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dressupzack/project/.editorconfig
Anthony Wilcox bb7d4c2d2c
Switch to C# (#8)
I learned C# primarily for game development but held off switching to it on Godot 3 because it was still rough around edges - crashed way too many times. It seems to be working as it should as of 3.1.1 and that's why I'm rewriting all the GDScript portions in C# as much as possible.

However, this does make it incompatible with the Steam version, as of this writing, until the Godot devs decide how they want to publish it in future updates.
2019-06-11 01:30:02 -04:00

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root = true
[*]
charset = utf-8
end_of_line = crlf
indent_style = space
indent_size = 4
insert_final_newline = false
trim_trailing_whitespace = true
[*.{csproj,proj,projitems,shproj,fsproj,target,props}]
indent_style = space
indent_size = 2
[*.{fs,fsx,fsi}]
indent_style = space
indent_size = 4
[*.cs]
# New line preferences
csharp_new_line_before_open_brace = all
csharp_new_line_before_else = true
csharp_new_line_before_catch = true
csharp_new_line_before_finally = true
csharp_new_line_before_members_in_object_initializers = true
csharp_new_line_before_members_in_anonymous_types = true
csharp_new_line_between_query_expression_clauses = true
# Indentation preferences
csharp_indent_block_contents = true
csharp_indent_braces = false
csharp_indent_case_contents = true
csharp_indent_switch_labels = true
csharp_indent_labels = one_less_than_current
# only use var when it's obvious what the variable type is
csharp_style_var_for_built_in_types = true : none
csharp_style_var_when_type_is_apparent = true : none
csharp_style_var_elsewhere = true : suggestion
# Code style defaults
dotnet_sort_system_directives_first = true
csharp_preserve_single_line_blocks = true
csharp_preserve_single_line_statements = false
# Pattern matching
csharp_style_pattern_matching_over_is_with_cast_check = true : suggestion
csharp_style_pattern_matching_over_as_with_null_check = true : suggestion
csharp_style_inlined_variable_declaration = true : suggestion
# Null checking preferences
csharp_style_throw_expression = true : warning
csharp_style_conditional_delegate_call = true : warning
# Space preferences
csharp_space_after_cast = false
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_after_comma = true
csharp_space_after_dot = false
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_after_semicolon_in_for_statement = true
csharp_space_around_binary_operators = before_and_after
csharp_space_around_declaration_statements = do_not_ignore
csharp_space_before_colon_in_inheritance_clause = true
csharp_space_before_comma = false
csharp_space_before_dot = false
csharp_space_before_open_square_brackets = false
csharp_space_before_semicolon_in_for_statement = false
csharp_space_between_empty_square_brackets = false
csharp_space_between_method_call_empty_parameter_list_parentheses = false
csharp_space_between_method_call_name_and_opening_parenthesis = false
csharp_space_between_method_call_parameter_list_parentheses = false
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
csharp_space_between_method_declaration_name_and_open_parenthesis = false
csharp_space_between_method_declaration_parameter_list_parentheses = false
csharp_space_between_parentheses = false
csharp_space_between_square_brackets = false