1
0
Fork 0
mirror of https://github.com/tonytins/dressupzack synced 2025-05-05 13:34:48 -04:00

Compare commits

...

4 commits

Author SHA1 Message Date
e831da2db1 Minor tweak to README 2025-04-27 14:11:57 -04:00
73391ded00 Rewrote README 2025-04-27 14:08:42 -04:00
0b25953cd7 Major refactor 2025-04-27 13:48:45 -04:00
0b4998657d README v3.1 2025-04-27 12:58:23 -04:00
31 changed files with 1196 additions and 179 deletions

View file

@ -605,3 +605,4 @@ FodyWeavers.xsd
screenshot.png
archive/*
*.cfg
*.md

291
LICENSE_EUPL Normal file
View file

@ -0,0 +1,291 @@
EUROPEAN UNION PUBLIC LICENCE v. 1.2
EUPL © the European Union 2007, 2016
This European Union Public Licence (the EUPL) applies to the Work (as
defined below) which is provided under the terms of this Licence. Any use of
the Work, other than as authorised under this Licence is prohibited (to the
extent such use is covered by a right of the copyright holder of the Work).
The Work is provided under the terms of this Licence when the Licensor (as
defined below) has placed the following notice immediately following the
copyright notice for the Work:
Licensed under the EUPL
or has expressed by any other means his willingness to license under the EUPL.
1. Definitions
In this Licence, the following terms have the following meaning:
- The Licence: this Licence.
- The Original Work: the work or software distributed or communicated by the
Licensor under this Licence, available as Source Code and also as Executable
Code as the case may be.
- Derivative Works: the works or software that could be created by the
Licensee, based upon the Original Work or modifications thereof. This
Licence does not define the extent of modification or dependence on the
Original Work required in order to classify a work as a Derivative Work;
this extent is determined by copyright law applicable in the country
mentioned in Article 15.
- The Work: the Original Work or its Derivative Works.
- The Source Code: the human-readable form of the Work which is the most
convenient for people to study and modify.
- The Executable Code: any code which has generally been compiled and which
is meant to be interpreted by a computer as a program.
- The Licensor: the natural or legal person that distributes or communicates
the Work under the Licence.
- Contributor(s): any natural or legal person who modifies the Work under
the Licence, or otherwise contributes to the creation of a Derivative Work.
- The Licensee or You: any natural or legal person who makes any usage of
the Work under the terms of the Licence.
- Distribution or Communication: any act of selling, giving, lending,
renting, distributing, communicating, transmitting, or otherwise making
available, online or offline, copies of the Work or providing access to its
essential functionalities at the disposal of any other natural or legal
person.
2. Scope of the rights granted by the Licence
The Licensor hereby grants You a worldwide, royalty-free, non-exclusive,
sublicensable licence to do the following, for the duration of copyright
vested in the Original Work:
- use the Work in any circumstance and for all usage,
- reproduce the Work,
- modify the Work, and make Derivative Works based upon the Work,
- communicate to the public, including the right to make available or display
the Work or copies thereof to the public and perform publicly, as the case
may be, the Work,
- distribute the Work or copies thereof,
- lend and rent the Work or copies thereof,
- sublicense rights in the Work or copies thereof.
Those rights can be exercised on any media, supports and formats, whether now
known or later invented, as far as the applicable law permits so.
In the countries where moral rights apply, the Licensor waives his right to
exercise his moral right to the extent allowed by law in order to make
effective the licence of the economic rights here above listed.
The Licensor grants to the Licensee royalty-free, non-exclusive usage rights
to any patents held by the Licensor, to the extent necessary to make use of
the rights granted on the Work under this Licence.
3. Communication of the Source Code
The Licensor may provide the Work either in its Source Code form, or as
Executable Code. If the Work is provided as Executable Code, the Licensor
provides in addition a machine-readable copy of the Source Code of the Work
along with each copy of the Work that the Licensor distributes or indicates,
in a notice following the copyright notice attached to the Work, a repository
where the Source Code is easily and freely accessible for as long as the
Licensor continues to distribute or communicate the Work.
4. Limitations on copyright
Nothing in this Licence is intended to deprive the Licensee of the benefits
from any exception or limitation to the exclusive rights of the rights owners
in the Work, of the exhaustion of those rights or of other applicable
limitations thereto.
5. Obligations of the Licensee
The grant of the rights mentioned above is subject to some restrictions and
obligations imposed on the Licensee. Those obligations are the following:
Attribution right: The Licensee shall keep intact all copyright, patent or
trademarks notices and all notices that refer to the Licence and to the
disclaimer of warranties. The Licensee must include a copy of such notices and
a copy of the Licence with every copy of the Work he/she distributes or
communicates. The Licensee must cause any Derivative Work to carry prominent
notices stating that the Work has been modified and the date of modification.
Copyleft clause: If the Licensee distributes or communicates copies of the
Original Works or Derivative Works, this Distribution or Communication will be
done under the terms of this Licence or of a later version of this Licence
unless the Original Work is expressly distributed only under this version of
the Licence — for example by communicating EUPL v. 1.2 only. The Licensee
(becoming Licensor) cannot offer or impose any additional terms or conditions
on the Work or Derivative Work that alter or restrict the terms of the
Licence.
Compatibility clause: If the Licensee Distributes or Communicates Derivative
Works or copies thereof based upon both the Work and another work licensed
under a Compatible Licence, this Distribution or Communication can be done
under the terms of this Compatible Licence. For the sake of this clause,
Compatible Licence refers to the licences listed in the appendix attached to
this Licence. Should the Licensee's obligations under the Compatible Licence
conflict with his/her obligations under this Licence, the obligations of the
Compatible Licence shall prevail.
Provision of Source Code: When distributing or communicating copies of the
Work, the Licensee will provide a machine-readable copy of the Source Code or
indicate a repository where this Source will be easily and freely available
for as long as the Licensee continues to distribute or communicate the Work.
Legal Protection: This Licence does not grant permission to use the trade
names, trademarks, service marks, or names of the Licensor, except as required
for reasonable and customary use in describing the origin of the Work and
reproducing the content of the copyright notice.
6. Chain of Authorship
The original Licensor warrants that the copyright in the Original Work granted
hereunder is owned by him/her or licensed to him/her and that he/she has the
power and authority to grant the Licence.
Each Contributor warrants that the copyright in the modifications he/she
brings to the Work are owned by him/her or licensed to him/her and that he/she
has the power and authority to grant the Licence.
Each time You accept the Licence, the original Licensor and subsequent
Contributors grant You a licence to their contributions to the Work, under the
terms of this Licence.
7. Disclaimer of Warranty
The Work is a work in progress, which is continuously improved by numerous
Contributors. It is not a finished work and may therefore contain defects or
bugs inherent to this type of development.
For the above reason, the Work is provided under the Licence on an as is
basis and without warranties of any kind concerning the Work, including
without limitation merchantability, fitness for a particular purpose, absence
of defects or errors, accuracy, non-infringement of intellectual property
rights other than copyright as stated in Article 6 of this Licence.
This disclaimer of warranty is an essential part of the Licence and a
condition for the grant of any rights to the Work.
8. Disclaimer of Liability
Except in the cases of wilful misconduct or damages directly caused to natural
persons, the Licensor will in no event be liable for any direct or indirect,
material or moral, damages of any kind, arising out of the Licence or of the
use of the Work, including without limitation, damages for loss of goodwill,
work stoppage, computer failure or malfunction, loss of data or any commercial
damage, even if the Licensor has been advised of the possibility of such
damage. However, the Licensor will be liable under statutory product liability
laws as far such laws apply to the Work.
9. Additional agreements
While distributing the Work, You may choose to conclude an additional
agreement, defining obligations or services consistent with this Licence.
However, if accepting obligations, You may act only on your own behalf and on
your sole responsibility, not on behalf of the original Licensor or any other
Contributor, and only if You agree to indemnify, defend, and hold each
Contributor harmless for any liability incurred by, or claims asserted against
such Contributor by the fact You have accepted any warranty or additional
liability.
10. Acceptance of the Licence
The provisions of this Licence can be accepted by clicking on an icon I
agree placed under the bottom of a window displaying the text of this Licence
or by affirming consent in any other similar way, in accordance with the rules
of applicable law. Clicking on that icon indicates your clear and irrevocable
acceptance of this Licence and all of its terms and conditions.
Similarly, you irrevocably accept this Licence and all of its terms and
conditions by exercising any rights granted to You by Article 2 of this
Licence, such as the use of the Work, the creation by You of a Derivative Work
or the Distribution or Communication by You of the Work or copies thereof.
11. Information to the public
In case of any Distribution or Communication of the Work by means of
electronic communication by You (for example, by offering to download the Work
from a remote location) the distribution channel or media (for example, a
website) must at least provide to the public the information requested by the
applicable law regarding the Licensor, the Licence and the way it may be
accessible, concluded, stored and reproduced by the Licensee.
12. Termination of the Licence
The Licence and the rights granted hereunder will terminate automatically upon
any breach by the Licensee of the terms of the Licence.
Such a termination will not terminate the licences of any person who has
received the Work from the Licensee under the Licence, provided such persons
remain in full compliance with the Licence.
13. Miscellaneous
Without prejudice of Article 9 above, the Licence represents the complete
agreement between the Parties as to the Work.
If any provision of the Licence is invalid or unenforceable under applicable
law, this will not affect the validity or enforceability of the Licence as a
whole. Such provision will be construed or reformed so as necessary to make it
valid and enforceable.
The European Commission may publish other linguistic versions or new versions
of this Licence or updated versions of the Appendix, so far this is required
and reasonable, without reducing the scope of the rights granted by the
Licence. New versions of the Licence will be published with a unique version
number.
All linguistic versions of this Licence, approved by the European Commission,
have identical value. Parties can take advantage of the linguistic version of
their choice.
14. Jurisdiction
Without prejudice to specific agreement between parties,
- any litigation resulting from the interpretation of this License, arising
between the European Union institutions, bodies, offices or agencies, as a
Licensor, and any Licensee, will be subject to the jurisdiction of the Court
of Justice of the European Union, as laid down in article 272 of the Treaty
on the Functioning of the European Union,
- any litigation arising between other parties and resulting from the
interpretation of this License, will be subject to the exclusive
jurisdiction of the competent court where the Licensor resides or conducts
its primary business.
15. Applicable Law
Without prejudice to specific agreement between parties,
- this Licence shall be governed by the law of the European Union Member State
where the Licensor has his seat, resides or has his registered office,
- this licence shall be governed by Belgian law if the Licensor has no seat,
residence or registered office inside a European Union Member State.
Appendix
Compatible Licences according to Article 5 EUPL are:
- GNU General Public License (GPL) v. 2, v. 3
- GNU Affero General Public License (AGPL) v. 3
- Open Software License (OSL) v. 2.1, v. 3.0
- Eclipse Public License (EPL) v. 1.0
- CeCILL v. 2.0, v. 2.1
- Mozilla Public Licence (MPL) v. 2
- GNU Lesser General Public Licence (LGPL) v. 2.1, v. 3
- Creative Commons Attribution-ShareAlike v. 3.0 Unported (CC BY-SA 3.0) for
works other than software
- European Union Public Licence (EUPL) v. 1.1, v. 1.2
- Québec Free and Open-Source Licence — Reciprocity (LiLiQ-R) or Strong
Reciprocity (LiLiQ-R+).
The European Commission may update this Appendix to later versions of the
above licences without producing a new version of the EUPL, as long as they
provide the rights granted in Article 2 of this Licence and protect the
covered Source Code from exclusive appropriation.
All other changes or additions to this Appendix require the production of a
new EUPL version.

View file

@ -2,8 +2,38 @@
![Screenshot](./screenshot.png)
Tony's Dress Up is a port of my first (and only) Flash game series, ZC's Dress Up that was developed back in 2007. Both this and the originals are heavily inspired by The Sims 2: Body Shop in their own unique ways.
Dress Up Zack is a port of my first (and only) Flash game series, ZC's Dress Up that was developed back in 2007. Both this and the originals are heavily inspired by The Sims 2: Body Shop in their own unique ways.
## License
## 🏗️ Built With
I license the source code of this game under the [GNU General Public License, version 2.0](./LICENSE), ensuring it remains free to use, modify, and distribute under its terms. All assets, including the Flash games, are dedicated to the public domain under the [CC0 1.0 Universal Deed](./ASSET_LICENSE), allowing for unrestricted use, adaptation, and sharing.
- [Godot Engine](https://godotengine.org/) (Baseline Version: Godot 4.4)
- Language: GDScript
## 📅 Support Model (Experimental)
| Patch Type | Timeline |
| -------------------------- | ------------------------- |
| Critical Hotfixes | 1-2 weeks after discovery |
| Minor Bugfix Patches | Monthly or as needed |
| Content Updates | Every 6-12 months |
| Engine Compatibility Check | Every 6 months |
## 🛠️ Installation
Instructions for installing or running the project locally:
```shellscript
# Clone this repository
git clone https://github.com/tonytins/dressupzack.git
# Open with Godot Engine
# (Adjust if additional setup needed)
```
## 🔍 Reporting Issues
Found a bug or have feedback? Open an [Issue](https://github.com/tonytins/dressupzack/issues) and use the appropriate template.
## 📜 License
I license the source code of this game under both the [GNU General Public License, version 2.0](./LICENSE) or the [European Union Public License](./LICENSE_EUPL), ensuring it remains free to use, modify, and distribute under their terms. All assets, including the Flash games, are dedicated to the public domain under the [CC0 1.0 Universal Deed](./ASSET_LICENSE), allowing for unrestricted use, adaptation, and sharing.

37
STATUS.md Normal file
View file

@ -0,0 +1,37 @@
# 📈 Project Status (Experimental)
This document tracks the current support phase of the project.
## 🛠️ Current Status
- **Project Version:** v3.2.101
- **Engine Baseline:** Godot 4.4
- **Last Updated:** April 27, 2025
## ✅ Support Phase Checklist
### Launch Phase (0-6 months)
- [x] Initial Release
- [x] First Hotfix Patch Released
- [ ] Stability Patch Scheduled
- [ ] Community Feedback Incorporated
### Expansion Phase (6-18 months)
- [ ] Major Content Update Planned
- [ ] Optional DLC Development
- [ ] Major Patch/Balance Update
- [ ] Engine Upgrade Assessment
### Support Phase (18-36 months)
- [ ] Minor Bugfixes Scheduled
- [ ] Compatibility Maintenance (Engine/Platforms)
- [ ] Begin Reducing Update Frequency
### Legacy Phase (36+ months)
- [ ] Project Archived
- [ ] Final Security/Platform Patch (if needed)
- [ ] Legacy Build Made Available

View file

@ -0,0 +1 @@
uid://tb6tpnyl2dg1

View file

@ -0,0 +1 @@
uid://d1fm7eankbax5

View file

@ -23,6 +23,7 @@ allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=1
keep_rounding_remainders=true
oversampling=0.0
Fallbacks=null
fallbacks=[]

View file

@ -23,6 +23,7 @@ allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=1
keep_rounding_remainders=true
oversampling=0.0
Fallbacks=null
fallbacks=[]

View file

@ -23,6 +23,7 @@ allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=1
keep_rounding_remainders=true
oversampling=0.0
Fallbacks=null
fallbacks=[]

View file

@ -0,0 +1 @@
uid://dyl3ehatfkaqr

View file

@ -1,11 +1,15 @@
# Z's Dress Up Flash Games
These are the original first and second editions of Z's Dress Up, written and designed in Flash 8. Originally published on DeviantART when I was 17, these games can now be found on the new SheezyArt today.
This archive directory contains the original first and second editions of Z's Dress Up, written and designed in Flash 8. Originally published on DeviantART when I was 17, these games can now be found and planned from the new [SheezyArt](https://sheezy.art/tonytins/persona/zc456/gallery) today.
Dubbed "editions" (also known as 1E and 2E), each release introduced a new set of clothes that players could drag and drop onto the character. The initial design was inspired by Sims 2 Bodyshop, later known as Create-A-Sim, but I had to settle for drag-and-drop mechanics since I couldnt figure out how to replicate the gameplay. This limitation led to the second edition having a larger resolution than the first, accommodating an expanded roster of items and outfits.
Dubbed "editions" (also known as 1E and 2E), each release introduced a new set of clothes that players could drag and drop onto the character. The initial design was inspired by Sims 2 Bodyshop, later known as Create-A-Sim, but I had to settle for drag-and-drop mechanics since I couldnt figure out how to replicate the gameplay. This limitation led to the second edition having a larger resolution than the first to accommodate the expanded roster of items and outfits.
2E was the longest-running edition at the time, receiving updates as 2.5E in 2008 and even inspiring a Customs spin-off due to popular demand. While the game was very simple in both design and execution, its unintended popularity on DeviantART and the fact that it was my first functional game ever motivated me to pour countless hours into rewriting it in a more suitable game engine offered the potential for proper expansion that the original editions could only dream of achieving.
This archive also includes the initial draft of 3E, rewritten and designed in Flash CS5 (I refuse to use Adobe Creative Cloud). The goal of 3E was to unify and merge past editions into a single cohesive game while introducing new content as always. While successful, I realized that scrolling through items frame-by-frame—something reminiscent of Sims 1—could also be achieved in Godot. Unlike prior attempts to port the game to the new engine, 3E proved to be a faithful 1:1 rewrite of the Flash version designed in CS5.
These games owes their existence and was entirely inspired by Coshi Dragonite's [Dress Up Megawolf](https://www.deviantart.com/coshi-dragonite/art/Dress-up-Megawolf-45309110), a game that used the same drag-and-drop mechanics and was also published on DeviantART.
## License
All Flash games (1E, 2E and 3E) are dedicated to the public domain under the [CC0 1.0 Universal Deed](../ASSET_LICENSE), ensuring they are freely available for unrestricted use, modification, and sharing.

View file

@ -10,11 +10,11 @@ config_version=5
[application]
config/name="Dress Up Zack 3"
config/version="1"
config/name="Z's Dress Up 3E"
config/version="3.2.101"
run/main_scene="res://src/scenes/game.tscn"
config/use_custom_user_dir=true
config/features=PackedStringArray("4.3")
config/features=PackedStringArray("4.4")
boot_splash/bg_color=Color(0.8, 0.8, 0.4, 1)
boot_splash/image="res://src/sprites/logo.png"
config/icon="res://icon.png"
@ -113,7 +113,6 @@ translations=PackedStringArray("res://lang/local.en.translation", "res://lang/lo
[rendering]
renderer/rendering_method="mobile"
environment/defaults/default_environment="res://default_env.tres"
quality/driver/driver_name="GLES2"
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0

View file

@ -23,6 +23,7 @@ allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=1
keep_rounding_remainders=true
oversampling=0.0
Fallbacks=null
fallbacks=[]

View file

@ -23,6 +23,7 @@ allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=1
keep_rounding_remainders=true
oversampling=0.0
Fallbacks=null
fallbacks=[]

View file

@ -23,6 +23,7 @@ allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=1
keep_rounding_remainders=true
oversampling=0.0
Fallbacks=null
fallbacks=[]

View file

@ -23,6 +23,7 @@ allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=1
keep_rounding_remainders=true
oversampling=0.0
Fallbacks=null
fallbacks=[]

View file

@ -23,6 +23,7 @@ allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=1
keep_rounding_remainders=true
oversampling=0.0
Fallbacks=null
fallbacks=[]

View file

@ -23,6 +23,7 @@ allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=1
keep_rounding_remainders=true
oversampling=0.0
Fallbacks=null
fallbacks=[]

View file

@ -1,6 +1,6 @@
[gd_resource type="Resource" load_steps=2 format=3]
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://cefvfw52g10fy"]
[ext_resource type="Script" path="res://src/scripts/character.gd" id="1"]
[ext_resource type="Script" uid="uid://bfmqkkkn6050b" path="res://src/scripts/character.gd" id="1"]
[resource]
script = ExtResource( 1 )
script = ExtResource("1")

4
src/resources/legal.tres Normal file
View file

@ -0,0 +1,4 @@
[gd_resource type="Theme" format=3 uid="uid://48ge7bf0pgwq"]
[resource]
RichTextLabel/colors/default_color = Color(0, 0, 0, 1)

View file

@ -1,6 +1,6 @@
[gd_scene load_steps=28 format=3 uid="uid://detf8uwimqp3v"]
[ext_resource type="Script" path="res://src/scripts/character.gd" id="1_k1mtq"]
[ext_resource type="Script" uid="uid://bfmqkkkn6050b" path="res://src/scripts/character.gd" id="1_k1mtq"]
[ext_resource type="Texture2D" uid="uid://cddou4chwo8h2" path="res://src/sprites/character/tail/tail0.svg" id="2"]
[ext_resource type="Texture2D" uid="uid://cnd3v8cerplqq" path="res://src/sprites/character/tail/tail1.svg" id="3"]
[ext_resource type="Texture2D" uid="uid://djv0p7rxujbd4" path="res://src/sprites/character/tail/tail2.svg" id="4"]

View file

@ -1,6 +1,6 @@
[gd_scene load_steps=36 format=3 uid="uid://cvr2aries2lhr"]
[ext_resource type="Script" path="res://src/scripts/game.gd" id="1_qt3fe"]
[ext_resource type="Script" uid="uid://3fbqf4q3sdqv" path="res://src/scripts/game.gd" id="1_qt3fe"]
[ext_resource type="Texture2D" uid="uid://33g80p0qnfw4" path="res://src/sprites/world/background.svg" id="1_uee2i"]
[ext_resource type="AudioStream" uid="uid://b01v3d3npeyt1" path="res://src/sounds/kenny_ui_sounds/click_001.wav" id="2_0ca4n"]
[ext_resource type="Texture2D" uid="uid://bi7ayrxnn7hex" path="res://src/sprites/world/icrazy_frame.svg" id="2_n1kmf"]
@ -18,7 +18,7 @@
[ext_resource type="Texture2D" uid="uid://dsoqliiokqp1y" path="res://src/sprites/world/fan/fan0004.png" id="11_ratsw"]
[ext_resource type="SystemFont" uid="uid://dfre5a3mywuhy" path="res://src/sprites/ui/comic_sans.tres" id="12_0f8fj"]
[ext_resource type="Texture2D" uid="uid://dxisbko0rxsrf" path="res://src/sprites/world/fan/fan0005.png" id="12_kxytt"]
[ext_resource type="Script" path="res://addons/fontawesome/FontAwesome.gd" id="12_o3hu5"]
[ext_resource type="Script" uid="uid://d1fm7eankbax5" path="res://addons/fontawesome/FontAwesome.gd" id="12_o3hu5"]
[ext_resource type="Texture2D" uid="uid://bt1q6qfwvc33g" path="res://src/sprites/world/fan/fan0006.png" id="13_01553"]
[ext_resource type="Texture2D" uid="uid://bnbaa26jdgq86" path="res://src/sprites/world/fan/fan0007.png" id="14_mfsqc"]
[ext_resource type="Texture2D" uid="uid://clakkue2mohs4" path="res://src/sprites/ui/greenBtn.png" id="14_yk2bu"]
@ -110,21 +110,21 @@ texture = ExtResource("1_uee2i")
metadata/_edit_lock_ = true
[node name="BoxersOfAmericaFrame" type="Sprite2D" parent="World"]
position = Vector2(75.4884, 245.569)
position = Vector2(75.4884, 267.569)
texture = ExtResource("4_327cy")
[node name="iCrazyFrame" type="Sprite2D" parent="World"]
position = Vector2(74.389, 113.776)
position = Vector2(74.389, 122.776)
scale = Vector2(0.700948, 0.7129)
texture = ExtResource("2_n1kmf")
[node name="Fan" type="AnimatedSprite2D" parent="World"]
position = Vector2(523.641, 120.505)
position = Vector2(523.641, 132.505)
sprite_frames = SubResource("SpriteFrames_wfogq")
frame_progress = 0.631716
frame_progress = 0.622214
[node name="Shelf" type="Sprite2D" parent="World"]
position = Vector2(522.056, 189.082)
position = Vector2(522.056, 201.082)
texture = ExtResource("22_kss16")
[node name="Character" parent="." instance=ExtResource("6_tdil0")]
@ -141,7 +141,7 @@ sprite_frames = ExtResource("7_3ykci")
animation = &"bottoms"
[node name="Tops" type="AnimatedSprite2D" parent="Character/Seperate"]
position = Vector2(310.934, 206.309)
position = Vector2(311.934, 206.311)
sprite_frames = ExtResource("7_3ykci")
animation = &"tops"
@ -163,107 +163,17 @@ grow_vertical = 2
metadata/_edit_use_anchors_ = true
metadata/_edit_lock_ = true
[node name="DressUpCtrls" type="Control" parent="Canvas/UI"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
metadata/_edit_use_anchors_ = true
metadata/_edit_lock_ = true
[node name="TopsFwdBtn" type="TextureButton" parent="Canvas/UI/DressUpCtrls"]
[node name="SettingsBtns" type="HBoxContainer" parent="Canvas/UI"]
layout_mode = 1
anchors_preset = -1
anchor_left = 0.655
anchor_top = 0.3775
anchor_right = 0.726667
anchor_bottom = 0.535
offset_bottom = -1.04904e-05
texture_normal = ExtResource("14_yk2bu")
anchor_left = 0.731667
anchor_top = 0.02
anchor_right = 0.986667
anchor_bottom = 0.0925
grow_horizontal = 0
metadata/_edit_use_anchors_ = true
[node name="TopsBckBtn" type="TextureButton" parent="Canvas/UI/DressUpCtrls"]
layout_mode = 1
anchors_preset = -1
anchor_left = 0.256667
anchor_top = 0.345
anchor_right = 0.328334
anchor_bottom = 0.5025
texture_normal = ExtResource("15_g5gd1")
metadata/_edit_use_anchors_ = true
[node name="BottomsBckBtn" type="TextureButton" parent="Canvas/UI/DressUpCtrls"]
layout_mode = 1
anchors_preset = -1
anchor_left = 0.245
anchor_top = 0.535
anchor_right = 0.316667
anchor_bottom = 0.6925
offset_top = -1.04904e-05
texture_normal = ExtResource("15_g5gd1")
metadata/_edit_use_anchors_ = true
[node name="BottomsFwdBtn" type="TextureButton" parent="Canvas/UI/DressUpCtrls"]
layout_mode = 1
anchors_preset = -1
anchor_left = 0.658334
anchor_top = 0.5725
anchor_right = 0.73
anchor_bottom = 0.73
texture_normal = ExtResource("14_yk2bu")
metadata/_edit_use_anchors_ = true
[node name="SettingsCtrls" type="HBoxContainer" parent="Canvas/UI"]
layout_mode = 1
anchors_preset = -1
anchor_top = 0.015
anchor_right = 1.0
anchor_bottom = 0.0875
grow_horizontal = 2
theme_override_constants/separation = 13
alignment = 1
metadata/_edit_use_anchors_ = true
[node name="ShirtIcon" type="Label" parent="Canvas/UI/SettingsCtrls"]
auto_translate_mode = 2
layout_mode = 2
localize_numeral_system = false
theme_override_colors/font_color = Color(0, 0.290196, 1, 1)
theme_override_fonts/font = ExtResource("11_e3r4r")
theme_override_font_sizes/font_size = 16
text = ""
horizontal_alignment = 1
vertical_alignment = 1
script = ExtResource("12_o3hu5")
icon_name = "shirt"
[node name="FullbodyBtn" type="Button" parent="Canvas/UI/SettingsCtrls"]
layout_mode = 2
theme_type_variation = &"FlatButton"
theme_override_fonts/font = ExtResource("12_0f8fj")
theme_override_styles/focus = ExtResource("11_a038t")
theme_override_styles/disabled = ExtResource("15_0xxs0")
theme_override_styles/hover = ExtResource("11_a038t")
theme_override_styles/pressed = ExtResource("11_a038t")
theme_override_styles/normal = ExtResource("11_a038t")
text = "Outfits"
metadata/_edit_use_anchors_ = true
[node name="SeparateBtn" type="Button" parent="Canvas/UI/SettingsCtrls"]
layout_mode = 2
theme_type_variation = &"FlatButton"
theme_override_fonts/font = ExtResource("12_0f8fj")
theme_override_styles/focus = ExtResource("11_a038t")
theme_override_styles/disabled = ExtResource("15_0xxs0")
theme_override_styles/hover = ExtResource("11_a038t")
theme_override_styles/pressed = ExtResource("11_a038t")
theme_override_styles/normal = ExtResource("11_a038t")
text = "Seperate"
metadata/_edit_use_anchors_ = true
[node name="FontAwesome" type="Label" parent="Canvas/UI/SettingsCtrls"]
[node name="GearIcon" type="Label" parent="Canvas/UI/SettingsBtns"]
auto_translate_mode = 2
layout_mode = 2
localize_numeral_system = false
@ -276,9 +186,8 @@ vertical_alignment = 1
script = ExtResource("12_o3hu5")
icon_name = "gear"
[node name="SaveBtn" type="Button" parent="Canvas/UI/SettingsCtrls"]
[node name="SaveBtn" type="Button" parent="Canvas/UI/SettingsBtns"]
layout_mode = 2
theme_type_variation = &"FlatButton"
theme_override_fonts/font = ExtResource("12_0f8fj")
theme_override_styles/focus = ExtResource("11_a038t")
theme_override_styles/disabled = ExtResource("15_0xxs0")
@ -287,7 +196,17 @@ theme_override_styles/pressed = ExtResource("11_a038t")
theme_override_styles/normal = ExtResource("11_a038t")
text = "Save"
[node name="ExitBtn" type="Button" parent="Canvas/UI/SettingsCtrls"]
[node name="LegalBtn" type="Button" parent="Canvas/UI/SettingsBtns"]
layout_mode = 2
theme_override_fonts/font = ExtResource("12_0f8fj")
theme_override_styles/focus = ExtResource("11_a038t")
theme_override_styles/disabled = ExtResource("15_0xxs0")
theme_override_styles/hover = ExtResource("11_a038t")
theme_override_styles/pressed = ExtResource("11_a038t")
theme_override_styles/normal = ExtResource("11_a038t")
text = "Legal"
[node name="ExitBtn" type="Button" parent="Canvas/UI/SettingsBtns"]
layout_mode = 2
theme_override_fonts/font = ExtResource("12_0f8fj")
theme_override_styles/focus = ExtResource("11_a038t")
@ -297,6 +216,106 @@ theme_override_styles/pressed = ExtResource("11_a038t")
theme_override_styles/normal = ExtResource("11_a038t")
text = "Exit"
[node name="OutfitBtns" type="HBoxContainer" parent="Canvas/UI"]
layout_mode = 1
anchors_preset = -1
anchor_left = 0.015
anchor_top = 0.02
anchor_right = 0.323333
anchor_bottom = 0.0925
theme_override_constants/separation = 13
alignment = 1
metadata/_edit_use_anchors_ = true
[node name="FullbodyBtn" type="Button" parent="Canvas/UI/OutfitBtns"]
layout_mode = 2
theme_type_variation = &"FlatButton"
theme_override_fonts/font = ExtResource("12_0f8fj")
theme_override_styles/focus = ExtResource("11_a038t")
theme_override_styles/disabled = ExtResource("15_0xxs0")
theme_override_styles/hover = ExtResource("11_a038t")
theme_override_styles/pressed = ExtResource("11_a038t")
theme_override_styles/normal = ExtResource("11_a038t")
text = "Outfits"
metadata/_edit_use_anchors_ = true
[node name="SeparateBtn" type="Button" parent="Canvas/UI/OutfitBtns"]
layout_mode = 2
theme_type_variation = &"FlatButton"
theme_override_fonts/font = ExtResource("12_0f8fj")
theme_override_styles/focus = ExtResource("11_a038t")
theme_override_styles/disabled = ExtResource("15_0xxs0")
theme_override_styles/hover = ExtResource("11_a038t")
theme_override_styles/pressed = ExtResource("11_a038t")
theme_override_styles/normal = ExtResource("11_a038t")
text = "Seperate"
metadata/_edit_use_anchors_ = true
[node name="ShirtIcon" type="Label" parent="Canvas/UI/OutfitBtns"]
auto_translate_mode = 2
layout_mode = 2
localize_numeral_system = false
theme_override_colors/font_color = Color(0, 0.290196, 1, 1)
theme_override_fonts/font = ExtResource("11_e3r4r")
theme_override_font_sizes/font_size = 16
text = ""
horizontal_alignment = 1
vertical_alignment = 1
script = ExtResource("12_o3hu5")
icon_name = "shirt"
[node name="DressUpBtns" type="Control" parent="Canvas/UI"]
layout_mode = 1
anchor_top = 0.0025
anchor_right = 1.0
anchor_bottom = 1.0025
grow_horizontal = 2
grow_vertical = 2
metadata/_edit_use_anchors_ = true
metadata/_edit_lock_ = true
[node name="TopsFwdBtn" type="TextureButton" parent="Canvas/UI/DressUpBtns"]
layout_mode = 1
anchors_preset = -1
anchor_left = 0.655
anchor_top = 0.4925
anchor_right = 0.726667
anchor_bottom = 0.65
offset_bottom = -1.04904e-05
texture_normal = ExtResource("14_yk2bu")
metadata/_edit_use_anchors_ = true
[node name="TopsBckBtn" type="TextureButton" parent="Canvas/UI/DressUpBtns"]
layout_mode = 1
anchors_preset = -1
anchor_left = 0.256667
anchor_top = 0.46
anchor_right = 0.328334
anchor_bottom = 0.6175
texture_normal = ExtResource("15_g5gd1")
metadata/_edit_use_anchors_ = true
[node name="BottomsBckBtn" type="TextureButton" parent="Canvas/UI/DressUpBtns"]
layout_mode = 1
anchors_preset = -1
anchor_left = 0.245
anchor_top = 0.65
anchor_right = 0.316667
anchor_bottom = 0.8075
offset_top = -1.04904e-05
texture_normal = ExtResource("15_g5gd1")
metadata/_edit_use_anchors_ = true
[node name="BottomsFwdBtn" type="TextureButton" parent="Canvas/UI/DressUpBtns"]
layout_mode = 1
anchors_preset = -1
anchor_left = 0.658334
anchor_top = 0.6875
anchor_right = 0.730001
anchor_bottom = 0.845
texture_normal = ExtResource("14_yk2bu")
metadata/_edit_use_anchors_ = true
[node name="Social" type="HBoxContainer" parent="Canvas/UI"]
layout_mode = 0
offset_left = 401.0
@ -306,49 +325,37 @@ offset_bottom = 396.0
alignment = 2
metadata/_edit_lock_ = true
[node name="CC" type="Label" parent="Canvas/UI/Social"]
auto_translate_mode = 2
layout_mode = 2
localize_numeral_system = false
theme_override_fonts/font = ExtResource("18_px6h4")
theme_override_font_sizes/font_size = 16
text = ""
horizontal_alignment = 1
vertical_alignment = 1
script = ExtResource("12_o3hu5")
icon_type = "brands"
icon_name = "creative-commons"
[node name="Zero" type="Label" parent="Canvas/UI/Social"]
auto_translate_mode = 2
layout_mode = 2
localize_numeral_system = false
theme_override_fonts/font = ExtResource("18_px6h4")
theme_override_font_sizes/font_size = 16
text = ""
text = ""
horizontal_alignment = 1
vertical_alignment = 1
script = ExtResource("12_o3hu5")
icon_type = "brands"
icon_name = "creative-commons-zero"
icon_name = "creative-commons-pd"
[node name="FanBtn" type="TextureButton" parent="Canvas/UI"]
layout_mode = 1
anchors_preset = -1
anchor_left = 0.866667
anchor_top = 0.408333
anchor_top = 0.438333
anchor_right = 0.88
anchor_bottom = 0.423333
anchor_bottom = 0.453333
toggle_mode = true
texture_normal = ExtResource("33_oenpt")
metadata/_edit_use_anchors_ = true
[connection signal="pressed" from="Canvas/UI/DressUpCtrls/TopsFwdBtn" to="." method="_on_tops_fwd_btn_pressed"]
[connection signal="pressed" from="Canvas/UI/DressUpCtrls/TopsBckBtn" to="." method="_on_tops_bck_btn_pressed"]
[connection signal="pressed" from="Canvas/UI/DressUpCtrls/BottomsBckBtn" to="." method="_on_bottoms_bck_btn_pressed"]
[connection signal="pressed" from="Canvas/UI/DressUpCtrls/BottomsFwdBtn" to="." method="_on_bottoms_fwd_btn_pressed"]
[connection signal="pressed" from="Canvas/UI/SettingsCtrls/FullbodyBtn" to="." method="_on_fullbody_btn_pressed"]
[connection signal="pressed" from="Canvas/UI/SettingsCtrls/SeparateBtn" to="." method="_on_separate_btn_pressed"]
[connection signal="pressed" from="Canvas/UI/SettingsCtrls/SaveBtn" to="." method="_on_save_btn_pressed"]
[connection signal="pressed" from="Canvas/UI/SettingsCtrls/ExitBtn" to="." method="_on_exit_btn_pressed"]
[connection signal="pressed" from="Canvas/UI/SettingsBtns/SaveBtn" to="." method="_on_save_btn_pressed"]
[connection signal="pressed" from="Canvas/UI/SettingsBtns/LegalBtn" to="." method="_on_legal_btn_pressed"]
[connection signal="pressed" from="Canvas/UI/SettingsBtns/ExitBtn" to="." method="_on_exit_btn_pressed"]
[connection signal="pressed" from="Canvas/UI/OutfitBtns/FullbodyBtn" to="." method="_on_fullbody_btn_pressed"]
[connection signal="pressed" from="Canvas/UI/OutfitBtns/SeparateBtn" to="." method="_on_separate_btn_pressed"]
[connection signal="pressed" from="Canvas/UI/DressUpBtns/TopsFwdBtn" to="." method="_on_tops_fwd_btn_pressed"]
[connection signal="pressed" from="Canvas/UI/DressUpBtns/TopsBckBtn" to="." method="_on_tops_bck_btn_pressed"]
[connection signal="pressed" from="Canvas/UI/DressUpBtns/BottomsBckBtn" to="." method="_on_bottoms_bck_btn_pressed"]
[connection signal="pressed" from="Canvas/UI/DressUpBtns/BottomsFwdBtn" to="." method="_on_bottoms_fwd_btn_pressed"]
[connection signal="toggled" from="Canvas/UI/FanBtn" to="." method="_on_fan_btn_toggled"]

View file

@ -1,4 +1,4 @@
[gd_resource type="SpriteFrames" load_steps=26 format=3 uid="uid://bhyon1s1op8ly"]
[gd_resource type="SpriteFrames" load_steps=29 format=3 uid="uid://bhyon1s1op8ly"]
[ext_resource type="Texture2D" uid="uid://4f7dfxy24fey" path="res://src/sprites/clothes/sequences/bottoms/bottoms0001.png" id="1_i4r3c"]
[ext_resource type="Texture2D" uid="uid://bs6nkpurxgr3p" path="res://src/sprites/clothes/sequences/bottoms/bottoms0002.png" id="2_pkmjm"]
@ -17,14 +17,17 @@
[ext_resource type="Texture2D" uid="uid://tqeyv6mvy6x0" path="res://src/sprites/clothes/sequences/outfits/outfits0007.png" id="16_fogca"]
[ext_resource type="Texture2D" uid="uid://3gxc6wknllcq" path="res://src/sprites/clothes/sequences/tops/tops0001.png" id="18_edhqb"]
[ext_resource type="Texture2D" uid="uid://dhjg5vo1cs62m" path="res://src/sprites/clothes/sequences/tops/tops0002.png" id="19_57y8n"]
[ext_resource type="Texture2D" uid="uid://bhgvidynd582a" path="res://src/sprites/clothes/retro_shirt.svg" id="20_0oxdi"]
[ext_resource type="Texture2D" uid="uid://b3f3sxfsteowe" path="res://src/sprites/clothes/sequences/tops/tops0003.png" id="20_s7eb7"]
[ext_resource type="Texture2D" uid="uid://bnodv0bh1ip2b" path="res://src/sprites/clothes/sequences/tops/tops0004.png" id="21_0lmkq"]
[ext_resource type="Texture2D" uid="uid://dcv7irbuiox3d" path="res://src/sprites/clothes/sequences/tops/tops0005.png" id="22_pjfly"]
[ext_resource type="Texture2D" uid="uid://djvbjw5yl8ulb" path="res://src/sprites/clothes/whatsnew_shirt.svg" id="23_c1mis"]
[ext_resource type="Texture2D" uid="uid://dkvhb002aro4p" path="res://src/sprites/clothes/sequences/tops/tops0006.png" id="23_jn0qm"]
[ext_resource type="Texture2D" uid="uid://bwe0euhljg53h" path="res://src/sprites/clothes/sequences/tops/tops0007.png" id="24_oio7r"]
[ext_resource type="Texture2D" uid="uid://otnfhqaxqmjj" path="res://src/sprites/clothes/sequences/tops/tops0008.png" id="25_4dkw3"]
[ext_resource type="Texture2D" uid="uid://bcrrnh1ad5dju" path="res://src/sprites/clothes/sequences/tops/tops0009.png" id="26_vslpa"]
[ext_resource type="Texture2D" uid="uid://c7y01k8sutd05" path="res://src/sprites/clothes/sequences/tops/tops0010.png" id="27_e8tji"]
[ext_resource type="Texture2D" uid="uid://tlkdx2el5e3p" path="res://src/sprites/clothes/train_hoodie.svg" id="28_i272g"]
[resource]
animations = [{
@ -94,12 +97,18 @@ animations = [{
"texture": ExtResource("20_s7eb7")
}, {
"duration": 1.0,
"texture": ExtResource("20_0oxdi")
}, {
"duration": 1.0,
"texture": ExtResource("21_0lmkq")
}, {
"duration": 1.0,
"texture": ExtResource("22_pjfly")
}, {
"duration": 1.0,
"texture": ExtResource("23_c1mis")
}, {
"duration": 1.0,
"texture": ExtResource("23_jn0qm")
}, {
"duration": 1.0,
@ -113,6 +122,9 @@ animations = [{
}, {
"duration": 1.0,
"texture": ExtResource("27_e8tji")
}, {
"duration": 1.0,
"texture": ExtResource("28_i272g")
}],
"loop": true,
"name": &"tops",

564
src/scenes/legal.tscn Normal file
View file

@ -0,0 +1,564 @@
[gd_scene load_steps=9 format=3 uid="uid://ddwsyvcrgefig"]
[ext_resource type="Script" uid="uid://by5o7cdq5gocv" path="res://src/scripts/legal.gd" id="1_15342"]
[ext_resource type="Theme" uid="uid://48ge7bf0pgwq" path="res://src/resources/legal.tres" id="3_52jku"]
[ext_resource type="Texture2D" uid="uid://33g80p0qnfw4" path="res://src/sprites/world/background.svg" id="6_da2ew"]
[ext_resource type="FontFile" uid="uid://cnddkn05b5fj" path="res://addons/fontawesome/fonts/fa-solid-900.woff2" id="28_1dici"]
[ext_resource type="Script" uid="uid://d1fm7eankbax5" path="res://addons/fontawesome/FontAwesome.gd" id="29_ivrm4"]
[ext_resource type="SystemFont" uid="uid://dfre5a3mywuhy" path="res://src/sprites/ui/comic_sans.tres" id="30_nsmq1"]
[ext_resource type="StyleBox" uid="uid://by6foat5q5d8b" path="res://src/sprites/ui/button_style.tres" id="31_wqtdm"]
[ext_resource type="StyleBox" uid="uid://cdlprci8cx4tb" path="res://src/sprites/ui/disable_button_style.tres" id="32_j25kn"]
[node name="Legal" type="Node"]
script = ExtResource("1_15342")
[node name="World" type="Node2D" parent="."]
metadata/_edit_lock_ = true
[node name="Background" type="Sprite2D" parent="World"]
position = Vector2(306.682, 194.039)
scale = Vector2(0.618038, 0.725217)
texture = ExtResource("6_da2ew")
metadata/_edit_lock_ = true
[node name="Canvas" type="CanvasLayer" parent="."]
[node name="UI" type="Control" parent="Canvas"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
metadata/_edit_use_anchors_ = true
metadata/_edit_lock_ = true
[node name="RichTextLabel" type="RichTextLabel" parent="Canvas/UI"]
layout_mode = 2
anchor_top = 0.13
anchor_right = 0.51
anchor_bottom = 0.865
theme = ExtResource("3_52jku")
text = "Creative Commons Legal Code
CC0 1.0 Universal
CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN
ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS
INFORMATION ON AN \"AS-IS\" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES
REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS
PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM
THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
HEREUNDER.
Statement of Purpose
The laws of most jurisdictions throughout the world automatically confer
exclusive Copyright and Related Rights (defined below) upon the creator
and subsequent owner(s) (each and all, an \"owner\") of an original work of
authorship and/or a database (each, a \"Work\").
Certain owners wish to permanently relinquish those rights to a Work for
the purpose of contributing to a commons of creative, cultural and
scientific works (\"Commons\") that the public can reliably and without fear
of later claims of infringement build upon, modify, incorporate in other
works, reuse and redistribute as freely as possible in any form whatsoever
and for any purposes, including without limitation commercial purposes.
These owners may contribute to the Commons to promote the ideal of a free
culture and the further production of creative, cultural and scientific
works, or to gain reputation or greater distribution for their Work in
part through the use and efforts of others.
For these and/or other purposes and motivations, and without any
expectation of additional consideration or compensation, the person
associating CC0 with a Work (the \"Affirmer\"), to the extent that he or she
is an owner of Copyright and Related Rights in the Work, voluntarily
elects to apply CC0 to the Work and publicly distribute the Work under its
terms, with knowledge of his or her Copyright and Related Rights in the
Work and the meaning and intended legal effect of CC0 on those rights.
1. Copyright and Related Rights. A Work made available under CC0 may be
protected by copyright and related or neighboring rights (\"Copyright and
Related Rights\"). Copyright and Related Rights include, but are not
limited to, the following:
i. the right to reproduce, adapt, distribute, perform, display,
communicate, and translate a Work;
ii. moral rights retained by the original author(s) and/or performer(s);
iii. publicity and privacy rights pertaining to a person's image or
likeness depicted in a Work;
iv. rights protecting against unfair competition in regards to a Work,
subject to the limitations in paragraph 4(a), below;
v. rights protecting the extraction, dissemination, use and reuse of data
in a Work;
vi. database rights (such as those arising under Directive 96/9/EC of the
European Parliament and of the Council of 11 March 1996 on the legal
protection of databases, and under any national implementation
thereof, including any amended or successor version of such
directive); and
vii. other similar, equivalent or corresponding rights throughout the
world based on applicable law or treaty, and any national
implementations thereof.
2. Waiver. To the greatest extent permitted by, but not in contravention
of, applicable law, Affirmer hereby overtly, fully, permanently,
irrevocably and unconditionally waives, abandons, and surrenders all of
Affirmer's Copyright and Related Rights and associated claims and causes
of action, whether now known or unknown (including existing as well as
future claims and causes of action), in the Work (i) in all territories
worldwide, (ii) for the maximum duration provided by applicable law or
treaty (including future time extensions), (iii) in any current or future
medium and for any number of copies, and (iv) for any purpose whatsoever,
including without limitation commercial, advertising or promotional
purposes (the \"Waiver\"). Affirmer makes the Waiver for the benefit of each
member of the public at large and to the detriment of Affirmer's heirs and
successors, fully intending that such Waiver shall not be subject to
revocation, rescission, cancellation, termination, or any other legal or
equitable action to disrupt the quiet enjoyment of the Work by the public
as contemplated by Affirmer's express Statement of Purpose.
3. Public License Fallback. Should any part of the Waiver for any reason
be judged legally invalid or ineffective under applicable law, then the
Waiver shall be preserved to the maximum extent permitted taking into
account Affirmer's express Statement of Purpose. In addition, to the
extent the Waiver is so judged Affirmer hereby grants to each affected
person a royalty-free, non transferable, non sublicensable, non exclusive,
irrevocable and unconditional license to exercise Affirmer's Copyright and
Related Rights in the Work (i) in all territories worldwide, (ii) for the
maximum duration provided by applicable law or treaty (including future
time extensions), (iii) in any current or future medium and for any number
of copies, and (iv) for any purpose whatsoever, including without
limitation commercial, advertising or promotional purposes (the
\"License\"). The License shall be deemed effective as of the date CC0 was
applied by Affirmer to the Work. Should any part of the License for any
reason be judged legally invalid or ineffective under applicable law, such
partial invalidity or ineffectiveness shall not invalidate the remainder
of the License, and in such case Affirmer hereby affirms that he or she
will not (i) exercise any of his or her remaining Copyright and Related
Rights in the Work or (ii) assert any associated claims and causes of
action with respect to the Work, in either case contrary to Affirmer's
express Statement of Purpose.
4. Limitations and Disclaimers.
a. No trademark or patent rights held by Affirmer are waived, abandoned,
surrendered, licensed or otherwise affected by this document.
b. Affirmer offers the Work as-is and makes no representations or
warranties of any kind concerning the Work, express, implied,
statutory or otherwise, including without limitation warranties of
title, merchantability, fitness for a particular purpose, non
infringement, or the absence of latent or other defects, accuracy, or
the present or absence of errors, whether or not discoverable, all to
the greatest extent permissible under applicable law.
c. Affirmer disclaims responsibility for clearing rights of other persons
that may apply to the Work or any use thereof, including without
limitation any person's Copyright and Related Rights in the Work.
Further, Affirmer disclaims responsibility for obtaining any necessary
consents, permissions or other rights required for any use of the
Work.
d. Affirmer understands and acknowledges that Creative Commons is not a
party to this document and has no duty or obligation with respect to
this CC0 or use of the Work.
"
metadata/_edit_use_anchors_ = true
[node name="RichTextLabel2" type="RichTextLabel" parent="Canvas/UI"]
layout_mode = 2
anchor_left = 0.536667
anchor_top = 0.13
anchor_right = 1.0
anchor_bottom = 0.865
theme = ExtResource("3_52jku")
text = " GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The \"Program\", below,
refers to any such program or work, and a \"work based on the Program\"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term \"modification\".) Each licensee is addressed as \"you\".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable. However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and \"any
later version\", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM \"AS IS\" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the \"copyright\" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) 2023 Tony Bark
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a \"copyright disclaimer\" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.
"
metadata/_edit_use_anchors_ = true
[node name="SettingsCtrls" type="HBoxContainer" parent="Canvas/UI"]
layout_mode = 1
anchors_preset = -1
anchor_left = 0.783333
anchor_top = 0.015
anchor_right = 0.986667
anchor_bottom = 0.0875
offset_top = 2.0
offset_bottom = 2.0
grow_horizontal = 0
theme_override_constants/separation = 13
alignment = 1
metadata/_edit_use_anchors_ = true
[node name="GearIcon" type="Label" parent="Canvas/UI/SettingsCtrls"]
auto_translate_mode = 2
layout_mode = 2
localize_numeral_system = false
theme_override_colors/font_color = Color(0, 0.290196, 1, 1)
theme_override_fonts/font = ExtResource("28_1dici")
theme_override_font_sizes/font_size = 16
text = ""
horizontal_alignment = 1
vertical_alignment = 1
script = ExtResource("29_ivrm4")
icon_name = "gear"
[node name="BackBtn" type="Button" parent="Canvas/UI/SettingsCtrls"]
layout_mode = 2
theme_type_variation = &"FlatButton"
theme_override_fonts/font = ExtResource("30_nsmq1")
theme_override_styles/focus = ExtResource("31_wqtdm")
theme_override_styles/disabled = ExtResource("32_j25kn")
theme_override_styles/hover = ExtResource("31_wqtdm")
theme_override_styles/pressed = ExtResource("31_wqtdm")
theme_override_styles/normal = ExtResource("31_wqtdm")
text = "Back"
[node name="ExitBtn" type="Button" parent="Canvas/UI/SettingsCtrls"]
layout_mode = 2
theme_override_fonts/font = ExtResource("30_nsmq1")
theme_override_styles/focus = ExtResource("31_wqtdm")
theme_override_styles/disabled = ExtResource("32_j25kn")
theme_override_styles/hover = ExtResource("31_wqtdm")
theme_override_styles/pressed = ExtResource("31_wqtdm")
theme_override_styles/normal = ExtResource("31_wqtdm")
text = "Exit"
[connection signal="pressed" from="Canvas/UI/SettingsCtrls/BackBtn" to="." method="_on_back_btn_pressed"]
[connection signal="pressed" from="Canvas/UI/SettingsCtrls/ExitBtn" to="." method="_on_exit_btn_pressed"]

View file

@ -0,0 +1 @@
uid://bfmqkkkn6050b

View file

@ -1,22 +1,42 @@
extends Node
func config_file(config_file = "user://config.cfg"):
var player_data: Dictionary = {
"outfit": 0,
"top": 0,
"bottom": 0
}
func config_file(read_cfg = "user://config.cfg"):
# If the game is in
if OS.is_debug_build():
print_debug("Loading local config file")
return "res://config.cfg"
else:
return config_file
return read_cfg
func save_file(save_file = "user://save.cfg"):
func _json_tools(get_json: String):
var json = JSON.new()
var err = json.parse(get_json)
if err == OK:
var json_data = json.data
return json_data
else:
print_debug("Unable to read data")
pass
func save_file(save_json = "user://save.cfg", new_format = false):
match new_format:
true:
pass
false:
# If the game is in
if OS.is_debug_build():
print_debug("Loading local save file")
return "res://save.cfg"
else:
return save_file
return save_json
func save_config(save_cfg = "user://config.cfg"):
func save_config(config_file = "user://config.cfg"):
# Create new ConfigFile object.
var config = ConfigFile.new()
@ -35,10 +55,15 @@ func save_config(config_file = "user://config.cfg"):
config.set_value("window", "height", default_height)
# Save it to a file (overwrite if already exists)
if !FileAccess.file_exists(config_file):
config.save(config_file)
if !FileAccess.file_exists(save_cfg):
config.save(save_cfg)
func save_game(tops = 0, bottoms = 0, outfits = 0, save_file = "user://save.cfg", overwrite = false):
func save_game(tops = 0, bottoms = 0, outfits = 0, json_file = "user://save.cfg", overwrite = false, new_format = false):
match new_format:
true:
pass
false:
print_debug("Saving .cfg format.")
# Create new ConfigFile object.
var config = ConfigFile.new()
@ -48,14 +73,14 @@ func save_game(tops = 0, bottoms = 0, outfits = 0, save_file = "user://save.cfg"
config.set_value("clothes", "outfits", outfits)
# Save it to a file (overwrite if already exists)
if !FileAccess.file_exists(save_file) || overwrite == true:
config.save(save_file)
if !FileAccess.file_exists(json_file) || overwrite == true:
config.save(json_file)
func load_config(section, value, config_file = "user://config.cfg"):
func load_config(section, value, load_cfg = "user://config.cfg"):
var config = ConfigFile.new()
# Load data from a file.
var err = config.load(config_file)
var err = config.load(load_cfg)
# If the file didn't load, ignore it.
if err != OK:

View file

@ -0,0 +1 @@
uid://dbeftr8ika62g

View file

@ -3,13 +3,13 @@ extends Node
@onready var tops = $Character/Seperate/Tops
@onready var bottoms = $Character/Seperate/Bottoms
@onready var seperate_items = $Character/Seperate
@onready var bottoms_bck = $Canvas/UI/DressUpCtrls/BottomsBckBtn
@onready var bottoms_fwd = $Canvas/UI/DressUpCtrls/BottomsFwdBtn
@onready var bottoms_bck = $Canvas/UI/DressUpBtns/BottomsBckBtn
@onready var bottoms_fwd = $Canvas/UI/DressUpBtns/BottomsFwdBtn
@onready var outfits = $Character/Outfits
@onready var fan = $World/Fan
@onready var forward_click = $ForwardClick
@onready var exit_btn = $Canvas/UI/SettingsCtrls/ExitBtn
@onready var save_btn = $Canvas/UI/SettingsCtrls/SaveBtn
@onready var exit_btn = $Canvas/UI/SettingsBtns/ExitBtn
@onready var save_btn = $Canvas/UI/SettingsBtns/SaveBtn
@onready var back_click = $BackClick
@onready var fan_click = $FanClick
@onready var fan_asmr = $FanAsmr
@ -130,3 +130,9 @@ func _on_fullbody_btn_pressed() -> void:
outfits.show()
is_seperate = false
is_outfits = true
func _on_legal_btn_pressed() -> void:
save_all()
var legal_scene = "res://src/scenes/legal.tscn";
ResourceLoader.load_threaded_request(legal_scene)
get_tree().change_scene_to_file(legal_scene)

1
src/scripts/game.gd.uid Normal file
View file

@ -0,0 +1 @@
uid://3fbqf4q3sdqv

21
src/scripts/legal.gd Normal file
View file

@ -0,0 +1,21 @@
extends Node
func _ready() -> void:
var config_file = Config.config_file()
if FileAccess.file_exists(config_file):
var window_section = "window"
var window_height = Config.load_config(window_section, "height", config_file)
var window_width = Config.load_config(window_section, "width", config_file)
var viewport = get_viewport();
# Set window size
DisplayServer.window_set_size(Vector2i(window_width, window_height))
func _on_exit_btn_pressed() -> void:
get_tree().quit()
func _on_back_btn_pressed() -> void:
var game_scene = "res://src/scenes/game.tscn";
ResourceLoader.load_threaded_request(game_scene)
get_tree().change_scene_to_file(game_scene)

1
src/scripts/legal.gd.uid Normal file
View file

@ -0,0 +1 @@
uid://by5o7cdq5gocv