Change OpenGL drawing routine to draw one big oversized TRIANGLE instead of a QUAD in order to work around an Nvidia specific scaling bug. Fixes bug #515.
Imported-from: https://svn.code.sf.net/p/dosbox/code-0/dosbox/trunk@4270
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1 changed files with 7 additions and 7 deletions
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@ -752,16 +752,16 @@ dosurface:
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sdl.opengl.displaylist = glGenLists(1);
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glNewList(sdl.opengl.displaylist, GL_COMPILE);
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glBindTexture(GL_TEXTURE_2D, sdl.opengl.texture);
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glBegin(GL_QUADS);
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// lower left
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glTexCoord2f(0,tex_height); glVertex2f(-1.0f,-1.0f);
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// lower right
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glTexCoord2f(tex_width,tex_height); glVertex2f(1.0f, -1.0f);
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// upper right
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glTexCoord2f(tex_width,0); glVertex2f(1.0f, 1.0f);
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glBegin(GL_TRIANGLES);
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// upper left
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glTexCoord2f(0,0); glVertex2f(-1.0f, 1.0f);
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// lower left
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glTexCoord2f(0,tex_height*2); glVertex2f(-1.0f,-3.0f);
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// upper right
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glTexCoord2f(tex_width*2,0); glVertex2f(3.0f, 1.0f);
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glEnd();
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glEndList();
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sdl.desktop.type=SCREEN_OPENGL;
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retFlags = GFX_CAN_32 | GFX_SCALING;
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