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that's the trick you dont need that.
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1 changed files with 1 additions and 4 deletions
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@ -6,7 +6,7 @@ namespace Content.Shared;
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// DEVNOTE: This is the same as SS14's CCVars. Except it's not named CCVars as that name is
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// DEVNOTE: This is the same as SS14's CCVars. Except it's not named CCVars as that name is
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// hot garbage.
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// hot garbage.
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[CVarDefs]
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[CVarDefs]
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public sealed class GameConfigVars: CVars
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public sealed class GameConfigVars : CVars
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{
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{
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// Declare persistent game config variables here.
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// Declare persistent game config variables here.
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// ```
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// ```
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@ -14,7 +14,4 @@ public sealed class GameConfigVars: CVars
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// VariableName = CVarDef.Create("namespace.varname", default_value, CVar.TYPE | CVar.OTHERTYPE)
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// VariableName = CVarDef.Create("namespace.varname", default_value, CVar.TYPE | CVar.OTHERTYPE)
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// ```
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// ```
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// This is a good spot to store your database config, among other things.
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// This is a good spot to store your database config, among other things.
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public static readonly CVarDef<bool>
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DummyCVarForTemplate = CVarDef.Create("dummy.whydoineedthis", true, CVar.ARCHIVE);
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}
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}
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