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moonheart08 2023-05-11 08:56:01 -05:00
parent 6e852fa63a
commit b25846785e

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@ -13,4 +13,4 @@ It provides prediction-based server authoritative netcode by default, with optio
Features like network visibility culling (called PVS by the engine) and replay recording are also provided by default, and client/server code is split to greatly reduce the odds that server specific information leaks over to the client due to programmer error. Features like network visibility culling (called PVS by the engine) and replay recording are also provided by default, and client/server code is split to greatly reduce the odds that server specific information leaks over to the client due to programmer error.
Additionally, RobustToolbox has fairly strong mod support, with ECS architecture encouraging code flexibility combined with engine level code sandboxing and mod loading. While a mod menu isn't a built-in feature of the engine at this time, automatically synchronizing assets to players on a per-server basis is, allowing for servers to modify your game's content fairly freely if utilized. Additionally, RobustToolbox has strong mod support, with ECS architecture encouraging code flexibility combined with engine level code sandboxing and mod loading. While a mod menu isn't a built-in feature of the engine at this time, automatically synchronizing assets to players on a per-server basis is, allowing for servers to modify your game's content fairly freely if utilized.