Switch from specs to hecs
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c0ce37aa38
commit
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27 changed files with 514 additions and 673 deletions
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@ -1,8 +1,5 @@
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use std::time::Instant;
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use specs::prelude::*;
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use specs_derive::Component;
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pub mod monster;
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pub mod player;
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pub mod position;
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@ -15,9 +12,10 @@ pub use renderable::Renderable;
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use crate::resources::sound_output::SoundEffectHandle;
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#[derive(Component)]
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pub struct WantsToWhip {
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pub frame: u8,
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pub last_frame: Instant,
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pub sound: Option<SoundEffectHandle>,
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}
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pub struct Killed {}
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@ -3,10 +3,8 @@ use crate::{
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resources::{sound_output::SoundSamples, SoundEffects},
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};
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use bracket_lib::prelude::*;
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use specs::prelude::*;
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use specs_derive::Component;
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#[derive(Component, Debug)]
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#[derive(Debug)]
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pub struct Monster {
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pub kind: MonsterKind,
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pub ticks_until_move: i32,
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@ -1,9 +1,6 @@
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use std::time::Instant;
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use specs::prelude::*;
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use specs_derive::Component;
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#[derive(Component, Debug)]
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#[derive(Debug)]
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pub struct Player {
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pub last_moved: Instant,
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}
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@ -1,8 +1,6 @@
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use bracket_lib::prelude::*;
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use specs::prelude::*;
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use specs_derive::Component;
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#[derive(Component, Clone, Copy)]
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#[derive(Clone, Copy, Debug)]
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pub struct Position {
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pub x: i32,
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pub y: i32,
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@ -1,8 +1,6 @@
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use bracket_lib::prelude::*;
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use specs::prelude::*;
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use specs_derive::Component;
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#[derive(Component)]
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#[derive(Debug)]
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pub struct Renderable {
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pub glyph: FontCharType,
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pub fg: RGB,
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@ -1,13 +1,10 @@
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use bracket_lib::prelude::*;
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use specs::prelude::*;
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use hecs::World;
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use crate::{components::*, constants::*};
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pub fn draw(world: &World, bterm: &mut BTerm) {
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let positions = world.read_storage::<Position>();
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let renderables = world.read_storage::<Renderable>();
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for (pos, render) in (&positions, &renderables).join() {
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for (_, (pos, render)) in &mut world.query::<(&Position, &Renderable)>() {
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bterm.set(
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pos.x + MAP_X as i32,
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pos.y + MAP_Y as i32,
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@ -1,9 +1,7 @@
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use bracket_lib::prelude::*;
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use specs::prelude::*;
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use crate::resources::*;
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pub fn draw(world: &World, bterm: &mut BTerm) {
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let map = world.fetch::<Map>();
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map.draw(bterm);
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pub fn draw(resources: &Resources, bterm: &mut BTerm) {
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resources.map.draw(bterm);
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}
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@ -1,5 +1,7 @@
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use bracket_lib::prelude::*;
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use specs::prelude::*;
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use hecs::World;
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use crate::resources::Resources;
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mod entities;
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mod map;
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@ -7,10 +9,10 @@ mod sidebar;
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pub mod vga_color;
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mod whip;
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pub fn draw(world: &World, bterm: &mut BTerm) {
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pub fn draw(world: &World, resources: &Resources, bterm: &mut BTerm) {
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bterm.cls();
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map::draw(world, bterm);
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map::draw(resources, bterm);
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entities::draw(world, bterm);
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whip::draw(world, bterm);
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sidebar::draw(world, bterm);
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whip::draw(world, resources, bterm);
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sidebar::draw(resources, bterm);
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}
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@ -1,10 +1,9 @@
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use crate::constants::{SIDEBAR_POS_X, SIDEBAR_POS_Y};
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use crate::graphics::vga_color as vga;
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use crate::resources::{Clock, LevelNumber, ShowDebugInfo, Stats};
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use crate::resources::Resources;
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use bracket_lib::prelude::*;
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use specs::prelude::*;
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pub fn draw(world: &World, bterm: &mut BTerm) {
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pub fn draw(resources: &Resources, bterm: &mut BTerm) {
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// Blue background
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bterm.fill_region(
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Rect {
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@ -39,14 +38,14 @@ pub fn draw(world: &World, bterm: &mut BTerm) {
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bterm.print_centered_at(
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SIDEBAR_POS_X + 6,
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SIDEBAR_POS_Y + 4,
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world.read_resource::<LevelNumber>().0 + 1,
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resources.level_number + 1,
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);
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bterm.print(SIDEBAR_POS_X + 4, SIDEBAR_POS_Y + 6, "Gems");
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bterm.print(SIDEBAR_POS_X + 4, SIDEBAR_POS_Y + 9, "Whips");
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bterm.print(SIDEBAR_POS_X + 2, SIDEBAR_POS_Y + 12, "Teleports");
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bterm.print(SIDEBAR_POS_X + 4, SIDEBAR_POS_Y + 15, "Keys");
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let stats = world.read_resource::<Stats>();
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let stats = &resources.stats;
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bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 1, stats.score);
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bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 7, stats.gems);
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bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 10, stats.whips);
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@ -93,7 +92,7 @@ pub fn draw(world: &World, bterm: &mut BTerm) {
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bterm.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 23, "Save");
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bterm.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 24, "Restore");
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if world.read_resource::<ShowDebugInfo>().0 {
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if resources.show_debug_info {
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bterm.print_color_right(
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SIDEBAR_POS_X + 14,
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SIDEBAR_POS_Y,
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@ -107,7 +106,7 @@ pub fn draw(world: &World, bterm: &mut BTerm) {
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0,
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RGB::named(vga::YELLOW_BRIGHT),
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RGB::named(vga::BLACK),
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&format!("{}", world.read_resource::<Clock>().ticks),
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&format!("{}", resources.clock.ticks),
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);
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}
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}
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@ -1,16 +1,14 @@
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use bracket_lib::prelude::*;
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use specs::prelude::*;
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use hecs::World;
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use crate::{components::*, constants::*, resources::*};
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use super::{vga_color as vga, vga_color::get_by_index};
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pub fn draw(world: &World, bterm: &mut BTerm) {
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let positions = world.read_storage::<Position>();
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let wants_to_whips = world.read_storage::<WantsToWhip>();
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let map = world.read_resource::<Map>();
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pub fn draw(world: &World, resources: &Resources, bterm: &mut BTerm) {
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let mut rng = RandomNumberGenerator::new();
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for (position, wants_to_whip) in (&positions, &wants_to_whips).join() {
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for (_, (position, wants_to_whip)) in &mut world.query::<(&Position, &WantsToWhip)>() {
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let color = RGB::named(get_by_index(rng.range(1, 16)));
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let mut rendered_frame = wants_to_whip.frame;
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let frame_data = loop {
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@ -31,7 +29,7 @@ pub fn draw(world: &World, bterm: &mut BTerm) {
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x: position.x + data.0,
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y: position.y + data.1,
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};
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if map.in_bounds(dest) {
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if resources.map.in_bounds(dest) {
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break frame_data;
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}
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rendered_frame += 1;
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@ -1,49 +1,50 @@
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use bracket_lib::prelude::*;
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use specs::prelude::*;
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use hecs::World;
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use crate::resources::*;
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mod player;
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pub fn handle(world: &World, bterm: &mut BTerm) {
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pub fn handle(world: &mut World, resources: &mut Resources, bterm: &mut BTerm) {
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match bterm.key {
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None => {}
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Some(key) => match key {
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VirtualKeyCode::Left | VirtualKeyCode::J => {
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player::try_move(-1, 0, world);
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player::try_move(-1, 0, world, resources);
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}
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VirtualKeyCode::U | VirtualKeyCode::Home => player::try_move(-1, -1, world),
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VirtualKeyCode::U | VirtualKeyCode::Home => player::try_move(-1, -1, world, resources),
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VirtualKeyCode::Up | VirtualKeyCode::I => {
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player::try_move(0, -1, world);
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player::try_move(0, -1, world, resources);
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}
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VirtualKeyCode::O | VirtualKeyCode::PageUp => player::try_move(1, -1, world),
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VirtualKeyCode::O | VirtualKeyCode::PageUp => player::try_move(1, -1, world, resources),
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VirtualKeyCode::Right | VirtualKeyCode::K => {
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player::try_move(1, 0, world);
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player::try_move(1, 0, world, resources);
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}
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VirtualKeyCode::Comma | VirtualKeyCode::PageDown => {
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player::try_move(1, 1, world, resources)
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}
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VirtualKeyCode::Comma | VirtualKeyCode::PageDown => player::try_move(1, 1, world),
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VirtualKeyCode::Down | VirtualKeyCode::M => {
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player::try_move(0, 1, world);
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player::try_move(0, 1, world, resources);
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}
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VirtualKeyCode::N | VirtualKeyCode::End => player::try_move(-1, 1, world),
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VirtualKeyCode::N | VirtualKeyCode::End => player::try_move(-1, 1, world, resources),
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VirtualKeyCode::W => {
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player::whip(world);
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player::whip(world, resources);
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}
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VirtualKeyCode::S => {
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let mut sound_system = world.write_resource::<SoundOutput>();
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let sound_effects = world.fetch::<SoundEffects>();
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sound_system.play_sound(sound_effects.pickup.clone());
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resources
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.sound_output
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.play_sound(resources.sound_effects.pickup.clone());
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}
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VirtualKeyCode::D => {
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let mut show_debug_info = world.write_resource::<ShowDebugInfo>();
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show_debug_info.0 = !show_debug_info.0;
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resources.show_debug_info = !resources.show_debug_info;
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}
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VirtualKeyCode::Escape | VirtualKeyCode::Q => {
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bterm.quit();
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}
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_ => {
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let mut sound_system = world.write_resource::<SoundOutput>();
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let sound_effects = world.fetch::<SoundEffects>();
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sound_system.play_sound(sound_effects.bad_key.clone());
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resources
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.sound_output
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.play_sound(resources.sound_effects.bad_key.clone());
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}
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},
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}
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@ -1,26 +1,16 @@
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use std::time::{Duration, Instant};
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use bracket_lib::prelude::*;
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use specs::prelude::*;
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use hecs::{Entity, With, Without, World};
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use crate::{
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components::monster::*, components::*, constants::*, resources::*, systems::TimeSystem,
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};
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use crate::{components::monster::*, components::*, constants::*, resources::*, systems};
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pub fn try_move(delta_x: i32, delta_y: i32, world: &World) {
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let entities = world.entities();
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let mut positions = world.write_storage::<Position>();
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let mut players = world.write_storage::<Player>();
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let monsters = world.write_storage::<Monster>();
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let mut map = world.write_resource::<Map>();
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let mut stats = world.write_resource::<Stats>();
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let mut sound_output = world.write_resource::<SoundOutput>();
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let wants_to_whips = world.read_storage::<WantsToWhip>();
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let mut clock = world.write_resource::<Clock>();
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pub fn try_move(delta_x: i32, delta_y: i32, world: &mut World, resources: &mut Resources) {
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let mut to_kill: Vec<Entity> = Vec::new();
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for (player_entity, player, pos) in (&entities, &mut players, &mut positions).join() {
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for (player_entity, (player, pos)) in &mut world.query::<(&mut Player, &mut Position)>() {
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// The player shouldn't be able to move while whipping
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if let Some(_wants_to_whip) = wants_to_whips.get(player_entity) {
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if let Ok(_wants_to_whip) = world.get::<WantsToWhip>(player_entity) {
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continue;
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}
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@ -31,65 +21,77 @@ pub fn try_move(delta_x: i32, delta_y: i32, world: &World) {
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y: pos.y + delta_y,
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};
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let mut sound_effects = world.fetch_mut::<SoundEffects>();
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if map.in_bounds(destination) {
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if map.is_solid(destination) {
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sound_output.play_sound(sound_effects.blocked.clone());
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if resources.map.in_bounds(destination) {
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if resources.map.is_solid(destination) {
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resources
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.sound_output
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.play_sound(resources.sound_effects.blocked.clone());
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} else {
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if let Some(e) = map.get_tile_content_at(destination) {
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if let Some(monster) = monsters.get(e) {
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stats.add_score(damage_for_kind(monster.kind));
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stats.take_gems(damage_for_kind(monster.kind));
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sound_output
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.play_sound(sound_effect_for_kind(monster.kind, &sound_effects));
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let _ = entities.delete(e);
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if let Some(monster_entity) = resources.map.get_tile_content_at(destination) {
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if let Ok(monster) = world.get::<Monster>(monster_entity) {
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resources.stats.add_score(damage_for_kind(monster.kind));
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resources.stats.take_gems(damage_for_kind(monster.kind));
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resources.sound_output.play_sound(sound_effect_for_kind(
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monster.kind,
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&resources.sound_effects,
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));
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to_kill.push(monster_entity);
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}
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}
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map.clear_tile_content_at(Point::from(*pos));
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resources.map.clear_tile_content_at(Point::from(*pos));
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pos.x = destination.x;
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pos.y = destination.y;
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map.set_tile_content_at(destination, player_entity);
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resources
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.map
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.set_tile_content_at(destination, player_entity);
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TimeSystem::force_tick(&mut clock);
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systems::time::force_tick(&mut resources.clock);
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sound_output.play_sound(sound_effects.step.clone());
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resources
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.sound_output
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.play_sound(resources.sound_effects.step.clone());
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}
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} else {
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let static_sound = sound_effects.get_new_static_effect(&sound_output);
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sound_output.play_sound(static_sound);
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let static_sound = resources
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.sound_effects
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.get_new_static_effect(&resources.sound_output);
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resources.sound_output.play_sound(static_sound);
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}
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player.last_moved = now;
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}
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}
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}
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pub fn whip(world: &World) {
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let entities = world.entities();
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let players = world.read_storage::<Player>();
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let positions = world.read_storage::<Position>();
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let mut wants_to_whips = world.write_storage::<WantsToWhip>();
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|
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let mut stats = world.write_resource::<Stats>();
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let mut sound_output = world.write_resource::<SoundOutput>();
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let sound_effects = world.fetch::<SoundEffects>();
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for (entity, _player, _position) in (&entities, &players, &positions).join() {
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if wants_to_whips.get(entity).is_none() && stats.whips > 0 {
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let _ = wants_to_whips.insert(
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entity,
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WantsToWhip {
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frame: 0,
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last_frame: Instant::now(),
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sound: Some(sound_output.play_sound(sound_effects.whipping.clone())),
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},
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);
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stats.whips -= 1;
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}
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for e in to_kill {
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let _ = world.despawn(e);
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}
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}
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pub fn whip(world: &mut World, resources: &mut Resources) {
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let mut to_add: Vec<Entity> = Vec::new();
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for (entity, _) in world.query_mut::<With<Player, With<Position, Without<WantsToWhip, ()>>>>() {
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if resources.stats.whips > 0 {
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to_add.push(entity);
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}
|
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}
|
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|
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for e in to_add {
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let _ = world.insert_one(
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e,
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WantsToWhip {
|
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frame: 0,
|
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last_frame: Instant::now(),
|
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sound: Some(
|
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resources
|
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.sound_output
|
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.play_sound(resources.sound_effects.whipping.clone()),
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),
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},
|
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);
|
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resources.stats.whips -= 1;
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}
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}
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|
|
78
src/main.rs
78
src/main.rs
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@ -2,7 +2,6 @@
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pub mod components;
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pub mod constants;
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pub mod difficulty;
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mod graphics;
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pub mod input;
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pub mod levels;
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|
@ -11,59 +10,54 @@ mod state;
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pub mod systems;
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pub mod tile_data;
|
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|
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use bracket_lib::prelude::*;
|
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use components::{Monster, Player, Position, Renderable, WantsToWhip};
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use resources::{
|
||||
Clock, LevelNumber, Map, ShowDebugInfo, SoundEffects, SoundOutput, Stats, StopClock,
|
||||
};
|
||||
use specs::prelude::*;
|
||||
use state::State;
|
||||
use std::time::Instant;
|
||||
|
||||
use bracket_lib::prelude::*;
|
||||
use hecs::World;
|
||||
use resources::{difficulty::SECRET, *};
|
||||
use state::State;
|
||||
|
||||
fn main() -> BError {
|
||||
let context = BTermBuilder::vga(80, 25)
|
||||
.with_fps_cap(60.0)
|
||||
.with_title("Kroz")
|
||||
.build()?;
|
||||
|
||||
let mut sound_system = SoundOutput::new();
|
||||
let sound_effects = SoundEffects::new(&sound_system);
|
||||
sound_system.play_sound(sound_effects.startup.clone());
|
||||
let mut sound_output = SoundOutput::new();
|
||||
let sound_effects = SoundEffects::new(&sound_output);
|
||||
sound_output.play_sound(sound_effects.startup.clone());
|
||||
|
||||
let starting_level = 0;
|
||||
let selected_difficulty = SECRET;
|
||||
|
||||
let mut world = World::new();
|
||||
|
||||
let starting_level = 0;
|
||||
world.insert(sound_system);
|
||||
world.insert(LevelNumber(starting_level));
|
||||
world.insert(ShowDebugInfo(false));
|
||||
world.insert(StopClock(false));
|
||||
world.insert(Clock {
|
||||
last_ticked: Instant::now(),
|
||||
has_ticked: false,
|
||||
ticks: 0,
|
||||
});
|
||||
world.insert(sound_effects);
|
||||
|
||||
let selected_difficulty = difficulty::SECRET;
|
||||
world.insert(selected_difficulty);
|
||||
world.insert(Stats {
|
||||
score: 0,
|
||||
gems: selected_difficulty.starting_gems,
|
||||
whips: selected_difficulty.starting_whips,
|
||||
whip_power: selected_difficulty.starting_whip_power,
|
||||
teleports: selected_difficulty.starting_teleports,
|
||||
keys: selected_difficulty.starting_keys,
|
||||
});
|
||||
|
||||
world.register::<Position>();
|
||||
world.register::<Renderable>();
|
||||
world.register::<Monster>();
|
||||
world.register::<Player>();
|
||||
world.register::<WantsToWhip>();
|
||||
|
||||
let mut map = Map::from_level(levels::get_level(starting_level));
|
||||
map.spawn_entities(&mut world);
|
||||
world.insert(map);
|
||||
|
||||
let resources = Resources {
|
||||
level_number: starting_level,
|
||||
show_debug_info: false,
|
||||
player_input: None,
|
||||
stats: Stats {
|
||||
score: 0,
|
||||
gems: selected_difficulty.starting_gems,
|
||||
whips: selected_difficulty.starting_whips,
|
||||
whip_power: selected_difficulty.starting_whip_power,
|
||||
teleports: selected_difficulty.starting_teleports,
|
||||
keys: selected_difficulty.starting_keys,
|
||||
},
|
||||
clock: Clock {
|
||||
last_ticked: Instant::now(),
|
||||
has_ticked: false,
|
||||
ticks: 0,
|
||||
},
|
||||
stop_clock: false,
|
||||
map,
|
||||
sound_effects,
|
||||
sound_output,
|
||||
selected_difficulty: Some(selected_difficulty),
|
||||
};
|
||||
|
||||
// let descent_sounds: Vec<Sound> = (20..100)
|
||||
// .rev()
|
||||
|
@ -83,5 +77,5 @@ fn main() -> BError {
|
|||
|
||||
// let _ = gs.sound_system.play_sound(descent_effect);
|
||||
|
||||
main_loop(context, State::new(world))
|
||||
main_loop(context, State::new(world, resources))
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@ use crate::{
|
|||
tile_data::{self, TileType},
|
||||
};
|
||||
use bracket_lib::{prelude::*, random::RandomNumberGenerator};
|
||||
use specs::{Builder, Entity, World, WorldExt};
|
||||
use hecs::{Entity, World};
|
||||
|
||||
pub struct Map {
|
||||
tiles: Vec<TileType>,
|
||||
|
@ -90,85 +90,84 @@ impl Map {
|
|||
let point = Point::new(index % MAP_WIDTH, index / MAP_WIDTH);
|
||||
match tile {
|
||||
TileType::Player => {
|
||||
let player_entity = world
|
||||
.create_entity()
|
||||
.with(Position {
|
||||
let entity = world.spawn((
|
||||
Player {
|
||||
last_moved: Instant::now(),
|
||||
},
|
||||
Position {
|
||||
x: point.x,
|
||||
y: point.y,
|
||||
})
|
||||
.with(Renderable {
|
||||
},
|
||||
Renderable {
|
||||
glyph: to_cp437('☻'),
|
||||
fg: RGB::named(vga::YELLOW_BRIGHT),
|
||||
bg: RGB::named(vga::BLACK),
|
||||
})
|
||||
.with(Player {
|
||||
last_moved: Instant::now(),
|
||||
})
|
||||
.build();
|
||||
self.tile_content[index] = Some(player_entity);
|
||||
},
|
||||
));
|
||||
self.tile_content[index] = Some(entity);
|
||||
}
|
||||
TileType::Slow => {
|
||||
let mut rng = RandomNumberGenerator::new();
|
||||
world
|
||||
.create_entity()
|
||||
.with(Position {
|
||||
let entity = world.spawn((
|
||||
Monster {
|
||||
kind: MonsterKind::Slow,
|
||||
ticks_until_move: ticks_for_kind(MonsterKind::Slow),
|
||||
},
|
||||
Position {
|
||||
x: point.x,
|
||||
y: point.y,
|
||||
})
|
||||
.with(Renderable {
|
||||
},
|
||||
Renderable {
|
||||
glyph: *rng
|
||||
.random_slice_entry(&glyphs_for_kind(MonsterKind::Slow))
|
||||
.unwrap(),
|
||||
fg: color_for_kind(MonsterKind::Slow),
|
||||
bg: RGB::named(vga::BLACK),
|
||||
})
|
||||
.with(Monster {
|
||||
kind: MonsterKind::Slow,
|
||||
ticks_until_move: ticks_for_kind(MonsterKind::Slow),
|
||||
})
|
||||
.build();
|
||||
},
|
||||
));
|
||||
self.tile_content[index] = Some(entity);
|
||||
}
|
||||
TileType::Medium => {
|
||||
let mut rng = RandomNumberGenerator::new();
|
||||
world
|
||||
.create_entity()
|
||||
.with(Position {
|
||||
let entity = world.spawn((
|
||||
Monster {
|
||||
kind: MonsterKind::Medium,
|
||||
ticks_until_move: ticks_for_kind(MonsterKind::Medium),
|
||||
},
|
||||
Position {
|
||||
x: point.x,
|
||||
y: point.y,
|
||||
})
|
||||
.with(Renderable {
|
||||
},
|
||||
Renderable {
|
||||
glyph: *rng
|
||||
.random_slice_entry(&glyphs_for_kind(MonsterKind::Medium))
|
||||
.unwrap(),
|
||||
fg: color_for_kind(MonsterKind::Medium),
|
||||
bg: RGB::named(vga::BLACK),
|
||||
})
|
||||
.with(Monster {
|
||||
kind: MonsterKind::Medium,
|
||||
ticks_until_move: ticks_for_kind(MonsterKind::Medium),
|
||||
})
|
||||
.build();
|
||||
},
|
||||
));
|
||||
self.tile_content[index] = Some(entity);
|
||||
}
|
||||
TileType::Fast => {
|
||||
let mut rng = RandomNumberGenerator::new();
|
||||
world
|
||||
.create_entity()
|
||||
.with(Position {
|
||||
let entity = world.spawn((
|
||||
Monster {
|
||||
kind: MonsterKind::Fast,
|
||||
ticks_until_move: ticks_for_kind(MonsterKind::Fast),
|
||||
},
|
||||
Position {
|
||||
x: point.x,
|
||||
y: point.y,
|
||||
})
|
||||
.with(Renderable {
|
||||
},
|
||||
Renderable {
|
||||
glyph: *rng
|
||||
.random_slice_entry(&glyphs_for_kind(MonsterKind::Fast))
|
||||
.unwrap(),
|
||||
fg: color_for_kind(MonsterKind::Fast),
|
||||
bg: RGB::named(vga::BLACK),
|
||||
})
|
||||
.with(Monster {
|
||||
kind: MonsterKind::Fast,
|
||||
ticks_until_move: ticks_for_kind(MonsterKind::Fast),
|
||||
})
|
||||
.build();
|
||||
},
|
||||
));
|
||||
self.tile_content[index] = Some(entity);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
|
|
@ -1,47 +1,27 @@
|
|||
pub mod clock;
|
||||
pub mod difficulty;
|
||||
pub mod map;
|
||||
pub mod sound_effects;
|
||||
pub mod sound_output;
|
||||
pub mod stats;
|
||||
|
||||
use bracket_lib::prelude::*;
|
||||
pub use clock::{Clock, StopClock};
|
||||
pub use difficulty::Difficulty;
|
||||
pub use map::Map;
|
||||
pub use sound_effects::SoundEffects;
|
||||
pub use sound_output::SoundOutput;
|
||||
pub use stats::Stats;
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct LevelNumber(pub u32);
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct ShowDebugInfo(pub bool);
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct PlayerInput(pub Option<VirtualKeyCode>);
|
||||
|
||||
pub struct Stats {
|
||||
pub score: u32,
|
||||
pub gems: u32,
|
||||
pub whips: u32,
|
||||
pub whip_power: u32,
|
||||
pub teleports: u32,
|
||||
pub keys: u32,
|
||||
}
|
||||
|
||||
type PlayerSurvived = bool;
|
||||
|
||||
impl Stats {
|
||||
pub fn take_gems(&mut self, num_gems: u32) -> PlayerSurvived {
|
||||
let new_num_gems = self.gems as i64 - num_gems as i64;
|
||||
if new_num_gems <= 0 {
|
||||
self.gems = 0;
|
||||
false
|
||||
} else {
|
||||
self.gems = new_num_gems as u32;
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn add_score(&mut self, score: u32) {
|
||||
self.score += score;
|
||||
}
|
||||
pub struct Resources {
|
||||
pub level_number: u32,
|
||||
pub show_debug_info: bool,
|
||||
pub player_input: Option<VirtualKeyCode>,
|
||||
pub stats: Stats,
|
||||
pub clock: Clock,
|
||||
pub stop_clock: bool,
|
||||
pub map: Map,
|
||||
pub selected_difficulty: Option<Difficulty>,
|
||||
pub sound_effects: SoundEffects,
|
||||
pub sound_output: SoundOutput,
|
||||
}
|
||||
|
|
27
src/resources/stats.rs
Normal file
27
src/resources/stats.rs
Normal file
|
@ -0,0 +1,27 @@
|
|||
pub struct Stats {
|
||||
pub score: u32,
|
||||
pub gems: u32,
|
||||
pub whips: u32,
|
||||
pub whip_power: u32,
|
||||
pub teleports: u32,
|
||||
pub keys: u32,
|
||||
}
|
||||
|
||||
type PlayerSurvived = bool;
|
||||
|
||||
impl Stats {
|
||||
pub fn take_gems(&mut self, num_gems: u32) -> PlayerSurvived {
|
||||
let new_num_gems = self.gems as i64 - num_gems as i64;
|
||||
if new_num_gems <= 0 {
|
||||
self.gems = 0;
|
||||
false
|
||||
} else {
|
||||
self.gems = new_num_gems as u32;
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
pub fn add_score(&mut self, score: u32) {
|
||||
self.score += score;
|
||||
}
|
||||
}
|
18
src/state.rs
18
src/state.rs
|
@ -1,23 +1,23 @@
|
|||
use crate::graphics::draw;
|
||||
use crate::input::handle;
|
||||
use crate::systems::*;
|
||||
use crate::resources::Resources;
|
||||
use crate::{graphics, input, systems};
|
||||
use bracket_lib::prelude::*;
|
||||
use specs::prelude::*;
|
||||
use hecs::World;
|
||||
|
||||
pub struct State {
|
||||
world: World,
|
||||
resources: Resources,
|
||||
}
|
||||
|
||||
impl GameState for State {
|
||||
fn tick(&mut self, bterm: &mut BTerm) {
|
||||
handle(&self.world, bterm);
|
||||
run_systems(&mut self.world);
|
||||
draw(&self.world, bterm);
|
||||
input::handle(&mut self.world, &mut self.resources, bterm);
|
||||
systems::run(&mut self.world, &mut self.resources);
|
||||
graphics::draw(&self.world, &self.resources, bterm);
|
||||
}
|
||||
}
|
||||
|
||||
impl State {
|
||||
pub fn new(world: World) -> Self {
|
||||
State { world }
|
||||
pub fn new(world: World, resources: Resources) -> Self {
|
||||
State { world, resources }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,21 +1,13 @@
|
|||
pub mod monster_ai_system;
|
||||
pub mod time_system;
|
||||
pub mod whip_system;
|
||||
pub mod monster_ai;
|
||||
pub mod time;
|
||||
pub mod whip;
|
||||
|
||||
pub use monster_ai_system::MonsterAiSystem;
|
||||
use specs::prelude::*;
|
||||
pub use time_system::TimeSystem;
|
||||
pub use whip_system::WhipSystem;
|
||||
use hecs::World;
|
||||
|
||||
pub fn run_systems(world: &mut World) {
|
||||
let mut whip_system = WhipSystem {};
|
||||
whip_system.run_now(world);
|
||||
use crate::resources::Resources;
|
||||
|
||||
let mut monster_ai_system = MonsterAiSystem {};
|
||||
monster_ai_system.run_now(world);
|
||||
|
||||
let mut time_system = TimeSystem {};
|
||||
time_system.run_now(world);
|
||||
|
||||
world.maintain();
|
||||
pub fn run(world: &mut World, resources: &mut Resources) {
|
||||
whip::run(world, resources);
|
||||
monster_ai::run(world, resources);
|
||||
time::run(resources);
|
||||
}
|
||||
|
|
92
src/systems/monster_ai.rs
Normal file
92
src/systems/monster_ai.rs
Normal file
|
@ -0,0 +1,92 @@
|
|||
use crate::{
|
||||
components::{monster::*, *},
|
||||
resources::Resources,
|
||||
tile_data::TileType,
|
||||
};
|
||||
|
||||
use bracket_lib::{prelude::*, random::RandomNumberGenerator};
|
||||
use hecs::*;
|
||||
|
||||
pub fn run(world: &mut World, resources: &mut Resources) {
|
||||
let player_position = world
|
||||
.query::<(&Player, &Position)>()
|
||||
.iter()
|
||||
.map(|(_, (_, &pos))| pos)
|
||||
.collect::<Vec<_>>()
|
||||
.first()
|
||||
.cloned();
|
||||
|
||||
if let Some(player_pos) = player_position {
|
||||
let mut has_died = None;
|
||||
for (entity, (monster, position, renderable)) in
|
||||
&mut world.query::<(&mut Monster, &mut Position, &mut Renderable)>()
|
||||
{
|
||||
if resources.clock.has_ticked {
|
||||
monster.ticks_until_move -= 1;
|
||||
if monster.ticks_until_move <= 0 {
|
||||
// Change glyph
|
||||
let mut rng = RandomNumberGenerator::new();
|
||||
if let Some(glyph) =
|
||||
rng.random_slice_entry(&monster::glyphs_for_kind(monster.kind))
|
||||
{
|
||||
renderable.glyph = *glyph;
|
||||
}
|
||||
|
||||
// Move monster
|
||||
let (mut delta_x, mut delta_y) = (0, 0);
|
||||
if player_pos.x < position.x {
|
||||
delta_x = -1;
|
||||
}
|
||||
if player_pos.x > position.x {
|
||||
delta_x = 1;
|
||||
}
|
||||
if player_pos.y < position.y {
|
||||
delta_y = -1;
|
||||
}
|
||||
if player_pos.y > position.y {
|
||||
delta_y = 1;
|
||||
}
|
||||
let destination = Point {
|
||||
x: position.x + delta_x,
|
||||
y: position.y + delta_y,
|
||||
};
|
||||
|
||||
if let Some(e) = resources.map.get_tile_content_at(destination) {
|
||||
if let Ok(_player) = world.get::<Player>(e) {
|
||||
// TODO: Sound
|
||||
resources.map.clear_tile_content_at(Point::from(*position));
|
||||
resources.stats.take_gems(damage_for_kind(monster.kind));
|
||||
resources.sound_output.play_sound(sound_effect_for_kind(
|
||||
monster.kind,
|
||||
&resources.sound_effects,
|
||||
));
|
||||
has_died = Some(entity);
|
||||
}
|
||||
} else {
|
||||
let tile = resources.map.get_tile_at_mut(destination);
|
||||
match tile {
|
||||
TileType::Wall => {}
|
||||
TileType::Block => {
|
||||
// TODO: Sound
|
||||
*tile = TileType::Floor;
|
||||
has_died = Some(entity);
|
||||
}
|
||||
_ => {
|
||||
resources.map.clear_tile_content_at(Point::from(*position));
|
||||
position.x = destination.x;
|
||||
position.y = destination.y;
|
||||
resources.map.set_tile_content_at(destination, entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
monster.ticks_until_move = ticks_for_kind(monster.kind);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(e) = has_died {
|
||||
let _ = world.despawn(e);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,120 +0,0 @@
|
|||
use crate::{
|
||||
components::{
|
||||
monster::{self, damage_for_kind, sound_effect_for_kind, ticks_for_kind},
|
||||
Monster, Player, Position, Renderable,
|
||||
},
|
||||
resources::{Clock, Map, SoundEffects, SoundOutput, Stats},
|
||||
tile_data::TileType,
|
||||
};
|
||||
use bracket_lib::{prelude::*, random::RandomNumberGenerator};
|
||||
use specs::prelude::*;
|
||||
|
||||
pub struct MonsterAiSystem {}
|
||||
|
||||
#[allow(clippy::type_complexity)]
|
||||
impl<'a> System<'a> for MonsterAiSystem {
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
ReadExpect<'a, Clock>,
|
||||
WriteExpect<'a, Map>,
|
||||
WriteExpect<'a, Stats>,
|
||||
ReadExpect<'a, SoundEffects>,
|
||||
WriteExpect<'a, SoundOutput>,
|
||||
WriteStorage<'a, Monster>,
|
||||
WriteStorage<'a, Position>,
|
||||
WriteStorage<'a, Renderable>,
|
||||
ReadStorage<'a, Player>,
|
||||
);
|
||||
|
||||
fn run(
|
||||
&mut self,
|
||||
(
|
||||
entities,
|
||||
clock,
|
||||
mut map,
|
||||
mut stats,
|
||||
sound_effects,
|
||||
mut sound_output,
|
||||
mut monsters,
|
||||
mut positions,
|
||||
mut renderables,
|
||||
players,
|
||||
): Self::SystemData,
|
||||
) {
|
||||
let mut player_position = None;
|
||||
for (_entity, _player, position) in (&entities, &players, &positions).join() {
|
||||
player_position = Some(Point::from(*position));
|
||||
}
|
||||
|
||||
if let Some(player_pos) = player_position {
|
||||
let mut data = (&entities, &mut monsters, &mut positions, &mut renderables)
|
||||
.join()
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
for (entity, monster, position, renderable) in &mut data {
|
||||
if clock.has_ticked {
|
||||
monster.ticks_until_move -= 1;
|
||||
if monster.ticks_until_move <= 0 {
|
||||
// Change glyph
|
||||
let mut rng = RandomNumberGenerator::new();
|
||||
if let Some(glyph) =
|
||||
rng.random_slice_entry(&monster::glyphs_for_kind(monster.kind))
|
||||
{
|
||||
renderable.glyph = *glyph;
|
||||
}
|
||||
|
||||
// Move monster
|
||||
let (mut delta_x, mut delta_y) = (0, 0);
|
||||
if player_pos.x < position.x {
|
||||
delta_x = -1;
|
||||
}
|
||||
if player_pos.x > position.x {
|
||||
delta_x = 1;
|
||||
}
|
||||
if player_pos.y < position.y {
|
||||
delta_y = -1;
|
||||
}
|
||||
if player_pos.y > position.y {
|
||||
delta_y = 1;
|
||||
}
|
||||
let destination = Point {
|
||||
x: position.x + delta_x,
|
||||
y: position.y + delta_y,
|
||||
};
|
||||
|
||||
if let Some(e) = map.get_tile_content_at(destination) {
|
||||
if let Some(_player) = players.get(e) {
|
||||
// TODO: Sound
|
||||
map.clear_tile_content_at(Point::from(**position));
|
||||
stats.take_gems(damage_for_kind(monster.kind));
|
||||
sound_output.play_sound(sound_effect_for_kind(
|
||||
monster.kind,
|
||||
&sound_effects,
|
||||
));
|
||||
let _ = entities.delete(*entity);
|
||||
}
|
||||
} else {
|
||||
let tile = map.get_tile_at_mut(destination);
|
||||
match tile {
|
||||
TileType::Wall => {}
|
||||
TileType::Block => {
|
||||
// TODO: Sound
|
||||
*tile = TileType::Floor;
|
||||
let _ = entities.delete(*entity);
|
||||
}
|
||||
_ => {
|
||||
map.clear_tile_content_at(Point::from(**position));
|
||||
position.x = destination.x;
|
||||
position.y = destination.y;
|
||||
map.set_tile_content_at(destination, *entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
monster.ticks_until_move = ticks_for_kind(monster.kind);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
36
src/systems/time.rs
Normal file
36
src/systems/time.rs
Normal file
|
@ -0,0 +1,36 @@
|
|||
use std::time::{Duration, Instant};
|
||||
|
||||
use crate::constants::CLOCK_PERIOD;
|
||||
|
||||
use crate::resources::{Clock, Resources};
|
||||
|
||||
pub fn run(resources: &mut Resources) {
|
||||
if !resources.stop_clock {
|
||||
try_tick(&mut resources.clock);
|
||||
} else {
|
||||
reset(&mut resources.clock);
|
||||
}
|
||||
}
|
||||
|
||||
fn try_tick(clock: &mut Clock) {
|
||||
if Instant::now() - clock.last_ticked > Duration::from_secs_f32(CLOCK_PERIOD) {
|
||||
tick(clock);
|
||||
} else {
|
||||
clock.has_ticked = false;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn force_tick(clock: &mut Clock) {
|
||||
tick(clock);
|
||||
}
|
||||
|
||||
fn tick(clock: &mut Clock) {
|
||||
clock.has_ticked = true;
|
||||
clock.last_ticked = Instant::now();
|
||||
clock.ticks += 1;
|
||||
}
|
||||
|
||||
fn reset(clock: &mut Clock) {
|
||||
clock.last_ticked = Instant::now();
|
||||
clock.has_ticked = false;
|
||||
}
|
|
@ -1,45 +0,0 @@
|
|||
use crate::constants::CLOCK_PERIOD;
|
||||
use specs::prelude::*;
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
use crate::resources::{Clock, StopClock};
|
||||
|
||||
pub struct TimeSystem {}
|
||||
|
||||
#[allow(clippy::type_complexity)]
|
||||
impl<'a> System<'a> for TimeSystem {
|
||||
type SystemData = (WriteExpect<'a, Clock>, ReadExpect<'a, StopClock>);
|
||||
|
||||
fn run(&mut self, (mut clock, stop_clock): Self::SystemData) {
|
||||
if !stop_clock.0 {
|
||||
Self::try_tick(&mut clock);
|
||||
} else {
|
||||
Self::reset(&mut clock);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl TimeSystem {
|
||||
pub fn try_tick(clock: &mut Clock) {
|
||||
if Instant::now() - clock.last_ticked > Duration::from_secs_f32(CLOCK_PERIOD) {
|
||||
Self::tick(clock);
|
||||
} else {
|
||||
clock.has_ticked = false;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn force_tick(clock: &mut Clock) {
|
||||
Self::tick(clock);
|
||||
}
|
||||
|
||||
fn tick(clock: &mut Clock) {
|
||||
clock.has_ticked = true;
|
||||
clock.last_ticked = Instant::now();
|
||||
clock.ticks += 1;
|
||||
}
|
||||
|
||||
pub fn reset(clock: &mut Clock) {
|
||||
clock.last_ticked = Instant::now();
|
||||
clock.has_ticked = false;
|
||||
}
|
||||
}
|
115
src/systems/whip.rs
Normal file
115
src/systems/whip.rs
Normal file
|
@ -0,0 +1,115 @@
|
|||
use std::time::{Duration, Instant};
|
||||
|
||||
use bracket_lib::prelude::*;
|
||||
use hecs::{Entity, World};
|
||||
|
||||
use crate::{
|
||||
components::{monster::damage_for_kind, Monster, Position, WantsToWhip},
|
||||
resources::Resources,
|
||||
};
|
||||
|
||||
pub fn run(world: &mut World, resources: &mut Resources) {
|
||||
let mut to_kill: Vec<Entity> = Vec::new();
|
||||
let mut to_remove: Vec<Entity> = Vec::new();
|
||||
|
||||
for (entity, (position, mut wants_to_whip)) in
|
||||
&mut world.query::<(&Position, &mut WantsToWhip)>()
|
||||
{
|
||||
resources.stop_clock = true;
|
||||
let now = Instant::now();
|
||||
if now - wants_to_whip.last_frame > Duration::from_secs_f32(0.1) {
|
||||
let destination = loop {
|
||||
let destination = match wants_to_whip.frame {
|
||||
0 => Some(Point {
|
||||
x: position.x - 1,
|
||||
y: position.y - 1,
|
||||
}),
|
||||
1 => Some(Point {
|
||||
x: position.x - 1,
|
||||
y: position.y,
|
||||
}),
|
||||
2 => Some(Point {
|
||||
x: position.x - 1,
|
||||
y: position.y + 1,
|
||||
}),
|
||||
3 => Some(Point {
|
||||
x: position.x,
|
||||
y: position.y + 1,
|
||||
}),
|
||||
4 => Some(Point {
|
||||
x: position.x + 1,
|
||||
y: position.y + 1,
|
||||
}),
|
||||
5 => Some(Point {
|
||||
x: position.x + 1,
|
||||
y: position.y,
|
||||
}),
|
||||
6 => Some(Point {
|
||||
x: position.x + 1,
|
||||
y: position.y - 1,
|
||||
}),
|
||||
7 => Some(Point {
|
||||
x: position.x,
|
||||
y: position.y - 1,
|
||||
}),
|
||||
_ => None,
|
||||
};
|
||||
|
||||
if let Some(dest) = destination {
|
||||
if resources.map.in_bounds(dest) {
|
||||
break destination;
|
||||
}
|
||||
wants_to_whip.frame += 1;
|
||||
if wants_to_whip.frame > 7 {
|
||||
break None;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if let Some(dest) = destination {
|
||||
if let Some(e) = resources.map.get_tile_content_at(dest) {
|
||||
if let Ok(monster) = world.get::<Monster>(e) {
|
||||
resources.stats.add_score(damage_for_kind(monster.kind));
|
||||
to_kill.push(e);
|
||||
resources.map.clear_tile_content_at(dest);
|
||||
if let Some(sound) = &mut wants_to_whip.sound {
|
||||
sound.control::<oddio::Stop<_>, _>().stop();
|
||||
}
|
||||
if wants_to_whip.frame == 7 {
|
||||
wants_to_whip.sound = None;
|
||||
resources
|
||||
.sound_output
|
||||
.play_sound(resources.sound_effects.whipping_hit_end.clone());
|
||||
} else {
|
||||
wants_to_whip.sound = Some(
|
||||
resources
|
||||
.sound_output
|
||||
.play_sound(resources.sound_effects.whipping_hit.clone()),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if wants_to_whip.frame < 7 {
|
||||
wants_to_whip.frame += 1;
|
||||
wants_to_whip.last_frame = now;
|
||||
} else {
|
||||
to_remove.push(entity);
|
||||
resources.stop_clock = false;
|
||||
if let Some(sound) = &mut wants_to_whip.sound {
|
||||
sound.control::<oddio::Stop<_>, _>().stop();
|
||||
wants_to_whip.sound = None;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for e in to_kill {
|
||||
let _ = world.despawn(e);
|
||||
}
|
||||
|
||||
for e in to_remove {
|
||||
let _ = world.remove_one::<WantsToWhip>(e);
|
||||
}
|
||||
}
|
|
@ -1,135 +0,0 @@
|
|||
use std::time::{Duration, Instant};
|
||||
|
||||
use bracket_lib::prelude::*;
|
||||
use specs::prelude::*;
|
||||
|
||||
use crate::{
|
||||
components::{monster::damage_for_kind, Monster, Position, WantsToWhip},
|
||||
resources::{Map, SoundEffects, SoundOutput, Stats, StopClock},
|
||||
};
|
||||
|
||||
pub struct WhipSystem {}
|
||||
|
||||
#[allow(clippy::type_complexity)]
|
||||
impl<'a> System<'a> for WhipSystem {
|
||||
type SystemData = (
|
||||
WriteExpect<'a, Map>,
|
||||
WriteExpect<'a, StopClock>,
|
||||
WriteExpect<'a, SoundOutput>,
|
||||
ReadExpect<'a, SoundEffects>,
|
||||
WriteExpect<'a, Stats>,
|
||||
ReadStorage<'a, Position>,
|
||||
WriteStorage<'a, WantsToWhip>,
|
||||
WriteStorage<'a, Monster>,
|
||||
Entities<'a>,
|
||||
);
|
||||
|
||||
fn run(&mut self, data: Self::SystemData) {
|
||||
let (
|
||||
mut map,
|
||||
mut stop_clock,
|
||||
mut sound_output,
|
||||
sound_effects,
|
||||
mut stats,
|
||||
positions,
|
||||
mut wants_to_whips,
|
||||
monsters,
|
||||
entities,
|
||||
) = data;
|
||||
|
||||
let mut entities_to_remove: Vec<Entity> = vec![];
|
||||
|
||||
for (entity, position, mut wants_to_whip) in
|
||||
(&entities, &positions, &mut wants_to_whips).join()
|
||||
{
|
||||
stop_clock.0 = true;
|
||||
let now = Instant::now();
|
||||
if now - wants_to_whip.last_frame > Duration::from_secs_f32(0.1) {
|
||||
let destination = loop {
|
||||
let destination = match wants_to_whip.frame {
|
||||
0 => Some(Point {
|
||||
x: position.x - 1,
|
||||
y: position.y - 1,
|
||||
}),
|
||||
1 => Some(Point {
|
||||
x: position.x - 1,
|
||||
y: position.y,
|
||||
}),
|
||||
2 => Some(Point {
|
||||
x: position.x - 1,
|
||||
y: position.y + 1,
|
||||
}),
|
||||
3 => Some(Point {
|
||||
x: position.x,
|
||||
y: position.y + 1,
|
||||
}),
|
||||
4 => Some(Point {
|
||||
x: position.x + 1,
|
||||
y: position.y + 1,
|
||||
}),
|
||||
5 => Some(Point {
|
||||
x: position.x + 1,
|
||||
y: position.y,
|
||||
}),
|
||||
6 => Some(Point {
|
||||
x: position.x + 1,
|
||||
y: position.y - 1,
|
||||
}),
|
||||
7 => Some(Point {
|
||||
x: position.x,
|
||||
y: position.y - 1,
|
||||
}),
|
||||
_ => None,
|
||||
};
|
||||
|
||||
if let Some(dest) = destination {
|
||||
if map.in_bounds(dest) {
|
||||
break destination;
|
||||
}
|
||||
wants_to_whip.frame += 1;
|
||||
if wants_to_whip.frame > 7 {
|
||||
break None;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if let Some(dest) = destination {
|
||||
if let Some(e) = map.get_tile_content_at(dest) {
|
||||
if let Some(monster) = monsters.get(e) {
|
||||
stats.add_score(damage_for_kind(monster.kind));
|
||||
let _ = entities.delete(e);
|
||||
map.clear_tile_content_at(dest);
|
||||
if let Some(sound) = &mut wants_to_whip.sound {
|
||||
sound.control::<oddio::Stop<_>, _>().stop();
|
||||
}
|
||||
if wants_to_whip.frame == 7 {
|
||||
wants_to_whip.sound = None;
|
||||
sound_output.play_sound(sound_effects.whipping_hit_end.clone());
|
||||
} else {
|
||||
wants_to_whip.sound = Some(
|
||||
sound_output.play_sound(sound_effects.whipping_hit.clone()),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if wants_to_whip.frame < 7 {
|
||||
wants_to_whip.frame += 1;
|
||||
wants_to_whip.last_frame = now;
|
||||
} else {
|
||||
entities_to_remove.push(entity);
|
||||
stop_clock.0 = false;
|
||||
if let Some(sound) = &mut wants_to_whip.sound {
|
||||
sound.control::<oddio::Stop<_>, _>().stop();
|
||||
wants_to_whip.sound = None;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for entity in entities_to_remove {
|
||||
wants_to_whips.remove(entity);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue