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dressupzack/scripts/wardrobe.gd
2020-07-05 23:09:21 -04:00

48 lines
1.7 KiB
GDScript

extends TabContainer
onready var character = preload("res://resources/character.tres")
onready var blank_top = preload("res://sprites/clothes/blank_top.png")
onready var blank_bottom = preload("res://sprites/clothes/blank_bottom.png")
onready var pants_grid = $Pants/PantsScroll/PantsGrid
onready var shirts_grid = $Shirts/ShirtsScroll/ShirtsGrid
onready var undies_grid = $Underwear/UndiesScroll/UndiesGrid
onready var accs_grid = $Accessoires/AccsScroll/AccsGrid
func _ready():
var dlc_pack = "user://dlc/testdlc.pck"
var load_pck = ProjectSettings.load_resource_pack(dlc_pack, false)
if load_pck == true:
ProjectSettings.load_resource_pack(dlc_pack, false)
var dir = Directory.new()
if dir.open("res://scenes/dlc/shirts") == OK:
dir.list_dir_begin()
var shirts = dir.get_next()
while shirts != "":
var shirt = "res://scenes/dlc/shirts/" + shirts
var inst = load(shirt).instance()
shirts_grid.add_child(inst)
inst.set_owner(self)
# var import_scene = load(shirts).instance()
# shirts_grid.add_child(import_scene)
# if dir.open("user://dlc") == OK:
# print_debug(OS.get_user_data_dir())
# dir.list_dir_begin()
# var load_pcks = ProjectSettings.load_resource_pack(dir.get_next(), false)
# if load_pcks == true:
# if dir.change_dir("res://scenes/dlc/shirts") == OK:
# var file_name = dir.get_next()
# print_debug("loaded:" + file_name)
# if dir.current_is_dir() == "shirts":
# var shirt_dlc = load(dir.get_next())
# shirts_grid.get_children(shirt_dlc)
func _on_removeAccessory_pressed():
character.accessory = blank_top
func _on_removePants_pressed():
character.bottom = blank_bottom
func _on_removeShirt_pressed():
character.top = blank_top