mirror of
https://github.com/tonytins/dressupzack
synced 2025-05-05 13:34:48 -04:00
- Removed a tone of bloat - Use simple arrows to scroll through items instead of drag-and-drop
117 lines
2.8 KiB
Text
117 lines
2.8 KiB
Text
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Dress Up Zack"
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config/version="1"
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run/main_scene="res://scenes/game.tscn"
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config/use_custom_user_dir=true
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config/features=PackedStringArray("4.2")
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boot_splash/bg_color=Color(0.8, 0.8, 0.4, 1)
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boot_splash/image="res://icon.png"
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config/icon="res://icon.png"
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config/macos_native_icon="res://icon.icns"
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config/windows_native_icon="res://icon.ico"
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name_sv="Tonys klä upp"
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[autoload]
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Global="*res://scripts/global.gd"
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[debug]
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gdscript/completion/autocomplete_setters_and_getters=true
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[display]
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window/energy_saving/keep_screen_on=false
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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[dotnet]
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project/assembly_name="Dress Up Zack"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/fontawesome/plugin.cfg")
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[file_customization]
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folder_colors={
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"res://addons/": "blue",
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"res://fonts/": "teal",
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"res://resources/": "orange",
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"res://scenes/": "purple",
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"res://scripts/": "green",
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"res://sounds/": "pink",
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"res://sprites/": "yellow"
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}
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[filesystem]
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import/blender/enabled=false
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[importer_defaults]
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texture={
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"compress/bptc_ldr": 0,
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"compress/hdr_mode": 0,
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"compress/lossy_quality": 0.7,
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"compress/mode": 0,
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"compress/normal_map": 0,
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"detect_3d": false,
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"flags/anisotropic": false,
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"flags/filter": false,
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"flags/mipmaps": false,
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"flags/repeat": 0,
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"flags/srgb": 2,
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"process/HDR_as_SRGB": false,
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"process/fix_alpha_border": true,
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"process/invert_color": false,
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"process/premult_alpha": false,
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"size_limit": 0,
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"stream": false,
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"svg/scale": 1.0
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}
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ogg_vorbis={
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"loop": false,
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"loop_offset": 0
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}
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[input]
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ui_pause={
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"deadzone": 0.5,
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"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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click={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
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]
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}
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[locale]
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locale_filter=[1, ["en", "sv"]]
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translations=PackedStringArray("res://lang/local.en.translation", "res://lang/local.sv.translation")
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[rendering]
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renderer/rendering_method="mobile"
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environment/defaults/default_environment="res://default_env.tres"
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quality/driver/driver_name="GLES2"
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quality/intended_usage/framebuffer_allocation=0
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quality/intended_usage/framebuffer_allocation.mobile=0
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2d/snapping/use_gpu_pixel_snap=true
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vram_compression/import_etc=true
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quality/2d/use_pixel_snap=true
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