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@ -604,4 +604,5 @@ FodyWeavers.xsd
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screenshot.png
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archive/*
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*.cfg
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*.cfg
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*.md
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291
LICENSE_EUPL
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291
LICENSE_EUPL
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|
@ -0,0 +1,291 @@
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|||
EUROPEAN UNION PUBLIC LICENCE v. 1.2
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Appendix
|
||||
|
||||
‘Compatible Licences’ according to Article 5 EUPL are:
|
||||
|
||||
- GNU General Public License (GPL) v. 2, v. 3
|
||||
- GNU Affero General Public License (AGPL) v. 3
|
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- Open Software License (OSL) v. 2.1, v. 3.0
|
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- Eclipse Public License (EPL) v. 1.0
|
||||
- CeCILL v. 2.0, v. 2.1
|
||||
- Mozilla Public Licence (MPL) v. 2
|
||||
- GNU Lesser General Public Licence (LGPL) v. 2.1, v. 3
|
||||
- Creative Commons Attribution-ShareAlike v. 3.0 Unported (CC BY-SA 3.0) for
|
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works other than software
|
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- European Union Public Licence (EUPL) v. 1.1, v. 1.2
|
||||
- Québec Free and Open-Source Licence — Reciprocity (LiLiQ-R) or Strong
|
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Reciprocity (LiLiQ-R+).
|
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|
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The European Commission may update this Appendix to later versions of the
|
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|
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|
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|
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All other changes or additions to this Appendix require the production of a
|
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new EUPL version.
|
36
README.md
36
README.md
|
@ -2,8 +2,38 @@
|
|||
|
||||

|
||||
|
||||
Tony's Dress Up is a port of my first (and only) Flash game series, ZC's Dress Up that was developed back in 2007. Both this and the originals are heavily inspired by The Sims 2: Body Shop in their own unique ways.
|
||||
Dress Up Zack is a port of my first (and only) Flash game series, ZC's Dress Up that was developed back in 2007. Both this and the originals are heavily inspired by The Sims 2: Body Shop in their own unique ways.
|
||||
|
||||
## License
|
||||
## 🏗️ Built With
|
||||
|
||||
I license the source code of this game under the [GNU General Public License, version 2.0](./LICENSE), ensuring it remains free to use, modify, and distribute under its terms. All assets, including the Flash games, are dedicated to the public domain under the [CC0 1.0 Universal Deed](./ASSET_LICENSE), allowing for unrestricted use, adaptation, and sharing.
|
||||
- [Godot Engine](https://godotengine.org/) (Baseline Version: Godot 4.4)
|
||||
- Language: GDScript
|
||||
|
||||
## 📅 Support Model (Experimental)
|
||||
|
||||
| Patch Type | Timeline |
|
||||
| -------------------------- | ------------------------- |
|
||||
| Critical Hotfixes | 1-2 weeks after discovery |
|
||||
| Minor Bugfix Patches | Monthly or as needed |
|
||||
| Content Updates | Every 6-12 months |
|
||||
| Engine Compatibility Check | Every 6 months |
|
||||
|
||||
## 🛠️ Installation
|
||||
|
||||
Instructions for installing or running the project locally:
|
||||
|
||||
```shellscript
|
||||
# Clone this repository
|
||||
git clone https://github.com/tonytins/dressupzack.git
|
||||
|
||||
# Open with Godot Engine
|
||||
# (Adjust if additional setup needed)
|
||||
```
|
||||
|
||||
## 🔍 Reporting Issues
|
||||
|
||||
Found a bug or have feedback? Open an [Issue](https://github.com/tonytins/dressupzack/issues) and use the appropriate template.
|
||||
|
||||
## 📜 License
|
||||
|
||||
I license the source code of this game under both the [GNU General Public License, version 2.0](./LICENSE) or the [European Union Public License](./LICENSE_EUPL), ensuring it remains free to use, modify, and distribute under their terms. All assets, including the Flash games, are dedicated to the public domain under the [CC0 1.0 Universal Deed](./ASSET_LICENSE), allowing for unrestricted use, adaptation, and sharing.
|
||||
|
|
37
STATUS.md
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37
STATUS.md
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@ -0,0 +1,37 @@
|
|||
# 📈 Project Status (Experimental)
|
||||
|
||||
This document tracks the current support phase of the project.
|
||||
|
||||
## 🛠️ Current Status
|
||||
|
||||
- **Project Version:** v3.2.101
|
||||
- **Engine Baseline:** Godot 4.4
|
||||
- **Last Updated:** April 27, 2025
|
||||
|
||||
## ✅ Support Phase Checklist
|
||||
|
||||
### Launch Phase (0-6 months)
|
||||
|
||||
- [x] Initial Release
|
||||
- [x] First Hotfix Patch Released
|
||||
- [ ] Stability Patch Scheduled
|
||||
- [ ] Community Feedback Incorporated
|
||||
|
||||
### Expansion Phase (6-18 months)
|
||||
|
||||
- [ ] Major Content Update Planned
|
||||
- [ ] Optional DLC Development
|
||||
- [ ] Major Patch/Balance Update
|
||||
- [ ] Engine Upgrade Assessment
|
||||
|
||||
### Support Phase (18-36 months)
|
||||
|
||||
- [ ] Minor Bugfixes Scheduled
|
||||
- [ ] Compatibility Maintenance (Engine/Platforms)
|
||||
- [ ] Begin Reducing Update Frequency
|
||||
|
||||
### Legacy Phase (36+ months)
|
||||
|
||||
- [ ] Project Archived
|
||||
- [ ] Final Security/Platform Patch (if needed)
|
||||
- [ ] Legacy Build Made Available
|
1
addons/fontawesome/All.gd.uid
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1
addons/fontawesome/All.gd.uid
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@ -0,0 +1 @@
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uid://tb6tpnyl2dg1
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1
addons/fontawesome/FontAwesome.gd.uid
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1
addons/fontawesome/FontAwesome.gd.uid
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@ -0,0 +1 @@
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uid://d1fm7eankbax5
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@ -23,6 +23,7 @@ allow_system_fallback=true
|
|||
force_autohinter=false
|
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hinting=1
|
||||
subpixel_positioning=1
|
||||
keep_rounding_remainders=true
|
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oversampling=0.0
|
||||
Fallbacks=null
|
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fallbacks=[]
|
||||
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@ -23,6 +23,7 @@ allow_system_fallback=true
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force_autohinter=false
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hinting=1
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subpixel_positioning=1
|
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keep_rounding_remainders=true
|
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oversampling=0.0
|
||||
Fallbacks=null
|
||||
fallbacks=[]
|
||||
|
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@ -23,6 +23,7 @@ allow_system_fallback=true
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force_autohinter=false
|
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hinting=1
|
||||
subpixel_positioning=1
|
||||
keep_rounding_remainders=true
|
||||
oversampling=0.0
|
||||
Fallbacks=null
|
||||
fallbacks=[]
|
||||
|
|
1
addons/fontawesome/plugin.gd.uid
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1
addons/fontawesome/plugin.gd.uid
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@ -0,0 +1 @@
|
|||
uid://dyl3ehatfkaqr
|
|
@ -1,11 +1,15 @@
|
|||
# Z's Dress Up Flash Games
|
||||
|
||||
These are the original first and second editions of Z's Dress Up, written and designed in Flash 8. Originally published on DeviantART when I was 17, these games can now be found on the new SheezyArt today.
|
||||
This archive directory contains the original first and second editions of Z's Dress Up, written and designed in Flash 8. Originally published on DeviantART when I was 17, these games can now be found and planned from the new [SheezyArt](https://sheezy.art/tonytins/persona/zc456/gallery) today.
|
||||
|
||||
Dubbed "editions" (also known as 1E and 2E), each release introduced a new set of clothes that players could drag and drop onto the character. The initial design was inspired by Sims 2 Bodyshop, later known as Create-A-Sim, but I had to settle for drag-and-drop mechanics since I couldn’t figure out how to replicate the gameplay. This limitation led to the second edition having a larger resolution than the first, accommodating an expanded roster of items and outfits.
|
||||
Dubbed "editions" (also known as 1E and 2E), each release introduced a new set of clothes that players could drag and drop onto the character. The initial design was inspired by Sims 2 Bodyshop, later known as Create-A-Sim, but I had to settle for drag-and-drop mechanics since I couldn’t figure out how to replicate the gameplay. This limitation led to the second edition having a larger resolution than the first to accommodate the expanded roster of items and outfits.
|
||||
|
||||
2E was the longest-running edition at the time, receiving updates as 2.5E in 2008 and even inspiring a Customs spin-off due to popular demand. While the game was very simple in both design and execution, its unintended popularity on DeviantART and the fact that it was my first functional game ever motivated me to pour countless hours into rewriting it in a more suitable game engine offered the potential for proper expansion that the original editions could only dream of achieving.
|
||||
|
||||
This archive also includes the initial draft of 3E, rewritten and designed in Flash CS5 (I refuse to use Adobe Creative Cloud). The goal of 3E was to unify and merge past editions into a single cohesive game while introducing new content as always. While successful, I realized that scrolling through items frame-by-frame—something reminiscent of Sims 1—could also be achieved in Godot. Unlike prior attempts to port the game to the new engine, 3E proved to be a faithful 1:1 rewrite of the Flash version designed in CS5.
|
||||
|
||||
These games owes their existence and was entirely inspired by Coshi Dragonite's [Dress Up Megawolf](https://www.deviantart.com/coshi-dragonite/art/Dress-up-Megawolf-45309110), a game that used the same drag-and-drop mechanics and was also published on DeviantART.
|
||||
|
||||
## License
|
||||
|
||||
All Flash games (1E, 2E and 3E) are dedicated to the public domain under the [CC0 1.0 Universal Deed](../ASSET_LICENSE), ensuring they are freely available for unrestricted use, modification, and sharing.
|
||||
|
|
|
@ -10,11 +10,11 @@ config_version=5
|
|||
|
||||
[application]
|
||||
|
||||
config/name="Dress Up Zack 3"
|
||||
config/version="1"
|
||||
config/name="Z's Dress Up 3E"
|
||||
config/version="3.2.101"
|
||||
run/main_scene="res://src/scenes/game.tscn"
|
||||
config/use_custom_user_dir=true
|
||||
config/features=PackedStringArray("4.3")
|
||||
config/features=PackedStringArray("4.4")
|
||||
boot_splash/bg_color=Color(0.8, 0.8, 0.4, 1)
|
||||
boot_splash/image="res://src/sprites/logo.png"
|
||||
config/icon="res://icon.png"
|
||||
|
@ -113,7 +113,6 @@ translations=PackedStringArray("res://lang/local.en.translation", "res://lang/lo
|
|||
[rendering]
|
||||
|
||||
renderer/rendering_method="mobile"
|
||||
environment/defaults/default_environment="res://default_env.tres"
|
||||
quality/driver/driver_name="GLES2"
|
||||
quality/intended_usage/framebuffer_allocation=0
|
||||
quality/intended_usage/framebuffer_allocation.mobile=0
|
||||
|
|
|
@ -23,6 +23,7 @@ allow_system_fallback=true
|
|||
force_autohinter=false
|
||||
hinting=1
|
||||
subpixel_positioning=1
|
||||
keep_rounding_remainders=true
|
||||
oversampling=0.0
|
||||
Fallbacks=null
|
||||
fallbacks=[]
|
||||
|
|
|
@ -23,6 +23,7 @@ allow_system_fallback=true
|
|||
force_autohinter=false
|
||||
hinting=1
|
||||
subpixel_positioning=1
|
||||
keep_rounding_remainders=true
|
||||
oversampling=0.0
|
||||
Fallbacks=null
|
||||
fallbacks=[]
|
||||
|
|
|
@ -23,6 +23,7 @@ allow_system_fallback=true
|
|||
force_autohinter=false
|
||||
hinting=1
|
||||
subpixel_positioning=1
|
||||
keep_rounding_remainders=true
|
||||
oversampling=0.0
|
||||
Fallbacks=null
|
||||
fallbacks=[]
|
||||
|
|
|
@ -23,6 +23,7 @@ allow_system_fallback=true
|
|||
force_autohinter=false
|
||||
hinting=1
|
||||
subpixel_positioning=1
|
||||
keep_rounding_remainders=true
|
||||
oversampling=0.0
|
||||
Fallbacks=null
|
||||
fallbacks=[]
|
||||
|
|
|
@ -23,6 +23,7 @@ allow_system_fallback=true
|
|||
force_autohinter=false
|
||||
hinting=1
|
||||
subpixel_positioning=1
|
||||
keep_rounding_remainders=true
|
||||
oversampling=0.0
|
||||
Fallbacks=null
|
||||
fallbacks=[]
|
||||
|
|
|
@ -23,6 +23,7 @@ allow_system_fallback=true
|
|||
force_autohinter=false
|
||||
hinting=1
|
||||
subpixel_positioning=1
|
||||
keep_rounding_remainders=true
|
||||
oversampling=0.0
|
||||
Fallbacks=null
|
||||
fallbacks=[]
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
[gd_resource type="Resource" load_steps=2 format=3]
|
||||
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://cefvfw52g10fy"]
|
||||
|
||||
[ext_resource type="Script" path="res://src/scripts/character.gd" id="1"]
|
||||
[ext_resource type="Script" uid="uid://bfmqkkkn6050b" path="res://src/scripts/character.gd" id="1"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource( 1 )
|
||||
script = ExtResource("1")
|
||||
|
|
4
src/resources/legal.tres
Normal file
4
src/resources/legal.tres
Normal file
|
@ -0,0 +1,4 @@
|
|||
[gd_resource type="Theme" format=3 uid="uid://48ge7bf0pgwq"]
|
||||
|
||||
[resource]
|
||||
RichTextLabel/colors/default_color = Color(0, 0, 0, 1)
|
|
@ -1,6 +1,6 @@
|
|||
[gd_scene load_steps=28 format=3 uid="uid://detf8uwimqp3v"]
|
||||
|
||||
[ext_resource type="Script" path="res://src/scripts/character.gd" id="1_k1mtq"]
|
||||
[ext_resource type="Script" uid="uid://bfmqkkkn6050b" path="res://src/scripts/character.gd" id="1_k1mtq"]
|
||||
[ext_resource type="Texture2D" uid="uid://cddou4chwo8h2" path="res://src/sprites/character/tail/tail0.svg" id="2"]
|
||||
[ext_resource type="Texture2D" uid="uid://cnd3v8cerplqq" path="res://src/sprites/character/tail/tail1.svg" id="3"]
|
||||
[ext_resource type="Texture2D" uid="uid://djv0p7rxujbd4" path="res://src/sprites/character/tail/tail2.svg" id="4"]
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
[gd_scene load_steps=36 format=3 uid="uid://cvr2aries2lhr"]
|
||||
|
||||
[ext_resource type="Script" path="res://src/scripts/game.gd" id="1_qt3fe"]
|
||||
[ext_resource type="Script" uid="uid://3fbqf4q3sdqv" path="res://src/scripts/game.gd" id="1_qt3fe"]
|
||||
[ext_resource type="Texture2D" uid="uid://33g80p0qnfw4" path="res://src/sprites/world/background.svg" id="1_uee2i"]
|
||||
[ext_resource type="AudioStream" uid="uid://b01v3d3npeyt1" path="res://src/sounds/kenny_ui_sounds/click_001.wav" id="2_0ca4n"]
|
||||
[ext_resource type="Texture2D" uid="uid://bi7ayrxnn7hex" path="res://src/sprites/world/icrazy_frame.svg" id="2_n1kmf"]
|
||||
|
@ -18,7 +18,7 @@
|
|||
[ext_resource type="Texture2D" uid="uid://dsoqliiokqp1y" path="res://src/sprites/world/fan/fan0004.png" id="11_ratsw"]
|
||||
[ext_resource type="SystemFont" uid="uid://dfre5a3mywuhy" path="res://src/sprites/ui/comic_sans.tres" id="12_0f8fj"]
|
||||
[ext_resource type="Texture2D" uid="uid://dxisbko0rxsrf" path="res://src/sprites/world/fan/fan0005.png" id="12_kxytt"]
|
||||
[ext_resource type="Script" path="res://addons/fontawesome/FontAwesome.gd" id="12_o3hu5"]
|
||||
[ext_resource type="Script" uid="uid://d1fm7eankbax5" path="res://addons/fontawesome/FontAwesome.gd" id="12_o3hu5"]
|
||||
[ext_resource type="Texture2D" uid="uid://bt1q6qfwvc33g" path="res://src/sprites/world/fan/fan0006.png" id="13_01553"]
|
||||
[ext_resource type="Texture2D" uid="uid://bnbaa26jdgq86" path="res://src/sprites/world/fan/fan0007.png" id="14_mfsqc"]
|
||||
[ext_resource type="Texture2D" uid="uid://clakkue2mohs4" path="res://src/sprites/ui/greenBtn.png" id="14_yk2bu"]
|
||||
|
@ -110,21 +110,21 @@ texture = ExtResource("1_uee2i")
|
|||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="BoxersOfAmericaFrame" type="Sprite2D" parent="World"]
|
||||
position = Vector2(75.4884, 245.569)
|
||||
position = Vector2(75.4884, 267.569)
|
||||
texture = ExtResource("4_327cy")
|
||||
|
||||
[node name="iCrazyFrame" type="Sprite2D" parent="World"]
|
||||
position = Vector2(74.389, 113.776)
|
||||
position = Vector2(74.389, 122.776)
|
||||
scale = Vector2(0.700948, 0.7129)
|
||||
texture = ExtResource("2_n1kmf")
|
||||
|
||||
[node name="Fan" type="AnimatedSprite2D" parent="World"]
|
||||
position = Vector2(523.641, 120.505)
|
||||
position = Vector2(523.641, 132.505)
|
||||
sprite_frames = SubResource("SpriteFrames_wfogq")
|
||||
frame_progress = 0.631716
|
||||
frame_progress = 0.622214
|
||||
|
||||
[node name="Shelf" type="Sprite2D" parent="World"]
|
||||
position = Vector2(522.056, 189.082)
|
||||
position = Vector2(522.056, 201.082)
|
||||
texture = ExtResource("22_kss16")
|
||||
|
||||
[node name="Character" parent="." instance=ExtResource("6_tdil0")]
|
||||
|
@ -141,7 +141,7 @@ sprite_frames = ExtResource("7_3ykci")
|
|||
animation = &"bottoms"
|
||||
|
||||
[node name="Tops" type="AnimatedSprite2D" parent="Character/Seperate"]
|
||||
position = Vector2(310.934, 206.309)
|
||||
position = Vector2(311.934, 206.311)
|
||||
sprite_frames = ExtResource("7_3ykci")
|
||||
animation = &"tops"
|
||||
|
||||
|
@ -163,107 +163,17 @@ grow_vertical = 2
|
|||
metadata/_edit_use_anchors_ = true
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="DressUpCtrls" type="Control" parent="Canvas/UI"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
metadata/_edit_use_anchors_ = true
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="TopsFwdBtn" type="TextureButton" parent="Canvas/UI/DressUpCtrls"]
|
||||
[node name="SettingsBtns" type="HBoxContainer" parent="Canvas/UI"]
|
||||
layout_mode = 1
|
||||
anchors_preset = -1
|
||||
anchor_left = 0.655
|
||||
anchor_top = 0.3775
|
||||
anchor_right = 0.726667
|
||||
anchor_bottom = 0.535
|
||||
offset_bottom = -1.04904e-05
|
||||
texture_normal = ExtResource("14_yk2bu")
|
||||
anchor_left = 0.731667
|
||||
anchor_top = 0.02
|
||||
anchor_right = 0.986667
|
||||
anchor_bottom = 0.0925
|
||||
grow_horizontal = 0
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="TopsBckBtn" type="TextureButton" parent="Canvas/UI/DressUpCtrls"]
|
||||
layout_mode = 1
|
||||
anchors_preset = -1
|
||||
anchor_left = 0.256667
|
||||
anchor_top = 0.345
|
||||
anchor_right = 0.328334
|
||||
anchor_bottom = 0.5025
|
||||
texture_normal = ExtResource("15_g5gd1")
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="BottomsBckBtn" type="TextureButton" parent="Canvas/UI/DressUpCtrls"]
|
||||
layout_mode = 1
|
||||
anchors_preset = -1
|
||||
anchor_left = 0.245
|
||||
anchor_top = 0.535
|
||||
anchor_right = 0.316667
|
||||
anchor_bottom = 0.6925
|
||||
offset_top = -1.04904e-05
|
||||
texture_normal = ExtResource("15_g5gd1")
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="BottomsFwdBtn" type="TextureButton" parent="Canvas/UI/DressUpCtrls"]
|
||||
layout_mode = 1
|
||||
anchors_preset = -1
|
||||
anchor_left = 0.658334
|
||||
anchor_top = 0.5725
|
||||
anchor_right = 0.73
|
||||
anchor_bottom = 0.73
|
||||
texture_normal = ExtResource("14_yk2bu")
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="SettingsCtrls" type="HBoxContainer" parent="Canvas/UI"]
|
||||
layout_mode = 1
|
||||
anchors_preset = -1
|
||||
anchor_top = 0.015
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 0.0875
|
||||
grow_horizontal = 2
|
||||
theme_override_constants/separation = 13
|
||||
alignment = 1
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="ShirtIcon" type="Label" parent="Canvas/UI/SettingsCtrls"]
|
||||
auto_translate_mode = 2
|
||||
layout_mode = 2
|
||||
localize_numeral_system = false
|
||||
theme_override_colors/font_color = Color(0, 0.290196, 1, 1)
|
||||
theme_override_fonts/font = ExtResource("11_e3r4r")
|
||||
theme_override_font_sizes/font_size = 16
|
||||
text = ""
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
script = ExtResource("12_o3hu5")
|
||||
icon_name = "shirt"
|
||||
|
||||
[node name="FullbodyBtn" type="Button" parent="Canvas/UI/SettingsCtrls"]
|
||||
layout_mode = 2
|
||||
theme_type_variation = &"FlatButton"
|
||||
theme_override_fonts/font = ExtResource("12_0f8fj")
|
||||
theme_override_styles/focus = ExtResource("11_a038t")
|
||||
theme_override_styles/disabled = ExtResource("15_0xxs0")
|
||||
theme_override_styles/hover = ExtResource("11_a038t")
|
||||
theme_override_styles/pressed = ExtResource("11_a038t")
|
||||
theme_override_styles/normal = ExtResource("11_a038t")
|
||||
text = "Outfits"
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="SeparateBtn" type="Button" parent="Canvas/UI/SettingsCtrls"]
|
||||
layout_mode = 2
|
||||
theme_type_variation = &"FlatButton"
|
||||
theme_override_fonts/font = ExtResource("12_0f8fj")
|
||||
theme_override_styles/focus = ExtResource("11_a038t")
|
||||
theme_override_styles/disabled = ExtResource("15_0xxs0")
|
||||
theme_override_styles/hover = ExtResource("11_a038t")
|
||||
theme_override_styles/pressed = ExtResource("11_a038t")
|
||||
theme_override_styles/normal = ExtResource("11_a038t")
|
||||
text = "Seperate"
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="FontAwesome" type="Label" parent="Canvas/UI/SettingsCtrls"]
|
||||
[node name="GearIcon" type="Label" parent="Canvas/UI/SettingsBtns"]
|
||||
auto_translate_mode = 2
|
||||
layout_mode = 2
|
||||
localize_numeral_system = false
|
||||
|
@ -276,9 +186,8 @@ vertical_alignment = 1
|
|||
script = ExtResource("12_o3hu5")
|
||||
icon_name = "gear"
|
||||
|
||||
[node name="SaveBtn" type="Button" parent="Canvas/UI/SettingsCtrls"]
|
||||
[node name="SaveBtn" type="Button" parent="Canvas/UI/SettingsBtns"]
|
||||
layout_mode = 2
|
||||
theme_type_variation = &"FlatButton"
|
||||
theme_override_fonts/font = ExtResource("12_0f8fj")
|
||||
theme_override_styles/focus = ExtResource("11_a038t")
|
||||
theme_override_styles/disabled = ExtResource("15_0xxs0")
|
||||
|
@ -287,7 +196,17 @@ theme_override_styles/pressed = ExtResource("11_a038t")
|
|||
theme_override_styles/normal = ExtResource("11_a038t")
|
||||
text = "Save"
|
||||
|
||||
[node name="ExitBtn" type="Button" parent="Canvas/UI/SettingsCtrls"]
|
||||
[node name="LegalBtn" type="Button" parent="Canvas/UI/SettingsBtns"]
|
||||
layout_mode = 2
|
||||
theme_override_fonts/font = ExtResource("12_0f8fj")
|
||||
theme_override_styles/focus = ExtResource("11_a038t")
|
||||
theme_override_styles/disabled = ExtResource("15_0xxs0")
|
||||
theme_override_styles/hover = ExtResource("11_a038t")
|
||||
theme_override_styles/pressed = ExtResource("11_a038t")
|
||||
theme_override_styles/normal = ExtResource("11_a038t")
|
||||
text = "Legal"
|
||||
|
||||
[node name="ExitBtn" type="Button" parent="Canvas/UI/SettingsBtns"]
|
||||
layout_mode = 2
|
||||
theme_override_fonts/font = ExtResource("12_0f8fj")
|
||||
theme_override_styles/focus = ExtResource("11_a038t")
|
||||
|
@ -297,6 +216,106 @@ theme_override_styles/pressed = ExtResource("11_a038t")
|
|||
theme_override_styles/normal = ExtResource("11_a038t")
|
||||
text = "Exit"
|
||||
|
||||
[node name="OutfitBtns" type="HBoxContainer" parent="Canvas/UI"]
|
||||
layout_mode = 1
|
||||
anchors_preset = -1
|
||||
anchor_left = 0.015
|
||||
anchor_top = 0.02
|
||||
anchor_right = 0.323333
|
||||
anchor_bottom = 0.0925
|
||||
theme_override_constants/separation = 13
|
||||
alignment = 1
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="FullbodyBtn" type="Button" parent="Canvas/UI/OutfitBtns"]
|
||||
layout_mode = 2
|
||||
theme_type_variation = &"FlatButton"
|
||||
theme_override_fonts/font = ExtResource("12_0f8fj")
|
||||
theme_override_styles/focus = ExtResource("11_a038t")
|
||||
theme_override_styles/disabled = ExtResource("15_0xxs0")
|
||||
theme_override_styles/hover = ExtResource("11_a038t")
|
||||
theme_override_styles/pressed = ExtResource("11_a038t")
|
||||
theme_override_styles/normal = ExtResource("11_a038t")
|
||||
text = "Outfits"
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="SeparateBtn" type="Button" parent="Canvas/UI/OutfitBtns"]
|
||||
layout_mode = 2
|
||||
theme_type_variation = &"FlatButton"
|
||||
theme_override_fonts/font = ExtResource("12_0f8fj")
|
||||
theme_override_styles/focus = ExtResource("11_a038t")
|
||||
theme_override_styles/disabled = ExtResource("15_0xxs0")
|
||||
theme_override_styles/hover = ExtResource("11_a038t")
|
||||
theme_override_styles/pressed = ExtResource("11_a038t")
|
||||
theme_override_styles/normal = ExtResource("11_a038t")
|
||||
text = "Seperate"
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="ShirtIcon" type="Label" parent="Canvas/UI/OutfitBtns"]
|
||||
auto_translate_mode = 2
|
||||
layout_mode = 2
|
||||
localize_numeral_system = false
|
||||
theme_override_colors/font_color = Color(0, 0.290196, 1, 1)
|
||||
theme_override_fonts/font = ExtResource("11_e3r4r")
|
||||
theme_override_font_sizes/font_size = 16
|
||||
text = ""
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
script = ExtResource("12_o3hu5")
|
||||
icon_name = "shirt"
|
||||
|
||||
[node name="DressUpBtns" type="Control" parent="Canvas/UI"]
|
||||
layout_mode = 1
|
||||
anchor_top = 0.0025
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0025
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
metadata/_edit_use_anchors_ = true
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="TopsFwdBtn" type="TextureButton" parent="Canvas/UI/DressUpBtns"]
|
||||
layout_mode = 1
|
||||
anchors_preset = -1
|
||||
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CC0 1.0 Universal
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CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
|
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LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN
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||||
ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS
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INFORMATION ON AN \"AS-IS\" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES
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REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS
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PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM
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THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
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HEREUNDER.
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Statement of Purpose
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The laws of most jurisdictions throughout the world automatically confer
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exclusive Copyright and Related Rights (defined below) upon the creator
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and subsequent owner(s) (each and all, an \"owner\") of an original work of
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authorship and/or a database (each, a \"Work\").
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Certain owners wish to permanently relinquish those rights to a Work for
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the purpose of contributing to a commons of creative, cultural and
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scientific works (\"Commons\") that the public can reliably and without fear
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of later claims of infringement build upon, modify, incorporate in other
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works, reuse and redistribute as freely as possible in any form whatsoever
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and for any purposes, including without limitation commercial purposes.
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These owners may contribute to the Commons to promote the ideal of a free
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culture and the further production of creative, cultural and scientific
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works, or to gain reputation or greater distribution for their Work in
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part through the use and efforts of others.
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For these and/or other purposes and motivations, and without any
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||||
expectation of additional consideration or compensation, the person
|
||||
associating CC0 with a Work (the \"Affirmer\"), to the extent that he or she
|
||||
is an owner of Copyright and Related Rights in the Work, voluntarily
|
||||
elects to apply CC0 to the Work and publicly distribute the Work under its
|
||||
terms, with knowledge of his or her Copyright and Related Rights in the
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||||
Work and the meaning and intended legal effect of CC0 on those rights.
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||||
|
||||
1. Copyright and Related Rights. A Work made available under CC0 may be
|
||||
protected by copyright and related or neighboring rights (\"Copyright and
|
||||
Related Rights\"). Copyright and Related Rights include, but are not
|
||||
limited to, the following:
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||||
|
||||
i. the right to reproduce, adapt, distribute, perform, display,
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communicate, and translate a Work;
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ii. moral rights retained by the original author(s) and/or performer(s);
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iv. rights protecting against unfair competition in regards to a Work,
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subject to the limitations in paragraph 4(a), below;
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||||
v. rights protecting the extraction, dissemination, use and reuse of data
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vi. database rights (such as those arising under Directive 96/9/EC of the
|
||||
European Parliament and of the Council of 11 March 1996 on the legal
|
||||
protection of databases, and under any national implementation
|
||||
thereof, including any amended or successor version of such
|
||||
directive); and
|
||||
vii. other similar, equivalent or corresponding rights throughout the
|
||||
world based on applicable law or treaty, and any national
|
||||
implementations thereof.
|
||||
|
||||
2. Waiver. To the greatest extent permitted by, but not in contravention
|
||||
of, applicable law, Affirmer hereby overtly, fully, permanently,
|
||||
irrevocably and unconditionally waives, abandons, and surrenders all of
|
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Affirmer's Copyright and Related Rights and associated claims and causes
|
||||
of action, whether now known or unknown (including existing as well as
|
||||
future claims and causes of action), in the Work (i) in all territories
|
||||
worldwide, (ii) for the maximum duration provided by applicable law or
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treaty (including future time extensions), (iii) in any current or future
|
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medium and for any number of copies, and (iv) for any purpose whatsoever,
|
||||
including without limitation commercial, advertising or promotional
|
||||
purposes (the \"Waiver\"). Affirmer makes the Waiver for the benefit of each
|
||||
member of the public at large and to the detriment of Affirmer's heirs and
|
||||
successors, fully intending that such Waiver shall not be subject to
|
||||
revocation, rescission, cancellation, termination, or any other legal or
|
||||
equitable action to disrupt the quiet enjoyment of the Work by the public
|
||||
as contemplated by Affirmer's express Statement of Purpose.
|
||||
|
||||
3. Public License Fallback. Should any part of the Waiver for any reason
|
||||
be judged legally invalid or ineffective under applicable law, then the
|
||||
Waiver shall be preserved to the maximum extent permitted taking into
|
||||
account Affirmer's express Statement of Purpose. In addition, to the
|
||||
extent the Waiver is so judged Affirmer hereby grants to each affected
|
||||
person a royalty-free, non transferable, non sublicensable, non exclusive,
|
||||
irrevocable and unconditional license to exercise Affirmer's Copyright and
|
||||
Related Rights in the Work (i) in all territories worldwide, (ii) for the
|
||||
maximum duration provided by applicable law or treaty (including future
|
||||
time extensions), (iii) in any current or future medium and for any number
|
||||
of copies, and (iv) for any purpose whatsoever, including without
|
||||
limitation commercial, advertising or promotional purposes (the
|
||||
\"License\"). The License shall be deemed effective as of the date CC0 was
|
||||
applied by Affirmer to the Work. Should any part of the License for any
|
||||
reason be judged legally invalid or ineffective under applicable law, such
|
||||
partial invalidity or ineffectiveness shall not invalidate the remainder
|
||||
of the License, and in such case Affirmer hereby affirms that he or she
|
||||
will not (i) exercise any of his or her remaining Copyright and Related
|
||||
Rights in the Work or (ii) assert any associated claims and causes of
|
||||
action with respect to the Work, in either case contrary to Affirmer's
|
||||
express Statement of Purpose.
|
||||
|
||||
4. Limitations and Disclaimers.
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||||
|
||||
a. No trademark or patent rights held by Affirmer are waived, abandoned,
|
||||
surrendered, licensed or otherwise affected by this document.
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b. Affirmer offers the Work as-is and makes no representations or
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||||
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||||
infringement, or the absence of latent or other defects, accuracy, or
|
||||
the present or absence of errors, whether or not discoverable, all to
|
||||
the greatest extent permissible under applicable law.
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||||
c. Affirmer disclaims responsibility for clearing rights of other persons
|
||||
that may apply to the Work or any use thereof, including without
|
||||
limitation any person's Copyright and Related Rights in the Work.
|
||||
Further, Affirmer disclaims responsibility for obtaining any necessary
|
||||
consents, permissions or other rights required for any use of the
|
||||
Work.
|
||||
d. Affirmer understands and acknowledges that Creative Commons is not a
|
||||
party to this document and has no duty or obligation with respect to
|
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this CC0 or use of the Work.
|
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"
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text = " GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The \"Program\", below,
|
||||
refers to any such program or work, and a \"work based on the Program\"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term \"modification\".) Each licensee is addressed as \"you\".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and \"any
|
||||
later version\", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM \"AS IS\" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the \"copyright\" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) 2023 Tony Bark
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a \"copyright disclaimer\" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
||||
"
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="SettingsCtrls" type="HBoxContainer" parent="Canvas/UI"]
|
||||
layout_mode = 1
|
||||
anchors_preset = -1
|
||||
anchor_left = 0.783333
|
||||
anchor_top = 0.015
|
||||
anchor_right = 0.986667
|
||||
anchor_bottom = 0.0875
|
||||
offset_top = 2.0
|
||||
offset_bottom = 2.0
|
||||
grow_horizontal = 0
|
||||
theme_override_constants/separation = 13
|
||||
alignment = 1
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="GearIcon" type="Label" parent="Canvas/UI/SettingsCtrls"]
|
||||
auto_translate_mode = 2
|
||||
layout_mode = 2
|
||||
localize_numeral_system = false
|
||||
theme_override_colors/font_color = Color(0, 0.290196, 1, 1)
|
||||
theme_override_fonts/font = ExtResource("28_1dici")
|
||||
theme_override_font_sizes/font_size = 16
|
||||
text = ""
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
script = ExtResource("29_ivrm4")
|
||||
icon_name = "gear"
|
||||
|
||||
[node name="BackBtn" type="Button" parent="Canvas/UI/SettingsCtrls"]
|
||||
layout_mode = 2
|
||||
theme_type_variation = &"FlatButton"
|
||||
theme_override_fonts/font = ExtResource("30_nsmq1")
|
||||
theme_override_styles/focus = ExtResource("31_wqtdm")
|
||||
theme_override_styles/disabled = ExtResource("32_j25kn")
|
||||
theme_override_styles/hover = ExtResource("31_wqtdm")
|
||||
theme_override_styles/pressed = ExtResource("31_wqtdm")
|
||||
theme_override_styles/normal = ExtResource("31_wqtdm")
|
||||
text = "Back"
|
||||
|
||||
[node name="ExitBtn" type="Button" parent="Canvas/UI/SettingsCtrls"]
|
||||
layout_mode = 2
|
||||
theme_override_fonts/font = ExtResource("30_nsmq1")
|
||||
theme_override_styles/focus = ExtResource("31_wqtdm")
|
||||
theme_override_styles/disabled = ExtResource("32_j25kn")
|
||||
theme_override_styles/hover = ExtResource("31_wqtdm")
|
||||
theme_override_styles/pressed = ExtResource("31_wqtdm")
|
||||
theme_override_styles/normal = ExtResource("31_wqtdm")
|
||||
text = "Exit"
|
||||
|
||||
[connection signal="pressed" from="Canvas/UI/SettingsCtrls/BackBtn" to="." method="_on_back_btn_pressed"]
|
||||
[connection signal="pressed" from="Canvas/UI/SettingsCtrls/ExitBtn" to="." method="_on_exit_btn_pressed"]
|
1
src/scripts/character.gd.uid
Normal file
1
src/scripts/character.gd.uid
Normal file
|
@ -0,0 +1 @@
|
|||
uid://bfmqkkkn6050b
|
|
@ -1,22 +1,42 @@
|
|||
extends Node
|
||||
|
||||
func config_file(config_file = "user://config.cfg"):
|
||||
var player_data: Dictionary = {
|
||||
"outfit": 0,
|
||||
"top": 0,
|
||||
"bottom": 0
|
||||
}
|
||||
|
||||
func config_file(read_cfg = "user://config.cfg"):
|
||||
# If the game is in
|
||||
if OS.is_debug_build():
|
||||
print_debug("Loading local config file")
|
||||
return "res://config.cfg"
|
||||
else:
|
||||
return config_file
|
||||
|
||||
func save_file(save_file = "user://save.cfg"):
|
||||
# If the game is in
|
||||
if OS.is_debug_build():
|
||||
print_debug("Loading local save file")
|
||||
return "res://save.cfg"
|
||||
else:
|
||||
return save_file
|
||||
return read_cfg
|
||||
|
||||
func save_config(config_file = "user://config.cfg"):
|
||||
func _json_tools(get_json: String):
|
||||
var json = JSON.new()
|
||||
var err = json.parse(get_json)
|
||||
if err == OK:
|
||||
var json_data = json.data
|
||||
return json_data
|
||||
else:
|
||||
print_debug("Unable to read data")
|
||||
pass
|
||||
|
||||
func save_file(save_json = "user://save.cfg", new_format = false):
|
||||
match new_format:
|
||||
true:
|
||||
pass
|
||||
false:
|
||||
# If the game is in
|
||||
if OS.is_debug_build():
|
||||
return "res://save.cfg"
|
||||
else:
|
||||
return save_json
|
||||
|
||||
func save_config(save_cfg = "user://config.cfg"):
|
||||
|
||||
|
||||
# Create new ConfigFile object.
|
||||
var config = ConfigFile.new()
|
||||
|
||||
|
@ -35,27 +55,32 @@ func save_config(config_file = "user://config.cfg"):
|
|||
config.set_value("window", "height", default_height)
|
||||
|
||||
# Save it to a file (overwrite if already exists)
|
||||
if !FileAccess.file_exists(config_file):
|
||||
config.save(config_file)
|
||||
if !FileAccess.file_exists(save_cfg):
|
||||
config.save(save_cfg)
|
||||
|
||||
func save_game(tops = 0, bottoms = 0, outfits = 0, save_file = "user://save.cfg", overwrite = false):
|
||||
# Create new ConfigFile object.
|
||||
var config = ConfigFile.new()
|
||||
|
||||
# Store some values.
|
||||
config.set_value("clothes", "tops", tops)
|
||||
config.set_value("clothes", "bottoms", bottoms)
|
||||
config.set_value("clothes", "outfits", outfits)
|
||||
func save_game(tops = 0, bottoms = 0, outfits = 0, json_file = "user://save.cfg", overwrite = false, new_format = false):
|
||||
match new_format:
|
||||
true:
|
||||
pass
|
||||
false:
|
||||
print_debug("Saving .cfg format.")
|
||||
# Create new ConfigFile object.
|
||||
var config = ConfigFile.new()
|
||||
|
||||
# Store some values.
|
||||
config.set_value("clothes", "tops", tops)
|
||||
config.set_value("clothes", "bottoms", bottoms)
|
||||
config.set_value("clothes", "outfits", outfits)
|
||||
|
||||
# Save it to a file (overwrite if already exists)
|
||||
if !FileAccess.file_exists(save_file) || overwrite == true:
|
||||
config.save(save_file)
|
||||
# Save it to a file (overwrite if already exists)
|
||||
if !FileAccess.file_exists(json_file) || overwrite == true:
|
||||
config.save(json_file)
|
||||
|
||||
func load_config(section, value, config_file = "user://config.cfg"):
|
||||
func load_config(section, value, load_cfg = "user://config.cfg"):
|
||||
var config = ConfigFile.new()
|
||||
|
||||
# Load data from a file.
|
||||
var err = config.load(config_file)
|
||||
var err = config.load(load_cfg)
|
||||
|
||||
# If the file didn't load, ignore it.
|
||||
if err != OK:
|
||||
|
|
1
src/scripts/config.gd.uid
Normal file
1
src/scripts/config.gd.uid
Normal file
|
@ -0,0 +1 @@
|
|||
uid://dbeftr8ika62g
|
|
@ -3,13 +3,13 @@ extends Node
|
|||
@onready var tops = $Character/Seperate/Tops
|
||||
@onready var bottoms = $Character/Seperate/Bottoms
|
||||
@onready var seperate_items = $Character/Seperate
|
||||
@onready var bottoms_bck = $Canvas/UI/DressUpCtrls/BottomsBckBtn
|
||||
@onready var bottoms_fwd = $Canvas/UI/DressUpCtrls/BottomsFwdBtn
|
||||
@onready var bottoms_bck = $Canvas/UI/DressUpBtns/BottomsBckBtn
|
||||
@onready var bottoms_fwd = $Canvas/UI/DressUpBtns/BottomsFwdBtn
|
||||
@onready var outfits = $Character/Outfits
|
||||
@onready var fan = $World/Fan
|
||||
@onready var forward_click = $ForwardClick
|
||||
@onready var exit_btn = $Canvas/UI/SettingsCtrls/ExitBtn
|
||||
@onready var save_btn = $Canvas/UI/SettingsCtrls/SaveBtn
|
||||
@onready var exit_btn = $Canvas/UI/SettingsBtns/ExitBtn
|
||||
@onready var save_btn = $Canvas/UI/SettingsBtns/SaveBtn
|
||||
@onready var back_click = $BackClick
|
||||
@onready var fan_click = $FanClick
|
||||
@onready var fan_asmr = $FanAsmr
|
||||
|
@ -130,3 +130,9 @@ func _on_fullbody_btn_pressed() -> void:
|
|||
outfits.show()
|
||||
is_seperate = false
|
||||
is_outfits = true
|
||||
|
||||
func _on_legal_btn_pressed() -> void:
|
||||
save_all()
|
||||
var legal_scene = "res://src/scenes/legal.tscn";
|
||||
ResourceLoader.load_threaded_request(legal_scene)
|
||||
get_tree().change_scene_to_file(legal_scene)
|
||||
|
|
1
src/scripts/game.gd.uid
Normal file
1
src/scripts/game.gd.uid
Normal file
|
@ -0,0 +1 @@
|
|||
uid://3fbqf4q3sdqv
|
21
src/scripts/legal.gd
Normal file
21
src/scripts/legal.gd
Normal file
|
@ -0,0 +1,21 @@
|
|||
extends Node
|
||||
|
||||
func _ready() -> void:
|
||||
var config_file = Config.config_file()
|
||||
|
||||
if FileAccess.file_exists(config_file):
|
||||
var window_section = "window"
|
||||
var window_height = Config.load_config(window_section, "height", config_file)
|
||||
var window_width = Config.load_config(window_section, "width", config_file)
|
||||
var viewport = get_viewport();
|
||||
|
||||
# Set window size
|
||||
DisplayServer.window_set_size(Vector2i(window_width, window_height))
|
||||
|
||||
func _on_exit_btn_pressed() -> void:
|
||||
get_tree().quit()
|
||||
|
||||
func _on_back_btn_pressed() -> void:
|
||||
var game_scene = "res://src/scenes/game.tscn";
|
||||
ResourceLoader.load_threaded_request(game_scene)
|
||||
get_tree().change_scene_to_file(game_scene)
|
1
src/scripts/legal.gd.uid
Normal file
1
src/scripts/legal.gd.uid
Normal file
|
@ -0,0 +1 @@
|
|||
uid://by5o7cdq5gocv
|
Loading…
Add table
Reference in a new issue