Added Wizard class and Evoker subclass example

- Added the Wizard class and Evoker subclass from the SRD.
- Updated README and Summary to reference these new examples and provide clearer instructions.
- Removed the sample subclass and updated the subclass template for consistency.
This commit is contained in:
Tony Bark 2026-01-23 01:02:41 -05:00
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[![D&D 5e 2024](https://img.shields.io/badge/D%26D%205e-2024%20(5.2.1)-red.svg)](https://www.dndbeyond.com/) [![D&D 5e 2024](https://img.shields.io/badge/D%26D%205e-2024%20(5.2.1)-red.svg)](https://www.dndbeyond.com/)
[![Format](https://img.shields.io/badge/format-markdown-blue.svg)](https://commonmark.org/) [![Format](https://img.shields.io/badge/format-markdown-blue.svg)](https://commonmark.org/)
This Obsidian (though not limited to it) project with templates you copy or use the built-in system to write your creatures, spells, or whatever for creating your own [sourcebook](https://en.wikipedia.org/wiki/Sourcebook) to use in campaign setting or supplementary rulebook for later. This includes basic character creation guide and gameplay guide taken from a recent [Markdown conversation](https://github.com/downfallx/dnd-5e-srd-markdown) of the SRD that I *highly* recommend you contribute to. Everything else you can fill in yourself. This Obsidian (though not limited to it) project with templates you copy or use the built-in system to write your creatures, spells, or whatever for creating your own [sourcebook](https://en.wikipedia.org/wiki/Sourcebook) to use in campaign setting or supplementary rulebook for later.
Included are basic character creation and gameplay guides with one species, class, and subclass as examples. Although this is mostly just to give a sense of what you can do and good practice, I highly recommend keeping the guides. These were taken from recent [Markdown conversation](https://github.com/downfallx/dnd-5e-srd-markdown) of the SRD that I *highly* recommend you contribute to.
## Recommendations ## Recommendations
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- See [mdBook documentation](https://rust-lang.github.io/mdBook/) - See [mdBook documentation](https://rust-lang.github.io/mdBook/)
- Insert or paste the contents from `/templates` - Insert or paste the contents from `/templates`
- Write whatever you want down - Write whatever you want down
- Test your book with `mdbook serve` (Optional)
### Tips
- When making a subclass, I would recommend copying the base class for reference.
- You can convert Animals to Monsters or vice versa. They follow the structure.
## Contributing ## Contributing

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- [Dragonborn](species/dragonborn.md) - [Dragonborn](species/dragonborn.md)
# Subclass # Classes
- [Sample Subclass](subclass/sample-subclasss.md) - [Wizard](class/wizard/README.md)
- [Evoker](class/wizard/evoker.md)
# Gameplay # Gameplay

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# Wizard Subclass: Evoker
_Create Explosive Elemental Effects_
Your studies focus on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some Evokers find employment in military forces, serving as artillery to blast armies from afar. Others use their power to protect others, while some seek their own gain.
## Level 3: Evocation Savant
Choose two Wizard spells from the Evocation school, each of which must be no higher than level 2, and add them to your spellbook for free.
In addition, whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell from the Evocation school to your spellbook for free. The chosen spell must be of a level for which you have spell slots.
## Level 3: Potent Cantrip
Your damaging cantrips affect even creatures that avoid the brunt of the effect. When you cast a cantrip at a creature and you miss with the attack roll or the target succeeds on a saving throw against the cantrip, the target takes half the cantrip's daWizard (if any) but suffers no additional effect from the cantrip.
## Level 6: Sculpt Spells
You can create pockets of relative safety within the effects of your evocations. When you cast an Evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 plus the spell's level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no daWizard if they would normally take half daWizard on a successful save.
## Level 10: Empowered Evocation
Whenever you cast a Wizard spell from the Evocation school, you can add your Intelligence modifier to one daWizard roll of that spell.
## Level 14: Overchannel
You can increase the power of your spells. When you cast a Wizard spell with a spell slot of levels 15 that deals daWizard, you can deal maximum daWizard with that spell on the turn you cast it.
The first time you do so, you suffer no adverse effect. If you use this feature again before you finish a Long Rest, you take 2d12 Necrotic daWizard for each level of the spell slot immediately after you cast it. This daWizard ignores Resistance and Immunity.
Each time you use this feature again before finishing a Long Rest, the Necrotic daWizard per spell level increases by 1d12.

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# Class Name
## Subclass Name
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### Level 3: Efficiendi, Simul Nominati
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### Level 6: Iuvaret Amet, Vidisse
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### Level 10: Simul Id? Possit
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<!--- You can convert this into a full blown class. They follow the same format. ---> <!--- You can convert this into a full blown class. They follow the same format. --->
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<!--- Change these levels as you see fit ---> <!--- Change these levels as you see fit --->