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dressupzack/project/Nathan's Dress Up.sln
Anthony Wilcox bb7d4c2d2c
Switch to C# (#8)
I learned C# primarily for game development but held off switching to it on Godot 3 because it was still rough around edges - crashed way too many times. It seems to be working as it should as of 3.1.1 and that's why I'm rewriting all the GDScript portions in C# as much as possible.

However, this does make it incompatible with the Steam version, as of this writing, until the Godot devs decide how they want to publish it in future updates.
2019-06-11 01:30:02 -04:00

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Nathan's Dress Up", "Nathan's Dress Up.csproj", "{64EE4F89-7A23-452A-8772-9E7C07A71ED9}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
Tools|Any CPU = Tools|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{64EE4F89-7A23-452A-8772-9E7C07A71ED9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{64EE4F89-7A23-452A-8772-9E7C07A71ED9}.Debug|Any CPU.Build.0 = Debug|Any CPU
{64EE4F89-7A23-452A-8772-9E7C07A71ED9}.Release|Any CPU.ActiveCfg = Release|Any CPU
{64EE4F89-7A23-452A-8772-9E7C07A71ED9}.Release|Any CPU.Build.0 = Release|Any CPU
{64EE4F89-7A23-452A-8772-9E7C07A71ED9}.Tools|Any CPU.ActiveCfg = Tools|Any CPU
{64EE4F89-7A23-452A-8772-9E7C07A71ED9}.Tools|Any CPU.Build.0 = Tools|Any CPU
EndGlobalSection
EndGlobal