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Animanted office sprites
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parent
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commit
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8 changed files with 59 additions and 18 deletions
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@ -1,7 +1,32 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=16 format=2]
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[ext_resource path="res://src/room.gd" type="Script" id=1]
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[ext_resource path="res://assets/Office/office_t0_6_1.png" type="Texture" id=2]
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[ext_resource path="res://assets/Office/office_t0_1_3.png" type="Texture" id=2]
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[ext_resource path="res://assets/Office/office_t1_2_3.png" type="Texture" id=3]
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[ext_resource path="res://assets/Office/office_t0_1_5.png" type="Texture" id=4]
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[ext_resource path="res://assets/Office/office_t0_1_4.png" type="Texture" id=5]
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[ext_resource path="res://assets/Office/office_t0_1_6.png" type="Texture" id=6]
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[ext_resource path="res://assets/Office/office_t0_1_2.png" type="Texture" id=7]
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[ext_resource path="res://assets/Office/office_t0_1_1.png" type="Texture" id=8]
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[ext_resource path="res://assets/Office/office_t0_1_0.png" type="Texture" id=9]
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[ext_resource path="res://assets/Office/office_t1_2_1.png" type="Texture" id=10]
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[ext_resource path="res://assets/Office/office_t1_2_4.png" type="Texture" id=11]
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[ext_resource path="res://assets/Office/office_t1_2_2.png" type="Texture" id=12]
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[ext_resource path="res://assets/Office/office_t1_2_0.png" type="Texture" id=13]
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[ext_resource path="res://assets/Office/office_t1_2_5.png" type="Texture" id=14]
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[sub_resource type="SpriteFrames" id=1]
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animations = [ {
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"frames": [ ExtResource( 13 ), ExtResource( 10 ), ExtResource( 12 ), ExtResource( 3 ), ExtResource( 11 ), ExtResource( 14 ) ],
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"loop": true,
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"name": "v2",
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"speed": 2.0
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}, {
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"frames": [ ExtResource( 9 ), ExtResource( 8 ), ExtResource( 7 ), ExtResource( 2 ), ExtResource( 5 ), ExtResource( 4 ), ExtResource( 6 ) ],
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"loop": true,
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"name": "v1",
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"speed": 2.0
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} ]
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[node name="Office" type="Node2D"]
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script = ExtResource( 1 )
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@ -11,5 +36,8 @@ room_expense = 350
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room_capacity = 1
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is_rentable = true
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = SubResource( 1 )
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animation = "v1"
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frame = 5
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playing = true
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@ -6,6 +6,8 @@ var year: int = 1
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var prev_quarter: int
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var quarter: int = 1
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var population: int = 0
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var news: String
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enum GameSpeed { SLOW, MEDIUM, FAST }
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signal quarter_income
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@ -1,17 +1,11 @@
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extends Panel
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func _ready():
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$GameStatus/MoneyLbl.text = str(GameData.budget)
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$GameStatus/YearNumLbl.text = str(GameData.year)
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$GameStatus/QuaterNumLbl.text = str(GameData.quarter)
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$GameStatus/PopNumLbl.text = str(GameData.population)
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$GameMenus/NameBtn.text = GameData.tower_name
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func _process(delta):
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$GameStatus/MoneyLbl.text = str(GameData.budget)
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$GameStatus/YearNumLbl.text = str(GameData.year)
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$GameStatus/PopNumLbl.text = str(GameData.population)
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$GameStatus/QuaterNumLbl.text = str(GameData.quarter)
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$GameMenus/NameBtn.text = GameData.tower_name
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func _on_NameBtn_pressed():
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pass # Replace with function body.
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4
project/src/gui.gd
Normal file
4
project/src/gui.gd
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@ -0,0 +1,4 @@
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extends Control
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func _on_NameBtn_pressed():
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pass
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@ -1,10 +1,12 @@
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[gd_scene load_steps=2 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://src/gpanel.gd" type="Script" id=1]
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[ext_resource path="res://src/gui.gd" type="Script" id=2]
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[node name="GUI" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 2 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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@ -1,6 +1,8 @@
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tool
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extends Node2D
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enum IncomeFrequency { ONE_TIME, QUARTERLY }
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enum ChooseSprite { VERSION_1, VERSION_2 }
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export var room_cost: int = 10000
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export var room_income: int
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@ -8,6 +10,7 @@ export var room_expense: int
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export var room_capacity: int
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export var is_rentable: bool
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export(IncomeFrequency) var income_frequency = IncomeFrequency.QUARTERLY
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export(ChooseSprite) var choose_sprite = ChooseSprite.VERSION_1
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var is_vacant: bool
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var num_of_tenants: int
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@ -22,7 +25,13 @@ func _ready():
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GameData.budget -= room_cost
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func _process(delta):
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match choose_sprite:
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ChooseSprite.VERSION_1:
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$AnimatedSprite.play("v1")
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ChooseSprite.VERSION_2:
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$AnimatedSprite.play("v2")
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# If the office is no longer vacant, start rent timer
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if is_rentable == true:
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if num_of_tenants >= room_capacity:
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@ -35,6 +35,7 @@ margin_right = 312.0
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margin_bottom = 42.0
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text = "Elecoms HQ"
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align = 1
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caret_blink = true
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__meta__ = {
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"_edit_use_anchors_": false
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}
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@ -7,15 +7,16 @@
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[node name="World" type="Node"]
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script = ExtResource( 1 )
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[node name="GUI" parent="." instance=ExtResource( 2 )]
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[node name="Quarters" type="Timer" parent="."]
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wait_time = 10.0
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autostart = true
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[node name="Office" parent="." instance=ExtResource( 3 )]
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position = Vector2( 427.577, 274.653 )
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income_frequency = 1
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position = Vector2( 481.153, 260.554 )
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[node name="Sprite" type="Sprite" parent="."]
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[node name="Office2" parent="." instance=ExtResource( 3 )]
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position = Vector2( 271.221, 296.175 )
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choose_sprite = 1
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[node name="GUI" parent="." instance=ExtResource( 2 )]
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[connection signal="timeout" from="Quarters" to="." method="_on_Quarters_timeout"]
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