This update adds support for loading in DLC using the check_for_dlc() function. New clothes and accessories are added by searching through "res://scenes/dlc/shirts/" directory, for example, and added to the respective tab in the wardrobe as if it were part of the base game. It's not the best solution in the world but it works.
- Added sound effects from Kenny for when varies buttons are pressed so it's no longer a totally silent game
- Swapped old fonts for Kenny's fonts
- Renamed music directory to sounds and removed old imports
- Removed docs page
- Updated README
- Added more pants and shirts
- Added flash original flash games in new /archive directory
- Updated game theme
- Renamed CC-BY file to ASSET-LICENSE
- Resized game height to 500 pixels to closely match original
- Renamed "[name]_placeholder" sprites to "bank_[name]"
- Remove pants and shirt functions
- Created bases for bottoms and tops
- Brought back most, if not all, pants and skirts
- Due to resize issues with the grid container, TextureButton is now the root for all wardrobe items
- Brought back underwear, with the exception of the owo censor (for now)
- Remove clothing buttons are tied to wardrobe
- Game scene now properly references the wardrobe again
Couldn't think of a better title. Anyway, the current system is repeitive and redundent. While it works, it's not by means ideal. Because you have to manually write in a new condiation for every new clothing added. What makes it redundant is the fact that every clothing functions exactly the same. The only difference is in the layers it uses.
- WIP music score inspired by The Sims 2's CAS. This is what Tony's Dress Up was inspired by back when it was still a Flash project.
- WIP JSON support for parsing clothings and rendering clothing as buttons
- Extended gitignore to support all of .NET Core and Monodevelop, due to Godot's upcoming support of the latter and future-proofing the former with .NET 5 inbound.