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8 commits

Author SHA1 Message Date
fe7eef7770 Add changing levels when touching stairs
All checks were successful
continuous-integration/drone/push Build is passing
2022-02-03 20:16:33 -05:00
f38a80b0c7 Implement deserializing non-random levels 2022-02-03 20:16:06 -05:00
2b484a4ad7 Clear tile content when monster eats a block 2022-02-03 20:11:58 -05:00
e948ad1d93 Remove unused imports 2022-02-03 19:19:40 -05:00
094d8e8617 Allow input to fall through flashing messages
This is for parity with the original game
2022-02-03 19:19:28 -05:00
550713aaf8 Better center flashing messages 2022-02-03 19:18:38 -05:00
0e5e823b0b Add flashing message intents 2022-02-03 17:59:44 -05:00
def124cd71 Add support for bottom flashing messages 2022-02-03 17:32:45 -05:00
14 changed files with 261 additions and 45 deletions

View file

@ -2,6 +2,7 @@
/// Fast PC mode at 400 cycles/ms.
pub const CLOCK_PERIOD: f32 = 0.184;
pub const PLAYER_STEP_PERIOD: f32 = 1.0 / 7.5;
pub const FLASHING_PERIOD: f32 = 0.02;
pub const SIDEBAR_POS_X: i32 = 66;
pub const SIDEBAR_POS_Y: i32 = 0;

View file

@ -0,0 +1,18 @@
use crate::constants::*;
use crate::graphics::vga_color as vga;
use crate::resources::Resources;
use bracket_lib::prelude::*;
pub fn draw(resources: &mut Resources, bterm: &mut BTerm) {
if let Some(flashing_message) = &mut resources.flashing_message {
flashing_message.next_color();
bterm.print_color_centered_at(
MAP_X + (MAP_WIDTH / 2),
MAP_Y + MAP_HEIGHT,
RGB::named(vga::get_by_index(flashing_message.color)),
RGB::named(vga::BLACK),
flashing_message.message.to_string(),
);
}
}

View file

@ -4,15 +4,17 @@ use hecs::World;
use crate::resources::Resources;
mod entities;
mod flashing_message;
mod map;
mod sidebar;
pub mod vga_color;
mod whip;
pub fn draw(world: &World, resources: &Resources, bterm: &mut BTerm) {
pub fn draw(world: &World, resources: &mut Resources, bterm: &mut BTerm) {
bterm.cls();
map::draw(resources, bterm);
entities::draw(world, bterm);
whip::draw(world, resources, bterm);
flashing_message::draw(resources, bterm);
sidebar::draw(resources, bterm);
}

View file

@ -1,11 +1,35 @@
use bracket_lib::prelude::*;
use hecs::World;
use crate::resources::*;
use crate::resources::{flashing_message::FlashingMessageIntent, *};
mod player;
pub fn handle_intent(bterm: &mut BTerm, _world: &mut World, resources: &mut Resources) {
if let Some(key) = bterm.key {
if let Some(flashing_message) = &resources.flashing_message {
if let Some(intent) = &flashing_message.intent {
match intent {
FlashingMessageIntent::Quit => {
if key == VirtualKeyCode::Y {
bterm.quit()
}
}
FlashingMessageIntent::Save => todo!(),
FlashingMessageIntent::Restore => todo!(),
FlashingMessageIntent::Restart => todo!(),
}
}
}
}
}
pub fn handle(world: &mut World, resources: &mut Resources, bterm: &mut BTerm) {
if resources.flashing_message.is_some() && bterm.key.is_some() {
handle_intent(bterm, world, resources);
resources.flashing_message = None;
}
match bterm.key {
None => {}
Some(key) => match key {
@ -34,7 +58,17 @@ pub fn handle(world: &mut World, resources: &mut Resources, bterm: &mut BTerm) {
resources.show_debug_info = !resources.show_debug_info;
}
VirtualKeyCode::Escape | VirtualKeyCode::Q => {
bterm.quit();
resources.flashing_message = Some(FlashingMessage::new(
" Are you sure you want to quit (Y/N)? ",
Some(FlashingMessageIntent::Quit),
));
}
VirtualKeyCode::P => {
resources
.sound_output
.play_sound(resources.sound_effects.pause.clone());
resources.flashing_message =
Some(FlashingMessage::from(" Press any key to resume game. "));
}
_ => {
resources

View file

@ -93,7 +93,7 @@ fn try_step(point: Point, _world: &World, resources: &mut Resources) -> bool {
true
}
crate::tile_data::TileType::Stairs => {
// TODO: Go to next level
resources.should_advance_level = true;
true
}
crate::tile_data::TileType::Chest => todo!(),

View file

@ -32,7 +32,7 @@ fn main() -> BError {
let mut world = World::new();
let mut map = Map::from_level(levels::get_level(starting_level));
let mut map = Map::from(levels::get_level(starting_level));
map.spawn_entities(&mut world);
let resources = Resources {
@ -57,6 +57,8 @@ fn main() -> BError {
sound_effects,
sound_output,
selected_difficulty: Some(selected_difficulty),
flashing_message: Some(FlashingMessage::from("Press any key to begin this level.")),
should_advance_level: false,
};
// let descent_sounds: Vec<Sound> = (20..100)

View file

@ -0,0 +1,45 @@
use std::time::{Duration, Instant};
use crate::constants::*;
pub enum FlashingMessageIntent {
Quit,
Save,
Restore,
Restart,
}
pub struct FlashingMessage {
pub message: String,
pub color: usize,
pub last_changed_color: Instant,
pub intent: Option<FlashingMessageIntent>,
}
impl FlashingMessage {
pub fn new(message: &str, intent: Option<FlashingMessageIntent>) -> Self {
Self {
message: message.to_string(),
color: 14,
last_changed_color: Instant::now(),
intent,
}
}
pub fn next_color(&mut self) {
let now = Instant::now();
if now - self.last_changed_color > Duration::from_secs_f32(FLASHING_PERIOD) {
self.color += 1;
if self.color > 15 {
self.color = 13
}
self.last_changed_color = now;
}
}
}
impl From<&str> for FlashingMessage {
fn from(message: &str) -> Self {
Self::new(message, None)
}
}

View file

@ -44,42 +44,6 @@ impl Map {
}
}
pub fn from_level(level: Level) -> Self {
match level {
Level::Normal(_data) => todo!(),
Level::Randomized(data) => {
let mut rng = RandomNumberGenerator::new();
let mut map = Self::new();
for (tile, count) in data {
for _ in 0..count {
loop {
let point = Point {
x: rng.range(0, MAP_WIDTH as i32),
y: rng.range(0, MAP_HEIGHT as i32),
};
if map.get_tile_at(point) == TileType::Floor {
map.set_tile_at(point, tile);
break;
}
}
}
}
loop {
let point = Point {
x: rng.range(0, MAP_WIDTH as i32),
y: rng.range(0, MAP_HEIGHT as i32),
};
if map.get_tile_at(point) == TileType::Floor {
map.set_tile_at(point, TileType::Player);
break;
}
}
map
}
Level::End => todo!(),
}
}
pub fn spawn_entities(&mut self, world: &mut World) {
for (index, tile) in self
.tiles
@ -246,3 +210,58 @@ impl Map {
self.tiles[index] = tile;
}
}
impl From<Level> for Map {
fn from(level: Level) -> Self {
match level {
Level::Normal(data) => {
assert_eq!(data.len(), MAP_HEIGHT, "Level data is incorrect height!");
let mut map = Self::new();
for (y, line) in data.iter().enumerate() {
assert_eq!(line.len(), MAP_WIDTH, "Level data is incorrect width!");
for (x, c) in line.chars().enumerate() {
map.set_tile_at(
Point {
x: x as i32,
y: y as i32,
},
TileType::from(c),
);
}
}
map
}
Level::Randomized(data) => {
let mut rng = RandomNumberGenerator::new();
let mut map = Self::new();
for (tile, count) in data {
for _ in 0..count {
loop {
let point = Point {
x: rng.range(0, MAP_WIDTH as i32),
y: rng.range(0, MAP_HEIGHT as i32),
};
if map.get_tile_at(point) == TileType::Floor {
map.set_tile_at(point, tile);
break;
}
}
}
}
loop {
let point = Point {
x: rng.range(0, MAP_WIDTH as i32),
y: rng.range(0, MAP_HEIGHT as i32),
};
if map.get_tile_at(point) == TileType::Floor {
map.set_tile_at(point, TileType::Player);
break;
}
}
map
}
Level::End => todo!(),
}
}
}

View file

@ -1,5 +1,6 @@
pub mod clock;
pub mod difficulty;
pub mod flashing_message;
pub mod map;
pub mod sound_effects;
pub mod sound_output;
@ -8,6 +9,7 @@ pub mod stats;
use bracket_lib::prelude::*;
pub use clock::{Clock, StopClock};
pub use difficulty::Difficulty;
pub use flashing_message::FlashingMessage;
pub use map::Map;
pub use sound_effects::SoundEffects;
pub use sound_output::SoundOutput;
@ -24,4 +26,6 @@ pub struct Resources {
pub selected_difficulty: Option<Difficulty>,
pub sound_effects: SoundEffects,
pub sound_output: SoundOutput,
pub flashing_message: Option<FlashingMessage>,
pub should_advance_level: bool,
}

View file

@ -38,6 +38,7 @@ pub struct SoundEffects {
pub slow_hit: SoundSamples,
pub medium_hit: SoundSamples,
pub fast_hit: SoundSamples,
pub pause: SoundSamples,
rng: RandomNumberGenerator,
}
@ -153,6 +154,19 @@ impl SoundEffects {
duration: Duration::from_millis(25),
}],
}),
pause: sound_output.render_sound_effect(&SoundEffect {
sounds: {
let mut sounds = vec![Sound {
sound_type: SoundType::Tone(500),
duration: Duration::from_millis(100),
}];
sounds.extend((100..=200).rev().step_by(10).map(|x| Sound {
sound_type: SoundType::Tone(x),
duration: Duration::from_millis(20),
}));
sounds
},
}),
rng: RandomNumberGenerator::new(),
}
}

View file

@ -1,5 +1,6 @@
use crate::resources::Resources;
use crate::{graphics, input, systems};
use crate::resources::flashing_message::FlashingMessage;
use crate::resources::{Map, Resources};
use crate::{graphics, input, levels, systems};
use bracket_lib::prelude::*;
use hecs::World;
@ -12,7 +13,11 @@ impl GameState for State {
fn tick(&mut self, bterm: &mut BTerm) {
input::handle(&mut self.world, &mut self.resources, bterm);
systems::run(&mut self.world, &mut self.resources);
graphics::draw(&self.world, &self.resources, bterm);
graphics::draw(&self.world, &mut self.resources, bterm);
if self.resources.should_advance_level {
self.next_level();
}
}
}
@ -20,4 +25,17 @@ impl State {
pub fn new(world: World, resources: Resources) -> Self {
State { world, resources }
}
fn next_level(&mut self) {
self.resources.level_number += 1;
self.world.clear();
self.resources.map = Map::from(levels::get_level(self.resources.level_number));
self.resources.map.spawn_entities(&mut self.world);
self.resources.flashing_message =
Some(FlashingMessage::from("Press any key to begin this level."));
self.resources.should_advance_level = false;
}
}

View file

@ -74,6 +74,7 @@ pub fn run(world: &mut World, resources: &mut Resources) {
resources.stats.add_score(1);
*tile = TileType::Floor;
to_kill.push(entity);
resources.map.clear_tile_content_at(Point::from(*position));
}
_ => {
resources.map.clear_tile_content_at(Point::from(*position));

View file

@ -5,7 +5,7 @@ use crate::constants::CLOCK_PERIOD;
use crate::resources::{Clock, Resources};
pub fn run(resources: &mut Resources) {
if !resources.stop_clock {
if !resources.stop_clock && resources.flashing_message.is_none() {
try_tick(&mut resources.clock);
} else {
reset(&mut resources.clock);

View file

@ -375,3 +375,61 @@ pub fn tile_data(tile: TileType) -> TileData {
},
}
}
impl From<char> for TileType {
fn from(c: char) -> Self {
match c {
' ' => TileType::Floor,
'1' => TileType::Slow,
'2' => TileType::Medium,
'3' => TileType::Fast,
'X' => TileType::Block,
'W' => TileType::Whip,
'L' => TileType::Stairs,
'C' => TileType::Chest,
'S' => TileType::SlowTime,
'+' => TileType::Gem,
'I' => TileType::Invisible,
'T' => TileType::Teleport,
'K' => TileType::Key,
'D' => TileType::Door,
'#' => TileType::Wall,
'F' => TileType::SpeedTime,
'.' => TileType::Trap,
'R' => TileType::River,
'Q' => TileType::Power,
'/' => TileType::Forest,
'\\' => TileType::Tree,
'B' => TileType::Bomb,
'V' => TileType::Lava,
'=' => TileType::Pit,
'A' => TileType::Tome,
'U' => TileType::Tunnel,
'Z' => TileType::Freeze,
'*' => TileType::Nugget,
'E' => TileType::Quake,
';' => TileType::InvisibleBlock,
':' => TileType::InvisibleWall,
'`' => TileType::InvisibleDoor,
'-' => TileType::Stop,
'%' => TileType::Zap,
']' => TileType::Create,
'G' => TileType::Generator,
'@' => TileType::Trap2,
')' => TileType::Trap3,
'(' => TileType::Trap4,
'$' => TileType::Trap5,
'α' => TileType::Trap6,
'ß' => TileType::Trap7,
'Γ' => TileType::Trap8,
'π' => TileType::Trap9,
'Σ' => TileType::Trap10,
'σ' => TileType::Trap11,
'µ' => TileType::Trap12,
'τ' => TileType::Trap13,
'P' => TileType::Player,
'!' => TileType::Punctuation,
_ => TileType::Letter(c),
}
}
}