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Updated (removed freebsd section and added sdl_sound)

Imported-from: https://svn.code.sf.net/p/dosbox/code-0/dosbox/trunk@2052
This commit is contained in:
Peter Veenstra 2004-11-12 22:19:20 +00:00
parent c68853a363
commit 76878308d5

20
INSTALL
View file

@ -18,7 +18,10 @@ Zlib
For win32 get libz (rename to zlib) from http://www.sourceforge.net/projects/gnuwin32
SDL_Net
For modem support(optional). Get it from http://www.libsdl.org
For modem/ipx support(optional). Get it from http://www.libsdl.org
SDL_Sound
For compressed audio on diskimages. (optional)
ALSA_Headers
(optional)
@ -37,24 +40,19 @@ In step 1 you could add the following switches:
--enable-debug
enables the internal debugger. --enable-debug=heavy enables even more
debug options. Dosbox should then be run from a xterm and when the sdl-
window is active press - on numeric keyboard to enter the debugger.
window is active press pause to enter the debugger.
--disable-fpu
Will disable the emulated fpu. Although the fpu emulation hasn't finished and isn't
entirely accurate it's advised to leave it on.
Will disable the emulated fpu. Although the fpu emulation code isn't
finished and isn't entirely accurate it's advised to leave it on.
--enable-core-inline
enables some memory increasing inlines. This greatly increases compiletime for maybe a increase
in speed.
enables some memory increasing inlines. This greatly increases
compiletime for maybe a increase in speed.
Check the src subdir for the binary.
Compiling on FreeBSD might be a problem since SDL has no joystick support there.
To get around this edit sdlmain.cpp to enable some #define.
Let's hope someday the sdl people will just report 0 joysticks in freebsd or get it working some other way :)
Build instructions for VC++6
Don't use VC++ 6:it creates faulty code in core_normal.cpp