mirror of
https://github.com/space-wizards/RobustToolboxTemplateSingleplayer.git
synced 2026-02-10 16:24:49 -05:00
38 lines
No EOL
1.5 KiB
C#
38 lines
No EOL
1.5 KiB
C#
using Robust.Client;
|
|
|
|
namespace Template.Game
|
|
{
|
|
internal static class Program
|
|
{
|
|
public static void Main(string[] args)
|
|
{
|
|
ContentStart.StartLibrary(args, new GameControllerOptions()
|
|
{
|
|
// DEVNOTE: Your options here!
|
|
|
|
// We disable sandboxing given we're using RobustToolbox as a library, and we won't be on the hub.
|
|
Sandboxing = false,
|
|
|
|
// Projects with this prefix will be loaded by the engine.
|
|
ContentModulePrefix = "Template.",
|
|
|
|
// Name of the folder where the game will be built in. Also check Template.Game.csproj:9!
|
|
ContentBuildDirectory = "Template.Game",
|
|
|
|
// Default window name. This can also be changed on runtime with the IClyde service.
|
|
DefaultWindowTitle = "RobustToolbox Template Game",
|
|
|
|
// This template is singleplayer-only, so we disable connecting to a server from program arguments.
|
|
DisableCommandLineConnect = true,
|
|
|
|
// Name of the folder where the user's data (config, etc) will be stored.
|
|
UserDataDirectoryName = "Template Game",
|
|
|
|
// Name of the configuration file in the user's data directory.
|
|
ConfigFileName = "config.toml",
|
|
|
|
// There are a few more options, be sure to check them all!
|
|
});
|
|
}
|
|
}
|
|
} |