tweak 2019-01-04 14:13:49 -05:00
Anthony Wilcox
c1d3310726 Brought back the lights sprite 2019-01-04 13:01:25 -05:00
Anthony Wilcox
1b6308cd23 Words can't describe how happy I feel right now
- Flattened the tab UIs and recolored the button text. I redid the blue wordrobe background to account for the new tab interface. It now looks and feels the same as the original but plays a hell of a lot better.
- Removed the global menu panel
- Introduced a new blue hoodie with a train logo (this use have a not-so-subtle Amtrak logo on it but it was replaced with something a little more generic, just in case)
2019-01-04 11:32:43 -05:00
Anthony Wilcox
07114accec Replaced with piano song
- Replaced with the piano melody with an song find in typical RPGs.
- New Remove Pants/Shirt buttons
- About window was redone with the license moved to it's own dedicated window that now includes CC-BY 4.0 notice as well.
- New assets: blue camo pants and the shirt from the cancelled "What's New Zack?"
- The Zack sprite was modified to work with the new shirt. This doesn't affact older ones, though.
2019-01-04 09:28:39 -05:00
Anthony Wilcox
1d64362544 Rewrote README
- Rewrote README to better reflect the change in direction.
- Updated screenshot
- Added a /publishing directory that contains resources for other stores. Right now this includes the Chrome Web Store, due to a variant of the original Flash version being published there years earlier.
2019-01-04 06:23:53 -05:00
Anthony Wilcox
9ca877f9c1 Fixed a dependency issue oversight 2019-01-03 18:46:14 -05:00
Anthony Wilcox
5993cb3123 There should now be a bootsplash again 2019-01-03 10:27:31 -05:00
Anthony Wilcox
5fee8f788a Removed shell
- Added more translations
- Framebuffer allocation set to 2D
- Use pixel snap
- Refined Zack base sprite and remove the static one
- Moved About, Credits, and Settings menu into a global menu
2019-01-03 10:08:15 -05:00
Anthony Wilcox
eadebd4a91 Overhualed everything
Oh boy, where to start? Zack has a tail again but it's animanted now. The background has been improved and simplfied in order to work better with the new interface. Outfits have been removed since the style makes them complicated with. Brought back previously deleted clothing and ported over new ones. There is now a "Clear" button in order to reset to the defualt. I'm also trying to figure out how to theme. Created a picture frame of "iCrazy". And so much more other little details and tweaks.
2019-01-03 07:44:53 -05:00
Anthony Wilcox
002a35bd1b WIP: change outfits on click, no drag and drop 2019-01-03 02:43:40 -05:00
Anthony Wilcox
8a501d50b3 WIP settings window 2019-01-02 08:50:05 -05:00
Anthony Wilcox
602e6b0a45 Changed window dialog types
- Changed the window dialog types to so they can be exited upon just by pressing "Ok"
- Settings shell command has been simplfied so typing "settings" will show the setting window, as oppose to the button.
- Renamed cmd_interface to shell_interface
- Tweaked the about text
2019-01-02 01:15:41 -05:00
Anthony Wilcox
05b137616c Mouth is now properly animanted
- Increased the canvas size of the mouth sprite so they can now animate properly.
- Restored the original background, but I might replace it with an redrawn version in the future with an option to return to the old one.
2019-01-02 00:51:05 -05:00
Anthony Wilcox
c91d91c14f I christen this game a full fledged port
The static image of Zack in previous attempts at a standalone port served mostly as a placeholder because I haven't animanted a sprite with a general purpose game engine and it's designer since Game Maker 6. This was no different.

But not anymore! The eyes are animanted now and soon the mouth will be too. I know that sounds small in the grand scheme of things but that pretty much means that the design of this is identical to the original Flash version. So I can say with confidence that this pretty much counts as a full fledged port of the original. I'm so glad I never gave up on figuring out how to bring this game to a wider audience in it's entirety. Think I'll be sticking with Godot for future games now.
2019-01-02 00:23:16 -05:00
Anthony Wilcox
f15145e5e5 Replaced custom windows with Godot's native ones
- Got rid of my custom windows for Godot's because I forgot the engine had those, for some reason. ¯\_(ツ)_/¯ Oh well, at least it frees up a lot of unnecessary baggage and stress. Everything else is pretty much the same, aside from that.
2019-01-01 10:54:18 -05:00
Anthony Wilcox
6a806cc55a "Shell" interface
- Created a new hidden "shell" interface. This was initially created for testing the new localization settings but can easily be extended for other purposes.
2019-01-01 09:51:46 -05:00
Anthony Wilcox
7216c18d57 Moved sources to /project directory
- Replaced screenshot from Imgur with a local one
2019-01-01 08:48:36 -05:00