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3 commits

Author SHA1 Message Date
Anthony Wilcox
602e6b0a45 Changed window dialog types
- Changed the window dialog types to so they can be exited upon just by pressing "Ok"
- Settings shell command has been simplfied so typing "settings" will show the setting window, as oppose to the button.
- Renamed cmd_interface to shell_interface
- Tweaked the about text
2019-01-02 01:15:41 -05:00
Anthony Wilcox
05b137616c Mouth is now properly animanted
- Increased the canvas size of the mouth sprite so they can now animate properly.
- Restored the original background, but I might replace it with an redrawn version in the future with an option to return to the old one.
2019-01-02 00:51:05 -05:00
Anthony Wilcox
c91d91c14f I christen this game a full fledged port
The static image of Zack in previous attempts at a standalone port served mostly as a placeholder because I haven't animanted a sprite with a general purpose game engine and it's designer since Game Maker 6. This was no different.

But not anymore! The eyes are animanted now and soon the mouth will be too. I know that sounds small in the grand scheme of things but that pretty much means that the design of this is identical to the original Flash version. So I can say with confidence that this pretty much counts as a full fledged port of the original. I'm so glad I never gave up on figuring out how to bring this game to a wider audience in it's entirety. Think I'll be sticking with Godot for future games now.
2019-01-02 00:23:16 -05:00