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https://github.com/space-wizards/RobustToolboxTemplateSingleplayer.git
synced 2026-02-10 08:14:49 -05:00
Initial commit.
This commit is contained in:
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280
.gitignore
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280
.gitignore
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@ -0,0 +1,280 @@
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## Ignore Visual Studio temporary files, build results, and
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# Apple please go.
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.DS_Store
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# KDE, come in.
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.directory
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# Working on the tools scripts is getting annoying okay?
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.mypy_cache/
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# Windows image file caches
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Thumbs.db
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ehthumbs.db
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3
.gitmodules
vendored
Normal file
3
.gitmodules
vendored
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
[submodule "RobustToolbox"]
|
||||
path = RobustToolbox
|
||||
url = https://github.com/space-wizards/RobustToolbox.git
|
||||
21
LICENSE.TXT
Normal file
21
LICENSE.TXT
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
MIT License
|
||||
|
||||
Copyright (c) 2020 Space Wizards Federation
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
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||||
copies or substantial portions of the Software.
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||||
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||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
4
README.md
Normal file
4
README.md
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
### Robust Toolbox Singleplayer-only Template Project!
|
||||
This is a singleplayer-only template project for RobustToolbox, to help bootstrap the whole thing. Good luck.
|
||||
|
||||
Also check out our [other template](https://github.com/space-wizards/RobustToolboxTemplate).
|
||||
0
Resources/.gitignore
vendored
Normal file
0
Resources/.gitignore
vendored
Normal file
189
Resources/keybinds.yml
Normal file
189
Resources/keybinds.yml
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@ -0,0 +1,189 @@
|
|||
version: 1 # Currently unused.
|
||||
binds: # These are all the current engine keybinds.
|
||||
- function: UIClick
|
||||
type: State
|
||||
key: MouseLeft
|
||||
canFocus: true
|
||||
- function: UIRightClick
|
||||
type: State
|
||||
key: MouseRight
|
||||
canFocus: true
|
||||
priority: 10
|
||||
- function: CloseModals
|
||||
type: State
|
||||
key: Escape
|
||||
priority: 10
|
||||
- function: Use
|
||||
type: State
|
||||
key: MouseLeft
|
||||
canFocus: true
|
||||
- function: ShowDebugMonitors
|
||||
type: Toggle
|
||||
key: F3
|
||||
- function: HideUI
|
||||
type: Toggle
|
||||
mod1: Shift
|
||||
key: F4
|
||||
- function: MoveUp
|
||||
type: State
|
||||
key: W
|
||||
- function: MoveLeft
|
||||
type: State
|
||||
key: A
|
||||
- function: MoveRight
|
||||
type: State
|
||||
key: D
|
||||
- function: MoveDown
|
||||
type: State
|
||||
key: S
|
||||
- function: Walk
|
||||
type: State
|
||||
key: Shift
|
||||
- function: EditorLinePlace
|
||||
type: State
|
||||
key: MouseLeft
|
||||
canFocus: true
|
||||
mod1: Shift
|
||||
- function: EditorGridPlace
|
||||
type: State
|
||||
key: MouseLeft
|
||||
canFocus: true
|
||||
mod1: Control
|
||||
- function: EditorPlaceObject
|
||||
type: State
|
||||
key: MouseLeft
|
||||
canFocus: true
|
||||
- function: EditorCancelPlace
|
||||
type: State
|
||||
key: MouseRight
|
||||
canFocus: true
|
||||
- function: EditorRotateObject
|
||||
type: State
|
||||
key: MouseMiddle
|
||||
- function: TextCursorSelect
|
||||
type: State
|
||||
key: MouseLeft
|
||||
mod1: Shift
|
||||
canFocus: true
|
||||
- function: ShowDebugConsole
|
||||
type: State
|
||||
key: Tilde
|
||||
- function: TextCursorLeft
|
||||
type: State
|
||||
key: Left
|
||||
canRepeat: true
|
||||
- function: TextCursorRight
|
||||
type: State
|
||||
key: Right
|
||||
canRepeat: true
|
||||
- function: TextCursorWordLeft
|
||||
type: State
|
||||
key: Left
|
||||
mod1: Control
|
||||
canRepeat: true
|
||||
allowSubCombs: true
|
||||
- function: TextCursorWordRight
|
||||
type: State
|
||||
key: Right
|
||||
mod1: Control
|
||||
canRepeat: true
|
||||
allowSubCombs: true
|
||||
- function: TextCursorBegin
|
||||
type: State
|
||||
key: Home
|
||||
- function: TextCursorEnd
|
||||
type: State
|
||||
key: End
|
||||
canRepeat: true
|
||||
- function: TextCursorSelectLeft
|
||||
type: State
|
||||
key: Left
|
||||
mod1: Shift
|
||||
canRepeat: true
|
||||
allowSubCombs: true
|
||||
- function: TextCursorSelectRight
|
||||
type: State
|
||||
key: Right
|
||||
mod1: Shift
|
||||
canRepeat: true
|
||||
allowSubCombs: true
|
||||
- function: TextCursorSelectWordLeft
|
||||
type: State
|
||||
key: Left
|
||||
mod1: Shift
|
||||
mod2: Control
|
||||
canRepeat: true
|
||||
allowSubCombs: true
|
||||
- function: TextCursorSelectWordRight
|
||||
type: State
|
||||
key: Right
|
||||
mod1: Shift
|
||||
mod2: Control
|
||||
canRepeat: true
|
||||
allowSubCombs: true
|
||||
- function: TextCursorSelectBegin
|
||||
type: State
|
||||
mod1: Shift
|
||||
key: Home
|
||||
allowSubCombs: true
|
||||
- function: TextCursorSelectEnd
|
||||
type: State
|
||||
mod1: Shift
|
||||
key: End
|
||||
canRepeat: true
|
||||
allowSubCombs: true
|
||||
- function: TextBackspace
|
||||
type: State
|
||||
key: BackSpace
|
||||
canRepeat: true
|
||||
- function: TextSubmit
|
||||
type: State
|
||||
key: Return
|
||||
- function: TextSubmit
|
||||
type: State
|
||||
key: NumpadEnter
|
||||
- function: TextSelectAll
|
||||
type: State
|
||||
key: A
|
||||
mod1: Control
|
||||
allowSubCombs: true
|
||||
- function: TextCopy
|
||||
type: State
|
||||
key: C
|
||||
mod1: Control
|
||||
allowSubCombs: true
|
||||
- function: TextCut
|
||||
type: State
|
||||
key: X
|
||||
mod1: Control
|
||||
allowSubCombs: true
|
||||
- function: TextPaste
|
||||
type: State
|
||||
key: V
|
||||
mod1: Control
|
||||
allowSubCombs: true
|
||||
- function: TextHistoryPrev
|
||||
type: State
|
||||
key: Up
|
||||
- function: TextHistoryNext
|
||||
type: State
|
||||
key: Down
|
||||
- function: TextReleaseFocus
|
||||
type: State
|
||||
key: Escape
|
||||
priority: 15
|
||||
- function: TextScrollToBottom
|
||||
type: State
|
||||
key: PageDown
|
||||
- function: TextDelete
|
||||
type: State
|
||||
key: Delete
|
||||
canRepeat: true
|
||||
- function: GuiTabNavigateNext
|
||||
type: State
|
||||
key: Tab
|
||||
- function: GuiTabNavigatePrev
|
||||
type: State
|
||||
key: Tab
|
||||
mod1: Shift
|
||||
|
||||
323
RobustTemplateSingleplayer.sln
Normal file
323
RobustTemplateSingleplayer.sln
Normal file
|
|
@ -0,0 +1,323 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.26124.0
|
||||
MinimumVisualStudioVersion = 15.0.26124.0
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Template.Game", "Template.Game\Template.Game.csproj", "{F2524BEF-CD40-4F05-8BB8-87102E573D03}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "RobustToolbox", "RobustToolbox", "{F5F87A9D-C304-4833-B107-D666317F6931}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Robust.Client", "RobustToolbox\Robust.Client\Robust.Client.csproj", "{2A829DE3-FCB2-4FEA-A6F3-B85122C8D11E}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Robust.Physics", "RobustToolbox\Robust.Physics\Robust.Physics.csproj", "{97EBBD32-8980-4243-9F90-BC7075B3EC8F}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Robust.Shared", "RobustToolbox\Robust.Shared\Robust.Shared.csproj", "{B4D5BABE-B7C5-4D73-9F8F-B5411866A1BE}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Robust.Shared.Maths", "RobustToolbox\Robust.Shared.Maths\Robust.Shared.Maths.csproj", "{09D5BA00-5066-4FDF-81C5-DC5E469DB11F}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Robust.Shared.Scripting", "RobustToolbox\Robust.Shared.Scripting\Robust.Shared.Scripting.csproj", "{7B565BBE-97BE-4964-BA30-E9B8F70978ED}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "NetSerializer", "NetSerializer", "{FBA7FDE5-3884-4C46-A14E-3CDDC9091007}"
|
||||
EndProject
|
||||
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|
||||
{19BC1F51-45E8-4BA6-854C-FDB7670AB4E3}.Release|x64.Build.0 = Release|Any CPU
|
||||
{19BC1F51-45E8-4BA6-854C-FDB7670AB4E3}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{19BC1F51-45E8-4BA6-854C-FDB7670AB4E3}.Release|x86.Build.0 = Release|Any CPU
|
||||
{6E9EFBDA-DC7F-4AFE-8BEF-D75C71FFB11F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{6E9EFBDA-DC7F-4AFE-8BEF-D75C71FFB11F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{6E9EFBDA-DC7F-4AFE-8BEF-D75C71FFB11F}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{6E9EFBDA-DC7F-4AFE-8BEF-D75C71FFB11F}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{6E9EFBDA-DC7F-4AFE-8BEF-D75C71FFB11F}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{6E9EFBDA-DC7F-4AFE-8BEF-D75C71FFB11F}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{6E9EFBDA-DC7F-4AFE-8BEF-D75C71FFB11F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{6E9EFBDA-DC7F-4AFE-8BEF-D75C71FFB11F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{6E9EFBDA-DC7F-4AFE-8BEF-D75C71FFB11F}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{6E9EFBDA-DC7F-4AFE-8BEF-D75C71FFB11F}.Release|x64.Build.0 = Release|Any CPU
|
||||
{6E9EFBDA-DC7F-4AFE-8BEF-D75C71FFB11F}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{6E9EFBDA-DC7F-4AFE-8BEF-D75C71FFB11F}.Release|x86.Build.0 = Release|Any CPU
|
||||
{EC94C69F-F0E2-44B0-BE5E-C385BECB6AD3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{EC94C69F-F0E2-44B0-BE5E-C385BECB6AD3}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{EC94C69F-F0E2-44B0-BE5E-C385BECB6AD3}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{EC94C69F-F0E2-44B0-BE5E-C385BECB6AD3}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{EC94C69F-F0E2-44B0-BE5E-C385BECB6AD3}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{EC94C69F-F0E2-44B0-BE5E-C385BECB6AD3}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{EC94C69F-F0E2-44B0-BE5E-C385BECB6AD3}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{EC94C69F-F0E2-44B0-BE5E-C385BECB6AD3}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{EC94C69F-F0E2-44B0-BE5E-C385BECB6AD3}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{EC94C69F-F0E2-44B0-BE5E-C385BECB6AD3}.Release|x64.Build.0 = Release|Any CPU
|
||||
{EC94C69F-F0E2-44B0-BE5E-C385BECB6AD3}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{EC94C69F-F0E2-44B0-BE5E-C385BECB6AD3}.Release|x86.Build.0 = Release|Any CPU
|
||||
{389B974A-4FB9-4679-B91D-29FBB5904018}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{389B974A-4FB9-4679-B91D-29FBB5904018}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{389B974A-4FB9-4679-B91D-29FBB5904018}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{389B974A-4FB9-4679-B91D-29FBB5904018}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{389B974A-4FB9-4679-B91D-29FBB5904018}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{389B974A-4FB9-4679-B91D-29FBB5904018}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{389B974A-4FB9-4679-B91D-29FBB5904018}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{389B974A-4FB9-4679-B91D-29FBB5904018}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{389B974A-4FB9-4679-B91D-29FBB5904018}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{389B974A-4FB9-4679-B91D-29FBB5904018}.Release|x64.Build.0 = Release|Any CPU
|
||||
{389B974A-4FB9-4679-B91D-29FBB5904018}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{389B974A-4FB9-4679-B91D-29FBB5904018}.Release|x86.Build.0 = Release|Any CPU
|
||||
{AF551ED1-6F07-4035-8ADE-E647A9E533AB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{AF551ED1-6F07-4035-8ADE-E647A9E533AB}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{AF551ED1-6F07-4035-8ADE-E647A9E533AB}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{AF551ED1-6F07-4035-8ADE-E647A9E533AB}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{AF551ED1-6F07-4035-8ADE-E647A9E533AB}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{AF551ED1-6F07-4035-8ADE-E647A9E533AB}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{AF551ED1-6F07-4035-8ADE-E647A9E533AB}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{AF551ED1-6F07-4035-8ADE-E647A9E533AB}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{AF551ED1-6F07-4035-8ADE-E647A9E533AB}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{AF551ED1-6F07-4035-8ADE-E647A9E533AB}.Release|x64.Build.0 = Release|Any CPU
|
||||
{AF551ED1-6F07-4035-8ADE-E647A9E533AB}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{AF551ED1-6F07-4035-8ADE-E647A9E533AB}.Release|x86.Build.0 = Release|Any CPU
|
||||
{8A30B42B-6897-4218-9932-AA348D4A4983}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{8A30B42B-6897-4218-9932-AA348D4A4983}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{8A30B42B-6897-4218-9932-AA348D4A4983}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{8A30B42B-6897-4218-9932-AA348D4A4983}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{8A30B42B-6897-4218-9932-AA348D4A4983}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{8A30B42B-6897-4218-9932-AA348D4A4983}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{8A30B42B-6897-4218-9932-AA348D4A4983}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{8A30B42B-6897-4218-9932-AA348D4A4983}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{8A30B42B-6897-4218-9932-AA348D4A4983}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{8A30B42B-6897-4218-9932-AA348D4A4983}.Release|x64.Build.0 = Release|Any CPU
|
||||
{8A30B42B-6897-4218-9932-AA348D4A4983}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{8A30B42B-6897-4218-9932-AA348D4A4983}.Release|x86.Build.0 = Release|Any CPU
|
||||
{D56D47F6-2C26-42D2-BA00-C39824CFAF55}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D56D47F6-2C26-42D2-BA00-C39824CFAF55}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D56D47F6-2C26-42D2-BA00-C39824CFAF55}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{D56D47F6-2C26-42D2-BA00-C39824CFAF55}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{D56D47F6-2C26-42D2-BA00-C39824CFAF55}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{D56D47F6-2C26-42D2-BA00-C39824CFAF55}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{D56D47F6-2C26-42D2-BA00-C39824CFAF55}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D56D47F6-2C26-42D2-BA00-C39824CFAF55}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{D56D47F6-2C26-42D2-BA00-C39824CFAF55}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{D56D47F6-2C26-42D2-BA00-C39824CFAF55}.Release|x64.Build.0 = Release|Any CPU
|
||||
{D56D47F6-2C26-42D2-BA00-C39824CFAF55}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{D56D47F6-2C26-42D2-BA00-C39824CFAF55}.Release|x86.Build.0 = Release|Any CPU
|
||||
{62452255-1DE7-4D37-BB01-A690EC7E3156}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{62452255-1DE7-4D37-BB01-A690EC7E3156}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{62452255-1DE7-4D37-BB01-A690EC7E3156}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{62452255-1DE7-4D37-BB01-A690EC7E3156}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{62452255-1DE7-4D37-BB01-A690EC7E3156}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{62452255-1DE7-4D37-BB01-A690EC7E3156}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{62452255-1DE7-4D37-BB01-A690EC7E3156}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{62452255-1DE7-4D37-BB01-A690EC7E3156}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{62452255-1DE7-4D37-BB01-A690EC7E3156}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{62452255-1DE7-4D37-BB01-A690EC7E3156}.Release|x64.Build.0 = Release|Any CPU
|
||||
{62452255-1DE7-4D37-BB01-A690EC7E3156}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{62452255-1DE7-4D37-BB01-A690EC7E3156}.Release|x86.Build.0 = Release|Any CPU
|
||||
{A7C80535-9577-4DE1-9544-A2CC4FB6511C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{A7C80535-9577-4DE1-9544-A2CC4FB6511C}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{A7C80535-9577-4DE1-9544-A2CC4FB6511C}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{A7C80535-9577-4DE1-9544-A2CC4FB6511C}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{A7C80535-9577-4DE1-9544-A2CC4FB6511C}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{A7C80535-9577-4DE1-9544-A2CC4FB6511C}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{A7C80535-9577-4DE1-9544-A2CC4FB6511C}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{A7C80535-9577-4DE1-9544-A2CC4FB6511C}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{A7C80535-9577-4DE1-9544-A2CC4FB6511C}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{A7C80535-9577-4DE1-9544-A2CC4FB6511C}.Release|x64.Build.0 = Release|Any CPU
|
||||
{A7C80535-9577-4DE1-9544-A2CC4FB6511C}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{A7C80535-9577-4DE1-9544-A2CC4FB6511C}.Release|x86.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{2A829DE3-FCB2-4FEA-A6F3-B85122C8D11E} = {F5F87A9D-C304-4833-B107-D666317F6931}
|
||||
{97EBBD32-8980-4243-9F90-BC7075B3EC8F} = {F5F87A9D-C304-4833-B107-D666317F6931}
|
||||
{B4D5BABE-B7C5-4D73-9F8F-B5411866A1BE} = {F5F87A9D-C304-4833-B107-D666317F6931}
|
||||
{09D5BA00-5066-4FDF-81C5-DC5E469DB11F} = {F5F87A9D-C304-4833-B107-D666317F6931}
|
||||
{7B565BBE-97BE-4964-BA30-E9B8F70978ED} = {F5F87A9D-C304-4833-B107-D666317F6931}
|
||||
{FBA7FDE5-3884-4C46-A14E-3CDDC9091007} = {F5F87A9D-C304-4833-B107-D666317F6931}
|
||||
{7D6AC09C-D5A1-436E-9437-BD3B3FCD3B64} = {FBA7FDE5-3884-4C46-A14E-3CDDC9091007}
|
||||
{12D598FD-8FFA-4BAF-8594-FDB9834144FF} = {F5F87A9D-C304-4833-B107-D666317F6931}
|
||||
{7D767ECE-DA99-4941-ADF3-D89FB8A58719} = {F5F87A9D-C304-4833-B107-D666317F6931}
|
||||
{91AF0388-356D-4929-9A86-1B1F5196E921} = {7D767ECE-DA99-4941-ADF3-D89FB8A58719}
|
||||
{7380FFC8-AFEF-4B66-8426-2D8E34221CF4} = {91AF0388-356D-4929-9A86-1B1F5196E921}
|
||||
{A406137A-DEC7-4CC5-99A8-6595ACC70B92} = {91AF0388-356D-4929-9A86-1B1F5196E921}
|
||||
{19BC1F51-45E8-4BA6-854C-FDB7670AB4E3} = {91AF0388-356D-4929-9A86-1B1F5196E921}
|
||||
{6E9EFBDA-DC7F-4AFE-8BEF-D75C71FFB11F} = {F5F87A9D-C304-4833-B107-D666317F6931}
|
||||
{EDB842C6-67AE-4F0E-A9F2-09C2DF1024C9} = {F5F87A9D-C304-4833-B107-D666317F6931}
|
||||
{EC94C69F-F0E2-44B0-BE5E-C385BECB6AD3} = {EDB842C6-67AE-4F0E-A9F2-09C2DF1024C9}
|
||||
{154B8514-C668-4BFC-AC03-C1CC9D220640} = {F5F87A9D-C304-4833-B107-D666317F6931}
|
||||
{389B974A-4FB9-4679-B91D-29FBB5904018} = {154B8514-C668-4BFC-AC03-C1CC9D220640}
|
||||
{AF551ED1-6F07-4035-8ADE-E647A9E533AB} = {F5F87A9D-C304-4833-B107-D666317F6931}
|
||||
{8A30B42B-6897-4218-9932-AA348D4A4983} = {F5F87A9D-C304-4833-B107-D666317F6931}
|
||||
{D56D47F6-2C26-42D2-BA00-C39824CFAF55} = {F5F87A9D-C304-4833-B107-D666317F6931}
|
||||
{62452255-1DE7-4D37-BB01-A690EC7E3156} = {F5F87A9D-C304-4833-B107-D666317F6931}
|
||||
{A7C80535-9577-4DE1-9544-A2CC4FB6511C} = {F5F87A9D-C304-4833-B107-D666317F6931}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
1
RobustToolbox
Submodule
1
RobustToolbox
Submodule
|
|
@ -0,0 +1 @@
|
|||
Subproject commit 6506171ea04a9c4a4781fa3991f630e9cb35981b
|
||||
73
Template.Game/EntryPoint.cs
Normal file
73
Template.Game/EntryPoint.cs
Normal file
|
|
@ -0,0 +1,73 @@
|
|||
using System.Globalization;
|
||||
using Robust.Client;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
// DEVNOTE: You can change the namespace and project name to whatever you want!
|
||||
// Just make sure to consistently use a prefix across your different projects.
|
||||
namespace Template.Game
|
||||
{
|
||||
public class EntryPoint : GameClient
|
||||
{
|
||||
// See line 35. Controls the default game culture and language.
|
||||
// Robust calls this culture, but you might find it more fitting to call it the game
|
||||
// language. Robust doesn't support changing this mid-game. Load your config file early
|
||||
// if you want that.
|
||||
private const string Culture = "en-US";
|
||||
|
||||
public override void PreInit()
|
||||
{
|
||||
base.PreInit();
|
||||
|
||||
// Default to en-US.
|
||||
// DEVNOTE: If you want your game to be multi-regional at runtime, you'll need to
|
||||
// do something more complicated here.
|
||||
IoCManager.Resolve<ILocalizationManager>().LoadCulture(new CultureInfo(Culture));
|
||||
}
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
var factory = IoCManager.Resolve<IComponentFactory>();
|
||||
|
||||
// DEVNOTE: Registers all of your components.
|
||||
factory.DoAutoRegistrations();
|
||||
|
||||
TemplateIoC.Register();
|
||||
|
||||
IoCManager.BuildGraph();
|
||||
|
||||
// DEVNOTE: This is generally where you'll be setting up the IoCManager further, like the tile manager.
|
||||
}
|
||||
|
||||
public override void PostInit()
|
||||
{
|
||||
base.PostInit();
|
||||
|
||||
// DEVNOTE: Further setup..
|
||||
|
||||
// DEVNOTE: This starts the singleplayer mode,
|
||||
// which means you can start creating entities, spawning things...
|
||||
// If you want to have a main menu to start the game from instead, use the StateManager.
|
||||
IoCManager.Resolve<IBaseClient>().StartSinglePlayer();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
|
||||
// DEVNOTE: You'll want to do a proper shutdown here.
|
||||
}
|
||||
|
||||
public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs)
|
||||
{
|
||||
base.Update(level, frameEventArgs);
|
||||
|
||||
// DEVNOTE: Game update loop goes here. Usually you'll want some independent GameTicker.
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
21
Template.Game/GameConfigVars.cs
Normal file
21
Template.Game/GameConfigVars.cs
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
|
||||
namespace Template.Game
|
||||
{
|
||||
// DEVNOTE: This is the same as SS14's CCVars. Except it's not named CCVars as that name is
|
||||
// hot garbage.
|
||||
[CVarDefs]
|
||||
public sealed class GameConfigVars: CVars
|
||||
{
|
||||
// Declare persistent game config variables here.
|
||||
// ```
|
||||
// public static readonly CVarDef<SerializableType>
|
||||
// VariableName = CVarDef.Create("namespace.varname", default_value, CVar.TYPE | CVar.OTHERTYPE)
|
||||
// ```
|
||||
// This is a good spot to store your database config, among other things.
|
||||
|
||||
public static readonly CVarDef<bool>
|
||||
DummyCVarForTemplate = CVarDef.Create("dummy.whydoineedthis", true, CVar.ARCHIVE);
|
||||
}
|
||||
}
|
||||
11
Template.Game/Input/ContentKeyFunctions.cs
Normal file
11
Template.Game/Input/ContentKeyFunctions.cs
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
using Robust.Shared.Input;
|
||||
|
||||
namespace Template.Game.Input
|
||||
{
|
||||
[KeyFunctions]
|
||||
public static class ContentKeyFunctions
|
||||
{
|
||||
// DEVNOTE: Stick keys you want to be bindable here.
|
||||
// public static readonly BoundKeyFunction DummyKey = "DummyKey";
|
||||
}
|
||||
}
|
||||
38
Template.Game/Program.cs
Normal file
38
Template.Game/Program.cs
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
using Robust.Client;
|
||||
|
||||
namespace Template.Game
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
ContentStart.StartLibrary(args, new GameControllerOptions()
|
||||
{
|
||||
// DEVNOTE: Your options here!
|
||||
|
||||
// We disable sandboxing given we're using RobustToolbox as a library, and we won't be on the hub.
|
||||
Sandboxing = false,
|
||||
|
||||
// Projects with this prefix will be loaded by the engine.
|
||||
ContentModulePrefix = "Template.",
|
||||
|
||||
// Name of the folder where the game will be built in. Also check Template.Game.csproj:9!
|
||||
ContentBuildDirectory = "Template.Game",
|
||||
|
||||
// Default window name. This can also be changed on runtime with the IClyde service.
|
||||
DefaultWindowTitle = "RobustToolbox Template Game",
|
||||
|
||||
// This template is singleplayer-only, so we disable connecting to a server from program arguments.
|
||||
DisableCommandLineConnect = true,
|
||||
|
||||
// Name of the folder where the user's data (config, etc) will be stored.
|
||||
UserDataDirectoryName = "Template Game",
|
||||
|
||||
// Name of the configuration file in the user's data directory.
|
||||
ConfigFileName = "config.toml",
|
||||
|
||||
// There are a few more options, be sure to check them all!
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
26
Template.Game/Template.Game.csproj
Normal file
26
Template.Game/Template.Game.csproj
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\RobustToolbox\MSBuild\Robust.Properties.targets" />
|
||||
<PropertyGroup>
|
||||
<!-- Work around https://github.com/dotnet/project-system/issues/4314 -->
|
||||
<TargetFramework>$(TargetFramework)</TargetFramework>
|
||||
<LangVersion>9</LangVersion>
|
||||
<IsPackable>false</IsPackable>
|
||||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
||||
<OutputPath>..\bin\Template.Game\</OutputPath> <!-- This is important for gamepack mounting purposes. -->
|
||||
<OutputType Condition="'$(FullRelease)' != 'True'">Exe</OutputType>
|
||||
<RootNamespace>Template.Game</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="..\RobustToolbox\MSBuild\Robust.DefineConstants.targets" />
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Nett" Version="0.15.0" />
|
||||
<PackageReference Include="JetBrains.Annotations" Version="2020.1.0" PrivateAssets="All" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\RobustToolbox\Lidgren.Network\Lidgren.Network.csproj" />
|
||||
<ProjectReference Include="..\RobustToolbox\Robust.Shared.Maths\Robust.Shared.Maths.csproj" />
|
||||
<ProjectReference Include="..\RobustToolbox\Robust.Shared\Robust.Shared.csproj" />
|
||||
<ProjectReference Include="..\RobustToolbox\Robust.Client\Robust.Client.csproj" />
|
||||
</ItemGroup>
|
||||
<Import Project="..\RobustToolbox\MSBuild\Robust.Engine.targets" />
|
||||
<Import Project="..\RobustToolbox\MSBuild\XamlIL.targets" />
|
||||
</Project>
|
||||
10
Template.Game/TemplateIoC.cs
Normal file
10
Template.Game/TemplateIoC.cs
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
namespace Template.Game
|
||||
{
|
||||
internal static class TemplateIoC
|
||||
{
|
||||
public static void Register()
|
||||
{
|
||||
// DEVNOTE: IoCManager registrations for the game go here.
|
||||
}
|
||||
}
|
||||
}
|
||||
15
Template.Game/app.config
Normal file
15
Template.Game/app.config
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<runtime>
|
||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="ICSharpCode.SharpZipLib" publicKeyToken="1b03e6acf1164f73" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-0.86.0.518" newVersion="0.86.0.518" />
|
||||
</dependentAssembly>
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-11.0.0.0" newVersion="11.0.0.0" />
|
||||
</dependentAssembly>
|
||||
</assemblyBinding>
|
||||
</runtime>
|
||||
</configuration>
|
||||
Loading…
Add table
Add a link
Reference in a new issue