Updated (removed freebsd section and added sdl_sound)
Imported-from: https://svn.code.sf.net/p/dosbox/code-0/dosbox/trunk@2052
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20
INSTALL
20
INSTALL
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@ -18,7 +18,10 @@ Zlib
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For win32 get libz (rename to zlib) from http://www.sourceforge.net/projects/gnuwin32
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SDL_Net
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For modem support(optional). Get it from http://www.libsdl.org
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For modem/ipx support(optional). Get it from http://www.libsdl.org
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SDL_Sound
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For compressed audio on diskimages. (optional)
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ALSA_Headers
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(optional)
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@ -37,24 +40,19 @@ In step 1 you could add the following switches:
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--enable-debug
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enables the internal debugger. --enable-debug=heavy enables even more
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debug options. Dosbox should then be run from a xterm and when the sdl-
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window is active press - on numeric keyboard to enter the debugger.
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window is active press pause to enter the debugger.
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--disable-fpu
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Will disable the emulated fpu. Although the fpu emulation hasn't finished and isn't
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entirely accurate it's advised to leave it on.
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Will disable the emulated fpu. Although the fpu emulation code isn't
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finished and isn't entirely accurate it's advised to leave it on.
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--enable-core-inline
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enables some memory increasing inlines. This greatly increases compiletime for maybe a increase
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in speed.
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enables some memory increasing inlines. This greatly increases
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compiletime for maybe a increase in speed.
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Check the src subdir for the binary.
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Compiling on FreeBSD might be a problem since SDL has no joystick support there.
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To get around this edit sdlmain.cpp to enable some #define.
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Let's hope someday the sdl people will just report 0 joysticks in freebsd or get it working some other way :)
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Build instructions for VC++6
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Don't use VC++ 6:it creates faulty code in core_normal.cpp
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