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Author SHA1 Message Date
67822f9f31 Update npm dependencies
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2022-11-28 17:19:16 -05:00
a7d7d219a8 Optimize release builds for filesize 2022-11-28 17:18:52 -05:00
3674e4c26a Improve wall destruction sound
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continuous-integration/drone Build is passing
2022-11-27 23:53:27 -05:00
a7759cfa06 Fix wasm target 2022-11-27 23:53:03 -05:00
3ca0eb1eea Use simpler algorithm for PC speaker tones
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continuous-integration/drone/push Build is passing
2022-11-27 22:36:39 -05:00
4b0b67c69a Fix whipping input 2022-11-27 22:29:00 -05:00
74d1c120fc Revert "Use FunDSP crate for beepboops"
This reverts commit 9219b6c475.
2022-11-24 00:05:11 -05:00
9dcd94932f Crate updates 2022-11-23 23:57:14 -05:00
38d3333635 Implement whipping blocks and trees
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continuous-integration/drone/push Build is passing
continuous-integration/drone Build is passing
2022-02-10 17:40:00 -05:00
36d109654c Add more one-time flashing messages 2022-02-09 21:28:15 -05:00
ce05dcb194 Implement speed and slow spells
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continuous-integration/drone/push Build is passing
2022-02-08 21:02:42 -05:00
3129f1be1d Be specific with cargo dependencies 2022-02-08 19:59:33 -05:00
9e83e004dc Suppress clippy warning in wasm_bindgen macro 2022-02-08 19:58:18 -05:00
22 changed files with 3378 additions and 4478 deletions

532
Cargo.lock generated
View file

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View file

@ -15,15 +15,21 @@ path = "src/main.rs"
[dependencies] [dependencies]
# bracket-lib = { path = "extern/bracket-lib" } # bracket-lib = { path = "extern/bracket-lib" }
bracket-lib = { git = "https://github.com/amethyst/bracket-lib" } bracket-lib = { git = "https://github.com/amethyst/bracket-lib" }
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[target.'cfg(windows)'.build-dependencies] [target.'cfg(windows)'.build-dependencies]
winres = "0.1" winres = "0.1.12"
[profile.release]
lto = true
opt-level = 's'

6757
package-lock.json generated

File diff suppressed because it is too large Load diff

View file

@ -4,15 +4,15 @@
"version": "0.1.0", "version": "0.1.0",
"scripts": { "scripts": {
"build": "rimraf dist pkg && webpack", "build": "rimraf dist pkg && webpack",
"start": "rimraf dist pkg && webpack-dev-server --open -d", "start": "rimraf dist pkg && webpack-dev-server --open",
"test": "cargo test && wasm-pack test --headless" "test": "cargo test && wasm-pack test --headless"
}, },
"devDependencies": { "devDependencies": {
"@wasm-tool/wasm-pack-plugin": "^1.1.0", "@wasm-tool/wasm-pack-plugin": "^1.1.0",
"copy-webpack-plugin": "^5.0.3", "copy-webpack-plugin": "^11.0.0",
"webpack": "^4.42.0", "rimraf": "^3.0.0",
"webpack-cli": "^3.3.3", "webpack": "^5.75.0",
"webpack-dev-server": "^3.7.1", "webpack-cli": "^5.0.0",
"rimraf": "^3.0.0" "webpack-dev-server": "^4.11.1"
} }
} }

View file

@ -13,3 +13,5 @@ pub const MAP_SIZE: usize = MAP_WIDTH * MAP_HEIGHT;
pub const MAP_X: usize = 1; pub const MAP_X: usize = 1;
pub const MAP_Y: usize = 1; pub const MAP_Y: usize = 1;
pub const BASE_WHIP_POWER: u32 = 2;

View file

@ -1,4 +1,4 @@
use crate::constants::{SIDEBAR_POS_X, SIDEBAR_POS_Y}; use crate::constants::*;
use crate::graphics::vga_color as vga; use crate::graphics::vga_color as vga;
use crate::resources::Resources; use crate::resources::Resources;
use bracket_lib::prelude::*; use bracket_lib::prelude::*;
@ -48,7 +48,15 @@ pub fn draw(resources: &Resources, bterm: &mut BTerm) {
let stats = &resources.stats; let stats = &resources.stats;
bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 1, stats.score * 10); bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 1, stats.score * 10);
bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 7, stats.gems); bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 7, stats.gems);
bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 10, stats.whips); bterm.print_centered_at(
SIDEBAR_POS_X + 6,
SIDEBAR_POS_Y + 10,
if stats.whip_power <= BASE_WHIP_POWER {
stats.whips.to_string()
} else {
format!("{}+{}", stats.whips, stats.whip_power - BASE_WHIP_POWER)
},
);
bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 13, stats.teleports); bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 13, stats.teleports);
bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 16, stats.keys); bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 16, stats.keys);
@ -103,12 +111,22 @@ pub fn draw(resources: &Resources, bterm: &mut BTerm) {
&format!("{}", bterm.fps), &format!("{}", bterm.fps),
); );
let mut debug_string = format!("{}", resources.clock.ticks);
if resources.speed_time_ticks > 0 {
debug_string += " SPEED"
}
if resources.slow_time_ticks > 0 {
debug_string += " SLOW"
}
bterm.print_color( bterm.print_color(
0, 0,
0, 0,
RGB::named(vga::YELLOW_BRIGHT), RGB::named(vga::YELLOW_BRIGHT),
RGB::named(vga::BLACK), RGB::named(vga::BLACK),
&format!("{}", resources.clock.ticks), &debug_string,
); );
} }
} }

View file

@ -25,6 +25,9 @@ pub fn handle_intent(bterm: &mut BTerm, _world: &mut World, resources: &mut Reso
FlashingMessageIntent::Save => todo!(), FlashingMessageIntent::Save => todo!(),
FlashingMessageIntent::Restore => todo!(), FlashingMessageIntent::Restore => todo!(),
FlashingMessageIntent::Restart => todo!(), FlashingMessageIntent::Restart => todo!(),
&FlashingMessageIntent::NextLevel => {
resources.should_advance_level = true;
}
} }
} }
} }

View file

@ -2,21 +2,23 @@ use instant::Instant;
use std::time::Duration; use std::time::Duration;
use bracket_lib::prelude::*; use bracket_lib::prelude::*;
use hecs::{Entity, With, Without, World}; use hecs::{Entity, Without, World};
use crate::{ use crate::{
components::monster::*, components::*, constants::*, resources::*, systems, tile_data::TileType, components::monster::*,
components::*,
constants::*,
resources::{flashing_message::FlashingMessageIntent, *},
systems,
tile_data::TileType,
}; };
pub fn try_move(delta_x: i32, delta_y: i32, world: &mut World, resources: &mut Resources) { pub fn try_move(delta_x: i32, delta_y: i32, world: &mut World, resources: &mut Resources) {
let mut to_kill: Vec<Entity> = Vec::new(); let mut to_kill: Vec<Entity> = Vec::new();
for (player_entity, (player, pos)) in &mut world.query::<(&mut Player, &mut Position)>() { for (player_entity, (player, pos)) in
// The player shouldn't be able to move while whipping &mut world.query::<Without<(&mut Player, &mut Position), &WantsToWhip>>()
if let Ok(_wants_to_whip) = world.get::<WantsToWhip>(player_entity) { {
continue;
}
let now = Instant::now(); let now = Instant::now();
if now - player.last_moved > Duration::from_secs_f32(PLAYER_STEP_PERIOD) { if now - player.last_moved > Duration::from_secs_f32(PLAYER_STEP_PERIOD) {
let destination = Point { let destination = Point {
@ -27,7 +29,7 @@ pub fn try_move(delta_x: i32, delta_y: i32, world: &mut World, resources: &mut R
if resources.map.in_bounds(destination) { if resources.map.in_bounds(destination) {
if try_step(destination, world, resources) { if try_step(destination, world, resources) {
if let Some(monster_entity) = resources.map.get_tile_content_at(destination) { if let Some(monster_entity) = resources.map.get_tile_content_at(destination) {
if let Ok(monster) = world.get::<Monster>(monster_entity) { if let Ok(monster) = world.get::<&Monster>(monster_entity) {
resources.stats.add_score(damage_for_kind(monster.kind)); resources.stats.add_score(damage_for_kind(monster.kind));
resources.stats.take_gems(damage_for_kind(monster.kind)); resources.stats.take_gems(damage_for_kind(monster.kind));
if let (Some(sound_effects), Some(sound_output)) = if let (Some(sound_effects), Some(sound_output)) =
@ -60,6 +62,12 @@ pub fn try_move(delta_x: i32, delta_y: i32, world: &mut World, resources: &mut R
} else if let (Some(sound_effects), Some(sound_output)) = } else if let (Some(sound_effects), Some(sound_output)) =
(&mut resources.sound_effects, &mut resources.sound_output) (&mut resources.sound_effects, &mut resources.sound_output)
{ {
if !resources.message_shown.touched_boundary {
resources.flashing_message = Some(FlashingMessage::from(
"An Electrified Wall blocks your way.",
));
resources.message_shown.touched_boundary = true;
}
let static_sound = sound_effects.get_new_static_effect(sound_output); let static_sound = sound_effects.get_new_static_effect(sound_output);
sound_output.play_sound(static_sound); sound_output.play_sound(static_sound);
} }
@ -78,16 +86,45 @@ fn try_step(point: Point, _world: &World, resources: &mut Resources) -> bool {
crate::tile_data::TileType::Floor crate::tile_data::TileType::Floor
| crate::tile_data::TileType::Slow | crate::tile_data::TileType::Slow
| crate::tile_data::TileType::Medium | crate::tile_data::TileType::Medium
| crate::tile_data::TileType::Fast => true, | crate::tile_data::TileType::Fast
crate::tile_data::TileType::Block | crate::tile_data::TileType::Wall => { | crate::tile_data::TileType::Player => true,
crate::tile_data::TileType::Block => {
if let (Some(sound_effects), Some(sound_output)) = if let (Some(sound_effects), Some(sound_output)) =
(&mut resources.sound_effects, &mut resources.sound_output) (&mut resources.sound_effects, &mut resources.sound_output)
{ {
sound_output.play_sound(sound_effects.blocked.clone()); sound_output.play_sound(sound_effects.blocked.clone());
} }
if !resources.message_shown.touched_boundary {
resources.flashing_message = Some(FlashingMessage::from(
"An Electrified Wall blocks your way.",
));
resources.message_shown.touched_boundary = true;
}
if resources.stats.score > 2 { if resources.stats.score > 2 {
resources.stats.take_score(2); resources.stats.take_score(2);
} }
false
}
crate::tile_data::TileType::Wall => {
if let (Some(sound_effects), Some(sound_output)) =
(&mut resources.sound_effects, &mut resources.sound_output)
{
sound_output.play_sound(sound_effects.blocked.clone());
}
if !resources.message_shown.touched_boundary {
resources.flashing_message =
Some(FlashingMessage::from("A Solid Wall blocks your way."));
resources.message_shown.touched_boundary = true;
}
if resources.stats.score > 2 {
resources.stats.take_score(2);
}
false false
} }
crate::tile_data::TileType::Whip => { crate::tile_data::TileType::Whip => {
@ -96,23 +133,62 @@ fn try_step(point: Point, _world: &World, resources: &mut Resources) -> bool {
{ {
sound_output.play_sound(sound_effects.grab.clone()); sound_output.play_sound(sound_effects.grab.clone());
} }
if !resources.message_shown.whip {
resources.flashing_message = Some(FlashingMessage::from("You found a Whip."));
resources.message_shown.whip = true;
}
resources.stats.give_whips(1); resources.stats.give_whips(1);
resources.stats.add_score(1); resources.stats.add_score(1);
resources.map.set_tile_at(point, TileType::Floor); resources.map.set_tile_at(point, TileType::Floor);
true true
} }
crate::tile_data::TileType::Stairs => { crate::tile_data::TileType::Stairs => {
resources.should_advance_level = true; if !resources.message_shown.stairs {
resources.flashing_message = Some(FlashingMessage::new(
"Stairs take you to the next lower level.",
Some(FlashingMessageIntent::NextLevel),
));
resources.message_shown.stairs = true;
} else {
resources.should_advance_level = true;
}
true true
} }
crate::tile_data::TileType::Chest => todo!(), crate::tile_data::TileType::Chest => todo!(),
crate::tile_data::TileType::SlowTime => todo!(), crate::tile_data::TileType::SlowTime => {
if let (Some(sound_effects), Some(sound_output)) =
(&mut resources.sound_effects, &mut resources.sound_output)
{
sound_output.play_sound(sound_effects.slow_time.clone());
}
if !resources.message_shown.slow_time {
resources.flashing_message = Some(FlashingMessage::from(
"You activated a Slow Creature spell.",
));
resources.message_shown.slow_time = true;
}
resources.slow_time_ticks = 100;
resources.map.set_tile_at(point, TileType::Floor);
true
}
crate::tile_data::TileType::Gem => { crate::tile_data::TileType::Gem => {
if let (Some(sound_effects), Some(sound_output)) = if let (Some(sound_effects), Some(sound_output)) =
(&mut resources.sound_effects, &mut resources.sound_output) (&mut resources.sound_effects, &mut resources.sound_output)
{ {
sound_output.play_sound(sound_effects.grab.clone()); sound_output.play_sound(sound_effects.grab.clone());
} }
if !resources.message_shown.gem {
resources.flashing_message = Some(FlashingMessage::from(
"Gems give you both points and strength.",
));
resources.message_shown.gem = true;
}
resources.stats.give_gems(1); resources.stats.give_gems(1);
resources.stats.add_score(1); resources.stats.add_score(1);
resources.map.set_tile_at(point, TileType::Floor); resources.map.set_tile_at(point, TileType::Floor);
@ -125,6 +201,13 @@ fn try_step(point: Point, _world: &World, resources: &mut Resources) -> bool {
{ {
sound_output.play_sound(sound_effects.grab.clone()); sound_output.play_sound(sound_effects.grab.clone());
} }
if !resources.message_shown.teleport_scroll {
resources.flashing_message =
Some(FlashingMessage::from("You found a Teleport scroll."));
resources.message_shown.teleport_scroll = true;
}
resources.stats.give_teleports(1); resources.stats.give_teleports(1);
resources.stats.add_score(1); resources.stats.add_score(1);
resources.map.set_tile_at(point, TileType::Floor); resources.map.set_tile_at(point, TileType::Floor);
@ -132,7 +215,24 @@ fn try_step(point: Point, _world: &World, resources: &mut Resources) -> bool {
} }
crate::tile_data::TileType::Key => todo!(), crate::tile_data::TileType::Key => todo!(),
crate::tile_data::TileType::Door => todo!(), crate::tile_data::TileType::Door => todo!(),
crate::tile_data::TileType::SpeedTime => todo!(), crate::tile_data::TileType::SpeedTime => {
if let (Some(sound_effects), Some(sound_output)) =
(&mut resources.sound_effects, &mut resources.sound_output)
{
sound_output.play_sound(sound_effects.speed_time.clone());
}
if !resources.message_shown.speed_time {
resources.flashing_message = Some(FlashingMessage::from(
"You activated a Speed Creature spell.",
));
resources.message_shown.speed_time = true;
}
resources.speed_time_ticks = 80;
resources.map.set_tile_at(point, TileType::Floor);
true
}
crate::tile_data::TileType::Trap => todo!(), crate::tile_data::TileType::Trap => todo!(),
crate::tile_data::TileType::River => todo!(), crate::tile_data::TileType::River => todo!(),
crate::tile_data::TileType::Power => todo!(), crate::tile_data::TileType::Power => todo!(),
@ -165,7 +265,6 @@ fn try_step(point: Point, _world: &World, resources: &mut Resources) -> bool {
crate::tile_data::TileType::Trap11 => todo!(), crate::tile_data::TileType::Trap11 => todo!(),
crate::tile_data::TileType::Trap12 => todo!(), crate::tile_data::TileType::Trap12 => todo!(),
crate::tile_data::TileType::Trap13 => todo!(), crate::tile_data::TileType::Trap13 => todo!(),
crate::tile_data::TileType::Player => true,
crate::tile_data::TileType::Punctuation => todo!(), crate::tile_data::TileType::Punctuation => todo!(),
crate::tile_data::TileType::Letter(_) => todo!(), crate::tile_data::TileType::Letter(_) => todo!(),
} }
@ -174,7 +273,7 @@ fn try_step(point: Point, _world: &World, resources: &mut Resources) -> bool {
pub fn whip(world: &mut World, resources: &mut Resources) { pub fn whip(world: &mut World, resources: &mut Resources) {
let mut to_add: Vec<Entity> = Vec::new(); let mut to_add: Vec<Entity> = Vec::new();
for (entity, _) in world.query_mut::<With<Player, With<Position, Without<WantsToWhip, ()>>>>() { for (entity, _) in world.query_mut::<Without<(&Player, &Position), &WantsToWhip>>() {
if resources.stats.whips > 0 { if resources.stats.whips > 0 {
to_add.push(entity); to_add.push(entity);
} }

View file

@ -1,3 +1,5 @@
#![allow(clippy::unused_unit)]
use std::panic; use std::panic;
use bracket_lib::prelude::*; use bracket_lib::prelude::*;

View file

@ -1,5 +1,14 @@
use crate::constants::*;
pub enum Difficulty {
Novice,
Experienced,
Advanced,
Secret,
}
#[derive(Debug, Eq, PartialEq, Copy, Clone, Hash)] #[derive(Debug, Eq, PartialEq, Copy, Clone, Hash)]
pub struct Difficulty { pub struct DifficultySettings {
pub value: u32, pub value: u32,
pub starting_gems: u32, pub starting_gems: u32,
pub starting_whips: u32, pub starting_whips: u32,
@ -8,38 +17,49 @@ pub struct Difficulty {
pub starting_whip_power: u32, pub starting_whip_power: u32,
} }
pub const SECRET: Difficulty = Difficulty { impl From<&Difficulty> for DifficultySettings {
fn from(difficulty: &Difficulty) -> Self {
match difficulty {
Difficulty::Novice => NOVICE,
Difficulty::Experienced => EXPERIENCED,
Difficulty::Advanced => ADVANCED,
Difficulty::Secret => SECRET,
}
}
}
const SECRET: DifficultySettings = DifficultySettings {
value: 9, value: 9,
starting_gems: 250, starting_gems: 250,
starting_whips: 100, starting_whips: 100,
starting_teleports: 50, starting_teleports: 50,
starting_keys: 1, starting_keys: 1,
starting_whip_power: 3, starting_whip_power: BASE_WHIP_POWER + 1,
}; };
pub const NOVICE: Difficulty = Difficulty { const NOVICE: DifficultySettings = DifficultySettings {
value: 8, value: 8,
starting_gems: 20, starting_gems: 20,
starting_whips: 10, starting_whips: 10,
starting_teleports: 0, starting_teleports: 0,
starting_keys: 0, starting_keys: 0,
starting_whip_power: 0, starting_whip_power: BASE_WHIP_POWER,
}; };
pub const EXPERIENCED: Difficulty = Difficulty { const EXPERIENCED: DifficultySettings = DifficultySettings {
value: 5, value: 5,
starting_gems: 15, starting_gems: 15,
starting_whips: 0, starting_whips: 0,
starting_teleports: 0, starting_teleports: 0,
starting_keys: 0, starting_keys: 0,
starting_whip_power: 0, starting_whip_power: BASE_WHIP_POWER,
}; };
pub const ADVANCED: Difficulty = Difficulty { const ADVANCED: DifficultySettings = DifficultySettings {
value: 2, value: 2,
starting_gems: 10, starting_gems: 10,
starting_whips: 0, starting_whips: 0,
starting_teleports: 0, starting_teleports: 0,
starting_keys: 0, starting_keys: 0,
starting_whip_power: 0, starting_whip_power: BASE_WHIP_POWER,
}; };

View file

@ -9,6 +9,7 @@ pub enum FlashingMessageIntent {
Save, Save,
Restore, Restore,
Restart, Restart,
NextLevel,
} }
pub struct FlashingMessage { pub struct FlashingMessage {

View file

@ -0,0 +1,24 @@
#[derive(Debug, Default)]
pub struct MessageShown {
pub touched_boundary: bool,
pub slow_time: bool,
pub speed_time: bool,
pub whip: bool,
pub gem: bool,
pub teleport_scroll: bool,
pub stairs: bool,
}
impl MessageShown {
pub fn all_shown() -> Self {
MessageShown {
touched_boundary: true,
slow_time: true,
speed_time: true,
whip: true,
gem: true,
teleport_scroll: true,
stairs: true,
}
}
}

View file

@ -2,15 +2,17 @@ pub mod clock;
pub mod difficulty; pub mod difficulty;
pub mod flashing_message; pub mod flashing_message;
pub mod map; pub mod map;
pub mod message_shown;
pub mod sound_effects; pub mod sound_effects;
pub mod sound_output; pub mod sound_output;
pub mod stats; pub mod stats;
use bracket_lib::prelude::*; use bracket_lib::prelude::*;
pub use clock::{Clock, StopClock}; pub use clock::{Clock, StopClock};
pub use difficulty::Difficulty; pub use difficulty::DifficultySettings;
pub use flashing_message::FlashingMessage; pub use flashing_message::FlashingMessage;
pub use map::Map; pub use map::Map;
pub use message_shown::MessageShown;
pub use sound_effects::SoundEffects; pub use sound_effects::SoundEffects;
pub use sound_output::SoundOutput; pub use sound_output::SoundOutput;
pub use stats::Stats; pub use stats::Stats;
@ -23,9 +25,12 @@ pub struct Resources {
pub clock: Clock, pub clock: Clock,
pub stop_clock: bool, pub stop_clock: bool,
pub map: Map, pub map: Map,
pub selected_difficulty: Option<Difficulty>, pub difficulty: Option<DifficultySettings>,
pub sound_effects: Option<SoundEffects>, pub sound_effects: Option<SoundEffects>,
pub sound_output: Option<SoundOutput>, pub sound_output: Option<SoundOutput>,
pub flashing_message: Option<FlashingMessage>, pub flashing_message: Option<FlashingMessage>,
pub message_shown: MessageShown,
pub should_advance_level: bool, pub should_advance_level: bool,
pub speed_time_ticks: u32,
pub slow_time_ticks: u32,
} }

View file

@ -1,19 +1,16 @@
use std::{array, iter, time::Duration}; use std::{cmp, iter, time::Duration};
use bracket_lib::random::RandomNumberGenerator; use bracket_lib::random::RandomNumberGenerator;
use crate::resources::sound_output::{SoundOutput, SoundSamples}; use crate::resources::sound_output::{SoundOutput, SoundSamples};
type Frequency = u32; type Frequency = u32;
type StartFrequency = u32;
type EndFrequency = u32;
type MinFrequency = u32; type MinFrequency = u32;
type MaxFrequency = u32; type MaxFrequency = u32;
pub enum SoundType { pub enum SoundType {
Silence, Silence,
Tone(Frequency), Tone(Frequency),
Sweep(StartFrequency, EndFrequency),
Noise(MinFrequency, MaxFrequency), Noise(MinFrequency, MaxFrequency),
} }
@ -34,28 +31,34 @@ pub struct SoundEffects {
pub blocked: SoundSamples, pub blocked: SoundSamples,
pub whipping: SoundSamples, pub whipping: SoundSamples,
pub whipping_hit: SoundSamples, pub whipping_hit: SoundSamples,
pub whipping_hit_end: SoundSamples, pub whipping_hit_enemy: SoundSamples,
pub whipping_hit_block: SoundSamples,
pub slow_hit: SoundSamples, pub slow_hit: SoundSamples,
pub medium_hit: SoundSamples, pub medium_hit: SoundSamples,
pub fast_hit: SoundSamples, pub fast_hit: SoundSamples,
pub pause: SoundSamples, pub pause: SoundSamples,
pub speed_time: SoundSamples,
pub slow_time: SoundSamples,
rng: RandomNumberGenerator, rng: RandomNumberGenerator,
} }
impl SoundEffects { impl SoundEffects {
pub fn new(sound_output: &SoundOutput) -> Self { pub fn new(sound_output: &SoundOutput) -> Self {
let mut rng = RandomNumberGenerator::new();
Self { Self {
startup: sound_output.render_sound_effect(&SoundEffect { startup: sound_output.render_sound_effect(&SoundEffect {
sounds: vec![Sound { sounds: (1..800)
sound_type: SoundType::Sweep(1, 350), .map(|x| Sound {
duration: Duration::from_secs(1), sound_type: SoundType::Tone(x / 2),
}], duration: Duration::from_millis(1),
})
.collect(),
}), }),
step: sound_output.render_sound_effect(&SoundEffect { step: sound_output.render_sound_effect(&SoundEffect {
sounds: vec![ sounds: vec![
Sound { Sound {
sound_type: SoundType::Noise(350, 900), sound_type: SoundType::Noise(350, 900),
duration: Duration::from_millis(6), duration: Duration::from_millis(5),
}, },
Sound { Sound {
sound_type: SoundType::Silence, sound_type: SoundType::Silence,
@ -89,7 +92,7 @@ impl SoundEffects {
duration: Duration::from_millis(40), duration: Duration::from_millis(40),
}) })
.chain((0..4).flat_map(|_| { .chain((0..4).flat_map(|_| {
array::IntoIter::new([ [
Sound { Sound {
sound_type: SoundType::Tone(100), sound_type: SoundType::Tone(100),
duration: Duration::from_millis(15), duration: Duration::from_millis(15),
@ -98,7 +101,7 @@ impl SoundEffects {
sound_type: SoundType::Silence, sound_type: SoundType::Silence,
duration: Duration::from_millis(15), duration: Duration::from_millis(15),
}, },
]) ]
})) }))
.collect(), .collect(),
}), }),
@ -119,23 +122,27 @@ impl SoundEffects {
}], }],
}), }),
whipping_hit: sound_output.render_sound_effect(&SoundEffect { whipping_hit: sound_output.render_sound_effect(&SoundEffect {
sounds: vec![ sounds: vec![Sound {
Sound { sound_type: SoundType::Tone(90),
sound_type: SoundType::Tone(400), duration: Duration::from_secs(3),
duration: Duration::from_millis(20), }],
},
Sound {
sound_type: SoundType::Tone(90),
duration: Duration::from_secs(3),
},
],
}), }),
whipping_hit_end: sound_output.render_sound_effect(&SoundEffect { whipping_hit_enemy: sound_output.render_sound_effect(&SoundEffect {
sounds: vec![Sound { sounds: vec![Sound {
sound_type: SoundType::Tone(400), sound_type: SoundType::Tone(400),
duration: Duration::from_millis(20), duration: Duration::from_millis(20),
}], }],
}), }),
whipping_hit_block: sound_output.render_sound_effect(&SoundEffect {
sounds: (20_i32..=5700_i32)
.rev()
.step_by(5)
.map(|x| Sound {
sound_type: SoundType::Tone(cmp::max(0, rng.range(0, x * 2) - x) as u32),
duration: Duration::from_micros(665),
})
.collect(),
}),
slow_hit: sound_output.render_sound_effect(&SoundEffect { slow_hit: sound_output.render_sound_effect(&SoundEffect {
sounds: vec![Sound { sounds: vec![Sound {
sound_type: SoundType::Tone(400), sound_type: SoundType::Tone(400),
@ -167,7 +174,24 @@ impl SoundEffects {
sounds sounds
}, },
}), }),
rng: RandomNumberGenerator::new(), speed_time: sound_output.render_sound_effect(&SoundEffect {
sounds: (1..=7)
.map(|x| Sound {
sound_type: SoundType::Tone(x * 50 + 300),
duration: Duration::from_millis(x as u64 * 10 + 40),
})
.collect(),
}),
slow_time: sound_output.render_sound_effect(&SoundEffect {
sounds: (1..=7)
.rev()
.map(|x| Sound {
sound_type: SoundType::Tone(x * 50 + 300),
duration: Duration::from_millis(x as u64 * 10 + 40),
})
.collect(),
}),
rng,
} }
} }

View file

@ -4,8 +4,8 @@ use cpal::{
traits::{DeviceTrait, HostTrait, StreamTrait}, traits::{DeviceTrait, HostTrait, StreamTrait},
SampleRate, Stream, SampleRate, Stream,
}; };
use fundsp::prelude::*;
use oddio::{Frames, FramesSignal, Gain, Handle, Mixer, MonoToStereo, Stop}; use oddio::{Frames, FramesSignal, Gain, Handle, Mixer, MonoToStereo, Stop};
use rand::Rng;
use super::sound_effects::{SoundEffect, SoundType}; use super::sound_effects::{SoundEffect, SoundType};
@ -61,39 +61,65 @@ impl SoundOutput {
} }
pub fn render_sound_effect(&self, effect: &SoundEffect) -> SoundSamples { pub fn render_sound_effect(&self, effect: &SoundEffect) -> SoundSamples {
// Keep these outside the loop to remember phase
let mut half_cycle_counter: u32 = 0;
let mut speaker_out: bool = false;
let effect_buffer: Vec<f32> = effect let effect_buffer: Vec<f32> = effect
.sounds .sounds
.iter() .iter()
.flat_map(|sound| match sound.sound_type { .flat_map(|sound| match sound.sound_type {
SoundType::Silence => (0 SoundType::Silence => {
..(self.sample_rate.0 as f32 * sound.duration.as_secs_f32()) as usize) // Reset phase on silence
.map(|_| 0f32) half_cycle_counter = 0;
.collect::<Vec<f32>>(), speaker_out = false;
SoundType::Tone(freq) => {
let mut c = square_hz(freq as f32);
c.reset(Some(self.sample_rate.0 as f64));
(0..(self.sample_rate.0 as f32 * sound.duration.as_secs_f32()) as usize) (0..(self.sample_rate.0 as f32 * sound.duration.as_secs_f32()) as usize)
.map(|_| c.get_mono()) .map(|_| 0f32)
.collect::<Vec<f32>>() .collect::<Vec<f32>>()
} }
SoundType::Sweep(start_freq, end_freq) => { SoundType::Tone(freq) => {
let mut c = lfo(|t| { // A frequency of 0 is silence
lerp( if freq == 0 {
start_freq as f32, half_cycle_counter = 0;
end_freq as f32, speaker_out = false;
t * sound.duration.as_secs_f32(),
) return (0..(self.sample_rate.0 as f32 * sound.duration.as_secs_f32())
}) >> square(); as usize)
c.reset(Some(self.sample_rate.0 as f64)); .map(|_| 0f32)
(0..(self.sample_rate.0 as f32 * sound.duration.as_secs_f32()) as usize) .collect::<Vec<f32>>();
.map(|_| c.get_mono()) }
.collect::<Vec<f32>>()
let mut buffer: Vec<f32> = vec![
0.;
(self.sample_rate.0 as f32 * sound.duration.as_secs_f32())
as usize
];
let half_cycle_counter_upper_bound: u32 = self.sample_rate.0 / freq;
for sample in &mut buffer {
if speaker_out {
*sample = 0.75;
}
half_cycle_counter += 2;
if half_cycle_counter >= half_cycle_counter_upper_bound {
half_cycle_counter %= half_cycle_counter_upper_bound;
speaker_out = !speaker_out;
}
}
buffer
} }
SoundType::Noise(min, max) => { SoundType::Noise(min, max) => {
let mut c =
(((white() + dc(1.0)) * dc(max as f32 / 2.0)) + dc(min as f32)) >> square();
(0..(self.sample_rate.0 as f32 * sound.duration.as_secs_f32()) as usize) (0..(self.sample_rate.0 as f32 * sound.duration.as_secs_f32()) as usize)
.map(|_| c.get_mono()) .map(|i| {
let t = i as f32 / self.sample_rate.0 as f32;
(t * (rand::thread_rng().gen_range(min as f32..max as f32))
* 2.0
* std::f32::consts::PI)
.sin()
.signum()
})
.collect::<Vec<f32>>() .collect::<Vec<f32>>()
} }
}) })
@ -103,11 +129,10 @@ impl SoundOutput {
} }
pub fn play_sound(&mut self, samples: SoundSamples) -> SoundEffectHandle { pub fn play_sound(&mut self, samples: SoundSamples) -> SoundEffectHandle {
let mut gain = oddio::Gain::new(oddio::FramesSignal::from(samples));
gain.set_gain(-10.0);
self.mixer_handle self.mixer_handle
.control::<oddio::Mixer<_>, _>() .control::<oddio::Mixer<_>, _>()
.play(oddio::MonoToStereo::new(oddio::Gain::new( .play(oddio::MonoToStereo::new(gain))
oddio::FramesSignal::from(samples),
0.50,
)))
} }
} }

View file

@ -1,10 +1,10 @@
use instant::Instant; use instant::Instant;
use crate::resources::clock::Clock; use crate::resources::clock::Clock;
use crate::resources::difficulty::*;
use crate::resources::flashing_message::{FlashingMessage, FlashingMessageIntent}; use crate::resources::flashing_message::{FlashingMessage, FlashingMessageIntent};
use crate::resources::sound_effects::SoundEffects; use crate::resources::sound_effects::SoundEffects;
use crate::resources::stats::Stats; use crate::resources::stats::Stats;
use crate::resources::{difficulty::*, MessageShown};
use crate::resources::{Map, Resources, SoundOutput}; use crate::resources::{Map, Resources, SoundOutput};
use crate::{graphics, input, levels, systems}; use crate::{graphics, input, levels, systems};
use bracket_lib::prelude::*; use bracket_lib::prelude::*;
@ -43,7 +43,8 @@ impl State {
} }
let starting_level = 0; let starting_level = 0;
let selected_difficulty = SECRET; let selected_difficulty = Difficulty::Secret;
let difficulty_settings = DifficultySettings::from(&selected_difficulty);
let mut world = World::new(); let mut world = World::new();
@ -56,11 +57,11 @@ impl State {
player_input: None, player_input: None,
stats: Stats { stats: Stats {
score: 0, score: 0,
gems: selected_difficulty.starting_gems, gems: difficulty_settings.starting_gems,
whips: selected_difficulty.starting_whips, whips: difficulty_settings.starting_whips,
whip_power: selected_difficulty.starting_whip_power, whip_power: difficulty_settings.starting_whip_power,
teleports: selected_difficulty.starting_teleports, teleports: difficulty_settings.starting_teleports,
keys: selected_difficulty.starting_keys, keys: difficulty_settings.starting_keys,
}, },
clock: Clock { clock: Clock {
last_ticked: Instant::now(), last_ticked: Instant::now(),
@ -71,12 +72,18 @@ impl State {
map, map,
sound_effects, sound_effects,
sound_output, sound_output,
selected_difficulty: Some(selected_difficulty), difficulty: Some(difficulty_settings),
flashing_message: Some(FlashingMessage::new( flashing_message: Some(FlashingMessage::new(
"Press any key to begin this level.", "Press any key to begin this level.",
Some(FlashingMessageIntent::Start), Some(FlashingMessageIntent::Start),
)), )),
message_shown: match selected_difficulty {
Difficulty::Novice | Difficulty::Experienced => Default::default(),
_ => MessageShown::all_shown(),
},
should_advance_level: false, should_advance_level: false,
speed_time_ticks: 0,
slow_time_ticks: 0,
}; };
State { world, resources } State { world, resources }
@ -89,9 +96,6 @@ impl State {
self.resources.map = Map::from(levels::get_level(self.resources.level_number)); self.resources.map = Map::from(levels::get_level(self.resources.level_number));
self.resources.map.spawn_entities(&mut self.world); self.resources.map.spawn_entities(&mut self.world);
self.resources.flashing_message =
Some(FlashingMessage::from("Press any key to begin this level."));
self.resources.should_advance_level = false; self.resources.should_advance_level = false;
} }
} }

View file

@ -1,4 +1,5 @@
pub mod monster_ai; pub mod monster_ai;
pub mod powerups;
pub mod time; pub mod time;
pub mod whip; pub mod whip;
@ -7,6 +8,7 @@ use hecs::World;
use crate::resources::Resources; use crate::resources::Resources;
pub fn run(world: &mut World, resources: &mut Resources) { pub fn run(world: &mut World, resources: &mut Resources) {
powerups::run(resources);
whip::run(world, resources); whip::run(world, resources);
monster_ai::run(world, resources); monster_ai::run(world, resources);
time::run(resources); time::run(resources);

View file

@ -52,7 +52,7 @@ pub fn run(world: &mut World, resources: &mut Resources) {
}; };
if let Some(e) = resources.map.get_tile_content_at(destination) { if let Some(e) = resources.map.get_tile_content_at(destination) {
if let Ok(_player) = world.get::<Player>(e) { if let Ok(_player) = world.get::<&Player>(e) {
// TODO: Sound // TODO: Sound
resources.map.clear_tile_content_at(Point::from(*position)); resources.map.clear_tile_content_at(Point::from(*position));
resources.stats.take_gems(damage_for_kind(monster.kind)); resources.stats.take_gems(damage_for_kind(monster.kind));
@ -91,7 +91,13 @@ pub fn run(world: &mut World, resources: &mut Resources) {
} }
} }
monster.ticks_until_move = ticks_for_kind(monster.kind); if resources.speed_time_ticks > 0 {
monster.ticks_until_move = 3;
} else if resources.slow_time_ticks > 0 {
monster.ticks_until_move = ticks_for_kind(monster.kind) * 5;
} else {
monster.ticks_until_move = ticks_for_kind(monster.kind);
}
} }
} }
} }

12
src/systems/powerups.rs Normal file
View file

@ -0,0 +1,12 @@
use crate::resources::Resources;
pub fn run(resources: &mut Resources) {
if resources.clock.has_ticked {
if let Some(t) = resources.speed_time_ticks.checked_sub(1) {
resources.speed_time_ticks = t;
}
if let Some(t) = resources.slow_time_ticks.checked_sub(1) {
resources.slow_time_ticks = t;
}
}
}

View file

@ -7,6 +7,7 @@ use hecs::{Entity, World};
use crate::{ use crate::{
components::{monster::damage_for_kind, Monster, Position, WantsToWhip}, components::{monster::damage_for_kind, Monster, Position, WantsToWhip},
resources::Resources, resources::Resources,
tile_data::TileType,
}; };
pub fn run(world: &mut World, resources: &mut Resources) { pub fn run(world: &mut World, resources: &mut Resources) {
@ -69,27 +70,19 @@ pub fn run(world: &mut World, resources: &mut Resources) {
if let Some(dest) = destination { if let Some(dest) = destination {
if let Some(e) = resources.map.get_tile_content_at(dest) { if let Some(e) = resources.map.get_tile_content_at(dest) {
if let Ok(monster) = world.get::<Monster>(e) { if let Ok(monster) = world.get::<&Monster>(e) {
resources.stats.add_score(damage_for_kind(monster.kind)); resources.stats.add_score(damage_for_kind(monster.kind));
to_kill.push(e); to_kill.push(e);
resources.map.clear_tile_content_at(dest); resources.map.clear_tile_content_at(dest);
if let Some(sound) = &mut wants_to_whip.sound { if let (Some(sound_effects), Some(sound_output)) =
sound.control::<oddio::Stop<_>, _>().stop();
}
if wants_to_whip.frame == 7 {
wants_to_whip.sound = None;
if let (Some(sound_effects), Some(sound_output)) =
(&mut resources.sound_effects, &mut resources.sound_output)
{
sound_output.play_sound(sound_effects.whipping_hit_end.clone());
}
} else if let (Some(sound_effects), Some(sound_output)) =
(&mut resources.sound_effects, &mut resources.sound_output) (&mut resources.sound_effects, &mut resources.sound_output)
{ {
wants_to_whip.sound = sound_output.play_sound(sound_effects.whipping_hit_enemy.clone());
Some(sound_output.play_sound(sound_effects.whipping_hit.clone()));
} }
switch_to_hit_sound(resources, wants_to_whip);
} }
} else {
hit_tile(resources, wants_to_whip, dest);
} }
} }
@ -115,3 +108,36 @@ pub fn run(world: &mut World, resources: &mut Resources) {
let _ = world.remove_one::<WantsToWhip>(e); let _ = world.remove_one::<WantsToWhip>(e);
} }
} }
fn hit_tile(resources: &mut Resources, wants_to_whip: &mut WantsToWhip, location: Point) {
let tile = resources.map.get_tile_at(location);
match tile {
TileType::Block | TileType::Tree => {
let mut rng = RandomNumberGenerator::new();
if (rng.range(0, 7) as u32) < resources.stats.whip_power {
resources.map.set_tile_at(location, TileType::Floor);
if let (Some(sound_effects), Some(sound_output)) =
(&mut resources.sound_effects, &mut resources.sound_output)
{
sound_output.play_sound(sound_effects.whipping_hit_block.clone());
}
switch_to_hit_sound(resources, wants_to_whip);
}
}
TileType::Forest => todo!(),
_ => (),
}
}
fn switch_to_hit_sound(resources: &mut Resources, wants_to_whip: &mut WantsToWhip) {
if let Some(sound) = &mut wants_to_whip.sound {
sound.control::<oddio::Stop<_>, _>().stop();
}
if let (Some(sound_effects), Some(sound_output)) =
(&mut resources.sound_effects, &mut resources.sound_output)
{
wants_to_whip.sound = Some(sound_output.play_sound(sound_effects.whipping_hit.clone()));
}
}

View file

@ -2,7 +2,7 @@ use bracket_lib::prelude::*;
use crate::graphics::vga_color as vga; use crate::graphics::vga_color as vga;
#[derive(PartialEq, Copy, Clone)] #[derive(Eq, PartialEq, Copy, Clone)]
pub struct TileData { pub struct TileData {
pub glyph: FontCharType, pub glyph: FontCharType,
pub color_fg: (u8, u8, u8), pub color_fg: (u8, u8, u8),

View file

@ -5,24 +5,32 @@ const WasmPackPlugin = require("@wasm-tool/wasm-pack-plugin");
const dist = path.resolve(__dirname, "dist"); const dist = path.resolve(__dirname, "dist");
module.exports = { module.exports = {
mode: "production", mode: "production",
entry: { entry: {
index: "./js/index.js" index: "./js/index.js"
}, },
output: { output: {
path: dist, path: dist,
filename: "[name].js" filename: "[name].js"
}, },
devServer: { experiments: {
contentBase: dist, asyncWebAssembly: true,
}, syncWebAssembly: true
plugins: [ },
new CopyPlugin([ devServer: {
path.resolve(__dirname, "static") static: {
]), directory: dist,
}
},
plugins: [
new CopyPlugin({
patterns: [
"static"
]
}),
new WasmPackPlugin({ new WasmPackPlugin({
crateDirectory: __dirname, crateDirectory: __dirname,
}), }),
] ]
}; };