mirror of
https://github.com/tonytins/dressupzack
synced 2025-06-26 00:24:44 -04:00
Switch to C# (#8)
I learned C# primarily for game development but held off switching to it on Godot 3 because it was still rough around edges - crashed way too many times. It seems to be working as it should as of 3.1.1 and that's why I'm rewriting all the GDScript portions in C# as much as possible. However, this does make it incompatible with the Steam version, as of this writing, until the Godot devs decide how they want to publish it in future updates.
This commit is contained in:
parent
25f2212d4d
commit
bb7d4c2d2c
30 changed files with 885 additions and 354 deletions
8
project/Properties/AssemblyDynamicInfo.cs
Normal file
8
project/Properties/AssemblyDynamicInfo.cs
Normal file
|
@ -0,0 +1,8 @@
|
|||
// Anthony Wilcox licenses this file to you under the GPL license.
|
||||
// See the LICENSE file in the project root for more information.
|
||||
|
||||
// This code was generated by a tool. Any changes made manually will be lost
|
||||
// the next time this code is regenerated.
|
||||
using System.Reflection;
|
||||
[assembly: AssemblyVersion("0.0.1906.1104")]
|
||||
[assembly: AssemblyFileVersion("0.0.1906.1104")]
|
14
project/Properties/AssemblyDynamicInfo.tt
Normal file
14
project/Properties/AssemblyDynamicInfo.tt
Normal file
|
@ -0,0 +1,14 @@
|
|||
<#@ template debug="false" hostspecific="false" language="C#" #>
|
||||
<#@ output extension=".cs" #>
|
||||
<#
|
||||
var now = DateTime.UtcNow;
|
||||
var version = $"0.0.{now.Year % 100:D2}{now.Month:D2}.{now.Day:D2}{now.Hour:D2}";
|
||||
#>
|
||||
// Anthony Wilcox licenses this file to you under the GPL license.
|
||||
// See the LICENSE file in the project root for more information.
|
||||
|
||||
// This code was generated by a tool. Any changes made manually will be lost
|
||||
// the next time this code is regenerated.
|
||||
using System.Reflection;
|
||||
[assembly: AssemblyVersion("<#= version #>")]
|
||||
[assembly: AssemblyFileVersion("<#= version #>")]
|
27
project/Properties/AssemblyInfo.cs
Normal file
27
project/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,27 @@
|
|||
// Anthony Wilcox licenses this file to you under the GPL license.
|
||||
// See the LICENSE file in the project root for more information.
|
||||
using System.Reflection;
|
||||
|
||||
// Information about this assembly is defined by the following attributes.
|
||||
// Change them to the values specific to your project.
|
||||
|
||||
[assembly: AssemblyTitle("Nathan's Dress Up")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("")]
|
||||
[assembly: AssemblyCopyright("")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
|
||||
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
|
||||
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
|
||||
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
|
||||
// The following attributes are used to specify the signing key for the assembly,
|
||||
// if desired. See the Mono documentation for more information about signing.
|
||||
|
||||
//[assembly: AssemblyDelaySign(false)]
|
||||
//[assembly: AssemblyKeyFile("")]
|
Loading…
Add table
Add a link
Reference in a new issue