Change 'sblaster.oplemu = default' to select 'nuked'
Nuked emulator implementation seems to be the preferred one by the most users at the moment.
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2 changed files with 2 additions and 2 deletions
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@ -628,7 +628,7 @@ void DOSBOX_Init(void) {
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Pstring = secprop->Add_string("oplemu", Property::Changeable::WhenIdle, "default");
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Pstring->Set_values(oplemus);
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Pstring->Set_help("Provider for the OPL emulation. 'compat' provides better quality,\n"
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"'nuked' is the most accurate (but the most CPU-intensive).\n"
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"'nuked' is the default and most accurate (but the most CPU-intensive).\n"
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"See sblaster.oplrate as well.");
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const char *oplrates[] = {"44100", "49716", "48000", "32000", "22050", "16000", "11025", "8000", 0};
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@ -825,7 +825,7 @@ static Handler * make_opl_handler(const std::string &oplemu, OPL_Mode mode)
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if (oplemu == "nuked") {
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return new NukedOPL::Handler();
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}
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return new DBOPL::Handler();
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return new NukedOPL::Handler();
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}
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Module::Module(Section *configuration)
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