- Got rid of my custom windows for Godot's because I forgot the engine had those, for some reason. ¯\_(ツ)_/¯ Oh well, at least it frees up a lot of unnecessary baggage and stress. Everything else is pretty much the same, aside from that.
- Created a new hidden "shell" interface. This was initially created for testing the new localization settings but can easily be extended for other purposes.
- New Credits window and it's respective button
- Renamed panel_height to content_height
- Window content text now supports BBCode
- Made sure the content height doesn't exceed 216 pixels
- GPL license notice now included in the about window
- SixAM splash screen
- Removed some unsued assets from the original second version
- Added window control from Project 64 and made it more customizable
- Added a Coming Soon and About window
- Redid the interface and removed the Sixam logo, for now