don't mess up vga registers in VGA_FillRow (Mortal Kombat Ping Pong)
Imported-from: https://svn.code.sf.net/p/dosbox/code-0/dosbox/trunk@2513
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1 changed files with 1 additions and 3 deletions
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@ -16,7 +16,7 @@
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/* $Id: int10_char.cpp,v 1.45 2006-02-09 11:47:57 qbix79 Exp $ */
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/* $Id: int10_char.cpp,v 1.46 2006-02-24 20:42:15 c2woody Exp $ */
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/* Character displaying moving functions */
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@ -179,8 +179,6 @@ static INLINE void VGA_FillRow(Bit8u cleft,Bit8u cright,Bit8u row,PhysPt base,Bi
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for (Bitu x=0;x<rowsize;x++) mem_writeb(dest+x,attr);
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dest+=nextline;
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}
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IO_Write(0x3cf,0);
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}
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static INLINE void TEXT_FillRow(Bit8u cleft,Bit8u cright,Bit8u row,PhysPt base,Bit8u attr) {
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