Make the user settings affect splash screen as well as emulator; this
way, when user wants to start in fullscreen, the splash screen will be
displayed in fullscreen - making the startup process more streamlined.
This fixes long-standing problem on SteamOS (or Steam in Big Picture
mode), when starting dosbox moves the user out of fullscreen to window
(to show tiny splash screen), and then back to fullscreen.
Simplify the code displaying the splash screen and extract it to a new
function. Using GFX_* functions avoids the problem of re-creating
the window from scratch after splash is shown, which solves a lot of
problems:
- application window is always visible on screen, it does not disappear
for a moment between closing splash and starting emulator.
- seriously reduces resolution trashing on start
- user will not experience loss of window focus due to splash screen
disappearing (this was happening e.g. on AmigaOS)
Usage of this function depends on the state of global sdl struct; and
it's very easy to make a mistake - documentation should lower this risk.
Change the type of output parameter 'pitch' and assure type safety with
internal SDL types via static asserts.
This used to have meaning for Windows 9x support via SDL 1.2; the issue
described in README was never mentioned in the context of SDL2.
Add missing include to video header while we're at it.
The previous function could only be effectively run one because
it changes the value of the global 'joytype' to something other
than AUTO, which is what this function looks for to re-query
the joysticks.
Second, if this function is run more than once, then it clobbers
the prior set number of joysticks back to zero (without
re-requerying for the actual quantity), rendering the joysticks
unuseable.
Finally, this function depends on several SDL calls to the joystick
subsystem, but fails to check or initialize it.
The commit:
- Checks for an initializes the joystick subsystem before using it
- Always re-queries the current state of the joystick (re-runnable)
- Simplifies the logic to determine useability (retains criteria)
- Conservatively writes the joysticks quantities at the end
The new output type `texturepp' was added, which implements
pixel-perfect scaling using SDL's hardware-accelerated texture output.
In pixel-pefect mode, each original pixel is displayed as a rectangle m
by n pixels, so that m:n yields a reasonably good approximation of the
pixel aspect ratio (PAR) of the emulated graphical mode while using as
much screen space as possible. The balance between the precision of
aspect ratio and the utilisation of screen space is specified as the
`parweight' parameter to pp_getscale() and is currently hard-coded in
sdlmain.cpp.
This implementation emulatates pixel-perfect mode as a special case of
nearest-neighbor interpolation when the horisontal and vertical scaling
factors are integers.
Fixes V576 warning from PVS-Studio - in this case PVS is somewhat
pedantic, as it warns about printf'ing of malloc'ed memory and risk the
associated problems in OOM situations.
In this case it can be a problem, as LOG_MSG aka GFX_ShowMsg
allocates memory during printing in result an error message could cause
stack overflow, although it's extremely unlikely on modern OSes.
Avoid triggering this warning by using memory-safe container and using
C++11 data() accessor to vector internal buffer; in case of OOM
situation, stack will be unrolled and program should exit with nice
error message.
A number of "templated" scaler implementations are unused in the
implementation. If any single one of them needs to be brought back
(unlikely), then it's a simple matter of removing an ifdef.
These templates turn off compilation of following scaler
implementations:
void Normal1x_9_8_L(const void*)
void Normal1x_9_8_R(const void*)
void Normal2x_9_8_L(const void*)
void Normal2x_9_8_R(const void*)
void Normal3x_9_8_L(const void*)
void Normal3x_9_8_R(const void*)
void NormalDw_9_8_L(const void*)
void NormalDw_9_8_R(const void*)
void NormalDh_9_8_L(const void*)
void NormalDh_9_8_R(const void*)
void HQ2x_15_L()
void HQ2x_15_R()
void HQ3x_15_L()
void HQ3x_15_R()
void Super2xSaI_15_L()
void Super2xSaI_15_R()
void SuperEagle_15_L()
void SuperEagle_15_R()
void _2xSaI_15_L()
void _2xSaI_15_R()
void AdvMame2x_15_L()
void AdvMame2x_15_R()
void AdvMame3x_15_L()
void AdvMame3x_15_R()
void Cache_9_8(const void*)
This keywords is only a hint, was used in C in 1970s, but is useless
nowadays. Some reports indicate, that GCC never used it to actually
treat variable as a register.
It was deprecated from C++ in 2009:
http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2014/n4193.html#809
It was removed from language in C++17, and will likely see new meaning
in some future standard, similar to how 'auto' got replaced in C++11.
Replace the [sdl] `autolock = true/false` configuration setting with [sdl]
`capture_mouse = ...` with a two-value setting.
The first value defines how the mouse is controlled:
- onclick: The mouse will be captured with a click inside the window.
- onstart: The mouse is captured immediately on start (similar to real DOS).
- seamless: The mouse will move seamlessly in and out of DOSBox and cannot be captured.
- nomouse: The mouse is disabled and hidden without any input sent to the game.
The second value defines how middle-clicks are handled:
- middlegame: Middle-clicks are sent to the game (not used to uncapture the mouse).
- middlerelease: Middle-click will uncapture the mouse when windowed (not sent to the game).
Middle-clicks are sent to the game when fullscreen or when seamless control is set.
The default setting of "onclick middlegame" reproduces DOSBox's existing behavior.
This is accomplished by clearing all the binds on the events, and
then re-parsing the file.
This allows batch scripts to change keybindings, and is useful for DOS
game menus, who can now change the mappings per-game.
ie: config -set sdl mapperfile=~/.dosbox/mario-and-luigi.map
or: config -r -conf ~/.dosbox/mario-and-luigi.conf
(with a mapperfile=mario-and-luigi.map line in mario-and-luigi.conf)
Warning: Because internal changes don't have access to the
current_config_path, paths set with config -set are relative to the
CWD. Relevant source lines are src/misc/setup.cpp lines 349 and 917
I'm unsure if this interacts well with the CAPS and NUMLOCK code at the
bottom of MAPPER_Init, as those now get run every time the mapper
reloads. If it does misbehave, those if statements can probably be
moved to the MAPPER_StartUp function, although it is called a bit earlier
than MAPPER_Init.
A natural extension of this would be to add the ability to change the
mapperfile from within the MAPPER UI.