skyscraperrising/project/src/room.gd
2020-04-13 00:05:52 -04:00

42 lines
1 KiB
GDScript

tool
extends Node2D
enum IncomeFrequency { ONE_TIME, QUARTERLY }
enum ChooseSprite { VERSION_1, VERSION_2 }
export var room_cost: int = 10000
export var room_income: int
export var room_expense: int
export var room_capacity: int
export var is_rentable: bool
export(IncomeFrequency) var income_frequency = IncomeFrequency.QUARTERLY
export(ChooseSprite) var choose_sprite = ChooseSprite.VERSION_1
var is_vacant: bool
var num_of_tenants: int
var is_full: bool
func _ready():
GameData.connect("quarter_income", self, "_get_quarter_income")
# Once placed in-world, it'll substract from your budget
if GameData.budget >= room_cost:
GameData.budget -= room_cost
func _process(delta):
match choose_sprite:
ChooseSprite.VERSION_1:
$AnimatedSprite.play("v1")
ChooseSprite.VERSION_2:
$AnimatedSprite.play("v2")
# If the office is no longer vacant, start rent timer
if is_rentable == true:
if num_of_tenants >= room_capacity:
is_vacant = false
num_of_tenants += 1
func _get_quarter_income():
GameData.budget += room_income