This massive patch is based on work of NY00123, which was published on
Vogons forum in 2013 and was waiting for inclusion in SVN since then:
https://www.vogons.org/viewtopic.php?f=41&t=34770
Revision from December 2018 was used to kickstart this work. However, a
number of changes were implemented:
- Original patch preserves all SDL 1.2 code by ifdefing it; this patch
completely removes all code ifdefed for several versions of SDL 1.2.*
This way the code will be easier to maintain going forward and
features enabled by SDL 2.0 do not need to be backported.
A side-effect of this change is almost-complete removal of DirectDraw
support - but users can now use Direct3D based acceleration (without
any ifdefs in code).
- Code ifdefed for Android was removed to make the project easier to
understand and modify. Android port should still be possible, but it
requires more work (mostly CI and buildsystem work).
Android-related functionalities that were cross-platform were
preserved.
- Code ifdefed for OpenGL ES (which was only used for Android) was
removed - this should not affect Android support, as
hardware-accelerated 2D should still be viable via "texture" output,
but it was not tested, as buildsystem does not support Android ATM.
- SDL_cdrom code is not included; it was outside of scope of SDL2
changes. Inclusion of that library did not justify supporting one
small usecase (playblack of CD audio from physical CDs).
- Few code warning were fixed (but new sdl_mapper implementation
introduces many, many new warnings).
- Some formatting changes were implemented.
Overall, the original patch had ~40k lines of code - here it was
trimmed to +769,-972 (so more old code got removed than new code added).
This implementation was extensively tested on Linux and somewhat tested
on Windows 10. It fixes numerous issues (too many too list).
Testing found two small regressions:
- Starting game in fullscreen makes it impossible to switch back to
windowed mode correctly (Windows 10)
- Scaling works a bit worse, only in text mode, only in window (Linux)
This implementation introduces revised user settings in sdl section - it
is only partly compatible with settings from SDL 1.2; this is an issue,
but it will need to be addressed in a separete commit.
Cleanup before replacing SDL1.2 with SDL2.
OS/2 support was introduced in DOSBox in March 2006. OS/2 reached EOL
in December 2006.
As of 2019, OS/2 is being continued by proprietary 32-bit only ArcaOS,
although there is no official SDL2 support, despite pledges from SDL2
maintainers.
GCC helpfully indicates, that:
warning: this ‘if’ clause does not guard (…) this statement, but
the latter is misleadingly indented as if it were guarded by the ‘if’.
Also, improve readability while we're touching these lines.
Issue reported by Dagar and Pr3tty F1y, and confirmed as a bug by ripsaw8080.
Thank you!
This fixes the GoG release of Betrayal at Krondor which (either due to CD mastering
issues or a faulty rip), requests playback of a given track at the tail end
of the prior track.
In debugging and performing this fix, many debug messages were improved as well
as making some small small code adjustments, such as using iterators to point to
individual tracks (track->attribute) instead of using the tracks array
(tracks[track -1].attribute).
Clang static analyzer returned a false-positive issue in line 671:
The right operand of '<' is a garbage value
Variables needed to be moved up, because otherwise initialization
crosses to the next case.
Use C++11 static_assert to assure, that code behaves correctly; if
Chip or Channel structs will be changed to non-std layout or a different
first fields will be introduced, that will invalidate the offset
calculation.
Additionally, add asserts to prevent possibility of introducing a bug
when offset stored in one the tables is 0.
Silence compiler warnings:
enumeration value 'sm2Percussion' not handled in switch [-Wswitch]
enumeration value 'sm3Percussion' not handled in switch [-Wswitch]
Thanks to @ripsaw8080 for insight into CD-DA channel mapping,
@hail-to-the-ryzen for testing and flagging a position-tracking bug,
and @dreamer_ for guidance and code review.
The CD-DA volume and channel mapping loops were moved to generic mixer
calls and no longer require a pre-processing loop:
- Application-controlled CD-DA volume adjustment is now applied using
an existing mixer volume scalar that was previously unused by the
CD-DA code.
- Mapping of CD-DA left and right channels is now applied at the tail
end of the mixer's sample ingest sequence.
The following have been removed:
- The CD-DA callback chunk-wise circular buffer
- The decode buffers in the Opus and MP3 decoders
- The decode buffer and conversion buffers in SDL_Sound
These removals and API changes allow the image player's buffer
to be passed-through ultimately to the audio codec, skipping multiple
intermediate buffers.
- Fix Bit8u instead of char weirdness for imageDisk (dreamer_)
- Give device_t a virtual empty destructor so some warning program
doesn't go crazy.
- Give the code that moves the Z drive its own function for readability.
- Give sizes arrays default values again for warning program.
- Rewrite IMGMOUNT in order to exit early for clarity and attempt
to group things together.
Imported-from: https://svn.code.sf.net/p/dosbox/code-0/dosbox/trunk@4267