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Remove dead code remains of "lazy_fullscreen" feature

This commit is contained in:
Patryk Obara 2020-03-21 01:34:18 +01:00 committed by Patryk Obara
parent 1f62338610
commit 00ffbd0977

View file

@ -263,8 +263,6 @@ struct SDL_Block {
} window;
Bit8u bpp;
bool fullscreen;
bool lazy_fullscreen;
bool lazy_fullscreen_req;
bool vsync;
SCREEN_TYPES type;
SCREEN_TYPES want_type;
@ -514,14 +512,10 @@ void GFX_ResetScreen(void) {
CPU_Reset_AutoAdjust();
}
void GFX_ForceFullscreenExit(void) {
if (sdl.desktop.lazy_fullscreen) {
// sdl.desktop.lazy_fullscreen_req=true;
LOG_MSG("GFX LF: invalid screen change");
} else {
sdl.desktop.fullscreen=false;
GFX_ResetScreen();
}
void GFX_ForceFullscreenExit()
{
sdl.desktop.fullscreen = false;
GFX_ResetScreen();
}
static int int_log2 (int val) {
@ -1388,30 +1382,10 @@ void GFX_SwitchFullScreen(void) {
GFX_ResetScreen();
}
static void SwitchFullScreen(bool pressed) {
if (!pressed)
return;
if (sdl.desktop.lazy_fullscreen) {
// sdl.desktop.lazy_fullscreen_req=true;
LOG_MSG("GFX LF: fullscreen switching not supported");
} else {
static void SwitchFullScreen(bool pressed)
{
if (pressed)
GFX_SwitchFullScreen();
}
}
void GFX_SwitchLazyFullscreen(bool lazy) {
sdl.desktop.lazy_fullscreen=lazy;
sdl.desktop.lazy_fullscreen_req=false;
}
void GFX_SwitchFullscreenNoReset(void) {
sdl.desktop.fullscreen=!sdl.desktop.fullscreen;
}
bool GFX_LazyFullscreenRequested(void) {
if (sdl.desktop.lazy_fullscreen) return sdl.desktop.lazy_fullscreen_req;
return false;
}
// This function returns write'able buffer for user to draw upon. Successful
@ -1807,9 +1781,6 @@ static void GUI_StartUp(Section * sec) {
sdl.resizing_window = false;
sdl.update_display_contents = true;
sdl.desktop.lazy_fullscreen=false;
sdl.desktop.lazy_fullscreen_req=false;
sdl.desktop.fullscreen=section->Get_bool("fullscreen");
sdl.wait_on_error=section->Get_bool("waitonerror");