Initial commit.

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Vera Aguilera Puerto 2021-04-23 20:48:00 +02:00
commit 9ca3fc37b1
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Template.Game/Program.cs Normal file
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using Robust.Client;
namespace Template.Game
{
internal static class Program
{
public static void Main(string[] args)
{
ContentStart.StartLibrary(args, new GameControllerOptions()
{
// DEVNOTE: Your options here!
// We disable sandboxing given we're using RobustToolbox as a library, and we won't be on the hub.
Sandboxing = false,
// Projects with this prefix will be loaded by the engine.
ContentModulePrefix = "Template.",
// Name of the folder where the game will be built in. Also check Template.Game.csproj:9!
ContentBuildDirectory = "Template.Game",
// Default window name. This can also be changed on runtime with the IClyde service.
DefaultWindowTitle = "RobustToolbox Template Game",
// This template is singleplayer-only, so we disable connecting to a server from program arguments.
DisableCommandLineConnect = true,
// Name of the folder where the user's data (config, etc) will be stored.
UserDataDirectoryName = "Template Game",
// Name of the configuration file in the user's data directory.
ConfigFileName = "config.toml",
// There are a few more options, be sure to check them all!
});
}
}
}