Remove dead code remains of "lazy_fullscreen" feature
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1f62338610
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00ffbd0977
1 changed files with 7 additions and 36 deletions
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@ -263,8 +263,6 @@ struct SDL_Block {
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} window;
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Bit8u bpp;
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bool fullscreen;
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bool lazy_fullscreen;
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bool lazy_fullscreen_req;
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bool vsync;
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SCREEN_TYPES type;
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SCREEN_TYPES want_type;
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@ -514,14 +512,10 @@ void GFX_ResetScreen(void) {
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CPU_Reset_AutoAdjust();
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}
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void GFX_ForceFullscreenExit(void) {
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if (sdl.desktop.lazy_fullscreen) {
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// sdl.desktop.lazy_fullscreen_req=true;
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LOG_MSG("GFX LF: invalid screen change");
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} else {
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sdl.desktop.fullscreen=false;
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GFX_ResetScreen();
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}
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void GFX_ForceFullscreenExit()
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{
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sdl.desktop.fullscreen = false;
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GFX_ResetScreen();
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}
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static int int_log2 (int val) {
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@ -1388,30 +1382,10 @@ void GFX_SwitchFullScreen(void) {
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GFX_ResetScreen();
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}
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static void SwitchFullScreen(bool pressed) {
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if (!pressed)
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return;
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if (sdl.desktop.lazy_fullscreen) {
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// sdl.desktop.lazy_fullscreen_req=true;
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LOG_MSG("GFX LF: fullscreen switching not supported");
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} else {
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static void SwitchFullScreen(bool pressed)
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{
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if (pressed)
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GFX_SwitchFullScreen();
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}
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}
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void GFX_SwitchLazyFullscreen(bool lazy) {
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sdl.desktop.lazy_fullscreen=lazy;
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sdl.desktop.lazy_fullscreen_req=false;
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}
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void GFX_SwitchFullscreenNoReset(void) {
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sdl.desktop.fullscreen=!sdl.desktop.fullscreen;
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}
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bool GFX_LazyFullscreenRequested(void) {
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if (sdl.desktop.lazy_fullscreen) return sdl.desktop.lazy_fullscreen_req;
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return false;
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}
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// This function returns write'able buffer for user to draw upon. Successful
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@ -1807,9 +1781,6 @@ static void GUI_StartUp(Section * sec) {
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sdl.resizing_window = false;
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sdl.update_display_contents = true;
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sdl.desktop.lazy_fullscreen=false;
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sdl.desktop.lazy_fullscreen_req=false;
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sdl.desktop.fullscreen=section->Get_bool("fullscreen");
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sdl.wait_on_error=section->Get_bool("waitonerror");
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