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https://github.com/tpawstdio/skyscraperrising.git
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42 lines
1 KiB
GDScript
42 lines
1 KiB
GDScript
tool
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extends Node2D
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enum IncomeFrequency { ONE_TIME, QUARTERLY }
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enum ChooseSprite { VERSION_1, VERSION_2 }
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export var room_cost: int = 10000
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export var room_income: int
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export var room_expense: int
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export var room_capacity: int
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export var is_rentable: bool
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export(IncomeFrequency) var income_frequency = IncomeFrequency.QUARTERLY
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export(ChooseSprite) var choose_sprite = ChooseSprite.VERSION_1
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var is_vacant: bool
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var num_of_tenants: int
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var is_full: bool
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func _ready():
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GameData.connect("quarter_income", self, "_get_quarter_income")
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# Once placed in-world, it'll substract from your budget
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if GameData.budget >= room_cost:
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GameData.budget -= room_cost
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func _process(delta):
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match choose_sprite:
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ChooseSprite.VERSION_1:
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$AnimatedSprite.play("v1")
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ChooseSprite.VERSION_2:
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$AnimatedSprite.play("v2")
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# If the office is no longer vacant, start rent timer
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if is_rentable == true:
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if num_of_tenants >= room_capacity:
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is_vacant = false
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num_of_tenants += 1
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func _get_quarter_income():
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GameData.budget += room_income
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