robust-toolbox-template/Content.Server/EntryPoint.cs
2021-04-15 20:55:46 +02:00

41 lines
No EOL
1.1 KiB
C#

using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Timing;
namespace Content.Server
{
public class EntryPoint : GameServer
{
public override void Init() {
base.Init();
var factory = IoCManager.Resolve<IComponentFactory>();
factory.DoAutoRegistrations();
foreach (var ignoreName in IgnoredComponents.List)
{
factory.RegisterIgnore(ignoreName);
}
ServerContentIoC.Register();
IoCManager.BuildGraph();
// DEVNOTE: This is generally where you'll be setting up the IoCManager further.
}
public override void PostInit()
{
base.PostInit();
// DEVNOTE: Can also initialize IoC stuff more here.
}
public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs)
{
base.Update(level, frameEventArgs);
// DEVNOTE: Game update loop goes here. Usually you'll want some independent GameTicker.
}
}
}