- The Exit (to menu) and Settings buttons have been merged into a single Pause window that can be accessed by pressing Escape or Start/"Nintendo +" from the keyboard or game controllers, respectfully. Interacting with the game should be more user friendly and predictable now.
- Created a start screen with the game title in order to switch between Modern and Classic modes. I moved the credits and license buttons out of the About window and into this screen. The About window itself is gona now since it kinda redundant, anyway.
- Added more translations
- Framebuffer allocation set to 2D
- Use pixel snap
- Refined Zack base sprite and remove the static one
- Moved About, Credits, and Settings menu into a global menu
Oh boy, where to start? Zack has a tail again but it's animanted now. The background has been improved and simplfied in order to work better with the new interface. Outfits have been removed since the style makes them complicated with. Brought back previously deleted clothing and ported over new ones. There is now a "Clear" button in order to reset to the defualt. I'm also trying to figure out how to theme. Created a picture frame of "iCrazy". And so much more other little details and tweaks.
- Got rid of my custom windows for Godot's because I forgot the engine had those, for some reason. ¯\_(ツ)_/¯ Oh well, at least it frees up a lot of unnecessary baggage and stress. Everything else is pretty much the same, aside from that.
- Created a new hidden "shell" interface. This was initially created for testing the new localization settings but can easily be extended for other purposes.