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2b41f84b05
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bde6d8806d
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**.md
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screenshot.png
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2
.gitattributes
vendored
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@ -1,2 +0,0 @@
|
|||
# Normalize EOL for all files that Git considers text files.
|
||||
* text=auto eol=lf
|
45
.github/workflows/build.yml
vendored
Normal file
|
@ -0,0 +1,45 @@
|
|||
name: Build
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [main, dev]
|
||||
pull_request:
|
||||
branches: [main, dev]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
timeout-minutes: 15
|
||||
continue-on-error: true
|
||||
strategy:
|
||||
matrix:
|
||||
os: [macos-latest, windows-latest]
|
||||
runs-on: ${{matrix.os}}
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: goto-bus-stop/setup-zig@v2
|
||||
- name: Build
|
||||
run: zig build
|
||||
- name: Test
|
||||
run: zig build test
|
||||
# ubuntu-build:
|
||||
# timeout-minutes: 15
|
||||
# continue-on-error: true
|
||||
# runs-on: ubuntu-latest
|
||||
# steps:
|
||||
# - uses: actions/checkout@v2
|
||||
# - uses: goto-bus-stop/setup-zig@v2
|
||||
# - name: Install OpenGL
|
||||
# run: apt-get libglu1-mesa-dev freeglut3-dev mesa-common-dev
|
||||
# - name: Build
|
||||
# run: zig build
|
||||
# - name: Test
|
||||
# run: zig build test
|
||||
lint:
|
||||
needs: build
|
||||
timeout-minutes: 15
|
||||
continue-on-error: true
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: goto-bus-stop/setup-zig@v2
|
||||
- run: zig fmt --check .
|
27
.github/workflows/godot.yml
vendored
|
@ -1,27 +0,0 @@
|
|||
# name: Build Godot Project
|
||||
|
||||
# on:
|
||||
# push:
|
||||
# branches: [main, develop, "releases/**"]
|
||||
# pull_request:
|
||||
# branches: [main, develop, "releases/**"]
|
||||
|
||||
# jobs:
|
||||
# Godot:
|
||||
# timeout-minutes: 15
|
||||
# continue-on-error: true
|
||||
# runs-on: ubuntu-latest
|
||||
# strategy:
|
||||
# matrix:
|
||||
# platform: [linux, windows]
|
||||
# steps:
|
||||
# - uses: actions/checkout@v2
|
||||
# with:
|
||||
# lfs: true
|
||||
# - name: Build
|
||||
# id: build
|
||||
# uses: manleydev/build-godot-action@v1.4.1
|
||||
# with:
|
||||
# name: My Simulation
|
||||
# preset: ${{ matrix.platform }}
|
||||
# debugMode: "true"
|
151
.gitignore
vendored
|
@ -1,42 +1,32 @@
|
|||
# File created using '.gitignore Generator' for Visual Studio Code: https://bit.ly/vscode-gig
|
||||
# Created by https://www.toptal.com/developers/gitignore/api/windows,visualstudiocode,rider,macos,linux,godot,executable,backup,visualstudio
|
||||
# Edit at https://www.toptal.com/developers/gitignore?templates=windows,visualstudiocode,rider,macos,linux,godot,executable,backup,visualstudio
|
||||
# Created by https://www.toptal.com/developers/gitignore/api/zig,windows,visualstudiocode,macos,linux,cmake,dotnetcore,visualstudio
|
||||
# Edit at https://www.toptal.com/developers/gitignore?templates=zig,windows,visualstudiocode,macos,linux,cmake,dotnetcore,visualstudio
|
||||
|
||||
### Backup ###
|
||||
*.bak
|
||||
*.gho
|
||||
*.ori
|
||||
*.orig
|
||||
*.tmp
|
||||
### CMake ###
|
||||
CMakeLists.txt.user
|
||||
CMakeCache.txt
|
||||
CMakeFiles
|
||||
CMakeScripts
|
||||
Testing
|
||||
Makefile
|
||||
cmake_install.cmake
|
||||
install_manifest.txt
|
||||
compile_commands.json
|
||||
CTestTestfile.cmake
|
||||
_deps
|
||||
|
||||
### Executable ###
|
||||
*.app
|
||||
*.bat
|
||||
*.cgi
|
||||
*.com
|
||||
*.exe
|
||||
*.gadget
|
||||
*.jar
|
||||
*.pif
|
||||
*.vb
|
||||
*.wsf
|
||||
### CMake Patch ###
|
||||
# External projects
|
||||
*-prefix/
|
||||
|
||||
### Godot ###
|
||||
# Godot 4+ specific ignores
|
||||
.godot/
|
||||
### DotnetCore ###
|
||||
# .NET Core build folders
|
||||
bin/
|
||||
obj/
|
||||
|
||||
# Godot-specific ignores
|
||||
.import/
|
||||
export.cfg
|
||||
export_presets.cfg
|
||||
|
||||
# Imported translations (automatically generated from CSV files)
|
||||
*.translation
|
||||
|
||||
# Mono-specific ignores
|
||||
.mono/
|
||||
data_*/
|
||||
mono_crash.*.json
|
||||
# Common node modules locations
|
||||
/node_modules
|
||||
/wwwroot/node_modules
|
||||
|
||||
### Linux ###
|
||||
*~
|
||||
|
@ -62,7 +52,6 @@ mono_crash.*.json
|
|||
# Icon must end with two \r
|
||||
Icon
|
||||
|
||||
|
||||
# Thumbnails
|
||||
._*
|
||||
|
||||
|
@ -86,85 +75,6 @@ Temporary Items
|
|||
# iCloud generated files
|
||||
*.icloud
|
||||
|
||||
### Rider ###
|
||||
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
|
||||
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
|
||||
|
||||
# User-specific stuff
|
||||
.idea/**/workspace.xml
|
||||
.idea/**/tasks.xml
|
||||
.idea/**/usage.statistics.xml
|
||||
.idea/**/dictionaries
|
||||
.idea/**/shelf
|
||||
|
||||
# AWS User-specific
|
||||
.idea/**/aws.xml
|
||||
|
||||
# Generated files
|
||||
.idea/**/contentModel.xml
|
||||
|
||||
# Sensitive or high-churn files
|
||||
.idea/**/dataSources/
|
||||
.idea/**/dataSources.ids
|
||||
.idea/**/dataSources.local.xml
|
||||
.idea/**/sqlDataSources.xml
|
||||
.idea/**/dynamic.xml
|
||||
.idea/**/uiDesigner.xml
|
||||
.idea/**/dbnavigator.xml
|
||||
|
||||
# Gradle
|
||||
.idea/**/gradle.xml
|
||||
.idea/**/libraries
|
||||
|
||||
# Gradle and Maven with auto-import
|
||||
# When using Gradle or Maven with auto-import, you should exclude module files,
|
||||
# since they will be recreated, and may cause churn. Uncomment if using
|
||||
# auto-import.
|
||||
# .idea/artifacts
|
||||
# .idea/compiler.xml
|
||||
# .idea/jarRepositories.xml
|
||||
# .idea/modules.xml
|
||||
# .idea/*.iml
|
||||
# .idea/modules
|
||||
# *.iml
|
||||
# *.ipr
|
||||
|
||||
# CMake
|
||||
cmake-build-*/
|
||||
|
||||
# Mongo Explorer plugin
|
||||
.idea/**/mongoSettings.xml
|
||||
|
||||
# File-based project format
|
||||
*.iws
|
||||
|
||||
# IntelliJ
|
||||
out/
|
||||
|
||||
# mpeltonen/sbt-idea plugin
|
||||
.idea_modules/
|
||||
|
||||
# JIRA plugin
|
||||
atlassian-ide-plugin.xml
|
||||
|
||||
# Cursive Clojure plugin
|
||||
.idea/replstate.xml
|
||||
|
||||
# SonarLint plugin
|
||||
.idea/sonarlint/
|
||||
|
||||
# Crashlytics plugin (for Android Studio and IntelliJ)
|
||||
com_crashlytics_export_strings.xml
|
||||
crashlytics.properties
|
||||
crashlytics-build.properties
|
||||
fabric.properties
|
||||
|
||||
# Editor-based Rest Client
|
||||
.idea/httpRequests
|
||||
|
||||
# Android studio 3.1+ serialized cache file
|
||||
.idea/caches/build_file_checksums.ser
|
||||
|
||||
### VisualStudioCode ###
|
||||
.vscode/*
|
||||
!.vscode/settings.json
|
||||
|
@ -210,6 +120,15 @@ $RECYCLE.BIN/
|
|||
# Windows shortcuts
|
||||
*.lnk
|
||||
|
||||
### zig ###
|
||||
# Zig programming language
|
||||
|
||||
zig-cache/
|
||||
zig-out/
|
||||
build/
|
||||
build-*/
|
||||
docgen_tmp/
|
||||
|
||||
### VisualStudio ###
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
|
@ -299,6 +218,7 @@ StyleCopReport.xml
|
|||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
|
@ -598,7 +518,8 @@ FodyWeavers.xsd
|
|||
### VisualStudio Patch ###
|
||||
# Additional files built by Visual Studio
|
||||
|
||||
# End of https://www.toptal.com/developers/gitignore/api/windows,visualstudiocode,rider,macos,linux,godot,executable,backup,visualstudio
|
||||
# End of https://www.toptal.com/developers/gitignore/api/zig,windows,visualstudiocode,macos,linux,cmake,dotnetcore,visualstudio
|
||||
|
||||
# Custom rules (everything added below won't be overriden by 'Generate .gitignore File' if you use 'Update' option)
|
||||
|
||||
*.wasm*
|
||||
|
|
22
.vscode/tasks.json
vendored
Normal file
|
@ -0,0 +1,22 @@
|
|||
{
|
||||
// See https://go.microsoft.com/fwlink/?LinkId=733558
|
||||
// for the documentation about the tasks.json format
|
||||
"version": "2.0.0",
|
||||
"tasks": [
|
||||
{
|
||||
"label": "zig build",
|
||||
"type": "shell",
|
||||
"command": "zig build"
|
||||
},
|
||||
{
|
||||
"label": "zig run",
|
||||
"type": "shell",
|
||||
"command": "zig build run"
|
||||
},
|
||||
{
|
||||
"label": "zig test",
|
||||
"type": "shell",
|
||||
"command": "zig build test"
|
||||
}
|
||||
]
|
||||
}
|
674
COPYING
Normal file
|
@ -0,0 +1,674 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) 2024 Tony Bark
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) 2024 Tony Bark
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
721
LICENSE
|
@ -1,674 +1,47 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) 2023 Tony Bark
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) 2023 Tony Bark
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
City Limits.
|
||||
|
||||
Copyright (C) Tony Bark, 2024.
|
||||
|
||||
Adapted from the original Micropolis source code release, and so released
|
||||
under the GNU General Public License V3.
|
||||
|
||||
ADDITIONAL TERMS per GNU GPL Section 7
|
||||
|
||||
No trademark or publicity rights are granted. This license does NOT
|
||||
give you any right, title or interest in the trademark SimCity or any
|
||||
other Electronic Arts trademark. You may not distribute any
|
||||
modification of this program using the trademark SimCity or claim any
|
||||
affliation or association with Electronic Arts Inc. or its employees.
|
||||
|
||||
Any propagation or conveyance of this program must include this
|
||||
copyright notice and these terms.
|
||||
|
||||
If you convey this program (or any modifications of it) and assume
|
||||
contractual liability for the program to recipients of it, you agree
|
||||
to indemnify Electronic Arts for any liability that those contractual
|
||||
assumptions impose on Electronic Arts.
|
||||
|
||||
You may not misrepresent the origins of this program; modified
|
||||
versions of the program must be marked as such and not identified as
|
||||
the original program.
|
||||
|
||||
This disclaimer supplements the one included in the General Public
|
||||
License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
|
||||
PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
|
||||
OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
|
||||
SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
|
||||
DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
|
||||
INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
|
||||
RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
|
||||
USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST
|
||||
INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
|
||||
MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
|
||||
UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
|
||||
WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
|
||||
CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
|
||||
ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME
|
||||
JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
|
||||
WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
|
||||
CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
|
||||
NOT APPLY TO YOU.
|
27
README.md
|
@ -3,40 +3,17 @@
|
|||
<p align="center">
|
||||
<img src="./icon.png">
|
||||
<br>
|
||||
<img alt="GitHub Workflow Status" src="https://img.shields.io/github/actions/workflow/status/tonytins/citylimits/godot.yml"> <img alt="GitHub" src="https://img.shields.io/github/license/tonytins/citylimits"> <img alt="GitHub commit activity" src="https://img.shields.io/github/commit-activity/w/tonytins/citylimits">
|
||||
<img alt="GitHub Workflow Status" src="https://img.shields.io/github/actions/workflow/status/tonytins/citylimits/build.yml"> <img alt="GitHub" src="https://img.shields.io/github/license/tonytins/citylimits"> <img alt="GitHub commit activity" src="https://img.shields.io/github/commit-activity/w/tonytins/citylimits">
|
||||
<hr>
|
||||
</p>
|
||||
|
||||
CityLimits is an open source reimagining of SimCity Classic based on Godot. In the long run, I plan on adding on gameplay mechanics used in later iterations. Like it's cousin, everything learned in the making of CityLimits will go towards the building and customization that I've been itching to create.
|
||||
CityLimits is an open source reimagining of SimCity Classic written in Zig based on RayLib, and using Micropolis's core. In the long run, I plan on adding on gameplay mechanics used in later iterations. Like it's cousin, everything learned in the making of CityLimits will go towards the building and customization that I've been itching to create.
|
||||
|
||||
## Features
|
||||
|
||||
While CityLimits plans to stick close to the classic SimCity formula as much as possible, I do plan to add in features introduced in later installments, as well as my own touches.
|
||||
|
||||
### Dice Mechanics
|
||||
|
||||
One of these unique touches and biggest difference is how random events are tackled. Instead of trying to dig through the Micropolis code, I'm going to streamline the process by using a simple D&D dice engine. So if you think the game rolled you a 1, it probably did. It's just easier to comprehend, like the desktop metaphor.
|
||||
|
||||
|
||||
## Controls
|
||||
|
||||
| Key | Command |
|
||||
| --- | --- |
|
||||
| ``W`` ``A`` ``S`` ``D`` | Move camera |
|
||||
| ``F`` | Camera to center |
|
||||
| ``Middle mouse button`` | Hold to rotate camera |
|
||||
| ``Left mouse button`` | Place building |
|
||||
| ``DEL`` | Remove building |
|
||||
| ``Right mouse button`` | Rotate building |
|
||||
| ``Q`` ``E`` | Toggle between buildings |
|
||||
| ``F1`` | Save |
|
||||
| ``F2`` | Load |
|
||||
|
||||
## Authors
|
||||
|
||||
- **Tony Bark** - _Initial work_ - [tonytins](https://github.com/tonytins)
|
||||
- **Maxis** - _Assets_ - [SimHacker](https://github.com/SimHacker/)
|
||||
- **Font Awesome** - _Icons_ - [FortAwesome](https://github.com/FortAwesome)
|
||||
|
||||
See also the list of [contributors](https://github.com/tonytins/citylimits/contributors) who participated in this project.
|
||||
|
||||
|
|
17
addons/markdownlabel/.gitignore
vendored
|
@ -1,17 +0,0 @@
|
|||
# Godot 4+ specific ignores
|
||||
.godot/
|
||||
|
||||
# Godot-specific ignores
|
||||
.import/
|
||||
export.cfg
|
||||
export_presets.cfg
|
||||
*.import
|
||||
project.godot
|
||||
|
||||
# Imported translations (automatically generated from CSV files)
|
||||
*.translation
|
||||
|
||||
# Mono-specific ignores
|
||||
.mono/
|
||||
data_*/
|
||||
mono_crash.*.json
|
|
@ -1,250 +0,0 @@
|
|||
# MarkdownLabel
|
||||
|
||||
A custom [Godot](https://godotengine.org/) node that extends [RichTextLabel](https://docs.godotengine.org/en/stable/classes/class_richtextlabel.html) to use Markdown instead of BBCode.
|
||||
|
||||
### Contents
|
||||
|
||||
- [Disclaimer](#disclaimer)
|
||||
- [Installation](#installation)
|
||||
- [Usage](#usage)
|
||||
- [Basic syntax](#basic-syntax)
|
||||
- [Code](#code)
|
||||
- [Headers](#headers)
|
||||
- [Links](#links)
|
||||
- [Images](#images)
|
||||
- [Lists](#lists)
|
||||
- [Tables](#tables)
|
||||
- [Escaping characters](#escaping-characters)
|
||||
- [Limitations](#limitations)
|
||||
- [Unsupported syntax elements](#unsupported-syntax-elements)
|
||||
- [Performance](#performance)
|
||||
- [Acknowledgements](#acknowledgements)
|
||||
|
||||
## Disclaimer
|
||||
|
||||
**This is a work in progress**. I created this for my own use and figured out someone else might as well have some use for it. Obviously using BBCode will be better performance-wise since it's natively integrated in Godot. But using Markdown is much easier to write and read, so it can save development time in many cases.
|
||||
|
||||
I coded this quickly and without previous knowledge of how to parse Markdown properly, so there might be some inefficiencies and bugs. Please report any unexpected behavior.
|
||||
|
||||
I might convert this to C++ code at some point, to improve performance.
|
||||
|
||||
### Intended use case
|
||||
|
||||
This node is very useful for static text that you want to display in your application. It's not recommended to use this for text which is dynamically modified at run time.
|
||||
|
||||
My initial use case that lead me to do this was to directly include text from files in my game, such as credits and patch notes, in a format that is easier to mantain for me. This has the added benefit of being able to use the same Markdown files that are displayed in a github repository, instead of having to make two versions of the same text in two different formats.
|
||||
|
||||
## Installation
|
||||
|
||||
1. Download the `addons` folder of this repository.
|
||||
2. Place it in your project's root folder.
|
||||
3. Go to `Project > Project Settings... > Plugins` and enable the MarkdownLabel plugin.
|
||||
4. Reload the project.
|
||||
|
||||
## Usage
|
||||
|
||||
Simply add a MarkdownLabel to the scene and write its `markdown_text` field in Markdown format.
|
||||
|
||||
In the RichTextLabel properties:
|
||||
- **`bbcode_enabled` property must be enabled**.
|
||||
- Do not touch the `text` property, since it's internally used by MarkdownLabel to properly format its text.
|
||||
- You can use the rest of its properties as normal.
|
||||
|
||||
You can still use BBCode tags that don't have a Markdown equivalent, such as `[color=green]underlined text[/color]`, allowing you to have the full functionality of RichTextLabel with the simplicity and readibility of Markdown.
|
||||
|
||||

|
||||
*An example of the node being used to display this Markdown file.*
|
||||
|
||||
### Basic syntax
|
||||
|
||||
The basic Markdown syntax works in the standard way:
|
||||
|
||||
```
|
||||
Markdown text ................ -> BBCode equivalent
|
||||
-------------------------------||------------------
|
||||
**Bold** or __bold__ ......... -> [b]Bold[/b] or [b]bold[/b]
|
||||
*Italics* or _italics_ ....... -> [i]Italics[/i] or [i]italics[/i]
|
||||
***Nested*** *__emphasis__* .. -> [b][i]Nested[/i][b] [i][b]emphasis[/b][/i]
|
||||
~~Strike-through~~ ........... -> [s]Strike-through[/s]
|
||||
```
|
||||
|
||||
### Code
|
||||
|
||||
You can display code in-line by surrounding text with any number of backticks (\`), and you can display code in multiple lines (also called a fenced code block) by placing a line containing just three or more backticks (\`\`\`) or tildes (\~\~\~) above and below your code block.
|
||||
|
||||
Examples:
|
||||
```
|
||||
Markdown text ................. -> BBCode equivalent
|
||||
--------------------------------||------------------
|
||||
The following is `in-line code` -> The following is [code]in-line code[/code]
|
||||
This is also ``in-line code`` -> The following is [code]in-line code[/code]
|
||||
|
||||
~~~ .......... -> [code]
|
||||
This is a .......... -> This is a
|
||||
multiline codeblock .......... -> multiline codeblock
|
||||
~~~ .......... -> [/code]
|
||||
|
||||
```
|
||||
|
||||
**Important**: note that in-line code and code blocks won't do anything with Godot's default font, since it doesn't have a monospace variant. As described in [Godot's BBCode reference](https://docs.godotengine.org/en/stable/tutorials/ui/bbcode_in_richtextlabel.html#reference): "The monospaced (`[code]`) tag only works if a custom font is set up in the RichTextLabel node's theme overrides. Otherwise, monospaced text will use the regular font".
|
||||
|
||||
### Headers
|
||||
|
||||
MarkdownLabel supports headers, although RichTextLabel doesn't. By default, a line defined as a header will have its font size scaled by a pre-defined amount.
|
||||
|
||||
To define a line as a header, begin it with any number of consecutive hash symbols (#) and follow it with the title of your header. The number of hash symbols defines the level of the header. The maximum supported level is six..
|
||||
|
||||
Example:
|
||||
```
|
||||
Markdown text:
|
||||
## This is a second-level header
|
||||
|
||||
BBCode equivalent:
|
||||
[font_size=27]This is a second-level header[/font_size]
|
||||
```
|
||||
where the `27` in `[font_size=27]` comes from multiplying the set `h2.font_size` (`1.714` by default) by the current `normal_font_size` (`16` by default).
|
||||
|
||||
You can optionally set custom sizes and formatting (bold, italics, and underline) for each header level individually. To do so:
|
||||
|
||||
- In the inspector, open the "Header formats" category, click on the resource associated with the desired header level, and customize the properties there.
|
||||
- In script, access those properties through the `h1`, `h2`, etc. properties. Example: `$YourMarkdownLabel.h3.is_italic = true` will set all level-3 headers within `$YourMarkdownLabel` to be displayed as italics.
|
||||
|
||||
Of course, you can also use basic formatting within the headers (e.g. `### Header with **bold** and *italic* words`).
|
||||
|
||||
### Links
|
||||
|
||||
Links follow the standard Markdown syntax of `[text to display](example.com)`. Additionally, you can add tooltips to your links with `[text to display](example.com "Some tooltip")`.
|
||||
|
||||
"Autolinks" are also supported with their standard syntax: `<example.com>`, and `<mail@example.com>` for mail autolinks.
|
||||
|
||||
Keep in mind that, in Godot, **links do nothing by default**. MarkdownLabel treats them the say way (may be changed in the future). See the [RichTextLabel reference](https://docs.godotengine.org/en/stable/tutorials/ui/bbcode_in_richtextlabel.html#doc-bbcode-in-richtextlabel-handling-url-tag-clicks) for more info.
|
||||
|
||||
```
|
||||
Markdown text .............................. -> BBCode equivalent
|
||||
---------------------------------------------||------------------
|
||||
[this is a link](example.com) .............. -> [url=example.com]this is a link[/url]
|
||||
[this is a link](example.com "Example page") -> [hint=Example url][url=example.com]this is a link[/url][/hint]
|
||||
<example.com> .............................. -> [url]example.com[/url]
|
||||
<mail@example.com> ......................... -> [url=mailto:mail@example.com]mail@example.com[/url]
|
||||
```
|
||||
|
||||
### Images
|
||||
|
||||
Images use the same syntax as links but preceded by an exclamation mark (!):
|
||||
|
||||
```
|
||||
Markdown text .............................................. -> BBCode equivalent
|
||||
-------------------------------------------------------------||------------------
|
||||
 ................... -> [img]res://some/path.png[/img]
|
||||
 -> [hint=This is a tooltip][img]res://some/path.png[/img][/hint]
|
||||
```
|
||||
However, Godot's BBCode doesn't support alt text for images, so what you put inside the square brackets doesn't affect the end result. You can use it for your own clarity, though.
|
||||
|
||||
For advanced usage (setting width, height, and other options), use the BBCode `[img]` tag instead, as described in [Godot's BBCode reference](https://docs.godotengine.org/en/stable/tutorials/ui/bbcode_in_richtextlabel.html#reference).
|
||||
|
||||
### Lists
|
||||
|
||||
Unordered list elements begin with a dash (-), asterisk (*), or plus sign (+) followed by a space.
|
||||
|
||||
Ordered list elements begin with a number from 1 to 9 followed by a single dot and a space.
|
||||
|
||||
To begin a list, you must write the first element without indentation and, in the case of ordered lists, the first element must begin with the number 1.
|
||||
|
||||
From there, you add elements in consecutive lines (do not leave blank lines between elements), and you can open nested lists by indenting new elements any number of spaces or tabs.
|
||||
|
||||
Examples:
|
||||
|
||||
Markdown text:
|
||||
```
|
||||
1. First element of an unordered list
|
||||
2. Second element
|
||||
1. Nested element
|
||||
1. Third element. The number at the beginning doesn't need to match the actual order. It's only relevant for the first element.
|
||||
- You can also nest unordered lists inside ordered lists, and viceversa
|
||||
1. This is a nested list inside another nested list.
|
||||
```
|
||||
BBCode equivalent:
|
||||
```
|
||||
[ol]First element of an unordered list
|
||||
Second element
|
||||
[ol]Nested element[/ol]
|
||||
Third element. The number at the beginning doesn't need to match the actual order. It's only relevant for the first element.
|
||||
[ul]You can also nest unordered lists inside ordered lists, and viceversa
|
||||
[ol]This is a nested list inside another nested list.[/ol]
|
||||
[/ul][/ol]
|
||||
```
|
||||
|
||||
### Tables
|
||||
|
||||
Tables are constructed by separating columns with pipes (`|`).
|
||||
|
||||
Example:
|
||||
|
||||
Markdown text:
|
||||
````
|
||||
| cell1 | cell2 |
|
||||
| cell3 | cell4 |
|
||||
````
|
||||
|
||||
BBCode equivalent:
|
||||
````
|
||||
[table=2]
|
||||
[cell]cell1[/cell][cell]cell2[/cell]
|
||||
[cell]cell3[/cell][cell]cell4[/cell]
|
||||
[/table]
|
||||
````
|
||||
|
||||
Note that [delimiter rows](https://github.github.com/gfm/#delimiter-row) are optional and will be ignored, since Godot's BBCode doesn't support cell alignment.
|
||||
|
||||
Example:
|
||||
````
|
||||
| cell1 | cell2 |
|
||||
| ----: | :---- |
|
||||
| cell3 | cell4 |
|
||||
````
|
||||
The above Markdown table will produce the same BBCode output as the previous example.
|
||||
|
||||
For advanced usage (setting ratio, border, background, etc.), use the BBCode `[table]` tag instead, as described in [Godot's BBCode reference](https://docs.godotengine.org/en/stable/tutorials/ui/bbcode_in_richtextlabel.html#reference).
|
||||
|
||||
### Escaping characters
|
||||
|
||||
You can escape characters using a backlash if you don't want them to form a Markdown syntax element. You can escape backlashes if you don't want them to escape the following character. You can't escape characters inside in-line or fenced code, since the string will be displayed as-is. You also don't need to escape characters inside a link or image url.
|
||||
|
||||
Examples:
|
||||
```
|
||||
Markdown text ............................ -> BBCode equivalent
|
||||
-------------------------------------------||------------------
|
||||
These \**outer asterisks*\* are escaped .. -> These *[i]outer asterisks[/i]* are escaped
|
||||
This \\*asterisk* is not escaped ......... -> \[i]This asterisk[/i] is not escaped
|
||||
`This \\*asterisk* is inside in-line code` -> [code]This \\*asterisk* is inside in-line code[/code]
|
||||
[Link](url_with_backlashes.net) .......... -> [url=url_with_backlashes.net]Link[/url]
|
||||
```
|
||||
|
||||
Note: to escape an ordered list, you must escape the dot that follows the number, e.g. `1\. Not a list`.
|
||||
|
||||
Keep in mind that, if you are writing text inside a script, you will have to "double escape" backlashes, since you are writing in a string. Some other characters, such as double-quotes, also need in-script escaping:
|
||||
|
||||
- In-script: `\\*`, `\\\"`
|
||||
- In-editor: `\*`, `\"`
|
||||
- Result: `*`, `"`
|
||||
|
||||
## Limitations
|
||||
|
||||
Keep in mind that this is not supposed to be a full Markdown implementation, it just provides a Markdown interface to Godot's BBCode support and, as such, is limited by it.
|
||||
|
||||
If encountering any unreported bug or unexpected bahaviour, please ensure that your Markdown is written as clean as possible, following best practices (I wrote this primarily taking [Commonmark](https://commonmark.org/) and [Github-flavoured Markdown](https://github.github.com/gfm/) as reference, but it has its own peculiarities due to the use of Godot's BBCode).
|
||||
|
||||
### Unsupported syntax elements
|
||||
|
||||
The following Markdown syntax elements are not supported because Godot's BBCode does not support them:
|
||||
- Quotes
|
||||
- Horizontal rules
|
||||
- Reference links
|
||||
|
||||
### Performance
|
||||
|
||||
This node basically parses the whole text, converting it from Markdown to BBCode at runtime, so it may produce performance issues with some extreme usages, such as very large and heavily-formatted texts or updating a heavily-formatted text very frequently. That already can happen with BBCode, though, so in that case, you are probably better off [using RichTextLabel's functions](https://docs.godotengine.org/en/stable/tutorials/ui/bbcode_in_richtextlabel.html#using-push-tag-and-pop-functions-instead-of-bbcode) instead of writing the formatting directly in-text.
|
||||
|
||||
### Acknowledgements
|
||||
|
||||
The syntax and implementation of MarkdownLabel is largely based on [Github-flavored Markdown](https://github.github.com/gfm/) and [CommonMark](https://commonmark.org/), with its own quirks to accomodate it within [Godot's RichTextLabel BBCode](https://docs.godotengine.org/en/stable/tutorials/ui/bbcode_in_richtextlabel.html).
|
Before Width: | Height: | Size: 176 KiB |
|
@ -1,5 +0,0 @@
|
|||
extends Control
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
$MarkdownLabel.display_file("res://addons/markdownlabel/README.md")
|
|
@ -1,77 +0,0 @@
|
|||
[gd_scene load_steps=15 format=3 uid="uid://bka0d50qmnb8y"]
|
||||
|
||||
[ext_resource type="Script" path="res://addons/markdownlabel/example.gd" id="1_7b8dd"]
|
||||
[ext_resource type="Script" path="res://addons/markdownlabel/markdownlabel.gd" id="2_opcio"]
|
||||
[ext_resource type="Script" path="res://addons/markdownlabel/header_formats/h1_format.gd" id="3_kbjha"]
|
||||
[ext_resource type="Script" path="res://addons/markdownlabel/header_formats/h2_format.gd" id="4_tqhuu"]
|
||||
[ext_resource type="Script" path="res://addons/markdownlabel/header_formats/h3_format.gd" id="5_us0p7"]
|
||||
[ext_resource type="Script" path="res://addons/markdownlabel/header_formats/h4_format.gd" id="6_8ublj"]
|
||||
[ext_resource type="Script" path="res://addons/markdownlabel/header_formats/h5_format.gd" id="7_42de6"]
|
||||
[ext_resource type="Script" path="res://addons/markdownlabel/header_formats/h6_format.gd" id="8_y8fds"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_r7ev3"]
|
||||
script = ExtResource("3_kbjha")
|
||||
font_size = 2.285
|
||||
is_bold = false
|
||||
is_italic = false
|
||||
is_underlined = false
|
||||
|
||||
[sub_resource type="Resource" id="Resource_qh6ic"]
|
||||
script = ExtResource("4_tqhuu")
|
||||
font_size = 1.714
|
||||
is_bold = false
|
||||
is_italic = false
|
||||
is_underlined = false
|
||||
|
||||
[sub_resource type="Resource" id="Resource_qx73p"]
|
||||
script = ExtResource("5_us0p7")
|
||||
font_size = 1.428
|
||||
is_bold = false
|
||||
is_italic = false
|
||||
is_underlined = false
|
||||
|
||||
[sub_resource type="Resource" id="Resource_yx0wh"]
|
||||
script = ExtResource("6_8ublj")
|
||||
font_size = 1.142
|
||||
is_bold = false
|
||||
is_italic = false
|
||||
is_underlined = false
|
||||
|
||||
[sub_resource type="Resource" id="Resource_1ovcl"]
|
||||
script = ExtResource("7_42de6")
|
||||
font_size = 1.0
|
||||
is_bold = false
|
||||
is_italic = false
|
||||
is_underlined = false
|
||||
|
||||
[sub_resource type="Resource" id="Resource_fj0e0"]
|
||||
script = ExtResource("8_y8fds")
|
||||
font_size = 0.857
|
||||
is_bold = false
|
||||
is_italic = false
|
||||
is_underlined = false
|
||||
|
||||
[node name="Example" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_7b8dd")
|
||||
|
||||
[node name="MarkdownLabel" type="RichTextLabel" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
bbcode_enabled = true
|
||||
script = ExtResource("2_opcio")
|
||||
h1 = SubResource("Resource_r7ev3")
|
||||
h2 = SubResource("Resource_qh6ic")
|
||||
h3 = SubResource("Resource_qx73p")
|
||||
h4 = SubResource("Resource_yx0wh")
|
||||
h5 = SubResource("Resource_1ovcl")
|
||||
h6 = SubResource("Resource_fj0e0")
|
|
@ -1,32 +0,0 @@
|
|||
class_name H1Format
|
||||
extends Resource
|
||||
|
||||
## Relative font size of this header level (will be multiplied by [code]normal_font_size[/code])
|
||||
@export var font_size: float = 2.285 : set = _set_font_size
|
||||
## Whether this header level is drawn as bold or not
|
||||
@export var is_bold := false : set = _set_is_bold
|
||||
## Whether this header level is drawn as italics or not
|
||||
@export var is_italic := false : set = _set_is_italic
|
||||
## Whether this header level is underlined or not
|
||||
@export var is_underlined := false : set = _set_is_underlined
|
||||
|
||||
signal _updated
|
||||
|
||||
func _init() -> void:
|
||||
resource_local_to_scene = true
|
||||
|
||||
func _set_font_size(new_font_size: float) -> void:
|
||||
font_size = new_font_size
|
||||
_updated.emit()
|
||||
|
||||
func _set_is_bold(new_is_bold: bool) -> void:
|
||||
is_bold = new_is_bold
|
||||
_updated.emit()
|
||||
|
||||
func _set_is_italic(new_is_italic: bool) -> void:
|
||||
is_italic = new_is_italic
|
||||
_updated.emit()
|
||||
|
||||
func _set_is_underlined(new_is_underlined: bool) -> void:
|
||||
is_underlined = new_is_underlined
|
||||
_updated.emit()
|
|
@ -1,32 +0,0 @@
|
|||
class_name H2Format
|
||||
extends Resource
|
||||
|
||||
## Relative font size of this header level (will be multiplied by [code]normal_font_size[/code])
|
||||
@export var font_size: float = 1.714 : set = _set_font_size
|
||||
## Whether this header level is drawn as bold or not
|
||||
@export var is_bold := false : set = _set_is_bold
|
||||
## Whether this header level is drawn as italics or not
|
||||
@export var is_italic := false : set = _set_is_italic
|
||||
## Whether this header level is underlined or not
|
||||
@export var is_underlined := false : set = _set_is_underlined
|
||||
|
||||
signal _updated
|
||||
|
||||
func _init() -> void:
|
||||
resource_local_to_scene = true
|
||||
|
||||
func _set_font_size(new_font_size: float) -> void:
|
||||
font_size = new_font_size
|
||||
_updated.emit()
|
||||
|
||||
func _set_is_bold(new_is_bold: bool) -> void:
|
||||
is_bold = new_is_bold
|
||||
_updated.emit()
|
||||
|
||||
func _set_is_italic(new_is_italic: bool) -> void:
|
||||
is_italic = new_is_italic
|
||||
_updated.emit()
|
||||
|
||||
func _set_is_underlined(new_is_underlined: bool) -> void:
|
||||
is_underlined = new_is_underlined
|
||||
_updated.emit()
|
|
@ -1,32 +0,0 @@
|
|||
class_name H3Format
|
||||
extends Resource
|
||||
|
||||
## Relative font size of this header level (will be multiplied by [code]normal_font_size[/code])
|
||||
@export var font_size: float = 1.428 : set = _set_font_size
|
||||
## Whether this header level is drawn as bold or not
|
||||
@export var is_bold := false : set = _set_is_bold
|
||||
## Whether this header level is drawn as italics or not
|
||||
@export var is_italic := false : set = _set_is_italic
|
||||
## Whether this header level is underlined or not
|
||||
@export var is_underlined := false : set = _set_is_underlined
|
||||
|
||||
signal _updated
|
||||
|
||||
func _init() -> void:
|
||||
resource_local_to_scene = true
|
||||
|
||||
func _set_font_size(new_font_size: float) -> void:
|
||||
font_size = new_font_size
|
||||
_updated.emit()
|
||||
|
||||
func _set_is_bold(new_is_bold: bool) -> void:
|
||||
is_bold = new_is_bold
|
||||
_updated.emit()
|
||||
|
||||
func _set_is_italic(new_is_italic: bool) -> void:
|
||||
is_italic = new_is_italic
|
||||
_updated.emit()
|
||||
|
||||
func _set_is_underlined(new_is_underlined: bool) -> void:
|
||||
is_underlined = new_is_underlined
|
||||
_updated.emit()
|
|
@ -1,32 +0,0 @@
|
|||
class_name H4Format
|
||||
extends Resource
|
||||
|
||||
## Relative font size of this header level (will be multiplied by [code]normal_font_size[/code])
|
||||
@export var font_size: float = 1.142 : set = _set_font_size
|
||||
## Whether this header level is drawn as bold or not
|
||||
@export var is_bold := false : set = _set_is_bold
|
||||
## Whether this header level is drawn as italics or not
|
||||
@export var is_italic := false : set = _set_is_italic
|
||||
## Whether this header level is underlined or not
|
||||
@export var is_underlined := false : set = _set_is_underlined
|
||||
|
||||
signal _updated
|
||||
|
||||
func _init() -> void:
|
||||
resource_local_to_scene = true
|
||||
|
||||
func _set_font_size(new_font_size: float) -> void:
|
||||
font_size = new_font_size
|
||||
_updated.emit()
|
||||
|
||||
func _set_is_bold(new_is_bold: bool) -> void:
|
||||
is_bold = new_is_bold
|
||||
_updated.emit()
|
||||
|
||||
func _set_is_italic(new_is_italic: bool) -> void:
|
||||
is_italic = new_is_italic
|
||||
_updated.emit()
|
||||
|
||||
func _set_is_underlined(new_is_underlined: bool) -> void:
|
||||
is_underlined = new_is_underlined
|
||||
_updated.emit()
|
|
@ -1,32 +0,0 @@
|
|||
class_name H5Format
|
||||
extends Resource
|
||||
|
||||
## Relative font size of this header level (will be multiplied by [code]normal_font_size[/code])
|
||||
@export var font_size: float = 1 : set = _set_font_size
|
||||
## Whether this header level is drawn as bold or not
|
||||
@export var is_bold := false : set = _set_is_bold
|
||||
## Whether this header level is drawn as italics or not
|
||||
@export var is_italic := false : set = _set_is_italic
|
||||
## Whether this header level is underlined or not
|
||||
@export var is_underlined := false : set = _set_is_underlined
|
||||
|
||||
signal _updated
|
||||
|
||||
func _init() -> void:
|
||||
resource_local_to_scene = true
|
||||
|
||||
func _set_font_size(new_font_size: float) -> void:
|
||||
font_size = new_font_size
|
||||
_updated.emit()
|
||||
|
||||
func _set_is_bold(new_is_bold: bool) -> void:
|
||||
is_bold = new_is_bold
|
||||
_updated.emit()
|
||||
|
||||
func _set_is_italic(new_is_italic: bool) -> void:
|
||||
is_italic = new_is_italic
|
||||
_updated.emit()
|
||||
|
||||
func _set_is_underlined(new_is_underlined: bool) -> void:
|
||||
is_underlined = new_is_underlined
|
||||
_updated.emit()
|
|
@ -1,32 +0,0 @@
|
|||
class_name H6Format
|
||||
extends Resource
|
||||
|
||||
## Relative font size of this header level (will be multiplied by [code]normal_font_size[/code])
|
||||
@export var font_size: float = 0.857 : set = _set_font_size
|
||||
## Whether this header level is drawn as bold or not
|
||||
@export var is_bold := false : set = _set_is_bold
|
||||
## Whether this header level is drawn as italics or not
|
||||
@export var is_italic := false : set = _set_is_italic
|
||||
## Whether this header level is underlined or not
|
||||
@export var is_underlined := false : set = _set_is_underlined
|
||||
|
||||
signal _updated
|
||||
|
||||
func _init() -> void:
|
||||
resource_local_to_scene = true
|
||||
|
||||
func _set_font_size(new_font_size: float) -> void:
|
||||
font_size = new_font_size
|
||||
_updated.emit()
|
||||
|
||||
func _set_is_bold(new_is_bold: bool) -> void:
|
||||
is_bold = new_is_bold
|
||||
_updated.emit()
|
||||
|
||||
func _set_is_italic(new_is_italic: bool) -> void:
|
||||
is_italic = new_is_italic
|
||||
_updated.emit()
|
||||
|
||||
func _set_is_underlined(new_is_underlined: bool) -> void:
|
||||
is_underlined = new_is_underlined
|
||||
_updated.emit()
|
|
@ -1,36 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<svg
|
||||
height="16"
|
||||
viewBox="0 0 16 16"
|
||||
width="16"
|
||||
version="1.1"
|
||||
id="svg1"
|
||||
sodipodi:docname="icon.svg"
|
||||
xml:space="preserve"
|
||||
inkscape:version="1.3 (0e150ed6c4, 2023-07-21)"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"><defs
|
||||
id="defs1" /><sodipodi:namedview
|
||||
id="namedview1"
|
||||
pagecolor="#ffffff"
|
||||
bordercolor="#000000"
|
||||
borderopacity="0.25"
|
||||
inkscape:showpageshadow="2"
|
||||
inkscape:pageopacity="0.0"
|
||||
inkscape:pagecheckerboard="0"
|
||||
inkscape:deskcolor="#d1d1d1"
|
||||
inkscape:zoom="18.141708"
|
||||
inkscape:cx="-10.3353"
|
||||
inkscape:cy="8.4611657"
|
||||
inkscape:window-width="1920"
|
||||
inkscape:window-height="1017"
|
||||
inkscape:window-x="-8"
|
||||
inkscape:window-y="-8"
|
||||
inkscape:window-maximized="1"
|
||||
inkscape:current-layer="svg1" /><path
|
||||
id="path1"
|
||||
style="fill:#8eef97;fill-opacity:1"
|
||||
d="M 6,3 C 5.7348055,3.0000566 5.4804613,3.1054195 5.2929688,3.2929688 l -4,4 c -0.3903816,0.3904995 -0.3903816,1.0235629 0,1.4140624 l 4,3.9999998 C 5.4804613,12.89458 5.7348055,12.999943 6,13 h 8 c 0.552284,0 1,-0.447716 1,-1 V 4 C 15,3.4477159 14.552284,3 14,3 Z M 3.7265625,5.6132812 H 5.1621094 L 6.5976562,7.4082031 8.0332031,5.6132812 H 9.46875 V 10.494141 H 8.0332031 V 7.6953125 L 6.5976562,9.4902344 5.1621094,7.6953125 V 10.494141 H 3.7265625 Z m 8.1835935,0 h 1.435547 V 8.0546875 H 14.78125 L 12.628906,10.566406 10.474609,8.0546875 h 1.435547 z"
|
||||
sodipodi:nodetypes="ccccccsssscccccccccccccccccccccc" /></svg>
|
Before Width: | Height: | Size: 1.7 KiB |
|
@ -1,599 +0,0 @@
|
|||
@tool
|
||||
class_name MarkdownLabel
|
||||
extends RichTextLabel
|
||||
## A control for displaying Markdown-style text.
|
||||
##
|
||||
## A custom node that extends [RichTextLabel] to use Markdown instead of BBCode.
|
||||
## [br][br]
|
||||
## [b][u]Usage:[/u][/b]
|
||||
## Simply add a MarkdownLabel to the scene and write its [member markdown_text] field in Markdown format.
|
||||
## [br][br]
|
||||
## On its [RichTextLabel] properties: [member RichTextLabel.bbcode_enabled] property must be enabled. Do not touch the [member RichTextLabel.text] property, since it's used by MarkdownLabel to properly format its text. You can use the rest of its properties as normal.
|
||||
## [br][br]
|
||||
## You can still use BBCode tags that don't have a Markdown equivalent, such as `[u]underlined text[/u]`, allowing you to have the full functionality of RichTextLabel with the simplicity and readibility of Markdown.
|
||||
## [br][br]
|
||||
## Check out the full guide in the Github repo readme file (linked below). If encountering any unreported bug or unexpected bahaviour, please ensure that your Markdown is written as clean as possible, following best practices.
|
||||
##
|
||||
## @tutorial(Github repository): https://github.com/daenvil/MarkdownLabel
|
||||
|
||||
const _ESCAPE_PLACEHOLDER := ";$\uFFFD:%s$;"
|
||||
const _ESCAPEABLE_CHARACTERS := "\\*_~`[]()\"<>#-+.!"
|
||||
const _ESCAPEABLE_CHARACTERS_REGEX := "[\\\\\\*\\_\\~`\\[\\]\\(\\)\\\"\\<\\>#\\-\\+\\.\\!]"
|
||||
|
||||
# Public:
|
||||
## The text to be displayed in Markdown format.
|
||||
@export_multiline var markdown_text: String : set = _set_markdown_text
|
||||
|
||||
@export_group("Header formats")
|
||||
## Formatting options for level-1 headers
|
||||
@export var h1 := H1Format.new() : set = _set_h1_format
|
||||
## Formatting options for level-2 headers
|
||||
@export var h2 := H2Format.new() : set = _set_h2_format
|
||||
## Formatting options for level-3 headers
|
||||
@export var h3 := H3Format.new() : set = _set_h3_format
|
||||
## Formatting options for level-4 headers
|
||||
@export var h4 := H4Format.new() : set = _set_h4_format
|
||||
## Formatting options for level-5 headers
|
||||
@export var h5 := H5Format.new() : set = _set_h5_format
|
||||
## Formatting options for level-6 headers
|
||||
@export var h6 := H6Format.new() : set = _set_h6_format
|
||||
|
||||
# Private:
|
||||
var _converted_text: String
|
||||
var _indent_level: int
|
||||
var _escaped_characters_map := {}
|
||||
var _within_table := false
|
||||
var _table_row := -1
|
||||
var _line_break := true
|
||||
var _debug_mode := false
|
||||
|
||||
# Built-in methods:
|
||||
func _init(markdown_text: String = "") -> void:
|
||||
bbcode_enabled = true
|
||||
self.markdown_text = markdown_text
|
||||
|
||||
func _ready() -> void:
|
||||
h1.connect("_updated",_update)
|
||||
h1.connect("changed",_update)
|
||||
h2.connect("_updated",_update)
|
||||
h2.connect("changed",_update)
|
||||
h3.connect("_updated",_update)
|
||||
h3.connect("changed",_update)
|
||||
h4.connect("_updated",_update)
|
||||
h4.connect("changed",_update)
|
||||
h5.connect("_updated",_update)
|
||||
h5.connect("changed",_update)
|
||||
h6.connect("_updated",_update)
|
||||
h6.connect("changed",_update)
|
||||
if Engine.is_editor_hint():
|
||||
bbcode_enabled = true
|
||||
#else:
|
||||
#pass
|
||||
|
||||
# Should hide properties in the editor, not working for some reason:
|
||||
#func _validate_property(property: Dictionary):
|
||||
# print(property.name)
|
||||
# if property.name in ["bbcode_enabled", "text"]:
|
||||
# property.usage = PROPERTY_USAGE_NO_EDITOR
|
||||
|
||||
# Public methods:
|
||||
## Reads the specified file and displays it as markdown.
|
||||
func display_file(file_path: String):
|
||||
markdown_text = FileAccess.get_file_as_string(file_path)
|
||||
|
||||
#Private methods:
|
||||
func _update() -> void:
|
||||
text = _convert_markdown(markdown_text)
|
||||
queue_redraw()
|
||||
|
||||
func _set_markdown_text(new_text: String):
|
||||
markdown_text = new_text
|
||||
_update()
|
||||
|
||||
func _set_h1_format(new_format: H1Format):
|
||||
h1 = new_format
|
||||
_update()
|
||||
|
||||
func _set_h2_format(new_format: H2Format):
|
||||
h2 = new_format
|
||||
_update()
|
||||
|
||||
func _set_h3_format(new_format: H3Format):
|
||||
h3 = new_format
|
||||
_update()
|
||||
|
||||
func _set_h4_format(new_format: H4Format):
|
||||
h4 = new_format
|
||||
_update()
|
||||
|
||||
func _set_h5_format(new_format: H5Format):
|
||||
h5 = new_format
|
||||
_update()
|
||||
|
||||
func _set_h6_format(new_format: H6Format):
|
||||
h6 = new_format
|
||||
_update()
|
||||
|
||||
func _convert_markdown(source_text = "") -> String:
|
||||
if not bbcode_enabled:
|
||||
push_warning("WARNING: MarkdownLabel node will not format Markdown syntax if it doesn't have 'bbcode_enabled=true'")
|
||||
return source_text
|
||||
_converted_text = ""
|
||||
var regex = RegEx.new()
|
||||
|
||||
var lines = source_text.split("\n")
|
||||
_indent_level = -1
|
||||
var indent_spaces := []
|
||||
var indent_types := []
|
||||
var iline := 0
|
||||
var within_backtick_block := false
|
||||
var within_tilde_block := false
|
||||
var within_code_block := false
|
||||
var current_code_block_char_count: int
|
||||
_within_table = false
|
||||
_table_row = -1
|
||||
_line_break = true
|
||||
|
||||
for line in lines:
|
||||
line = line.trim_suffix("\r")
|
||||
_debug("Parsing line: '%s'"%line)
|
||||
within_code_block = within_tilde_block or within_backtick_block
|
||||
if iline > 0 and _line_break:
|
||||
_converted_text += "\n"
|
||||
_line_break = true
|
||||
iline+=1
|
||||
if not within_tilde_block and _denotes_fenced_code_block(line,"`"):
|
||||
if within_backtick_block:
|
||||
if line.strip_edges().length() >= current_code_block_char_count:
|
||||
_converted_text = _converted_text.trim_suffix("\n")
|
||||
_converted_text += "[/code]"
|
||||
within_backtick_block = false
|
||||
_debug("... closing backtick block")
|
||||
continue
|
||||
else:
|
||||
_converted_text += "[code]"
|
||||
within_backtick_block = true
|
||||
current_code_block_char_count = line.strip_edges().length()
|
||||
_debug("... opening backtick block")
|
||||
continue
|
||||
elif not within_backtick_block and _denotes_fenced_code_block(line,"~"):
|
||||
if within_tilde_block:
|
||||
if line.strip_edges().length() >= current_code_block_char_count:
|
||||
_converted_text = _converted_text.trim_suffix("\n")
|
||||
_converted_text += "[/code]"
|
||||
within_tilde_block = false
|
||||
_debug("... closing tilde block")
|
||||
continue
|
||||
else:
|
||||
_converted_text += "[code]"
|
||||
within_tilde_block = true
|
||||
current_code_block_char_count = line.strip_edges().length()
|
||||
_debug("... opening tilde block")
|
||||
continue
|
||||
if within_code_block: #ignore any formatting inside code block
|
||||
_converted_text += _escape_bbcode(line)
|
||||
continue
|
||||
|
||||
var _processed_line = line
|
||||
|
||||
# Escape characters:
|
||||
regex.compile("\\\\"+_ESCAPEABLE_CHARACTERS_REGEX)
|
||||
while true:
|
||||
var result := regex.search(_processed_line)
|
||||
if not result:
|
||||
break
|
||||
var _start := result.get_start()
|
||||
var _escaped_char := result.get_string()[1]
|
||||
if not _escaped_char in _escaped_characters_map:
|
||||
_escaped_characters_map[_escaped_char] = _escaped_characters_map.size()
|
||||
_processed_line = _processed_line.erase(_start,2).insert(_start,_ESCAPE_PLACEHOLDER % _escaped_characters_map[_escaped_char])
|
||||
|
||||
# Tables:
|
||||
_processed_line = _process_table_syntax(_processed_line)
|
||||
|
||||
# Lists:
|
||||
_processed_line = _process_list_syntax(_processed_line,indent_spaces,indent_types)
|
||||
|
||||
# In-line code
|
||||
regex.compile("(`+)(.+?)\\1")
|
||||
while true:
|
||||
var result = regex.search(_processed_line)
|
||||
if result:
|
||||
var _start = result.get_start()
|
||||
var _end = result.get_end()
|
||||
var unescaped_content := _reset_escaped_chars(result.get_string(2),true)
|
||||
unescaped_content = _escape_bbcode(unescaped_content)
|
||||
unescaped_content = _escape_chars(unescaped_content)
|
||||
_processed_line = _processed_line.erase(_start,_end-_start).insert(_start,"[code]%s[/code]"%unescaped_content)
|
||||
_debug("... in-line code: "+unescaped_content)
|
||||
else:
|
||||
break
|
||||
|
||||
# Images
|
||||
var img_pattern := "\\!\\[(.*?)\\]\\((.*?)\\)"
|
||||
while true:
|
||||
regex.compile(img_pattern)
|
||||
var result = regex.search(_processed_line)
|
||||
var found_proper_match := false
|
||||
if result:
|
||||
var _start = result.get_start()
|
||||
var _end = result.get_end()
|
||||
regex.compile("\\[(.*?)\\]")
|
||||
var texts = regex.search_all(result.get_string())
|
||||
for _text in texts:
|
||||
if result.get_string()[_text.get_end()] != "(":
|
||||
continue
|
||||
found_proper_match = true
|
||||
# Check if link has a title:
|
||||
regex.compile("\\\"(.*?)\\\"")
|
||||
var title_result = regex.search(result.get_string(2))
|
||||
var title: String
|
||||
var url := result.get_string(2)
|
||||
if title_result:
|
||||
title = title_result.get_string(1)
|
||||
url = url.rstrip(" ").trim_suffix(title_result.get_string()).rstrip(" ")
|
||||
url = _escape_chars(url)
|
||||
_processed_line = _processed_line.erase(_start,_end-_start).insert(_start,"[img]%s[/img]" % url)
|
||||
if title_result and title:
|
||||
_processed_line = _processed_line.insert(_start+12+url.length()+_text.get_string(1).length(),"[/hint]").insert(_start,"[hint=%s]"%title)
|
||||
_debug("... hyperlink: "+result.get_string())
|
||||
break
|
||||
if not found_proper_match:
|
||||
break
|
||||
|
||||
# Links
|
||||
var link_pattern := "\\[(.*?)\\]\\((.*?)\\)"
|
||||
while true:
|
||||
regex.compile(link_pattern)
|
||||
var result = regex.search(_processed_line)
|
||||
var found_proper_match := false
|
||||
if result:
|
||||
var _start = result.get_start()
|
||||
var _end = result.get_end()
|
||||
regex.compile("\\[(.*?)\\]")
|
||||
var texts = regex.search_all(result.get_string())
|
||||
for _text in texts:
|
||||
if result.get_string()[_text.get_end()] != "(":
|
||||
continue
|
||||
found_proper_match = true
|
||||
# Check if link has a title:
|
||||
regex.compile("\\\"(.*?)\\\"")
|
||||
var title_result = regex.search(result.get_string(2))
|
||||
var title: String
|
||||
var url := result.get_string(2)
|
||||
if title_result:
|
||||
title = title_result.get_string(1)
|
||||
url = url.rstrip(" ").trim_suffix(title_result.get_string()).rstrip(" ")
|
||||
url = _escape_chars(url)
|
||||
_processed_line = _processed_line.erase(_start+_text.get_start(),_end-_start-_text.get_start()).insert(_start+_text.get_start(),"[url=%s]%s[/url]" % [url,_text.get_string(1)])
|
||||
if title_result and title:
|
||||
_processed_line = _processed_line.insert(_start+_text.get_start()+12+url.length()+_text.get_string(1).length(),"[/hint]").insert(_start+_text.get_start(),"[hint=%s]"%title)
|
||||
_debug("... hyperlink: "+result.get_string())
|
||||
break
|
||||
if not found_proper_match:
|
||||
break
|
||||
|
||||
while true:
|
||||
regex.compile("\\<(.*?)\\>")
|
||||
var result = regex.search(_processed_line)
|
||||
if result:
|
||||
var _start = result.get_start()
|
||||
var _end = result.get_end()
|
||||
var url = result.get_string(1)
|
||||
regex.compile("^\\s*?([^\\s]+\\@[^\\s]+\\.[^\\s]+)\\s*?$")
|
||||
var mail = regex.search(result.get_string(1))
|
||||
if mail:
|
||||
url = mail.get_string(1)
|
||||
url = _escape_chars(url)
|
||||
if mail:
|
||||
_processed_line = _processed_line.erase(_start,_end-_start).insert(_start,"[url=mailto:%s]%s[/url]"%[url,url])
|
||||
_debug("... mail link: "+result.get_string())
|
||||
else:
|
||||
_processed_line = _processed_line.erase(_start,_end-_start).insert(_start,"[url]%s[/url]"%url)
|
||||
_debug("... explicit link: "+result.get_string())
|
||||
|
||||
else:
|
||||
break
|
||||
|
||||
# Bold text
|
||||
regex.compile("(\\*\\*|\\_\\_)(.+?)\\1")
|
||||
while true:
|
||||
var result = regex.search(_processed_line)
|
||||
if not result:
|
||||
break
|
||||
var _start = result.get_start()
|
||||
var _end = result.get_end()
|
||||
_processed_line = _processed_line.erase(_start,2).insert(_start,"[b]")
|
||||
_processed_line = _processed_line.erase(_end-1,2).insert(_end-1,"[/b]")
|
||||
_debug("... bold text: "+result.get_string(2))
|
||||
|
||||
# Italic text
|
||||
while true:
|
||||
regex.compile("(\\*|_)(.+?)\\1")
|
||||
var result = regex.search(_processed_line)
|
||||
if not result:
|
||||
break
|
||||
var _start = result.get_start()
|
||||
var _end = result.get_end()
|
||||
# Sanitize nested bold+italics (Godot-specific, b and i tags must not be intertwined):
|
||||
var result_string := result.get_string(2)
|
||||
var open_b := false
|
||||
var close_b := false
|
||||
if result_string.begins_with("[b]") and result_string.find("[/b]")==-1:
|
||||
open_b = true
|
||||
elif result_string.ends_with("[/b]") and result_string.find("[b]")==-1:
|
||||
close_b = true
|
||||
if open_b:
|
||||
_processed_line = _processed_line.erase(_start,4).insert(_start,"[b][i]")
|
||||
_processed_line = _processed_line.erase(_end-2,1).insert(_end-2,"[/i]")
|
||||
elif close_b:
|
||||
_processed_line = _processed_line.erase(_start,1).insert(_start,"[i]")
|
||||
_processed_line = _processed_line.erase(_end-3,5).insert(_end-3,"[/i][/b]")
|
||||
else:
|
||||
_processed_line = _processed_line.erase(_start,1).insert(_start,"[i]")
|
||||
_processed_line = _processed_line.erase(_end+1,1).insert(_end+1,"[/i]")
|
||||
|
||||
_debug("... italic text: "+result.get_string(2))
|
||||
|
||||
# Strike-through text
|
||||
regex.compile("(\\~\\~)(.+?)\\1")
|
||||
while true:
|
||||
var result = regex.search(_processed_line)
|
||||
if result:
|
||||
#_debug(result.get_string())
|
||||
var _start = result.get_start()
|
||||
_processed_line = _processed_line.erase(_start,2).insert(_start,"[s]")
|
||||
var _end = result.get_end()
|
||||
_processed_line = _processed_line.erase(_end-1,2).insert(_end-1,"[/s]")
|
||||
_debug("... strike-through text: "+result.get_string(2))
|
||||
else:
|
||||
break
|
||||
|
||||
# Headers
|
||||
regex.compile("^#+\\s*[^\\s].*")
|
||||
while true:
|
||||
var result = regex.search(_processed_line)
|
||||
if result:
|
||||
var n := 0
|
||||
for _char in result.get_string():
|
||||
if _char!="#" or n==6:
|
||||
break
|
||||
n+=1
|
||||
var n_spaces := 0
|
||||
for _char in result.get_string().substr(n):
|
||||
if _char!=" ":
|
||||
break
|
||||
n_spaces+=1
|
||||
var header_format: Resource = _get_header_format(n)
|
||||
var n_digits := str(header_format.font_size).length()
|
||||
var _start := result.get_start()
|
||||
var opening_tags := _get_header_tags(header_format)
|
||||
_processed_line = _processed_line.erase(_start,n+n_spaces).insert(_start,opening_tags)
|
||||
var _end := result.get_end()
|
||||
_processed_line = _processed_line.insert(_end-(n+n_spaces)+opening_tags.length(),_get_header_tags(header_format,true))
|
||||
_debug("... header level %d"%n)
|
||||
else:
|
||||
break
|
||||
|
||||
# Re-insert escaped characters:
|
||||
_processed_line = _reset_escaped_chars(_processed_line)
|
||||
|
||||
_converted_text += _processed_line
|
||||
# end for line loop
|
||||
# Close any remaining open list:
|
||||
_debug("... end of text, closing all opened lists")
|
||||
for i in range(_indent_level,-1,-1):
|
||||
_converted_text += "[/%s]"%indent_types[i]
|
||||
# Close any remaining open tables:
|
||||
_debug("... end of text, closing all opened tables")
|
||||
if _within_table:
|
||||
_converted_text += "\n[/table]"
|
||||
|
||||
_debug("** ORIGINAL:")
|
||||
_debug(source_text)
|
||||
_debug(_converted_text)
|
||||
return _converted_text
|
||||
|
||||
|
||||
func _process_list_syntax(line: String, indent_spaces: Array, indent_types: Array) -> String:
|
||||
var processed_line := ""
|
||||
if line.length() == 0 and _indent_level >= 0:
|
||||
for i in range(_indent_level,-1,-1):
|
||||
_converted_text += "[/%s]" % indent_types[_indent_level]
|
||||
_indent_level-=1
|
||||
indent_spaces.pop_back()
|
||||
indent_types.pop_back()
|
||||
_converted_text += "\n"
|
||||
_debug("... empty line, closing all list tags")
|
||||
return ""
|
||||
if _indent_level == -1:
|
||||
if line.length() > 2 and line[0] in "-*+" and line[1]==" ":
|
||||
_indent_level = 0
|
||||
indent_spaces.append(0)
|
||||
indent_types.append("ul")
|
||||
_converted_text += "[ul]"
|
||||
processed_line = line.substr(2)
|
||||
_debug("... opening unordered list at level 0")
|
||||
elif line.length() > 3 and line[0] == "1" and line[1]=="." and line[2]==" ":
|
||||
_indent_level = 0
|
||||
indent_spaces.append(0)
|
||||
indent_types.append("ol")
|
||||
_converted_text += "[ol]"
|
||||
processed_line = line.substr(3)
|
||||
_debug("... opening ordered list at level 0")
|
||||
else:
|
||||
processed_line = line
|
||||
return processed_line
|
||||
var n_s := 0
|
||||
for _char in line:
|
||||
if _char == " " or _char == "\t":
|
||||
n_s += 1
|
||||
continue
|
||||
elif _char in "-*+":
|
||||
if line.length() > n_s+2 and line[n_s+1] == " ":
|
||||
if n_s == indent_spaces[_indent_level]:
|
||||
processed_line = line.substr(n_s+2)
|
||||
_debug("... adding list element at level %d"%_indent_level)
|
||||
break
|
||||
elif n_s > indent_spaces[_indent_level]:
|
||||
_indent_level += 1
|
||||
indent_spaces.append(n_s)
|
||||
indent_types.append("ul")
|
||||
_converted_text += "[ul]"
|
||||
processed_line = line.substr(n_s+2)
|
||||
_debug("... opening list at level %d and adding element"%_indent_level)
|
||||
break
|
||||
else:
|
||||
for i in range(_indent_level,-1,-1):
|
||||
if n_s < indent_spaces[i]:
|
||||
_converted_text += "[/%s]"%indent_types[_indent_level]
|
||||
_indent_level -= 1
|
||||
indent_spaces.pop_back()
|
||||
indent_types.pop_back()
|
||||
else:
|
||||
break
|
||||
_converted_text += "\n"
|
||||
processed_line = line.substr(n_s+2)
|
||||
_debug("...closing lists down to level %d and adding element"%_indent_level)
|
||||
break
|
||||
elif _char in "123456789":
|
||||
if line.length() > n_s+3 and line[n_s+1] == "." and line[n_s+2] == " ":
|
||||
if n_s == indent_spaces[_indent_level]:
|
||||
processed_line = line.substr(n_s+3)
|
||||
_debug("... adding list element at level %d"%_indent_level)
|
||||
break
|
||||
elif n_s > indent_spaces[_indent_level]:
|
||||
_indent_level += 1
|
||||
indent_spaces.append(n_s)
|
||||
indent_types.append("ol")
|
||||
_converted_text += "[ol]"
|
||||
processed_line = line.substr(n_s+3)
|
||||
_debug("... opening list at level %d and adding element"%_indent_level)
|
||||
break
|
||||
else:
|
||||
for i in range(_indent_level,-1,-1):
|
||||
if n_s < indent_spaces[i]:
|
||||
_converted_text += "[/%s]"%indent_types[_indent_level]
|
||||
_indent_level -= 1
|
||||
indent_spaces.pop_back()
|
||||
indent_types.pop_back()
|
||||
else:
|
||||
break
|
||||
_converted_text += "\n"
|
||||
processed_line = line.substr(n_s+3)
|
||||
_debug("...closing lists down to level %d and adding element"%_indent_level)
|
||||
break
|
||||
#end for _char loop
|
||||
if processed_line.is_empty():
|
||||
for i in range(_indent_level,-1,-1):
|
||||
_converted_text += "[/%s]"%indent_types[i]
|
||||
_indent_level -= 1
|
||||
indent_spaces.pop_back()
|
||||
indent_types.pop_back()
|
||||
_converted_text += "\n"
|
||||
processed_line = line
|
||||
_debug("... regular line, closing all opened lists")
|
||||
return processed_line
|
||||
|
||||
func _escape_bbcode(source: String) -> String:
|
||||
return source.replacen("[",_ESCAPE_PLACEHOLDER).replacen("]","[rb]").replacen(_ESCAPE_PLACEHOLDER,"[lb]")
|
||||
|
||||
func _escape_chars(_text: String) -> String:
|
||||
var escaped_text = _text
|
||||
for _char in _ESCAPEABLE_CHARACTERS:
|
||||
if not _char in _escaped_characters_map:
|
||||
_escaped_characters_map[_char] = _escaped_characters_map.size()
|
||||
escaped_text = escaped_text.replacen(_char,_ESCAPE_PLACEHOLDER % _escaped_characters_map[_char])
|
||||
return escaped_text
|
||||
|
||||
func _reset_escaped_chars(_text: String,code:=false) -> String:
|
||||
var unescaped_text := _text
|
||||
for _char in _ESCAPEABLE_CHARACTERS:
|
||||
if not _char in _escaped_characters_map:
|
||||
continue
|
||||
unescaped_text = unescaped_text.replacen(_ESCAPE_PLACEHOLDER%_escaped_characters_map[_char],"\\"+_char if code else _char)
|
||||
return unescaped_text
|
||||
|
||||
func _debug(string: String):
|
||||
if not _debug_mode:
|
||||
return
|
||||
print(string)
|
||||
|
||||
func _denotes_fenced_code_block(line: String, character: String) -> bool:
|
||||
var stripped_line := line.strip_edges()
|
||||
var count := stripped_line.count(character)
|
||||
if count >= 3 and count==stripped_line.length():
|
||||
return true
|
||||
else:
|
||||
return false
|
||||
|
||||
func _process_table_syntax(line: String) -> String:
|
||||
if line.count("|") < 2:
|
||||
if _within_table:
|
||||
_debug ("... end of table")
|
||||
_within_table = false
|
||||
return "\n[/table]\n"+line
|
||||
else:
|
||||
return line
|
||||
_debug("... table row: "+line)
|
||||
_table_row += 1
|
||||
var split_line := line.trim_prefix("|").trim_suffix("|").split("|")
|
||||
var processed_line := ""
|
||||
if not _within_table:
|
||||
processed_line += "[table=%d]\n" % split_line.size()
|
||||
_within_table = true
|
||||
elif _table_row == 1:
|
||||
# Handle delimiter row
|
||||
var is_delimiter := true
|
||||
for cell in split_line:
|
||||
var stripped_cell := cell.strip_edges()
|
||||
if stripped_cell.count("-")+stripped_cell.count(":") != stripped_cell.length():
|
||||
is_delimiter = false
|
||||
break
|
||||
if is_delimiter:
|
||||
_line_break = false
|
||||
return ""
|
||||
for cell in split_line:
|
||||
processed_line += "[cell]%s[/cell]" % cell.strip_edges()
|
||||
return processed_line
|
||||
|
||||
func _get_header_format(level: int) -> Resource:
|
||||
match level:
|
||||
1:
|
||||
return h1
|
||||
2:
|
||||
return h2
|
||||
3:
|
||||
return h3
|
||||
4:
|
||||
return h4
|
||||
5:
|
||||
return h5
|
||||
6:
|
||||
return h6
|
||||
push_warning("Invalid header level: "+str(level))
|
||||
return null
|
||||
|
||||
func _get_header_tags(header_format: Resource, closing := false) -> String:
|
||||
if not header_format:
|
||||
return ""
|
||||
var tags: String = ""
|
||||
if closing:
|
||||
if header_format.is_underlined:
|
||||
tags += "[/u]"
|
||||
if header_format.is_italic:
|
||||
tags += "[/i]"
|
||||
if header_format.is_bold:
|
||||
tags += "[/b]"
|
||||
if header_format.font_size:
|
||||
tags += "[/font_size]"
|
||||
else:
|
||||
if header_format.font_size:
|
||||
tags += "[font_size=%d]" % int(header_format.font_size * self.get_theme_font_size("normal_font_size"))
|
||||
if header_format.is_bold:
|
||||
tags += "[b]"
|
||||
if header_format.is_italic:
|
||||
tags += "[i]"
|
||||
if header_format.is_underlined:
|
||||
tags += "[u]"
|
||||
return tags
|
|
@ -1,7 +0,0 @@
|
|||
[plugin]
|
||||
|
||||
name="MarkdownLabel"
|
||||
description="A custom node that extends RichTextLabel to use Markdown instead of BBCode."
|
||||
author="Daenvil"
|
||||
version="0.9.0"
|
||||
script="plugin.gd"
|
|
@ -1,11 +0,0 @@
|
|||
@tool
|
||||
extends EditorPlugin
|
||||
|
||||
func _enter_tree():
|
||||
# Initialization of the plugin goes here.
|
||||
# Add the new type with a name, a parent type, a script and an icon.
|
||||
add_custom_type("MarkdownLabel", "RichTextLabel", preload("markdownlabel.gd"), preload("icon.svg"))
|
||||
|
||||
|
||||
func _exit_tree():
|
||||
remove_custom_type("MarkdownLabel")
|
|
@ -1,7 +0,0 @@
|
|||
#####################
|
||||
EXAMPLE ASSET CREDITS
|
||||
#####################
|
||||
|
||||
# level_spritesheet
|
||||
https://opengameart.org/content/a-platformer-in-the-forest
|
||||
https://opengameart.org/users/buch
|
|
@ -1,378 +0,0 @@
|
|||
[gd_scene load_steps=35 format=3 uid="uid://ci12ytew5vwty"]
|
||||
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_ry0dd"]
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/3D/NPC.gd" id="2_2n1da"]
|
||||
[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="2_e7gxt"]
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3D.gd" id="2_y3dy8"]
|
||||
[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3DPrototypeCubeDark.tscn" id="3_f5qrw"]
|
||||
[ext_resource type="Resource" uid="uid://cptfoggk2ok67" path="res://addons/phantom_camera/examples/resources/tween/PlayerPhantomCamera3DTween.tres" id="4_a27nb"]
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/3D/3D_trigger_area.gd" id="4_moad5"]
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/3D/player_controller.gd" id="5_c85ys"]
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="6_ebm1o"]
|
||||
[ext_resource type="Resource" uid="uid://c1v786g5agaw5" path="res://addons/phantom_camera/examples/resources/tween/FixedCameraTween.tres" id="8_c0sgt"]
|
||||
|
||||
[sub_resource type="CapsuleMesh" id="CapsuleMesh_g0eml"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_flw6w"]
|
||||
albedo_color = Color(0.988235, 0.498039, 0.498039, 1)
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_dy1i7"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_su0l1"]
|
||||
script = ExtResource("6_ebm1o")
|
||||
duration = 1.2
|
||||
transition = 3
|
||||
ease = 2
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_7tjw4"]
|
||||
size = Vector3(2, 0.5, 4)
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hpllm"]
|
||||
transparency = 1
|
||||
albedo_color = Color(0.988235, 0.478431, 0.905882, 0.0901961)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_65o6h"]
|
||||
size = Vector3(2, 0.5, 4)
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_tpc7d"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v5iy7"]
|
||||
albedo_color = Color(0.988235, 0.478431, 0.905882, 1)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_wcrbb"]
|
||||
size = Vector3(6.8, 0.1, 5.4)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_ctyr8"]
|
||||
size = Vector3(7.4, 0.1, 3.6)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_ua072"]
|
||||
size = Vector3(6.8, 0.1, 3.6)
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_ugc3s"]
|
||||
size = Vector3(1, 1, 2)
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_68thd"]
|
||||
albedo_color = Color(0.34902, 0.862745, 0.854902, 1)
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_wphly"]
|
||||
size = Vector3(1, 0.5, 1)
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_gyp5s"]
|
||||
size = Vector3(20, 40, 30)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_lfaqs"]
|
||||
size = Vector3(20, 40, 30)
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_n70lt"]
|
||||
size = Vector3(14, 40, 6)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_jxmqm"]
|
||||
size = Vector3(14, 40, 6)
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_x0tgm"]
|
||||
size = Vector3(8, 40, 1)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_t67ef"]
|
||||
size = Vector3(50, 40, 1)
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_rmslh"]
|
||||
size = Vector3(0.5, 6, 13.5)
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_242ij"]
|
||||
size = Vector3(2, 3, 3)
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_niuda"]
|
||||
size = Vector3(8, 6, 0.5)
|
||||
|
||||
[node name="Root" type="Node3D"]
|
||||
|
||||
[node name="MainCamera3D" type="Camera3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(0.997417, 0.0220127, -0.0662648, 0, 0.948973, 0.315232, 0.0698191, -0.314467, 0.946641, -4.132, 2, 9.011)
|
||||
|
||||
[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
|
||||
script = ExtResource("1_ry0dd")
|
||||
|
||||
[node name="PlayerGroup" type="Node" parent="."]
|
||||
|
||||
[node name="MovementInstructionsLabel" type="Label3D" parent="PlayerGroup"]
|
||||
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -2.50422, -0.455369, 6.62486)
|
||||
modulate = Color(0.294118, 1, 0.631373, 1)
|
||||
text = "[WASD] to move"
|
||||
font = ExtResource("2_e7gxt")
|
||||
font_size = 48
|
||||
|
||||
[node name="PlayerPhantomCamera3D" type="Node3D" parent="PlayerGroup"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(0.997417, 0.0220127, -0.0662648, 0, 0.948973, 0.315232, 0.0698191, -0.314467, 0.946641, -4.132, 2, 9.011)
|
||||
script = ExtResource("2_y3dy8")
|
||||
priority_override = false
|
||||
priority = 3
|
||||
follow_mode = 2
|
||||
follow_target = NodePath("../PlayerCharacterBody3D")
|
||||
follow_parameters/target_offset = Vector3(0.5, 1.5, 2)
|
||||
follow_parameters/damping = true
|
||||
follow_parameters/damping_value = 10.0
|
||||
look_at_mode = 0
|
||||
tween_parameters = ExtResource("4_a27nb")
|
||||
tween_on_load = false
|
||||
inactive_update_mode = 0
|
||||
camera_3D_resource = null
|
||||
|
||||
[node name="PlayerCharacterBody3D" type="CharacterBody3D" parent="PlayerGroup"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.632, 0.5, 7.011)
|
||||
script = ExtResource("5_c85ys")
|
||||
SPEED = 3.5
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="PlayerMeshInstance3D" type="MeshInstance3D" parent="PlayerGroup/PlayerCharacterBody3D"]
|
||||
mesh = SubResource("CapsuleMesh_g0eml")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_flw6w")
|
||||
|
||||
[node name="PlayerArea3D" type="Area3D" parent="PlayerGroup/PlayerCharacterBody3D"]
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerGroup/PlayerCharacterBody3D/PlayerArea3D"]
|
||||
shape = SubResource("CapsuleShape3D_dy1i7")
|
||||
|
||||
[node name="PlayerCollisionShape3D" type="CollisionShape3D" parent="PlayerGroup/PlayerCharacterBody3D"]
|
||||
shape = SubResource("CapsuleShape3D_dy1i7")
|
||||
|
||||
[node name="NPCGroup" type="Node" parent="."]
|
||||
|
||||
[node name="NPCPhantomCamera3D" type="Node3D" parent="NPCGroup"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(0.616596, -0.109786, 0.779587, -2.23517e-08, 0.990229, 0.13945, -0.78728, -0.0859841, 0.610571, -2.98802, 1.50739, 1.19719)
|
||||
script = ExtResource("2_y3dy8")
|
||||
priority_override = false
|
||||
priority = 0
|
||||
follow_mode = 0
|
||||
look_at_mode = 0
|
||||
tween_parameters = SubResource("Resource_su0l1")
|
||||
tween_on_load = true
|
||||
inactive_update_mode = 0
|
||||
camera_3D_resource = null
|
||||
|
||||
[node name="NPCDescriptionLabel" type="Label3D" parent="NPCGroup"]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.866026, 0.5, 0, -0.5, 0.866025, -3.04693, 0.367287, 0.953757)
|
||||
text = "Input Example"
|
||||
font = ExtResource("2_e7gxt")
|
||||
|
||||
[node name="NPCDialogueExampleLabel" type="Label3D" parent="NPCGroup"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 4.54671e-10, 1.65487e-10, 4.25644e-10, 0.939693, 0.34202, 0, -0.34202, 0.939693, -4.46738, 1.58641, -0.253679)
|
||||
modulate = Color(1, 0.603922, 0.254902, 1)
|
||||
text = "Press [ F ] to change camera"
|
||||
font = ExtResource("2_e7gxt")
|
||||
|
||||
[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="NPCGroup"]
|
||||
transform = Transform3D(0.819152, 4.83851e-10, -0.573576, -3.92481e-09, 1, -6.3473e-09, 0.573576, 7.45058e-09, 0.819152, -3.46138, -0.4, 0.875321)
|
||||
mesh = SubResource("BoxMesh_7tjw4")
|
||||
skeleton = NodePath("../..")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_hpllm")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="NPCInteractionArea3D" type="Area3D" parent="NPCGroup/NPCInteractionZoneMesh"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, -2.68591e-26, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
|
||||
monitorable = false
|
||||
|
||||
[node name="NPCInterationCollisionShape3D" type="CollisionShape3D" parent="NPCGroup/NPCInteractionZoneMesh/NPCInteractionArea3D"]
|
||||
shape = SubResource("BoxShape3D_65o6h")
|
||||
|
||||
[node name="NPC" type="StaticBody3D" parent="NPCGroup"]
|
||||
transform = Transform3D(1, 4.83851e-10, 0, 4.25644e-10, 1, -7.45058e-09, 0, 7.45058e-09, 1, -4.56338, 0.5, -0.272679)
|
||||
script = ExtResource("2_2n1da")
|
||||
|
||||
[node name="PlayerCollisionShape3D2" type="CollisionShape3D" parent="NPCGroup/NPC"]
|
||||
transform = Transform3D(1, -2.68591e-26, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
|
||||
shape = SubResource("CapsuleShape3D_tpc7d")
|
||||
|
||||
[node name="NPCMesh" type="MeshInstance3D" parent="NPCGroup/NPC"]
|
||||
transform = Transform3D(1, -2.68591e-26, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
|
||||
mesh = SubResource("CapsuleMesh_g0eml")
|
||||
skeleton = NodePath("../../..")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_v5iy7")
|
||||
|
||||
[node name="MoveToLocation" type="Node3D" parent="NPCGroup"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.70084, 0.5, 0.962891)
|
||||
|
||||
[node name="FixedCameraTriggerZone" type="Node" parent="."]
|
||||
|
||||
[node name="FixedCameraLabel" type="Label3D" parent="FixedCameraTriggerZone"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(0.939693, 0.280167, -0.196175, 1.49012e-08, 0.573577, 0.819152, 0.34202, -0.769751, 0.538986, -0.538716, -0.247626, 3.13456)
|
||||
text = "Fixed Camera
|
||||
Example"
|
||||
font = ExtResource("2_e7gxt")
|
||||
|
||||
[node name="NorthRoomPhantomCamera3D" type="Node3D" parent="FixedCameraTriggerZone"]
|
||||
transform = Transform3D(0.38357, -0.555836, 0.737507, -0.105898, 0.766851, 0.633027, -0.917417, -0.320912, 0.235279, 6.89638, 4.73986, 0.115512)
|
||||
script = ExtResource("2_y3dy8")
|
||||
priority_override = false
|
||||
priority = 0
|
||||
follow_mode = 0
|
||||
look_at_mode = 0
|
||||
tween_parameters = ExtResource("8_c0sgt")
|
||||
tween_on_load = true
|
||||
inactive_update_mode = 0
|
||||
camera_3D_resource = null
|
||||
|
||||
[node name="NorthRoomTrigger" type="Area3D" parent="FixedCameraTriggerZone" node_paths=PackedStringArray("area_pcam")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, -0.45, -0.9)
|
||||
priority = 5
|
||||
script = ExtResource("4_moad5")
|
||||
area_pcam = NodePath("../NorthRoomPhantomCamera3D")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="FixedCameraTriggerZone/NorthRoomTrigger"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.6, 0, -0.4)
|
||||
shape = SubResource("BoxShape3D_wcrbb")
|
||||
|
||||
[node name="EntryRoomPhantomCamera3D" type="Node3D" parent="FixedCameraTriggerZone"]
|
||||
transform = Transform3D(0.258818, -0.482963, 0.836515, 1.3027e-15, 0.866025, 0.499999, -0.965924, -0.129409, 0.224143, 6.69741, 4.73364, 4.02374)
|
||||
script = ExtResource("2_y3dy8")
|
||||
priority_override = false
|
||||
priority = 0
|
||||
follow_mode = 0
|
||||
look_at_mode = 0
|
||||
tween_parameters = ExtResource("8_c0sgt")
|
||||
tween_on_load = true
|
||||
inactive_update_mode = 0
|
||||
camera_3D_resource = null
|
||||
|
||||
[node name="EntryRoomTrigger" type="Area3D" parent="FixedCameraTriggerZone" node_paths=PackedStringArray("area_pcam")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.00003, -0.454982, 3.00572)
|
||||
priority = 5
|
||||
script = ExtResource("4_moad5")
|
||||
area_pcam = NodePath("../EntryRoomPhantomCamera3D")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="FixedCameraTriggerZone/EntryRoomTrigger"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.3, 0, 0.2)
|
||||
shape = SubResource("BoxShape3D_ctyr8")
|
||||
|
||||
[node name="SouthRoomPhantomCamera3D" type="Node3D" parent="FixedCameraTriggerZone"]
|
||||
transform = Transform3D(-0.766043, -0.492403, 0.413175, 0, 0.642787, 0.766043, -0.642786, 0.586825, -0.492403, 6.89741, 4.73364, 5.62374)
|
||||
script = ExtResource("2_y3dy8")
|
||||
priority_override = false
|
||||
priority = 0
|
||||
follow_mode = 0
|
||||
look_at_mode = 0
|
||||
tween_parameters = ExtResource("8_c0sgt")
|
||||
tween_on_load = true
|
||||
inactive_update_mode = 0
|
||||
camera_3D_resource = null
|
||||
|
||||
[node name="SouthRoomTrigger" type="Area3D" parent="FixedCameraTriggerZone" node_paths=PackedStringArray("area_pcam")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, -0.45, 6.7)
|
||||
priority = 5
|
||||
script = ExtResource("4_moad5")
|
||||
area_pcam = NodePath("../SouthRoomPhantomCamera3D")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="FixedCameraTriggerZone/SouthRoomTrigger"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.6, 0, 0.1)
|
||||
shape = SubResource("BoxShape3D_ua072")
|
||||
|
||||
[node name="CSGMesh3D" type="CSGMesh3D" parent="FixedCameraTriggerZone"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.14238, 1.82571, 2.88655)
|
||||
mesh = SubResource("BoxMesh_ugc3s")
|
||||
material = SubResource("StandardMaterial3D_68thd")
|
||||
|
||||
[node name="CSGMesh3D2" type="CSGMesh3D" parent="FixedCameraTriggerZone/CSGMesh3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00192642, -0.0120339, 0.00494432)
|
||||
operation = 2
|
||||
mesh = SubResource("BoxMesh_wphly")
|
||||
material = SubResource("StandardMaterial3D_68thd")
|
||||
|
||||
[node name="Environment" type="Node" parent="."]
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Environment" type="Node3D" parent="Environment"]
|
||||
|
||||
[node name="Floor" parent="Environment/Environment" instance=ExtResource("3_f5qrw")]
|
||||
transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="West Wall" type="StaticBody3D" parent="Environment/Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0.5, 0)
|
||||
metadata/_edit_group_ = true
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="MeshInstance3D2" type="MeshInstance3D" parent="Environment/Environment/West Wall"]
|
||||
mesh = SubResource("BoxMesh_gyp5s")
|
||||
skeleton = NodePath("")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Environment/Environment/West Wall"]
|
||||
shape = SubResource("BoxShape3D_lfaqs")
|
||||
|
||||
[node name="East Wall" type="StaticBody3D" parent="Environment/Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16.999, 0.502, 0)
|
||||
metadata/_edit_group_ = true
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="MeshInstance3D2" type="MeshInstance3D" parent="Environment/Environment/East Wall"]
|
||||
mesh = SubResource("BoxMesh_gyp5s")
|
||||
skeleton = NodePath("")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Environment/Environment/East Wall"]
|
||||
shape = SubResource("BoxShape3D_lfaqs")
|
||||
|
||||
[node name="North Wall" type="StaticBody3D" parent="Environment/Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -6.90828)
|
||||
metadata/_edit_group_ = true
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="MeshInstance3D2" type="MeshInstance3D" parent="Environment/Environment/North Wall"]
|
||||
mesh = SubResource("BoxMesh_n70lt")
|
||||
skeleton = NodePath("")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Environment/Environment/North Wall"]
|
||||
shape = SubResource("BoxShape3D_jxmqm")
|
||||
|
||||
[node name="South Wall" type="StaticBody3D" parent="Environment/Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, 0.5, 9.087)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="MeshInstance3D3" type="MeshInstance3D" parent="Environment/Environment/South Wall"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0, 0)
|
||||
mesh = SubResource("BoxMesh_x0tgm")
|
||||
skeleton = NodePath("")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Environment/Environment/South Wall"]
|
||||
shape = SubResource("BoxShape3D_t67ef")
|
||||
|
||||
[node name="FixedCamOuterWall" type="CSGMesh3D" parent="Environment/Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 2)
|
||||
use_collision = true
|
||||
mesh = SubResource("BoxMesh_rmslh")
|
||||
|
||||
[node name="FixedCamOuterDoorway" type="CSGMesh3D" parent="Environment/Environment/FixedCamOuterWall"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.5, 1)
|
||||
operation = 2
|
||||
mesh = SubResource("BoxMesh_242ij")
|
||||
|
||||
[node name="FixedCamNorthWall" type="CSGMesh3D" parent="Environment/Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 2.5, 1)
|
||||
use_collision = true
|
||||
mesh = SubResource("BoxMesh_niuda")
|
||||
|
||||
[node name="FixedCamNorthDoorway" type="CSGMesh3D" parent="Environment/Environment/FixedCamNorthWall"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.5, 0)
|
||||
operation = 2
|
||||
mesh = SubResource("BoxMesh_242ij")
|
||||
|
||||
[node name="FixedCamSouthWall" type="CSGMesh3D" parent="Environment/Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 2.5, 5.1)
|
||||
use_collision = true
|
||||
mesh = SubResource("BoxMesh_niuda")
|
||||
|
||||
[node name="FixedCamSouthDoorway" type="CSGMesh3D" parent="Environment/Environment/FixedCamSouthWall"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.50541, 1.19209e-07)
|
||||
operation = 2
|
||||
mesh = SubResource("BoxMesh_242ij")
|
|
@ -1,172 +0,0 @@
|
|||
[gd_scene load_steps=11 format=3 uid="uid://c4llb3gsbfv1a"]
|
||||
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_7824u"]
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3D.gd" id="2_g1bv4"]
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/3D/player_controller.gd" id="3_6xt4f"]
|
||||
[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3DPrototypeCubeDark.tscn" id="4_t4fso"]
|
||||
[ext_resource type="Texture2D" uid="uid://c7ja4woxol8yc" path="res://addons/phantom_camera/examples/textures/3D/CheckerPatternDark.png" id="5_c0upu"]
|
||||
|
||||
[sub_resource type="CapsuleMesh" id="CapsuleMesh_pda7a"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_u74j7"]
|
||||
albedo_color = Color(0.988235, 0.498039, 0.498039, 1)
|
||||
|
||||
[sub_resource type="CapsuleMesh" id="CapsuleMesh_xgjm7"]
|
||||
radius = 0.05
|
||||
height = 0.1
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_3xplc"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_auy8m"]
|
||||
albedo_texture = ExtResource("5_c0upu")
|
||||
uv1_triplanar = true
|
||||
uv1_world_triplanar = true
|
||||
|
||||
[node name="Root" type="Node3D"]
|
||||
|
||||
[node name="MainCamera3D" type="Camera3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(0.99995, 0, 0, 0, 0.79324, 0.608671, 0, -0.608675, 0.793235, -16.4602, 2.94168, 7.33457)
|
||||
|
||||
[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
|
||||
script = ExtResource("1_7824u")
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Player" type="Node" parent="."]
|
||||
|
||||
[node name="PlayerPhantomCamera3D" type="Node3D" parent="Player"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(0.99995, 0, 0, 0, 0.79324, 0.608671, 0, -0.608675, 0.793235, -16.4602, 2.94168, 7.33457)
|
||||
script = ExtResource("2_g1bv4")
|
||||
priority_override = false
|
||||
priority = 0
|
||||
follow_mode = 5
|
||||
follow_target = NodePath("../PlayerCharacterBody3D")
|
||||
follow_parameters/distance = 4.0
|
||||
follow_parameters/target_offset = Vector3(0, 0, 0)
|
||||
follow_parameters/damping = false
|
||||
follow_parameters/dead_zone_horizontal = 0.294
|
||||
follow_parameters/dead_zone_vertical = 0.201
|
||||
follow_parameters/viewfinder_in_play = true
|
||||
look_at_mode = 0
|
||||
tween_parameters = null
|
||||
tween_on_load = false
|
||||
inactive_update_mode = 0
|
||||
camera_3D_resource = null
|
||||
|
||||
[node name="PlayerCharacterBody3D" type="CharacterBody3D" parent="Player"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(0.999897, 0.0143636, 0, -0.0143636, 0.999897, 0, 0, 0, 1, -16.4602, 0.507, 4.16163)
|
||||
script = ExtResource("3_6xt4f")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="PlayerMeshInstance3D" type="MeshInstance3D" parent="Player/PlayerCharacterBody3D"]
|
||||
mesh = SubResource("CapsuleMesh_pda7a")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_u74j7")
|
||||
|
||||
[node name="PlayerMeshInstance3D2" type="MeshInstance3D" parent="Player/PlayerCharacterBody3D"]
|
||||
visible = false
|
||||
mesh = SubResource("CapsuleMesh_xgjm7")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_u74j7")
|
||||
|
||||
[node name="PlayerArea3D" type="Area3D" parent="Player/PlayerCharacterBody3D"]
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Player/PlayerCharacterBody3D/PlayerArea3D"]
|
||||
shape = SubResource("CapsuleShape3D_3xplc")
|
||||
|
||||
[node name="PlayerCollisionShape3D" type="CollisionShape3D" parent="Player/PlayerCharacterBody3D"]
|
||||
shape = SubResource("CapsuleShape3D_3xplc")
|
||||
|
||||
[node name="Environment" type="Node" parent="."]
|
||||
|
||||
[node name="Floor" parent="Environment" instance=ExtResource("4_t4fso")]
|
||||
transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.6511, 0.805455, -6.37532)
|
||||
use_collision = true
|
||||
radius = 1.71971
|
||||
height = 2.61091
|
||||
sides = 32
|
||||
|
||||
[node name="CSGCylinder3D5" type="CSGCylinder3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.8332, -0.540694, -3.39517)
|
||||
use_collision = true
|
||||
radius = 1.53269
|
||||
height = 2.5036
|
||||
sides = 32
|
||||
|
||||
[node name="CSGCylinder3D6" type="CSGCylinder3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16.936, -1.50101, 1.22863)
|
||||
use_collision = true
|
||||
radius = 1.57419
|
||||
height = 3.47475
|
||||
sides = 32
|
||||
|
||||
[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.81402, 0.805455, -8.78984)
|
||||
use_collision = true
|
||||
radius = 0.956285
|
||||
height = 2.61091
|
||||
sides = 32
|
||||
|
||||
[node name="CSGSphere3D" type="CSGSphere3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -23.6875, -1.69814, 3.36997)
|
||||
use_collision = true
|
||||
radius = 3.34732
|
||||
rings = 32
|
||||
|
||||
[node name="CSGSphere3D2" type="CSGSphere3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.14955, -0.599204, -1.04651)
|
||||
use_collision = true
|
||||
radius = 2.65844
|
||||
rings = 32
|
||||
|
||||
[node name="CSGSphere3D3" type="CSGSphere3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -26.0848, -0.599204, -2.42244)
|
||||
use_collision = true
|
||||
radius = 2.14606
|
||||
rings = 32
|
||||
|
||||
[node name="CSGTorus3D2" type="CSGTorus3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.44645, -0.497663, 4.44352)
|
||||
use_collision = true
|
||||
inner_radius = 0.971543
|
||||
outer_radius = 2.15226
|
||||
sides = 32
|
||||
ring_sides = 18
|
||||
|
||||
[node name="CSGBox3D" type="CSGBox3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.52545, 6.53866, -12.6331)
|
||||
use_collision = true
|
||||
size = Vector3(178.429, 14.0773, 1)
|
||||
material = SubResource("StandardMaterial3D_auy8m")
|
||||
|
||||
[node name="CSGBox3D2" type="CSGBox3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.1764, 0.760708, -6.1376)
|
||||
use_collision = true
|
||||
size = Vector3(2.64182, 2.52142, 2.30997)
|
||||
|
||||
[node name="CSGBox3D5" type="CSGBox3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18.1256, -0.241718, 7.14677)
|
||||
use_collision = true
|
||||
size = Vector3(3.80964, 1.67049, 0.932048)
|
||||
|
||||
[node name="CSGBox3D3" type="CSGBox3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.94346, 0.138478, -4.36159)
|
||||
use_collision = true
|
||||
size = Vector3(1.53893, 1.27695, 1.80814)
|
||||
|
||||
[node name="CSGBox3D6" type="CSGBox3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.30382, 0.138478, -1.89037)
|
||||
use_collision = true
|
||||
size = Vector3(4.03502, 1.27695, 5.2198)
|
||||
|
||||
[node name="CSGBox3D4" type="CSGBox3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.90576, 0.0440434, 8.36617)
|
||||
use_collision = true
|
||||
size = Vector3(4.57784, 1.08809, 3.11285)
|
|
@ -1,222 +0,0 @@
|
|||
[gd_scene load_steps=13 format=3 uid="uid://dw2yflu7up2rr"]
|
||||
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_pmeux"]
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3D.gd" id="2_q1ygp"]
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/3D/player_controller.gd" id="3_tk586"]
|
||||
[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3DPrototypeCubeDark.tscn" id="4_8qqha"]
|
||||
[ext_resource type="Texture2D" uid="uid://c7ja4woxol8yc" path="res://addons/phantom_camera/examples/textures/3D/CheckerPatternDark.png" id="5_wr3bq"]
|
||||
|
||||
[sub_resource type="CapsuleMesh" id="CapsuleMesh_pda7a"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_u74j7"]
|
||||
albedo_color = Color(0.988235, 0.498039, 0.498039, 1)
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_3xplc"]
|
||||
|
||||
[sub_resource type="CapsuleMesh" id="CapsuleMesh_2h36r"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_w3olp"]
|
||||
albedo_color = Color(0.227451, 0.337255, 0.576471, 1)
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cw102"]
|
||||
albedo_color = Color(0.227451, 0.337255, 0.576471, 1)
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_auy8m"]
|
||||
albedo_texture = ExtResource("5_wr3bq")
|
||||
uv1_triplanar = true
|
||||
uv1_world_triplanar = true
|
||||
|
||||
[node name="Node3D" type="Node3D"]
|
||||
|
||||
[node name="MainCamera3D" type="Camera3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(0.999954, 0, 0, 0, 0.638683, 0.769345, 0, -0.769298, 0.638723, -11.2101, 6.38964, 6.74731)
|
||||
|
||||
[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
|
||||
script = ExtResource("1_pmeux")
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Player" type="Node" parent="."]
|
||||
|
||||
[node name="PlayerPhantomCamera3D" type="Node3D" parent="Player"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(0.999954, 0, 0, 0, 0.638683, 0.769345, 0, -0.769298, 0.638723, -11.2101, 6.38964, 6.74731)
|
||||
script = ExtResource("2_q1ygp")
|
||||
priority_override = false
|
||||
priority = 5
|
||||
follow_mode = 1
|
||||
follow_target = NodePath("../PlayerCharacterBody3D")
|
||||
follow_parameters/damping = true
|
||||
follow_parameters/damping_value = 5.0
|
||||
look_at_mode = 0
|
||||
tween_parameters = null
|
||||
tween_on_load = false
|
||||
inactive_update_mode = 0
|
||||
camera_3D_resource = null
|
||||
|
||||
[node name="PlayerCharacterBody3D" type="CharacterBody3D" parent="Player"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(0.999897, 0.0143636, 0, -0.0143636, 0.999897, 0, 0, 0, 1, -11.2101, 6.38964, 6.74731)
|
||||
script = ExtResource("3_tk586")
|
||||
enable_gravity = false
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="PlayerMeshInstance3D" type="MeshInstance3D" parent="Player/PlayerCharacterBody3D"]
|
||||
visible = false
|
||||
mesh = SubResource("CapsuleMesh_pda7a")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_u74j7")
|
||||
|
||||
[node name="PlayerArea3D" type="Area3D" parent="Player/PlayerCharacterBody3D"]
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Player/PlayerCharacterBody3D/PlayerArea3D"]
|
||||
shape = SubResource("CapsuleShape3D_3xplc")
|
||||
|
||||
[node name="PlayerCollisionShape3D" type="CollisionShape3D" parent="Player/PlayerCharacterBody3D"]
|
||||
shape = SubResource("CapsuleShape3D_3xplc")
|
||||
|
||||
[node name="PlayerCharacterBody3D2" type="CharacterBody3D" parent="Player"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(0.999897, 0.0143636, 0, -0.0143636, 0.999897, 0, 0, 0, 1, -12.0829, 0.5, 1.40206)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="PlayerMeshInstance3D" type="MeshInstance3D" parent="Player/PlayerCharacterBody3D2"]
|
||||
mesh = SubResource("CapsuleMesh_pda7a")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_u74j7")
|
||||
|
||||
[node name="PlayerArea3D" type="Area3D" parent="Player/PlayerCharacterBody3D2"]
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Player/PlayerCharacterBody3D2/PlayerArea3D"]
|
||||
shape = SubResource("CapsuleShape3D_3xplc")
|
||||
|
||||
[node name="PlayerCollisionShape3D" type="CollisionShape3D" parent="Player/PlayerCharacterBody3D2"]
|
||||
shape = SubResource("CapsuleShape3D_3xplc")
|
||||
|
||||
[node name="NPCs" type="Node" parent="."]
|
||||
|
||||
[node name="PlayerMeshInstance3D" type="MeshInstance3D" parent="NPCs"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14.6059, 0.519002, -1.52506)
|
||||
mesh = SubResource("CapsuleMesh_2h36r")
|
||||
skeleton = NodePath("")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_w3olp")
|
||||
|
||||
[node name="PlayerMeshInstance3D2" type="MeshInstance3D" parent="NPCs"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.0461, 0.519, 4.06618)
|
||||
mesh = SubResource("CapsuleMesh_2h36r")
|
||||
skeleton = NodePath("")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_cw102")
|
||||
|
||||
[node name="Environment" type="Node" parent="."]
|
||||
|
||||
[node name="Floor" parent="Environment" instance=ExtResource("4_8qqha")]
|
||||
transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.6511, 0.805455, -6.37532)
|
||||
use_collision = true
|
||||
radius = 1.71971
|
||||
height = 2.61091
|
||||
sides = 32
|
||||
|
||||
[node name="CSGCylinder3D5" type="CSGCylinder3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12.9141, 0.31181, -5.46661)
|
||||
use_collision = true
|
||||
radius = 2.77591
|
||||
height = 1.62362
|
||||
sides = 32
|
||||
|
||||
[node name="CSGCylinder3D6" type="CSGCylinder3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.6099, 0.31181, 6.6322)
|
||||
use_collision = true
|
||||
radius = 1.57419
|
||||
height = 3.47475
|
||||
sides = 32
|
||||
|
||||
[node name="CSGCylinder3D3" type="CSGCylinder3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.75028, 0.201103, 2.71259)
|
||||
use_collision = true
|
||||
radius = 1.41311
|
||||
height = 1.40221
|
||||
sides = 32
|
||||
|
||||
[node name="CSGCylinder3D4" type="CSGCylinder3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.61885, 0.201101, 11.6804)
|
||||
use_collision = true
|
||||
radius = 2.21673
|
||||
height = 7.88261
|
||||
sides = 32
|
||||
|
||||
[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.81402, 0.805455, -8.78984)
|
||||
use_collision = true
|
||||
radius = 0.956285
|
||||
height = 2.61091
|
||||
sides = 32
|
||||
|
||||
[node name="CSGSphere3D" type="CSGSphere3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.95333, -1.69814, -6.51262)
|
||||
use_collision = true
|
||||
radius = 3.34732
|
||||
rings = 32
|
||||
|
||||
[node name="CSGSphere3D2" type="CSGSphere3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.4682, -0.599204, 8.81048)
|
||||
use_collision = true
|
||||
radius = 2.65844
|
||||
rings = 32
|
||||
|
||||
[node name="CSGSphere3D3" type="CSGSphere3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -26.0848, -0.599204, -2.42244)
|
||||
use_collision = true
|
||||
radius = 2.14606
|
||||
rings = 32
|
||||
|
||||
[node name="CSGTorus3D" type="CSGTorus3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -17.2356, -1.90735e-06, 0.346393)
|
||||
use_collision = true
|
||||
inner_radius = 1.3
|
||||
outer_radius = 2.0
|
||||
sides = 32
|
||||
ring_sides = 18
|
||||
|
||||
[node name="CSGTorus3D2" type="CSGTorus3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.90455, -1.90735e-06, 7.89765)
|
||||
use_collision = true
|
||||
inner_radius = 0.971543
|
||||
outer_radius = 2.15226
|
||||
sides = 32
|
||||
ring_sides = 18
|
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|
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[node name="CSGBox3D" type="CSGBox3D" parent="Environment"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.52545, 6.53866, -12.6331)
|
||||
use_collision = true
|
||||
size = Vector3(178.429, 14.0773, 1)
|
||||
material = SubResource("StandardMaterial3D_auy8m")
|
||||
|
||||
[node name="CSGBox3D2" type="CSGBox3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.1764, 0.760708, -6.1376)
|
||||
use_collision = true
|
||||
size = Vector3(2.64182, 2.52142, 2.30997)
|
||||
|
||||
[node name="CSGBox3D5" type="CSGBox3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.31901, 0.335247, 8.22829)
|
||||
use_collision = true
|
||||
size = Vector3(3.80964, 1.67049, 0.932048)
|
||||
|
||||
[node name="CSGBox3D3" type="CSGBox3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.94346, 0.138478, -4.36159)
|
||||
use_collision = true
|
||||
size = Vector3(1.53893, 1.27695, 1.80814)
|
||||
|
||||
[node name="CSGBox3D6" type="CSGBox3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -26.7985, 0.138478, 5.20734)
|
||||
use_collision = true
|
||||
size = Vector3(4.03502, 1.27695, 5.2198)
|
||||
|
||||
[node name="CSGBox3D4" type="CSGBox3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18.1236, 1.78638, -1.60318)
|
||||
use_collision = true
|
||||
size = Vector3(4.57784, 4.57276, 3.11285)
|
|
@ -1,186 +0,0 @@
|
|||
[gd_scene load_steps=13 format=3 uid="uid://dbfiy6svpcqap"]
|
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|
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[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3DPrototypeCubeDark.tscn" id="1_r00ve"]
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3D.gd" id="2_pi7mp"]
|
||||
[ext_resource type="Texture2D" uid="uid://c7ja4woxol8yc" path="res://addons/phantom_camera/examples/textures/3D/CheckerPatternDark.png" id="3_a5igg"]
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[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="3_wr1tj"]
|
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[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/3D/player_controller.gd" id="4_hehj7"]
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albedo_color = Color(0.988235, 0.498039, 0.498039, 1)
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_3xplc"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_2h36r"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_w3olp"]
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albedo_color = Color(0.227451, 0.337255, 0.576471, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cw102"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_auy8m"]
|
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uv1_world_triplanar = true
|
||||
|
||||
[node name="Node3D" type="Node3D"]
|
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[node name="MainCamera3D" type="Camera3D" parent="."]
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|
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|
||||
|
||||
[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
|
||||
script = ExtResource("3_wr1tj")
|
||||
|
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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metadata/_edit_lock_ = true
|
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|
||||
[node name="Player" type="Node" parent="."]
|
||||
|
||||
[node name="PlayerPhantomCamera3D" type="Node3D" parent="Player"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(0.999954, 0, 0, 0, 0.906188, 0.422588, 0, -0.422562, 0.906243, -12.326, 2.60717, 5.26374)
|
||||
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|
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|
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|
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|
||||
follow_parameters/auto_distance = true
|
||||
follow_parameters/min_distance = 2.0
|
||||
follow_parameters/max_distance = 15.0
|
||||
follow_parameters/auto_distance_divisor = 20.0
|
||||
follow_parameters/target_offset = Vector3(0, 0, 0)
|
||||
follow_parameters/damping = true
|
||||
follow_parameters/damping_value = 5.0
|
||||
look_at_mode = 0
|
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tween_parameters = null
|
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|
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inactive_update_mode = 0
|
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camera_3D_resource = null
|
||||
|
||||
[node name="PlayerCharacterBody3D2" type="CharacterBody3D" parent="Player"]
|
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unique_name_in_owner = true
|
||||
transform = Transform3D(0.999897, 0.0143636, 0, -0.0143636, 0.999897, 0, 0, 0, 1, -12.0829, 0.5, 1.40206)
|
||||
script = ExtResource("4_hehj7")
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metadata/_edit_group_ = true
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|
||||
[node name="PlayerMeshInstance3D" type="MeshInstance3D" parent="Player/PlayerCharacterBody3D2"]
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surface_material_override/0 = SubResource("StandardMaterial3D_u74j7")
|
||||
|
||||
[node name="PlayerArea3D" type="Area3D" parent="Player/PlayerCharacterBody3D2"]
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Player/PlayerCharacterBody3D2/PlayerArea3D"]
|
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shape = SubResource("CapsuleShape3D_3xplc")
|
||||
|
||||
[node name="PlayerCollisionShape3D" type="CollisionShape3D" parent="Player/PlayerCharacterBody3D2"]
|
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shape = SubResource("CapsuleShape3D_3xplc")
|
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|
||||
[node name="NPCs" type="Node" parent="."]
|
||||
|
||||
[node name="PlayerMeshInstance3D" type="MeshInstance3D" parent="NPCs"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14.6059, 0.519002, 0.128472)
|
||||
mesh = SubResource("CapsuleMesh_2h36r")
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skeleton = NodePath("")
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surface_material_override/0 = SubResource("StandardMaterial3D_w3olp")
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|
||||
[node name="PlayerMeshInstance3D2" type="MeshInstance3D" parent="NPCs"]
|
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.0461, 0.519, 0.249913)
|
||||
mesh = SubResource("CapsuleMesh_2h36r")
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surface_material_override/0 = SubResource("StandardMaterial3D_cw102")
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[node name="Environment" type="Node" parent="."]
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[node name="Floor" parent="Environment" instance=ExtResource("1_r00ve")]
|
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transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
|
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metadata/_edit_lock_ = true
|
||||
|
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[node name="Wall" type="CSGBox3D" parent="Environment"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.52545, 6.53866, -12.6331)
|
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use_collision = true
|
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size = Vector3(178.429, 14.0773, 1)
|
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material = SubResource("StandardMaterial3D_auy8m")
|
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|
||||
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Environment"]
|
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.6511, 0.805455, -6.37532)
|
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use_collision = true
|
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|
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|
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|
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[node name="CSGCylinder3D5" type="CSGCylinder3D" parent="Environment"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12.9141, 0.31181, -5.46661)
|
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|
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|
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[node name="CSGCylinder3D6" type="CSGCylinder3D" parent="Environment"]
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|
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|
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[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Environment"]
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|
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use_collision = true
|
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|
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[node name="CSGSphere3D" type="CSGSphere3D" parent="Environment"]
|
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.95333, -1.69814, -6.51262)
|
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use_collision = true
|
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radius = 3.34732
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rings = 32
|
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|
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[node name="CSGSphere3D2" type="CSGSphere3D" parent="Environment"]
|
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|
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|
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|
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[node name="CSGSphere3D3" type="CSGSphere3D" parent="Environment"]
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[node name="CSGTorus3D2" type="CSGTorus3D" parent="Environment"]
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[node name="CSGBox3D2" type="CSGBox3D" parent="Environment"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.1764, 0.760708, -6.1376)
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[node name="CSGBox3D5" type="CSGBox3D" parent="Environment"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.31901, 0.335247, 8.22829)
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[node name="CSGBox3D3" type="CSGBox3D" parent="Environment"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.94346, 0.138478, -4.36159)
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|
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[node name="CSGBox3D6" type="CSGBox3D" parent="Environment"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -26.7985, 0.138478, 5.20734)
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use_collision = true
|
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size = Vector3(4.03502, 1.27695, 5.2198)
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|
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[node name="CSGBox3D4" type="CSGBox3D" parent="Environment"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18.1236, 1.78638, -1.60318)
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use_collision = true
|
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size = Vector3(4.57784, 4.57276, 3.11285)
|
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@ -1,239 +0,0 @@
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[gd_scene load_steps=23 format=3 uid="uid://dxx7ngi0emt8h"]
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[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_lm5n8"]
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[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/3D/player_controller.gd" id="2_tsk60"]
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[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3D.gd" id="3_bd7x3"]
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[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="3_hbjve"]
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[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3DPrototypeCubeDark.tscn" id="4_dfdlo"]
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[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/3D/path_follow.gd" id="5_vdqkm"]
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script = ExtResource("3_hbjve")
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_vr5ym"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mjpjo"]
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albedo_color = Color(0.988235, 0.498039, 0.498039, 1)
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ca4wa"]
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[sub_resource type="Resource" id="Resource_rw4bl"]
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script = ExtResource("3_hbjve")
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duration = 1.0
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ease = 2
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[sub_resource type="Curve3D" id="Curve3D_b33df"]
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}
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[sub_resource type="BoxShape3D" id="BoxShape3D_aovgi"]
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size = Vector3(6, 0.1, 10)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fsm1b"]
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[sub_resource type="Curve3D" id="Curve3D_8uw2x"]
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|
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[sub_resource type="BoxShape3D" id="BoxShape3D_ctnqu"]
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[sub_resource type="BoxMesh" id="BoxMesh_f6dp8"]
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size = Vector3(12, 0.1, 4)
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|
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gwnkj"]
|
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transparency = 1
|
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albedo_color = Color(0.568403, 0.988235, 0.762724, 0.0901961)
|
||||
|
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[sub_resource type="BoxMesh" id="BoxMesh_7l3dh"]
|
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|
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[sub_resource type="BoxMesh" id="BoxMesh_as6ok"]
|
||||
|
||||
[node name="Root" type="Node3D"]
|
||||
|
||||
[node name="MainCamera3D" type="Camera3D" parent="."]
|
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unique_name_in_owner = true
|
||||
transform = Transform3D(0.999807, -0.00216249, 0.00184445, 0, 0.648836, 0.760728, -0.00284214, -0.760718, 0.648839, 4.00185, 2.99999, -1.51096)
|
||||
fov = 90.0
|
||||
|
||||
[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
|
||||
script = ExtResource("1_lm5n8")
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="PlayerPhantomCamera3D" type="Node3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(0.999807, -0.00216249, 0.00184445, 0, 0.648836, 0.760728, -0.00284214, -0.760718, 0.648839, 4.00185, 2.99999, -1.51096)
|
||||
script = ExtResource("3_bd7x3")
|
||||
priority_override = false
|
||||
priority = 3
|
||||
follow_mode = 2
|
||||
follow_target = NodePath("../PlayerCharacterBody3D")
|
||||
follow_parameters/target_offset = Vector3(0, 2.5, 2)
|
||||
follow_parameters/damping = true
|
||||
follow_parameters/damping_value = 10.0
|
||||
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|
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tween_parameters = SubResource("Resource_m07s2")
|
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|
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inactive_update_mode = 0
|
||||
camera_3D_resource = null
|
||||
|
||||
[node name="PlayerCharacterBody3D" type="CharacterBody3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.00185, 0.499993, -3.51096)
|
||||
script = ExtResource("2_tsk60")
|
||||
SPEED = 3.5
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="PlayerMeshInstance3D" type="MeshInstance3D" parent="PlayerCharacterBody3D"]
|
||||
mesh = SubResource("CapsuleMesh_vr5ym")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_mjpjo")
|
||||
|
||||
[node name="PlayerArea3D" type="Area3D" parent="PlayerCharacterBody3D"]
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerCharacterBody3D/PlayerArea3D"]
|
||||
shape = SubResource("CapsuleShape3D_ca4wa")
|
||||
|
||||
[node name="PlayerCollisionShape3D" type="CollisionShape3D" parent="PlayerCharacterBody3D"]
|
||||
shape = SubResource("CapsuleShape3D_ca4wa")
|
||||
|
||||
[node name="Paths" type="Node" parent="."]
|
||||
|
||||
[node name="PathPhantomCamera3D" type="Node3D" parent="Paths"]
|
||||
transform = Transform3D(-4.37114e-08, -1, -4.37114e-08, 0, -4.37114e-08, 1, -1, 4.37114e-08, 1.91069e-15, 3.73176, 7.9199, -4.8731)
|
||||
script = ExtResource("3_bd7x3")
|
||||
priority_override = false
|
||||
priority = 2
|
||||
follow_mode = 4
|
||||
follow_target = NodePath("../../PlayerCharacterBody3D")
|
||||
follow_path = NodePath("../FollowPath")
|
||||
follow_parameters/damping = true
|
||||
follow_parameters/damping_value = 3.0
|
||||
look_at_mode = 0
|
||||
tween_parameters = SubResource("Resource_rw4bl")
|
||||
tween_on_load = false
|
||||
inactive_update_mode = 0
|
||||
camera_3D_resource = null
|
||||
|
||||
[node name="FollowPath" type="Path3D" parent="Paths"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.73176, 7.9199, -4.8731)
|
||||
curve = SubResource("Curve3D_b33df")
|
||||
|
||||
[node name="StraightPathFollowTrigger" type="Area3D" parent="Paths" node_paths=PackedStringArray("path_pcam")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, -0.45, -10)
|
||||
priority = 5
|
||||
script = ExtResource("5_vdqkm")
|
||||
path_pcam = NodePath("../PathPhantomCamera3D")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Paths/StraightPathFollowTrigger"]
|
||||
shape = SubResource("BoxShape3D_aovgi")
|
||||
|
||||
[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="Paths/StraightPathFollowTrigger/CollisionShape3D"]
|
||||
mesh = SubResource("BoxMesh_0hdeh")
|
||||
skeleton = NodePath("../../../..")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_fsm1b")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="PathPhantomCamera3D2" type="Node3D" parent="Paths"]
|
||||
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 4.00185, 7.9199, -16.7205)
|
||||
visible = false
|
||||
script = ExtResource("3_bd7x3")
|
||||
priority_override = false
|
||||
priority = 2
|
||||
follow_mode = 4
|
||||
follow_target = NodePath("../../PlayerCharacterBody3D")
|
||||
follow_path = NodePath("../FollowPath2")
|
||||
follow_parameters/damping = true
|
||||
follow_parameters/damping_value = 3.0
|
||||
look_at_mode = 0
|
||||
tween_parameters = SubResource("Resource_rw4bl")
|
||||
tween_on_load = false
|
||||
inactive_update_mode = 0
|
||||
camera_3D_resource = null
|
||||
|
||||
[node name="FollowPath2" type="Path3D" parent="Paths"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.92937, 7.9199, -16.7205)
|
||||
curve = SubResource("Curve3D_8uw2x")
|
||||
|
||||
[node name="StraightPathFollowTrigger2" type="Area3D" parent="Paths" node_paths=PackedStringArray("path_pcam")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0, -17)
|
||||
priority = 5
|
||||
script = ExtResource("5_vdqkm")
|
||||
path_pcam = NodePath("../PathPhantomCamera3D2")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Paths/StraightPathFollowTrigger2"]
|
||||
shape = SubResource("BoxShape3D_ctnqu")
|
||||
|
||||
[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="Paths/StraightPathFollowTrigger2/CollisionShape3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.45, 0)
|
||||
mesh = SubResource("BoxMesh_f6dp8")
|
||||
skeleton = NodePath("../../../..")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_gwnkj")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="Environment" type="Node" parent="."]
|
||||
|
||||
[node name="Floor" parent="Environment" instance=ExtResource("4_dfdlo")]
|
||||
transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Floor3" parent="Environment" instance=ExtResource("4_dfdlo")]
|
||||
transform = Transform3D(6, 0, 0, 0, 1, 0, 0, 0, 1, 3.6, 0, -1.5)
|
||||
|
||||
[node name="Floor2" parent="Environment/Floor3" instance=ExtResource("4_dfdlo")]
|
||||
transform = Transform3D(0.166667, 0, 0, 0, 3, 0, 0, 0, 14, -0.516667, 1, -6.5)
|
||||
|
||||
[node name="Floor5" parent="Environment/Floor3" instance=ExtResource("4_dfdlo")]
|
||||
transform = Transform3D(0.166667, 0, 0, 0, 3, 0, 0, 0, 14, 0.65, 1, -6.5)
|
||||
|
||||
[node name="Floor4" parent="Environment/Floor3" instance=ExtResource("4_dfdlo")]
|
||||
transform = Transform3D(2, 0, 0, 0, 3, 0, 0, 0, 1, 0.0666667, 1, -18)
|
||||
|
||||
[node name="Floor6" parent="Environment/Floor3" instance=ExtResource("4_dfdlo")]
|
||||
transform = Transform3D(0.333333, 0, 0, 0, 3, 0, 0, 0, 1, -0.766667, 1, -13)
|
||||
mesh = SubResource("BoxMesh_7l3dh")
|
||||
|
||||
[node name="Floor8" parent="Environment/Floor3" instance=ExtResource("4_dfdlo")]
|
||||
transform = Transform3D(0.166667, 0, 0, 0, 3, 0, 0, 0, 6, -1.01667, 1, -15.5)
|
||||
mesh = SubResource("BoxMesh_as6ok")
|
||||
|
||||
[node name="Floor9" parent="Environment/Floor3" instance=ExtResource("4_dfdlo")]
|
||||
transform = Transform3D(0.166667, 0, 0, 0, 3, 0, 0, 0, 6, 1.15, 1, -15.5)
|
||||
mesh = SubResource("BoxMesh_as6ok")
|
||||
|
||||
[node name="Floor7" parent="Environment/Floor3" instance=ExtResource("4_dfdlo")]
|
||||
transform = Transform3D(0.333333, 0, 0, 0, 3, 0, 0, 0, 1, 0.9, 1, -13)
|
||||
mesh = SubResource("BoxMesh_7l3dh")
|
||||
|
||||
[node name="NPCDescriptionLabel" type="Label3D" parent="Environment"]
|
||||
transform = Transform3D(5.21541e-08, -1, -7.7486e-07, -1.10675e-15, 2.23517e-07, 0.999999, -0.999999, -7.45058e-08, -5.68829e-14, 0.568982, 2.59595, -8.78089)
|
||||
text = "Camera follows player while confined to a Path3D"
|
||||
font = ExtResource("6_obo83")
|
||||
font_size = 64
|
||||
|
||||
[node name="MovementInstructionsLabel" type="Label3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 4.0203, -0.455369, -2.69276)
|
||||
modulate = Color(0.294118, 1, 0.631373, 1)
|
||||
text = "[WASD] to move"
|
||||
font = ExtResource("6_obo83")
|
||||
font_size = 48
|
|
@ -1,170 +0,0 @@
|
|||
[gd_scene load_steps=12 format=3 uid="uid://buglvjwpn85ny"]
|
||||
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_trxu1"]
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3D.gd" id="2_grjck"]
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/camera_3D_resource.gd" id="3_ac3tw"]
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/3D/player_controller.gd" id="3_uymu2"]
|
||||
[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3DPrototypeCubeDark.tscn" id="4_4u2y6"]
|
||||
[ext_resource type="Texture2D" uid="uid://c7ja4woxol8yc" path="res://addons/phantom_camera/examples/textures/3D/CheckerPatternDark.png" id="5_1tybo"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_beoni"]
|
||||
script = ExtResource("3_ac3tw")
|
||||
cull_mask = 1048575
|
||||
h_offset = 0.0
|
||||
v_offset = 0.0
|
||||
fov = 75.0
|
||||
|
||||
[sub_resource type="CapsuleMesh" id="CapsuleMesh_pda7a"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_u74j7"]
|
||||
albedo_color = Color(0.988235, 0.498039, 0.498039, 1)
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_3xplc"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_auy8m"]
|
||||
albedo_texture = ExtResource("5_1tybo")
|
||||
uv1_triplanar = true
|
||||
uv1_world_triplanar = true
|
||||
|
||||
[node name="Node3D" type="Node3D"]
|
||||
|
||||
[node name="MainCamera3D" type="Camera3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(0.999954, 0, 0, 0, 0.906188, 0.422588, 0, -0.422562, 0.906243, -13.1946, 2.34415, 10.4086)
|
||||
|
||||
[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
|
||||
script = ExtResource("1_trxu1")
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Player" type="Node" parent="."]
|
||||
|
||||
[node name="PlayerPhantomCamera3D" type="Node3D" parent="Player"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(0.999954, 0, 0, 0, 0.906188, 0.422588, 0, -0.422562, 0.906243, -13.1946, 2.34415, 10.4086)
|
||||
script = ExtResource("2_grjck")
|
||||
priority_override = false
|
||||
priority = 0
|
||||
follow_mode = 2
|
||||
follow_target = NodePath("../PlayerCharacterBody3D2")
|
||||
follow_parameters/target_offset = Vector3(0, 2, 2)
|
||||
follow_parameters/damping = true
|
||||
follow_parameters/damping_value = 10.0
|
||||
look_at_mode = 0
|
||||
tween_parameters = null
|
||||
tween_on_load = false
|
||||
inactive_update_mode = 0
|
||||
camera_3D_resource = SubResource("Resource_beoni")
|
||||
|
||||
[node name="PlayerCharacterBody3D2" type="CharacterBody3D" parent="Player"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(0.999897, 0.0143636, 0, -0.0143636, 0.999897, 0, 0, 0, 1, -13.1946, 0.344147, 8.40857)
|
||||
script = ExtResource("3_uymu2")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="PlayerMeshInstance3D" type="MeshInstance3D" parent="Player/PlayerCharacterBody3D2"]
|
||||
mesh = SubResource("CapsuleMesh_pda7a")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_u74j7")
|
||||
|
||||
[node name="PlayerArea3D" type="Area3D" parent="Player/PlayerCharacterBody3D2"]
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Player/PlayerCharacterBody3D2/PlayerArea3D"]
|
||||
shape = SubResource("CapsuleShape3D_3xplc")
|
||||
|
||||
[node name="PlayerCollisionShape3D" type="CollisionShape3D" parent="Player/PlayerCharacterBody3D2"]
|
||||
shape = SubResource("CapsuleShape3D_3xplc")
|
||||
|
||||
[node name="NPCs" type="Node" parent="."]
|
||||
|
||||
[node name="Environment" type="Node" parent="."]
|
||||
|
||||
[node name="Floor" parent="Environment" instance=ExtResource("4_4u2y6")]
|
||||
transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.6511, 0.805455, -6.37532)
|
||||
use_collision = true
|
||||
radius = 1.71971
|
||||
height = 2.61091
|
||||
sides = 32
|
||||
|
||||
[node name="CSGCylinder3D5" type="CSGCylinder3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.8332, -0.540694, -3.39517)
|
||||
use_collision = true
|
||||
radius = 1.53269
|
||||
height = 2.5036
|
||||
sides = 32
|
||||
|
||||
[node name="CSGCylinder3D6" type="CSGCylinder3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16.936, -1.50101, 1.22863)
|
||||
use_collision = true
|
||||
radius = 1.57419
|
||||
height = 3.47475
|
||||
sides = 32
|
||||
|
||||
[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.81402, 0.805455, -8.78984)
|
||||
use_collision = true
|
||||
radius = 0.956285
|
||||
height = 2.61091
|
||||
sides = 32
|
||||
|
||||
[node name="CSGSphere3D" type="CSGSphere3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -23.6875, -1.69814, 3.36997)
|
||||
use_collision = true
|
||||
radius = 3.34732
|
||||
rings = 32
|
||||
|
||||
[node name="CSGSphere3D2" type="CSGSphere3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.14955, -0.599204, -1.04651)
|
||||
use_collision = true
|
||||
radius = 2.65844
|
||||
rings = 32
|
||||
|
||||
[node name="CSGSphere3D3" type="CSGSphere3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -26.0848, -0.599204, -2.42244)
|
||||
use_collision = true
|
||||
radius = 2.14606
|
||||
rings = 32
|
||||
|
||||
[node name="CSGTorus3D2" type="CSGTorus3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.44645, -0.497663, 4.44352)
|
||||
use_collision = true
|
||||
inner_radius = 0.971543
|
||||
outer_radius = 2.15226
|
||||
sides = 32
|
||||
ring_sides = 18
|
||||
|
||||
[node name="CSGBox3D" type="CSGBox3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.52545, 6.53866, -12.6331)
|
||||
use_collision = true
|
||||
size = Vector3(178.429, 14.0773, 1)
|
||||
material = SubResource("StandardMaterial3D_auy8m")
|
||||
|
||||
[node name="CSGBox3D2" type="CSGBox3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.1764, 0.760708, -6.1376)
|
||||
use_collision = true
|
||||
size = Vector3(2.64182, 2.52142, 2.30997)
|
||||
|
||||
[node name="CSGBox3D5" type="CSGBox3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18.1256, 0.335247, 7.14677)
|
||||
use_collision = true
|
||||
size = Vector3(3.80964, 1.67049, 0.932048)
|
||||
|
||||
[node name="CSGBox3D3" type="CSGBox3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.94346, 0.138478, -4.36159)
|
||||
use_collision = true
|
||||
size = Vector3(1.53893, 1.27695, 1.80814)
|
||||
|
||||
[node name="CSGBox3D6" type="CSGBox3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.30382, 0.138478, -1.89037)
|
||||
use_collision = true
|
||||
size = Vector3(4.03502, 1.27695, 5.2198)
|
||||
|
||||
[node name="CSGBox3D4" type="CSGBox3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.04727, 0.0440434, 8.36617)
|
||||
use_collision = true
|
||||
size = Vector3(4.57784, 1.08809, 3.11285)
|
|
@ -1,216 +0,0 @@
|
|||
[gd_scene load_steps=19 format=3 uid="uid://4i5csj0s34nb"]
|
||||
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_b4nxi"]
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3D.gd" id="2_whx47"]
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="3_oisgy"]
|
||||
[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3DPrototypeCubeDark.tscn" id="4_lii5s"]
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/camera_3D_resource.gd" id="5_jt2lp"]
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/3D/player_controller_third_person.gd" id="5_p60kr"]
|
||||
[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="7_kg7u1"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_0yw0t"]
|
||||
script = ExtResource("3_oisgy")
|
||||
duration = 0.3
|
||||
transition = 1
|
||||
ease = 2
|
||||
|
||||
[sub_resource type="Resource" id="Resource_bai5y"]
|
||||
script = ExtResource("5_jt2lp")
|
||||
cull_mask = 1048575
|
||||
h_offset = 0.0
|
||||
v_offset = 0.0
|
||||
fov = 75.0
|
||||
|
||||
[sub_resource type="Resource" id="Resource_xvcjx"]
|
||||
script = ExtResource("3_oisgy")
|
||||
duration = 0.25
|
||||
transition = 1
|
||||
ease = 2
|
||||
|
||||
[sub_resource type="Resource" id="Resource_yf1op"]
|
||||
script = ExtResource("5_jt2lp")
|
||||
cull_mask = 1048575
|
||||
h_offset = 1.0
|
||||
v_offset = 0.0
|
||||
fov = 50.0
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_s61dn"]
|
||||
|
||||
[sub_resource type="CapsuleMesh" id="CapsuleMesh_47f0o"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mv4do"]
|
||||
albedo_color = Color(0.988235, 0.498039, 0.498039, 1)
|
||||
|
||||
[sub_resource type="PrismMesh" id="PrismMesh_wg1x3"]
|
||||
size = Vector3(0.5, 0.5, 0.3)
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_wsigl"]
|
||||
size = Vector3(1, 10, 20)
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_bj3re"]
|
||||
size = Vector3(1, 7, 7)
|
||||
|
||||
[sub_resource type="Resource" id="Resource_daoak"]
|
||||
script = ExtResource("3_oisgy")
|
||||
duration = 1.0
|
||||
transition = 7
|
||||
ease = 2
|
||||
|
||||
[node name="Root" type="Node3D"]
|
||||
|
||||
[node name="MainCamera3D" type="Camera3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 0.866025, 0.499999, 0, -0.5, 0.866023, -0.0194088, 2.25688, 3.01476)
|
||||
current = true
|
||||
|
||||
[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
|
||||
script = ExtResource("1_b4nxi")
|
||||
|
||||
[node name="PlayerPhantomCamera3D" type="Node3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 0.866025, 0.499999, 0, -0.5, 0.866023, -0.0194088, 2.25688, 3.01476)
|
||||
script = ExtResource("2_whx47")
|
||||
priority_override = false
|
||||
priority = 10
|
||||
follow_mode = 6
|
||||
follow_target = NodePath("../PlayerCharacterBody3D")
|
||||
follow_parameters/spring_arm/spring_length = 3.5
|
||||
follow_parameters/spring_arm/collision_mask = 1
|
||||
follow_parameters/spring_arm/shape = null
|
||||
follow_parameters/spring_arm/margin = 0.2
|
||||
follow_parameters/target_offset = Vector3(0, 0, 0)
|
||||
follow_parameters/damping = true
|
||||
follow_parameters/damping_value = 10.0
|
||||
look_at_mode = 0
|
||||
tween_parameters = SubResource("Resource_0yw0t")
|
||||
tween_on_load = false
|
||||
inactive_update_mode = 0
|
||||
camera_3D_resource = SubResource("Resource_bai5y")
|
||||
|
||||
[node name="PlayerAimPhantomCamera3D" type="Node3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(0.953716, -0.0104945, 0.300522, 0, 0.99939, 0.0348995, -0.300706, -0.0332842, 0.953135, 0.431374, 1.35423, 1.41338)
|
||||
script = ExtResource("2_whx47")
|
||||
priority_override = false
|
||||
priority = 0
|
||||
follow_mode = 6
|
||||
follow_target = NodePath("../PlayerCharacterBody3D")
|
||||
follow_parameters/spring_arm/spring_length = 1.5
|
||||
follow_parameters/spring_arm/collision_mask = 1
|
||||
follow_parameters/spring_arm/shape = null
|
||||
follow_parameters/spring_arm/margin = 0.5
|
||||
follow_parameters/target_offset = Vector3(0, 0.795, 0)
|
||||
follow_parameters/damping = false
|
||||
look_at_mode = 0
|
||||
tween_parameters = SubResource("Resource_xvcjx")
|
||||
tween_on_load = false
|
||||
inactive_update_mode = 0
|
||||
camera_3D_resource = SubResource("Resource_yf1op")
|
||||
|
||||
[node name="PlayerCharacterBody3D" type="CharacterBody3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(0.999903, 0.0139622, 0, -0.0139622, 0.999903, 0, 0, 0, 1, -0.0194088, 0.506884, -0.0163251)
|
||||
collision_layer = 2
|
||||
script = ExtResource("5_p60kr")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="PlayerArea3D" type="Area3D" parent="PlayerCharacterBody3D"]
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerCharacterBody3D/PlayerArea3D"]
|
||||
shape = SubResource("CapsuleShape3D_s61dn")
|
||||
|
||||
[node name="PlayerCollisionShape3D" type="CollisionShape3D" parent="PlayerCharacterBody3D"]
|
||||
shape = SubResource("CapsuleShape3D_s61dn")
|
||||
|
||||
[node name="PlayerModel" type="Node3D" parent="PlayerCharacterBody3D"]
|
||||
|
||||
[node name="PlayerMeshInstance3D" type="MeshInstance3D" parent="PlayerCharacterBody3D/PlayerModel"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 4.65661e-10, 0, 0, 1, 0, 0, 0)
|
||||
mesh = SubResource("CapsuleMesh_47f0o")
|
||||
skeleton = NodePath("../..")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_mv4do")
|
||||
|
||||
[node name="PlayerMeshInstance3D2" type="MeshInstance3D" parent="PlayerCharacterBody3D/PlayerModel"]
|
||||
transform = Transform3D(1, 0, 0, -9.31323e-10, 1, 4.65661e-10, 2.98023e-08, 0, 1, -0.0156226, 1.08631, 0)
|
||||
mesh = SubResource("PrismMesh_wg1x3")
|
||||
skeleton = NodePath("../..")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_mv4do")
|
||||
|
||||
[node name="Environment" type="Node" parent="."]
|
||||
|
||||
[node name="Floor" parent="Environment" instance=ExtResource("4_lii5s")]
|
||||
transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Wall" parent="Environment" instance=ExtResource("4_lii5s")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.5, 4.5, 0)
|
||||
mesh = SubResource("BoxMesh_wsigl")
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Wall5" parent="Environment" instance=ExtResource("4_lii5s")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.133, 3, -6.5)
|
||||
mesh = SubResource("BoxMesh_bj3re")
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Wall6" parent="Environment" instance=ExtResource("4_lii5s")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 3, 0)
|
||||
mesh = SubResource("BoxMesh_bj3re")
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Wall7" parent="Environment" instance=ExtResource("4_lii5s")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.5, 3, 0)
|
||||
mesh = SubResource("BoxMesh_bj3re")
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Wall2" parent="Environment" instance=ExtResource("4_lii5s")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.5, 4.5, 0)
|
||||
mesh = SubResource("BoxMesh_wsigl")
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Wall3" parent="Environment" instance=ExtResource("4_lii5s")]
|
||||
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 4.5, 10.5)
|
||||
mesh = SubResource("BoxMesh_wsigl")
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Wall4" parent="Environment" instance=ExtResource("4_lii5s")]
|
||||
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 4.5, -9.5)
|
||||
mesh = SubResource("BoxMesh_wsigl")
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="CeilingPhantomCamera3D" type="Node3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(-4.37114e-08, -1, 2.98023e-08, 0, 2.98023e-08, 1, -1, 4.37114e-08, -1.3027e-15, -0.200665, 13.366, -0.162648)
|
||||
script = ExtResource("2_whx47")
|
||||
priority_override = false
|
||||
priority = 1
|
||||
follow_mode = 0
|
||||
look_at_mode = 0
|
||||
tween_parameters = SubResource("Resource_daoak")
|
||||
tween_on_load = true
|
||||
inactive_update_mode = 0
|
||||
camera_3D_resource = null
|
||||
|
||||
[node name="MovementInstructionsLabel" type="Label3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.0505604, -0.484909, 1.44357)
|
||||
modulate = Color(0.294118, 1, 0.631373, 1)
|
||||
text = "[WASD] to move"
|
||||
font = ExtResource("7_kg7u1")
|
||||
font_size = 48
|
||||
|
||||
[node name="MovementInstructionsLabel3" type="Label3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.0505604, -0.484909, 0.817134)
|
||||
modulate = Color(0.294118, 1, 0.631373, 1)
|
||||
text = "[Right Mouse Click] to \"aim\""
|
||||
font = ExtResource("7_kg7u1")
|
||||
font_size = 48
|
||||
|
||||
[node name="MovementInstructionsLabel2" type="Label3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.0440154, -0.490478, -6.30248)
|
||||
modulate = Color(0.294118, 1, 0.631373, 1)
|
||||
text = "[Space] to toggle PCam"
|
||||
font = ExtResource("7_kg7u1")
|
||||
font_size = 48
|
|
@ -1,202 +0,0 @@
|
|||
[gd_scene load_steps=13 format=3 uid="uid://bdhrdhbux7sjg"]
|
||||
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_lldvu"]
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3D.gd" id="2_8md3q"]
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/3D/player_controller.gd" id="3_odwso"]
|
||||
[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3DPrototypeCubeDark.tscn" id="4_2i811"]
|
||||
[ext_resource type="Texture2D" uid="uid://c7ja4woxol8yc" path="res://addons/phantom_camera/examples/textures/3D/CheckerPatternDark.png" id="5_u5qhp"]
|
||||
|
||||
[sub_resource type="CapsuleMesh" id="CapsuleMesh_pda7a"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_u74j7"]
|
||||
albedo_color = Color(0.988235, 0.498039, 0.498039, 1)
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_3xplc"]
|
||||
|
||||
[sub_resource type="CapsuleMesh" id="CapsuleMesh_2h36r"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_w3olp"]
|
||||
albedo_color = Color(0.227451, 0.337255, 0.576471, 1)
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cw102"]
|
||||
albedo_color = Color(0.227451, 0.337255, 0.576471, 1)
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_auy8m"]
|
||||
albedo_texture = ExtResource("5_u5qhp")
|
||||
uv1_triplanar = true
|
||||
uv1_world_triplanar = true
|
||||
|
||||
[node name="Node3D" type="Node3D"]
|
||||
|
||||
[node name="MainCamera3D" type="Camera3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(0.999952, -0.00114636, 0.00116873, -5.82049e-11, 0.713788, 0.700216, -0.00163718, -0.700172, 0.713831, -12.3172, 5.78213, 6.64571)
|
||||
|
||||
[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
|
||||
script = ExtResource("1_lldvu")
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Player" type="Node" parent="."]
|
||||
|
||||
[node name="PlayerPhantomCamera3D" type="Node3D" parent="Player"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(0.999952, -0.00114636, 0.00116873, 0, 0.713788, 0.700216, -0.00163718, -0.700172, 0.713831, -12.3172, 5.78213, 6.64571)
|
||||
script = ExtResource("2_8md3q")
|
||||
priority_override = false
|
||||
priority = 5
|
||||
follow_mode = 0
|
||||
look_at_mode = 3
|
||||
look_at_group = Array[NodePath]([NodePath("../PlayerCharacterBody3D2"), NodePath("../../NPCs/PlayerMeshInstance3D"), NodePath("../../NPCs/PlayerMeshInstance3D2")])
|
||||
tween_parameters = null
|
||||
tween_on_load = false
|
||||
inactive_update_mode = 0
|
||||
camera_3D_resource = null
|
||||
|
||||
[node name="PlayerCharacterBody3D2" type="CharacterBody3D" parent="Player"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(0.999897, 0.0143636, 0, -0.0143636, 0.999897, 0, 0, 0, 1, -12.0829, 0.5, 1.40206)
|
||||
script = ExtResource("3_odwso")
|
||||
SPEED = 3.0
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="PlayerMeshInstance3D" type="MeshInstance3D" parent="Player/PlayerCharacterBody3D2"]
|
||||
mesh = SubResource("CapsuleMesh_pda7a")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_u74j7")
|
||||
|
||||
[node name="PlayerArea3D" type="Area3D" parent="Player/PlayerCharacterBody3D2"]
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Player/PlayerCharacterBody3D2/PlayerArea3D"]
|
||||
shape = SubResource("CapsuleShape3D_3xplc")
|
||||
|
||||
[node name="PlayerCollisionShape3D" type="CollisionShape3D" parent="Player/PlayerCharacterBody3D2"]
|
||||
shape = SubResource("CapsuleShape3D_3xplc")
|
||||
|
||||
[node name="NPCs" type="Node" parent="."]
|
||||
|
||||
[node name="PlayerMeshInstance3D" type="MeshInstance3D" parent="NPCs"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14.6059, 0.519002, -1.52506)
|
||||
mesh = SubResource("CapsuleMesh_2h36r")
|
||||
skeleton = NodePath("")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_w3olp")
|
||||
|
||||
[node name="PlayerMeshInstance3D2" type="MeshInstance3D" parent="NPCs"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.0461, 0.519, 4.06618)
|
||||
mesh = SubResource("CapsuleMesh_2h36r")
|
||||
skeleton = NodePath("")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_cw102")
|
||||
|
||||
[node name="Environment" type="Node" parent="."]
|
||||
|
||||
[node name="Floor" parent="Environment" instance=ExtResource("4_2i811")]
|
||||
transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.6511, 0.805455, -6.37532)
|
||||
use_collision = true
|
||||
radius = 1.71971
|
||||
height = 2.61091
|
||||
sides = 32
|
||||
|
||||
[node name="CSGCylinder3D5" type="CSGCylinder3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12.9141, 0.31181, -5.46661)
|
||||
use_collision = true
|
||||
radius = 2.77591
|
||||
height = 1.62362
|
||||
sides = 32
|
||||
|
||||
[node name="CSGCylinder3D6" type="CSGCylinder3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.6099, 0.31181, 6.6322)
|
||||
use_collision = true
|
||||
radius = 1.57419
|
||||
height = 3.47475
|
||||
sides = 32
|
||||
|
||||
[node name="CSGCylinder3D3" type="CSGCylinder3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.75028, 0.201103, 2.71259)
|
||||
use_collision = true
|
||||
radius = 1.41311
|
||||
height = 1.40221
|
||||
sides = 32
|
||||
|
||||
[node name="CSGCylinder3D4" type="CSGCylinder3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.61885, 0.201101, 11.6804)
|
||||
use_collision = true
|
||||
radius = 2.21673
|
||||
height = 7.88261
|
||||
sides = 32
|
||||
|
||||
[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.81402, 0.805455, -8.78984)
|
||||
use_collision = true
|
||||
radius = 0.956285
|
||||
height = 2.61091
|
||||
sides = 32
|
||||
|
||||
[node name="CSGSphere3D" type="CSGSphere3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.95333, -1.69814, -6.51262)
|
||||
use_collision = true
|
||||
radius = 3.34732
|
||||
rings = 32
|
||||
|
||||
[node name="CSGSphere3D2" type="CSGSphere3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.4682, -0.599204, 8.81048)
|
||||
use_collision = true
|
||||
radius = 2.65844
|
||||
rings = 32
|
||||
|
||||
[node name="CSGSphere3D3" type="CSGSphere3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -26.0848, -0.599204, -2.42244)
|
||||
use_collision = true
|
||||
radius = 2.14606
|
||||
rings = 32
|
||||
|
||||
[node name="CSGTorus3D" type="CSGTorus3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -17.2356, -1.90735e-06, 0.346393)
|
||||
use_collision = true
|
||||
inner_radius = 1.3
|
||||
outer_radius = 2.0
|
||||
sides = 32
|
||||
ring_sides = 18
|
||||
|
||||
[node name="CSGTorus3D2" type="CSGTorus3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.90455, -1.90735e-06, 7.89765)
|
||||
use_collision = true
|
||||
inner_radius = 0.971543
|
||||
outer_radius = 2.15226
|
||||
sides = 32
|
||||
ring_sides = 18
|
||||
|
||||
[node name="CSGBox3D" type="CSGBox3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.52545, 6.53866, -12.6331)
|
||||
use_collision = true
|
||||
size = Vector3(178.429, 14.0773, 1)
|
||||
material = SubResource("StandardMaterial3D_auy8m")
|
||||
|
||||
[node name="CSGBox3D2" type="CSGBox3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.1764, 0.760708, -6.1376)
|
||||
use_collision = true
|
||||
size = Vector3(2.64182, 2.52142, 2.30997)
|
||||
|
||||
[node name="CSGBox3D5" type="CSGBox3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.31901, 0.335247, 8.22829)
|
||||
use_collision = true
|
||||
size = Vector3(3.80964, 1.67049, 0.932048)
|
||||
|
||||
[node name="CSGBox3D3" type="CSGBox3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.94346, 0.138478, -4.36159)
|
||||
use_collision = true
|
||||
size = Vector3(1.53893, 1.27695, 1.80814)
|
||||
|
||||
[node name="CSGBox3D6" type="CSGBox3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -26.7985, 0.138478, 5.20734)
|
||||
use_collision = true
|
||||
size = Vector3(4.03502, 1.27695, 5.2198)
|
||||
|
||||
[node name="CSGBox3D4" type="CSGBox3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18.1236, 1.78638, -1.60318)
|
||||
use_collision = true
|
||||
size = Vector3(4.57784, 4.57276, 3.11285)
|
|
@ -1,270 +0,0 @@
|
|||
[gd_scene load_steps=19 format=3 uid="uid://5xtssqdfilal"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3DPrototypeCubeDark.tscn" id="1_ydeog"]
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="2_b2yrt"]
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3D.gd" id="3_m2w30"]
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/3D/player_controller.gd" id="4_68dqc"]
|
||||
[ext_resource type="Resource" uid="uid://cptfoggk2ok67" path="res://addons/phantom_camera/examples/resources/tween/PlayerPhantomCamera3DTween.tres" id="4_aj0kl"]
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/3D/3D_trigger_area.gd" id="5_h0ouh"]
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="6_wup4d"]
|
||||
[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="8_60rny"]
|
||||
|
||||
[sub_resource type="CapsuleMesh" id="CapsuleMesh_qde4k"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ks21f"]
|
||||
albedo_color = Color(0.988235, 0.498039, 0.498039, 1)
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_12ynn"]
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_j6fha"]
|
||||
size = Vector3(5, 0.1, 4)
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_xg4en"]
|
||||
size = Vector3(5, 0.1, 4)
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2dct5"]
|
||||
transparency = 1
|
||||
albedo_color = Color(0.988235, 0.478431, 0.905882, 0.0901961)
|
||||
|
||||
[sub_resource type="Resource" id="Resource_hml7x"]
|
||||
script = ExtResource("6_wup4d")
|
||||
duration = 0.6
|
||||
transition = 0
|
||||
ease = 2
|
||||
|
||||
[sub_resource type="Resource" id="Resource_pjwwe"]
|
||||
script = ExtResource("6_wup4d")
|
||||
duration = 0.3
|
||||
transition = 1
|
||||
ease = 2
|
||||
|
||||
[sub_resource type="Resource" id="Resource_ex8sv"]
|
||||
script = ExtResource("6_wup4d")
|
||||
duration = 0.3
|
||||
transition = 8
|
||||
ease = 2
|
||||
|
||||
[sub_resource type="Resource" id="Resource_n4qdq"]
|
||||
script = ExtResource("6_wup4d")
|
||||
duration = 1.2
|
||||
transition = 10
|
||||
ease = 2
|
||||
|
||||
[node name="Root" type="Node3D"]
|
||||
|
||||
[node name="Environment" type="Node" parent="."]
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Environment"]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Floor" parent="Environment" instance=ExtResource("1_ydeog")]
|
||||
transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="MainCamera3D" type="Camera3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(0.999889, 0, 0, 0, 0.707092, 0.707088, 0, -0.707092, 0.707088, -0.0548701, 2.5, 5.82771)
|
||||
|
||||
[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
|
||||
script = ExtResource("2_b2yrt")
|
||||
|
||||
[node name="------------------" type="Node" parent="."]
|
||||
|
||||
[node name="PlayerPhantomCamera3D" type="Node3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(0.999889, 0, 0, 0, 0.707092, 0.707088, 0, -0.707092, 0.707088, -0.0548701, 2.5, 5.82771)
|
||||
script = ExtResource("3_m2w30")
|
||||
priority_override = false
|
||||
priority = 3
|
||||
follow_mode = 2
|
||||
follow_target = NodePath("../PlayerCharacterBody3D")
|
||||
follow_parameters/target_offset = Vector3(0, 2, 2)
|
||||
follow_parameters/damping = true
|
||||
follow_parameters/damping_value = 10.0
|
||||
look_at_mode = 0
|
||||
tween_parameters = ExtResource("4_aj0kl")
|
||||
tween_on_load = false
|
||||
inactive_update_mode = 0
|
||||
camera_3D_resource = null
|
||||
|
||||
[node name="PlayerCharacterBody3D" type="CharacterBody3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0548701, 0.5, 3.82771)
|
||||
script = ExtResource("4_68dqc")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="PlayerMeshInstance3D" type="MeshInstance3D" parent="PlayerCharacterBody3D"]
|
||||
mesh = SubResource("CapsuleMesh_qde4k")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_ks21f")
|
||||
|
||||
[node name="PlayerArea3D" type="Area3D" parent="PlayerCharacterBody3D"]
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerCharacterBody3D/PlayerArea3D"]
|
||||
shape = SubResource("CapsuleShape3D_12ynn")
|
||||
|
||||
[node name="PlayerCollisionShape3D" type="CollisionShape3D" parent="PlayerCharacterBody3D"]
|
||||
shape = SubResource("CapsuleShape3D_12ynn")
|
||||
|
||||
[node name="-------------------" type="Node" parent="."]
|
||||
|
||||
[node name="Tweening Example" type="Node3D" parent="."]
|
||||
|
||||
[node name="Linear" type="Node3D" parent="Tweening Example"]
|
||||
|
||||
[node name="EntryRoomTrigger" type="Area3D" parent="Tweening Example/Linear" node_paths=PackedStringArray("area_pcam")]
|
||||
priority = 5
|
||||
script = ExtResource("5_h0ouh")
|
||||
area_pcam = NodePath("../PhantomCamera3D")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tweening Example/Linear/EntryRoomTrigger"]
|
||||
shape = SubResource("BoxShape3D_j6fha")
|
||||
|
||||
[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="Tweening Example/Linear/EntryRoomTrigger"]
|
||||
mesh = SubResource("BoxMesh_xg4en")
|
||||
skeleton = NodePath("../../../../..")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_2dct5")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="PhantomCamera3D" type="Node3D" parent="Tweening Example/Linear"]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.642788, 0.766044, 0, -0.766044, 0.642788, 0, 4.8, 3.3)
|
||||
script = ExtResource("3_m2w30")
|
||||
priority_override = false
|
||||
priority = 0
|
||||
follow_mode = 0
|
||||
look_at_mode = 0
|
||||
tween_parameters = SubResource("Resource_hml7x")
|
||||
tween_on_load = true
|
||||
inactive_update_mode = 0
|
||||
camera_3D_resource = null
|
||||
|
||||
[node name="TweenNameLabel" type="Label3D" parent="Tweening Example/Linear"]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.695913, 0.718126, 0, -0.718126, 0.695913, -1.8, 0.5, 0)
|
||||
text = "Transition Type:
|
||||
Linear
|
||||
|
||||
Duration:
|
||||
0.6s"
|
||||
font = ExtResource("8_60rny")
|
||||
font_size = 48
|
||||
|
||||
[node name="Sine" type="Node3D" parent="Tweening Example"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -7.4)
|
||||
|
||||
[node name="EntryRoomTrigger" type="Area3D" parent="Tweening Example/Sine" node_paths=PackedStringArray("area_pcam")]
|
||||
priority = 5
|
||||
script = ExtResource("5_h0ouh")
|
||||
area_pcam = NodePath("../PhantomCamera3D")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tweening Example/Sine/EntryRoomTrigger"]
|
||||
shape = SubResource("BoxShape3D_j6fha")
|
||||
|
||||
[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="Tweening Example/Sine/EntryRoomTrigger"]
|
||||
mesh = SubResource("BoxMesh_xg4en")
|
||||
skeleton = NodePath("../../../../..")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_2dct5")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="PhantomCamera3D" type="Node3D" parent="Tweening Example/Sine"]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.642788, 0.766044, 0, -0.766044, 0.642788, 0, 4.8, 3.3)
|
||||
script = ExtResource("3_m2w30")
|
||||
priority_override = false
|
||||
priority = 0
|
||||
follow_mode = 0
|
||||
look_at_mode = 0
|
||||
tween_parameters = SubResource("Resource_pjwwe")
|
||||
tween_on_load = true
|
||||
inactive_update_mode = 0
|
||||
camera_3D_resource = null
|
||||
|
||||
[node name="TweenNameLabel" type="Label3D" parent="Tweening Example/Sine"]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.695913, 0.718126, 0, -0.718126, 0.695913, 1.7, 0.5, 0)
|
||||
text = "Transition Type:
|
||||
Sine
|
||||
|
||||
Duration:
|
||||
0.3s"
|
||||
font = ExtResource("8_60rny")
|
||||
font_size = 72
|
||||
|
||||
[node name="Circ" type="Node3D" parent="Tweening Example"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -14.1)
|
||||
|
||||
[node name="EntryRoomTrigger" type="Area3D" parent="Tweening Example/Circ" node_paths=PackedStringArray("area_pcam")]
|
||||
priority = 5
|
||||
script = ExtResource("5_h0ouh")
|
||||
area_pcam = NodePath("../PhantomCamera3D")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tweening Example/Circ/EntryRoomTrigger"]
|
||||
shape = SubResource("BoxShape3D_j6fha")
|
||||
|
||||
[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="Tweening Example/Circ/EntryRoomTrigger"]
|
||||
mesh = SubResource("BoxMesh_xg4en")
|
||||
skeleton = NodePath("../../../../..")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_2dct5")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="PhantomCamera3D" type="Node3D" parent="Tweening Example/Circ"]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.642788, 0.766044, 0, -0.766044, 0.642788, 0, 4.8, 3.3)
|
||||
script = ExtResource("3_m2w30")
|
||||
priority_override = false
|
||||
priority = 0
|
||||
follow_mode = 0
|
||||
look_at_mode = 0
|
||||
tween_parameters = SubResource("Resource_ex8sv")
|
||||
tween_on_load = true
|
||||
inactive_update_mode = 0
|
||||
camera_3D_resource = null
|
||||
|
||||
[node name="TweenNameLabel" type="Label3D" parent="Tweening Example/Circ"]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.695913, 0.718126, 0, -0.718126, 0.695913, -1.8, 0.5, 0)
|
||||
text = "Transition Type:
|
||||
Circ
|
||||
|
||||
Duration:
|
||||
0.3s"
|
||||
font = ExtResource("8_60rny")
|
||||
font_size = 72
|
||||
|
||||
[node name="Back" type="Node3D" parent="Tweening Example"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -21)
|
||||
|
||||
[node name="EntryRoomTrigger" type="Area3D" parent="Tweening Example/Back" node_paths=PackedStringArray("area_pcam")]
|
||||
priority = 5
|
||||
script = ExtResource("5_h0ouh")
|
||||
area_pcam = NodePath("../PhantomCamera3D")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tweening Example/Back/EntryRoomTrigger"]
|
||||
shape = SubResource("BoxShape3D_j6fha")
|
||||
|
||||
[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="Tweening Example/Back/EntryRoomTrigger"]
|
||||
mesh = SubResource("BoxMesh_xg4en")
|
||||
skeleton = NodePath("../../../../..")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_2dct5")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="PhantomCamera3D" type="Node3D" parent="Tweening Example/Back"]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.642788, 0.766044, 0, -0.766044, 0.642788, -0.8, 4.8, 3.3)
|
||||
script = ExtResource("3_m2w30")
|
||||
priority_override = false
|
||||
priority = 0
|
||||
follow_mode = 0
|
||||
look_at_mode = 0
|
||||
tween_parameters = SubResource("Resource_n4qdq")
|
||||
tween_on_load = true
|
||||
inactive_update_mode = 0
|
||||
camera_3D_resource = null
|
||||
|
||||
[node name="TweenNameLabel" type="Label3D" parent="Tweening Example/Back"]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.695913, 0.718126, 0, -0.718126, 0.695913, 1.7, 0.5, 0)
|
||||
text = "Transition Type:
|
||||
Back
|
||||
|
||||
Duration:
|
||||
1.2s"
|
||||
font = ExtResource("8_60rny")
|
||||
font_size = 48
|
|
@ -1,15 +0,0 @@
|
|||
[gd_scene load_steps=4 format=3 uid="uid://cixlwqycoox8h"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://c7ja4woxol8yc" path="res://addons/phantom_camera/examples/textures/3D/CheckerPatternDark.png" id="1_836jx"]
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_d24c3"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_aox6v"]
|
||||
albedo_texture = ExtResource("1_836jx")
|
||||
uv1_triplanar = true
|
||||
uv1_world_triplanar = true
|
||||
|
||||
[node name="3DPrototypeCube" type="CSGMesh3D"]
|
||||
use_collision = true
|
||||
mesh = SubResource("BoxMesh_d24c3")
|
||||
material = SubResource("StandardMaterial3D_aox6v")
|
|
@ -1,9 +0,0 @@
|
|||
[gd_resource type="Resource" script_class="PhantomCameraTween" load_steps=2 format=3 uid="uid://c1v786g5agaw5"]
|
||||
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="1_ptlie"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_ptlie")
|
||||
duration = 0.0
|
||||
transition = 0
|
||||
ease = 2
|
|
@ -1,9 +0,0 @@
|
|||
[gd_resource type="Resource" script_class="PhantomCameraTweenResource" load_steps=2 format=3 uid="uid://cllveybboaqk5"]
|
||||
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="1_7yoy0"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_7yoy0")
|
||||
duration = 0.6
|
||||
transition = 5
|
||||
ease = 1
|
|
@ -1,9 +0,0 @@
|
|||
[gd_resource type="Resource" script_class="PhantomCameraTweenResource" load_steps=2 format=3 uid="uid://cecrnq0wnkexh"]
|
||||
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="1_sq5ls"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_sq5ls")
|
||||
duration = 0.6
|
||||
transition = 8
|
||||
ease = 1
|
|
@ -1,9 +0,0 @@
|
|||
[gd_resource type="Resource" script_class="PhantomCameraTween" load_steps=2 format=3 uid="uid://euybd2w0bax"]
|
||||
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="1_by4ei"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_by4ei")
|
||||
duration = 0.6
|
||||
transition = 3
|
||||
ease = 1
|
|
@ -1,9 +0,0 @@
|
|||
[gd_resource type="Resource" script_class="PhantomCameraTween" load_steps=2 format=3 uid="uid://cptfoggk2ok67"]
|
||||
|
||||
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="1_q5tix"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_q5tix")
|
||||
duration = 0.6
|
||||
transition = 3
|
||||
ease = 2
|
|
@ -1,16 +0,0 @@
|
|||
extends Area2D
|
||||
|
||||
@export var area_pcam: PhantomCamera2D
|
||||
|
||||
func _ready() -> void:
|
||||
connect("area_entered", _entered_area)
|
||||
connect("area_exited", _exited_area)
|
||||
|
||||
func _entered_area(area_2D: Area2D) -> void:
|
||||
if area_2D.get_parent() is CharacterBody2D:
|
||||
area_pcam.set_priority(20)
|
||||
|
||||
func _exited_area(area_2D: Area2D) -> void:
|
||||
if area_2D.get_parent() is CharacterBody2D:
|
||||
area_pcam.set_priority(0)
|
||||
|
|
@ -1,170 +0,0 @@
|
|||
extends CharacterBody2D
|
||||
|
||||
@onready var player_area2D = %PlayerArea2D
|
||||
@onready var player_sprite: Sprite2D = %PlayerSprite
|
||||
@onready var interaction_prompt: Panel = %InteractionPrompt
|
||||
@onready var ui_sign:Control = %UISign
|
||||
@onready var item_pcam2D: PhantomCamera2D = %ItemFocusPhantomCamera2D
|
||||
@onready var inventory_pcam2D: PhantomCamera2D = %InventoryPhantomCamera2D
|
||||
@onready var dark_overlay: ColorRect = %DarkOverlay
|
||||
|
||||
const KEY_STRINGNAME: StringName = "Key"
|
||||
const ACTION_STRINGNAME: StringName = "Action"
|
||||
const INPUT_MOVE_LEFT_STRINGNAME: StringName = "move_left"
|
||||
const INPUT_MOVE_RIGHT_STRINGNAME: StringName = "move_right"
|
||||
|
||||
const SPEED = 350.0
|
||||
const JUMP_VELOCITY = -750.0
|
||||
|
||||
# Get the gravity from the project settings to be synced with RigidBody nodes.
|
||||
var gravity: int = 2400
|
||||
var _is_interactive: bool
|
||||
var _can_open_inventory: bool
|
||||
var _movement_disabled: bool
|
||||
var tween: Tween
|
||||
var _interactive_UI: Control
|
||||
var _active_pcam: PhantomCamera2D
|
||||
|
||||
enum InteractiveType {
|
||||
NONE = 0,
|
||||
ITEM = 1,
|
||||
INVENTORY = 2,
|
||||
}
|
||||
var _interactive_object: InteractiveType = InteractiveType.NONE
|
||||
|
||||
var InputMovementDic: Dictionary = {
|
||||
INPUT_MOVE_LEFT_STRINGNAME: {
|
||||
KEY_STRINGNAME: KEY_A,
|
||||
ACTION_STRINGNAME: INPUT_MOVE_LEFT_STRINGNAME
|
||||
},
|
||||
INPUT_MOVE_RIGHT_STRINGNAME: {
|
||||
KEY_STRINGNAME: KEY_D,
|
||||
ACTION_STRINGNAME: INPUT_MOVE_RIGHT_STRINGNAME
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
player_area2D.connect("body_shape_entered", _show_prompt)
|
||||
player_area2D.connect("body_shape_exited", _hide_prompt)
|
||||
|
||||
for input in InputMovementDic:
|
||||
var key_val = InputMovementDic[input].get(KEY_STRINGNAME)
|
||||
var action_val = InputMovementDic[input].get(ACTION_STRINGNAME)
|
||||
|
||||
var movement_input = InputEventKey.new()
|
||||
movement_input.physical_keycode = key_val
|
||||
InputMap.add_action(action_val)
|
||||
InputMap.action_add_event(action_val, movement_input)
|
||||
|
||||
|
||||
func _unhandled_input(event: InputEvent) -> void:
|
||||
if _is_interactive:
|
||||
if Input.is_physical_key_pressed(KEY_F):
|
||||
if tween:
|
||||
tween.kill()
|
||||
|
||||
if not _movement_disabled:
|
||||
tween = get_tree().create_tween()
|
||||
|
||||
_movement_disabled = true
|
||||
_active_pcam.set_priority(10)
|
||||
|
||||
_show_interactive_node(_interactive_UI)
|
||||
_interactive_node_logic()
|
||||
|
||||
else:
|
||||
_hide_interactive_node(_interactive_UI)
|
||||
_interactive_node_logic()
|
||||
|
||||
|
||||
if Input.is_physical_key_pressed(KEY_ESCAPE) and _movement_disabled:
|
||||
_hide_interactive_node(_interactive_UI)
|
||||
_interactive_node_logic()
|
||||
|
||||
|
||||
func _show_interactive_node(UI: Control) -> void:
|
||||
UI.modulate.a = 0
|
||||
UI.visible = true
|
||||
tween.tween_property(UI, "modulate", Color.WHITE, 1).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_CIRC)
|
||||
|
||||
|
||||
func _hide_interactive_node(UI: Control) -> void:
|
||||
_movement_disabled = false
|
||||
_active_pcam.set_priority(0)
|
||||
UI.visible = false
|
||||
|
||||
|
||||
func _interactive_node_logic() -> void:
|
||||
match _interactive_object:
|
||||
2:
|
||||
if _movement_disabled:
|
||||
dark_overlay.set_visible(true)
|
||||
else:
|
||||
dark_overlay.set_visible(false)
|
||||
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
if _movement_disabled: return
|
||||
|
||||
if not is_on_floor():
|
||||
velocity.y += gravity * delta
|
||||
|
||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||
velocity.y = JUMP_VELOCITY
|
||||
|
||||
var input_dir: = Input.get_axis(
|
||||
INPUT_MOVE_LEFT_STRINGNAME,
|
||||
INPUT_MOVE_RIGHT_STRINGNAME
|
||||
)
|
||||
|
||||
if input_dir:
|
||||
velocity.x = input_dir * SPEED
|
||||
if input_dir > 0:
|
||||
player_sprite.set_flip_h(false)
|
||||
elif input_dir < 0:
|
||||
player_sprite.set_flip_h(true)
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
|
||||
move_and_slide()
|
||||
|
||||
|
||||
func _show_prompt(body_rid: RID, body: Node2D, body_shape_index: int, local_shape: int) -> void:
|
||||
if body is TileMap:
|
||||
var tile_map: TileMap = body
|
||||
|
||||
var tile_coords: Vector2i = tile_map.get_coords_for_body_rid(body_rid)
|
||||
var cell_data: TileData = tile_map.get_cell_tile_data(1, tile_coords)
|
||||
|
||||
if cell_data:
|
||||
var cell_data_type: StringName = cell_data.get_custom_data("Type")
|
||||
# var cell_global_pos: Vector2 = tile_map.to_global(tile_map.map_to_local(tile_coords))
|
||||
_is_interactive = true
|
||||
interaction_prompt.set_visible(true)
|
||||
|
||||
match cell_data_type:
|
||||
"Sign":
|
||||
_interactive_UI = %UISign
|
||||
_active_pcam = item_pcam2D
|
||||
_interactive_object = InteractiveType.ITEM
|
||||
"Inventory":
|
||||
_interactive_UI = %UIInventory
|
||||
_interactive_object = InteractiveType.INVENTORY
|
||||
_active_pcam = inventory_pcam2D
|
||||
|
||||
|
||||
func _hide_prompt(body_rid: RID, body: Node2D, body_shape_index: int, local_shape: int) -> void:
|
||||
if body is TileMap:
|
||||
var tile_map: TileMap = body
|
||||
|
||||
var tile_coords: Vector2i = tile_map.get_coords_for_body_rid(body_rid)
|
||||
var cell_data: TileData = tile_map.get_cell_tile_data(1, tile_coords)
|
||||
|
||||
if cell_data:
|
||||
interaction_prompt.set_visible(false)
|
||||
_is_interactive = false
|
||||
_interactive_UI = null
|
||||
_interactive_object = InteractiveType.NONE
|
||||
_active_pcam = null
|
||||
|
|
@ -1,26 +0,0 @@
|
|||
extends Area3D
|
||||
|
||||
@export var area_pcam: PhantomCamera3D
|
||||
|
||||
var initial_camera_position: Vector3
|
||||
var initial_camera_rotation: Vector3
|
||||
|
||||
var tween: Tween
|
||||
var tween_duration: float = 0.9
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
connect("area_entered", _entered_area)
|
||||
connect("area_exited", _exited_area)
|
||||
|
||||
|
||||
func _entered_area(area_3D: Area3D) -> void:
|
||||
if area_3D.get_parent() is CharacterBody3D:
|
||||
area_pcam.set_priority(20)
|
||||
|
||||
|
||||
func _exited_area(area_3D: Area3D) -> void:
|
||||
if area_3D.get_parent() is CharacterBody3D:
|
||||
area_pcam.set_priority(0)
|
||||
|
||||
|
|
@ -1,66 +0,0 @@
|
|||
extends Node3D
|
||||
|
||||
@onready var npc_pcam: PhantomCamera3D = %NPCPhantomCamera3D
|
||||
@onready var dialogueArea: Area3D = %NPCInteractionArea3D
|
||||
@onready var dialogueLabel3D: Label3D = %NPCDialogueExampleLabel
|
||||
|
||||
@onready var player: CharacterBody3D = %PlayerCharacterBody3D
|
||||
|
||||
@onready var move_to_location: Vector3 = %MoveToLocation.get_global_position()
|
||||
|
||||
var dialogue_label_initial_position: Vector3
|
||||
var dialogue_label_initial_rotation: Vector3
|
||||
|
||||
var tween: Tween
|
||||
var tween_duration: float = 0.9
|
||||
var tween_transition: Tween.TransitionType = Tween.TRANS_QUAD
|
||||
|
||||
var interactable: bool
|
||||
var is_interacting: bool
|
||||
|
||||
func _ready() -> void:
|
||||
dialogueArea.connect("area_entered", _interactable)
|
||||
dialogueArea.connect("area_exited", _not_interactable)
|
||||
|
||||
dialogueLabel3D.set_visible(false)
|
||||
|
||||
dialogue_label_initial_position = dialogueLabel3D.get_global_position()
|
||||
dialogue_label_initial_rotation = dialogueLabel3D.get_global_rotation()
|
||||
|
||||
func _interactable(area_3D: Area3D) -> void:
|
||||
if area_3D.get_parent() is CharacterBody3D:
|
||||
dialogueLabel3D.set_visible(true)
|
||||
interactable = true
|
||||
|
||||
var tween: Tween = get_tree().create_tween().set_trans(tween_transition).set_ease(Tween.EASE_IN_OUT).set_loops()
|
||||
tween.tween_property(dialogueLabel3D, "position", dialogue_label_initial_position - Vector3(0, -0.2, 0), tween_duration)
|
||||
tween.tween_property(dialogueLabel3D, "position", dialogue_label_initial_position, tween_duration)
|
||||
|
||||
|
||||
func _not_interactable(area_3D: Area3D) -> void:
|
||||
if area_3D.get_parent() is CharacterBody3D:
|
||||
dialogueLabel3D.set_visible(false)
|
||||
interactable = false
|
||||
|
||||
|
||||
func _input(event) -> void:
|
||||
if not interactable: return
|
||||
|
||||
if event is InputEventKey and event.pressed:
|
||||
if event.keycode == KEY_F:
|
||||
var tween: Tween = get_tree().create_tween() \
|
||||
.set_parallel(true) \
|
||||
.set_trans(Tween.TRANS_QUART) \
|
||||
.set_ease(Tween.EASE_IN_OUT)
|
||||
if not is_interacting:
|
||||
npc_pcam.set_priority(20)
|
||||
player.set_physics_process(false)
|
||||
tween.tween_property(player, "position", move_to_location, 0.6).set_trans(tween_transition)
|
||||
tween.tween_property(dialogueLabel3D, "rotation", Vector3(deg_to_rad(-20), deg_to_rad(53), 0), 0.6).set_trans(tween_transition)
|
||||
|
||||
else:
|
||||
npc_pcam.set_priority(0)
|
||||
player.set_physics_process(true)
|
||||
tween.tween_property(dialogueLabel3D, "rotation", dialogue_label_initial_rotation, 0.9)
|
||||
|
||||
is_interacting = !is_interacting
|
|
@ -1,18 +0,0 @@
|
|||
extends Node
|
||||
|
||||
@export var path_pcam: PhantomCamera3D
|
||||
|
||||
func _ready() -> void:
|
||||
connect("area_entered", _entered_area)
|
||||
connect("area_exited", _exited_area)
|
||||
|
||||
|
||||
func _entered_area(area_3D: Area3D) -> void:
|
||||
if area_3D.get_parent() is CharacterBody3D:
|
||||
path_pcam.set_priority(20)
|
||||
|
||||
|
||||
func _exited_area(area_3D: Area3D) -> void:
|
||||
if area_3D.get_parent() is CharacterBody3D:
|
||||
path_pcam.set_priority(0)
|
||||
|
|
@ -1,81 +0,0 @@
|
|||
extends CharacterBody3D
|
||||
|
||||
@export var SPEED: float = 5.0
|
||||
@export var JUMP_VELOCITY: float = 4.5
|
||||
@export var enable_gravity = true
|
||||
|
||||
@onready var _camera: Camera3D = %MainCamera3D
|
||||
@onready var _player_pcam: PhantomCamera3D = %PlayerPhantomCamera3D
|
||||
|
||||
# Get the gravity from the project settings to be synced with RigidBody nodes.
|
||||
var gravity: float = 9.8
|
||||
|
||||
const KEY_STRINGNAME: StringName = "Key"
|
||||
const ACTION_STRINGNAME: StringName = "Action"
|
||||
|
||||
const INPUT_MOVE_UP_STRINGNAME: StringName = "move_up"
|
||||
const INPUT_MOVE_DOWM_STRINGNAME: StringName = "move_down"
|
||||
const INPUT_MOVE_LEFT_STRINGNAME: StringName = "move_left"
|
||||
const INPUT_MOVE_RIGHT_STRINGNAME: StringName = "move_right"
|
||||
|
||||
var InputMovementDic: Dictionary = {
|
||||
INPUT_MOVE_UP_STRINGNAME: {
|
||||
KEY_STRINGNAME: KEY_W,
|
||||
ACTION_STRINGNAME: INPUT_MOVE_UP_STRINGNAME
|
||||
},
|
||||
INPUT_MOVE_DOWM_STRINGNAME: {
|
||||
KEY_STRINGNAME: KEY_S,
|
||||
ACTION_STRINGNAME: INPUT_MOVE_DOWM_STRINGNAME
|
||||
},
|
||||
INPUT_MOVE_LEFT_STRINGNAME: {
|
||||
KEY_STRINGNAME: KEY_A,
|
||||
ACTION_STRINGNAME: INPUT_MOVE_LEFT_STRINGNAME
|
||||
},
|
||||
INPUT_MOVE_RIGHT_STRINGNAME: {
|
||||
KEY_STRINGNAME: KEY_D,
|
||||
ACTION_STRINGNAME: INPUT_MOVE_RIGHT_STRINGNAME
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
for input in InputMovementDic:
|
||||
var key_val = InputMovementDic[input].get(KEY_STRINGNAME)
|
||||
var action_val = InputMovementDic[input].get(ACTION_STRINGNAME)
|
||||
|
||||
var movement_input = InputEventKey.new()
|
||||
movement_input.physical_keycode = key_val
|
||||
InputMap.add_action(action_val)
|
||||
InputMap.action_add_event(action_val, movement_input)
|
||||
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
# Add the gravity.
|
||||
if enable_gravity and not is_on_floor():
|
||||
velocity.y -= gravity * delta
|
||||
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||
var input_dir: Vector2 = Input.get_vector(
|
||||
INPUT_MOVE_LEFT_STRINGNAME,
|
||||
INPUT_MOVE_RIGHT_STRINGNAME,
|
||||
INPUT_MOVE_UP_STRINGNAME,
|
||||
INPUT_MOVE_DOWM_STRINGNAME
|
||||
)
|
||||
|
||||
var cam_dir: Vector3 = -_camera.global_transform.basis.z
|
||||
|
||||
var direction: Vector3 = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
|
||||
if direction:
|
||||
var move_dir: Vector3 = Vector3.ZERO
|
||||
move_dir.x = direction.x
|
||||
move_dir.z = direction.z
|
||||
|
||||
move_dir = move_dir.rotated(Vector3.UP, _camera.rotation.y).normalized()
|
||||
velocity.x = move_dir.x * SPEED
|
||||
velocity.z = move_dir.z * SPEED
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
velocity.z = move_toward(velocity.z, 0, SPEED)
|
||||
|
||||
move_and_slide()
|
|
@ -1,83 +0,0 @@
|
|||
extends "player_controller.gd"
|
||||
|
||||
@onready var _aim_pcam: PhantomCamera3D = %PlayerAimPhantomCamera3D
|
||||
@onready var _model: Node3D = $PlayerModel
|
||||
@onready var _ceiling_pcam: PhantomCamera3D = %CeilingPhantomCamera3D
|
||||
|
||||
@export var mouse_sensitivity: float = 0.05
|
||||
|
||||
@export var min_yaw: float = -89.9
|
||||
@export var max_yaw: float = 50
|
||||
|
||||
@export var min_pitch: float = 0
|
||||
@export var max_pitch: float = 360
|
||||
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
super()
|
||||
|
||||
if _player_pcam.get_follow_mode() == _player_pcam.Constants.FollowMode.THIRD_PERSON:
|
||||
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
||||
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
super(delta)
|
||||
|
||||
if velocity.length() > 0.2:
|
||||
var look_direction: Vector2 = Vector2(velocity.z, velocity.x)
|
||||
_model.rotation.y = look_direction.angle()
|
||||
|
||||
|
||||
func _unhandled_input(event: InputEvent) -> void:
|
||||
if _player_pcam.get_follow_mode() == _player_pcam.Constants.FollowMode.THIRD_PERSON:
|
||||
var active_pcam: PhantomCamera3D
|
||||
|
||||
if is_instance_valid(_aim_pcam):
|
||||
_set_pcam_rotation(_player_pcam, event)
|
||||
_set_pcam_rotation(_aim_pcam, event)
|
||||
if _player_pcam.get_priority() > _aim_pcam.get_priority():
|
||||
_toggle_aim_pcam(event)
|
||||
else:
|
||||
_toggle_aim_pcam(event)
|
||||
|
||||
if event is InputEventKey and event.pressed:
|
||||
if event.keycode == KEY_SPACE:
|
||||
if _ceiling_pcam.get_priority() < 30 and _player_pcam.is_active():
|
||||
_ceiling_pcam.set_priority(30)
|
||||
else:
|
||||
_ceiling_pcam.set_priority(1)
|
||||
|
||||
|
||||
func _set_pcam_rotation(pcam: PhantomCamera3D, event: InputEvent) -> void:
|
||||
if event is InputEventMouseMotion:
|
||||
var pcam_rotation_degrees: Vector3
|
||||
|
||||
# Assigns the current 3D rotation of the SpringArm3D node - so it starts off where it is in the editor
|
||||
pcam_rotation_degrees = pcam.get_third_person_rotation_degrees()
|
||||
|
||||
# Change the X rotation
|
||||
pcam_rotation_degrees.x -= event.relative.y * mouse_sensitivity
|
||||
|
||||
# Clamp the rotation in the X axis so it go over or under the target
|
||||
pcam_rotation_degrees.x = clampf(pcam_rotation_degrees.x, min_yaw, max_yaw)
|
||||
|
||||
# Change the Y rotation value
|
||||
pcam_rotation_degrees.y -= event.relative.x * mouse_sensitivity
|
||||
|
||||
# Sets the rotation to fully loop around its target, but witout going below or exceeding 0 and 360 degrees respectively
|
||||
pcam_rotation_degrees.y = wrapf(pcam_rotation_degrees.y, min_pitch, max_pitch)
|
||||
|
||||
# Change the SpringArm3D node's rotation and rotate around its target
|
||||
pcam.set_third_person_rotation_degrees(pcam_rotation_degrees)
|
||||
|
||||
|
||||
func _toggle_aim_pcam(event: InputEvent) -> void:
|
||||
if event is InputEventMouseButton \
|
||||
and event.is_pressed() \
|
||||
and event.button_index == 2 \
|
||||
and (_player_pcam.is_active() or _aim_pcam.is_active()):
|
||||
if _player_pcam.get_priority() > _aim_pcam.get_priority():
|
||||
_aim_pcam.set_priority(30)
|
||||
else:
|
||||
_aim_pcam.set_priority(0)
|
Before Width: | Height: | Size: 3 KiB |
|
@ -1,34 +0,0 @@
|
|||
[remap]
|
||||
|
||||
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|
||||
border_width_bottom = 4
|
||||
border_color = Color(0.227451, 0.72549, 0.603922, 1)
|
||||
corner_radius_top_left = 10
|
||||
corner_radius_top_right = 10
|
||||
corner_radius_bottom_right = 10
|
||||
corner_radius_bottom_left = 10
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_yh38y"]
|
||||
content_margin_left = 10.0
|
||||
content_margin_top = 10.0
|
||||
content_margin_right = 10.0
|
||||
content_margin_bottom = 10.0
|
||||
bg_color = Color(0.129412, 0.407843, 0.337255, 1)
|
||||
border_width_left = 4
|
||||
border_width_top = 4
|
||||
border_width_right = 4
|
||||
border_width_bottom = 4
|
||||
border_color = Color(0.988235, 0.498039, 0.498039, 1)
|
||||
corner_radius_top_left = 10
|
||||
corner_radius_top_right = 10
|
||||
corner_radius_bottom_right = 10
|
||||
corner_radius_bottom_left = 10
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_gci88"]
|
||||
content_margin_left = 10.0
|
||||
content_margin_top = 10.0
|
||||
content_margin_right = 10.0
|
||||
content_margin_bottom = 10.0
|
||||
bg_color = Color(0.180392, 0.576471, 0.482353, 1)
|
||||
corner_radius_top_left = 10
|
||||
corner_radius_top_right = 10
|
||||
corner_radius_bottom_right = 10
|
||||
corner_radius_bottom_left = 10
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_4b76l"]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_g5wua"]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_x4bx8"]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_agqdu"]
|
||||
bg_color = Color(0.72549, 0.227451, 0.34902, 1)
|
||||
border_width_left = 2
|
||||
border_width_top = 2
|
||||
border_width_right = 2
|
||||
border_width_bottom = 2
|
||||
border_blend = true
|
||||
corner_radius_top_left = 10
|
||||
corner_radius_top_right = 10
|
||||
corner_radius_bottom_right = 10
|
||||
corner_radius_bottom_left = 10
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ja3vm"]
|
||||
bg_color = Color(0.53, 0.1643, 0.255725, 1)
|
||||
border_width_left = 2
|
||||
border_width_top = 2
|
||||
border_width_right = 2
|
||||
border_width_bottom = 2
|
||||
border_blend = true
|
||||
corner_radius_top_left = 10
|
||||
corner_radius_top_right = 10
|
||||
corner_radius_bottom_right = 10
|
||||
corner_radius_bottom_left = 10
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_mk273"]
|
||||
bg_color = Color(0.43, 0.1333, 0.207475, 1)
|
||||
border_width_left = 2
|
||||
border_width_top = 2
|
||||
border_width_right = 2
|
||||
border_width_bottom = 2
|
||||
border_blend = true
|
||||
corner_radius_top_left = 10
|
||||
corner_radius_top_right = 10
|
||||
corner_radius_bottom_right = 10
|
||||
corner_radius_bottom_left = 10
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_840sd"]
|
||||
|
||||
[node name="ViewfinderControl" type="Control"]
|
||||
clip_contents = true
|
||||
custom_minimum_size = Vector2(0, 300)
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
mouse_filter = 2
|
||||
script = ExtResource("1_lgg6a")
|
||||
|
||||
[node name="FramedViewfinder" type="Control" parent="."]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="SubViewportContainer" type="SubViewportContainer" parent="FramedViewfinder"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
stretch = true
|
||||
|
||||
[node name="SubViewport" type="SubViewport" parent="FramedViewfinder/SubViewportContainer"]
|
||||
unique_name_in_owner = true
|
||||
handle_input_locally = false
|
||||
gui_disable_input = true
|
||||
size = Vector2i(1920, 1080)
|
||||
render_target_update_mode = 4
|
||||
|
||||
[node name="DeadZoneHBoxContainer" type="HBoxContainer" parent="FramedViewfinder"]
|
||||
unique_name_in_owner = true
|
||||
clip_contents = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_constants/separation = 0
|
||||
|
||||
[node name="DeadZoneLeftHBoxContainer" type="VBoxContainer" parent="FramedViewfinder/DeadZoneHBoxContainer"]
|
||||
clip_contents = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
theme_override_constants/separation = 0
|
||||
|
||||
[node name="DeadZoneLeftTopPanel" type="Panel" parent="FramedViewfinder/DeadZoneHBoxContainer/DeadZoneLeftHBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
theme_override_styles/panel = ExtResource("2_cvat1")
|
||||
|
||||
[node name="DeadZoneLeftCenterPanel" type="Panel" parent="FramedViewfinder/DeadZoneHBoxContainer/DeadZoneLeftHBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
theme_override_styles/panel = ExtResource("2_cvat1")
|
||||
|
||||
[node name="DeadZoneLeftBottomPanel" type="Panel" parent="FramedViewfinder/DeadZoneHBoxContainer/DeadZoneLeftHBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
theme_override_styles/panel = ExtResource("2_cvat1")
|
||||
|
||||
[node name="DeadZoneCenterHBoxContainer" type="VBoxContainer" parent="FramedViewfinder/DeadZoneHBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
clip_contents = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
theme_override_constants/separation = 0
|
||||
|
||||
[node name="DeadZoneCenterTopPanel" type="Panel" parent="FramedViewfinder/DeadZoneHBoxContainer/DeadZoneCenterHBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
theme_override_styles/panel = ExtResource("2_cvat1")
|
||||
|
||||
[node name="DeadZoneCenterCenterPanel" type="Panel" parent="FramedViewfinder/DeadZoneHBoxContainer/DeadZoneCenterHBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 4
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_fle8t")
|
||||
|
||||
[node name="DeadZoneCenterBottomPanel" type="Panel" parent="FramedViewfinder/DeadZoneHBoxContainer/DeadZoneCenterHBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
theme_override_styles/panel = ExtResource("2_cvat1")
|
||||
|
||||
[node name="DeadZoneRightHBoxContainer" type="VBoxContainer" parent="FramedViewfinder/DeadZoneHBoxContainer"]
|
||||
clip_contents = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
theme_override_constants/separation = 0
|
||||
|
||||
[node name="DeadZoneRightTopPanel" type="Panel" parent="FramedViewfinder/DeadZoneHBoxContainer/DeadZoneRightHBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
theme_override_styles/panel = ExtResource("2_cvat1")
|
||||
|
||||
[node name="DeadZoneRightCenterPanel" type="Panel" parent="FramedViewfinder/DeadZoneHBoxContainer/DeadZoneRightHBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
theme_override_styles/panel = ExtResource("2_cvat1")
|
||||
|
||||
[node name="DeadZoneRightBottomPanel" type="Panel" parent="FramedViewfinder/DeadZoneHBoxContainer/DeadZoneRightHBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
theme_override_styles/panel = ExtResource("2_cvat1")
|
||||
|
||||
[node name="AspectRatioContainer" type="AspectRatioContainer" parent="FramedViewfinder"]
|
||||
unique_name_in_owner = true
|
||||
clip_contents = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
stretch_mode = 1
|
||||
|
||||
[node name="CameraViewportPanel" type="Panel" parent="FramedViewfinder/AspectRatioContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_xmo1t")
|
||||
|
||||
[node name="TargetPoint" type="Panel" parent="FramedViewfinder/AspectRatioContainer/CameraViewportPanel"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -3.0
|
||||
offset_top = -3.0
|
||||
offset_right = 3.0
|
||||
offset_bottom = 3.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_q7vs4")
|
||||
|
||||
[node name="NoSupportMsg" type="Label" parent="."]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_top = -8.0
|
||||
offset_bottom = -8.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_fonts/font = ExtResource("4_dj3lt")
|
||||
theme_override_font_sizes/font_size = 24
|
||||
theme_override_styles/normal = SubResource("StyleBoxEmpty_iho1a")
|
||||
text = "2D scene support not available yet
|
||||
(Control scenes are not supported)"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="EmptyStateControl" type="Control" parent="."]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="BGColorRect" type="ColorRect" parent="EmptyStateControl"]
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
color = Color(0, 0, 0, 1)
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="EmptyStateControl"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 14
|
||||
anchor_top = 0.5
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 0.5
|
||||
offset_top = -80.0
|
||||
offset_bottom = 80.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="EmptyStateIcon" type="TextureRect" parent="EmptyStateControl/VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
texture = ExtResource("3_rn5hf")
|
||||
stretch_mode = 3
|
||||
|
||||
[node name="EmptyStateText" type="RichTextLabel" parent="EmptyStateControl/VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
theme_override_colors/default_color = Color(1, 1, 1, 1)
|
||||
theme_override_fonts/normal_font = ExtResource("3_6wxxp")
|
||||
theme_override_fonts/bold_font = ExtResource("4_dj3lt")
|
||||
theme_override_font_sizes/normal_font_size = 24
|
||||
theme_override_font_sizes/bold_font_size = 24
|
||||
theme_override_styles/focus = SubResource("StyleBoxEmpty_obaj6")
|
||||
theme_override_styles/normal = SubResource("StyleBoxEmpty_iho1a")
|
||||
bbcode_enabled = true
|
||||
text = "[center][b]NodeType[/b] Description [/center]"
|
||||
fit_content = true
|
||||
|
||||
[node name="AddNodeButton" type="Button" parent="EmptyStateControl/VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(400, 54)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
focus_mode = 0
|
||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||
theme_override_fonts/font = ExtResource("4_dj3lt")
|
||||
theme_override_font_sizes/font_size = 24
|
||||
theme_override_styles/normal = SubResource("StyleBoxFlat_fsxik")
|
||||
theme_override_styles/hover = SubResource("StyleBoxFlat_yh38y")
|
||||
theme_override_styles/pressed = SubResource("StyleBoxFlat_gci88")
|
||||
theme_override_styles/focus = SubResource("StyleBoxEmpty_4b76l")
|
||||
|
||||
[node name="AddNodeTypeText" type="RichTextLabel" parent="EmptyStateControl/VBoxContainer/AddNodeButton"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_top = 9.0
|
||||
offset_bottom = -11.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
theme_override_colors/default_color = Color(1, 1, 1, 1)
|
||||
theme_override_fonts/normal_font = ExtResource("3_6wxxp")
|
||||
theme_override_fonts/bold_font = ExtResource("4_dj3lt")
|
||||
theme_override_font_sizes/normal_font_size = 24
|
||||
theme_override_font_sizes/bold_font_size = 24
|
||||
theme_override_styles/focus = SubResource("StyleBoxEmpty_g5wua")
|
||||
theme_override_styles/normal = SubResource("StyleBoxEmpty_x4bx8")
|
||||
bbcode_enabled = true
|
||||
text = "[center]Add [img=32]res://addons/phantom_camera/icons/viewfinder/Camera3DIcon.svg[/img] [b]{NodeType}[/b][/center]"
|
||||
scroll_active = false
|
||||
|
||||
[node name="PriorityOverrideButton" type="Button" parent="."]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
offset_left = 5.0
|
||||
offset_top = 5.0
|
||||
offset_right = 165.0
|
||||
offset_bottom = 57.0
|
||||
mouse_default_cursor_shape = 2
|
||||
theme_override_styles/normal = SubResource("StyleBoxFlat_agqdu")
|
||||
theme_override_styles/hover = SubResource("StyleBoxFlat_ja3vm")
|
||||
theme_override_styles/pressed = SubResource("StyleBoxFlat_mk273")
|
||||
theme_override_styles/focus = SubResource("StyleBoxEmpty_840sd")
|
||||
|
||||
[node name="PriorityOverrideIcon" type="TextureRect" parent="PriorityOverrideButton"]
|
||||
layout_mode = 1
|
||||
offset_left = 8.0
|
||||
offset_top = 4.0
|
||||
offset_right = 32.0
|
||||
offset_bottom = 28.0
|
||||
texture = ExtResource("6_8cb64")
|
||||
expand_mode = 1
|
||||
|
||||
[node name="PriorityOverrideByLabel" type="Label" parent="PriorityOverrideButton"]
|
||||
layout_mode = 0
|
||||
offset_left = 30.0
|
||||
offset_top = 1.0
|
||||
offset_right = 140.0
|
||||
offset_bottom = 24.0
|
||||
theme_override_fonts/font = ExtResource("4_dj3lt")
|
||||
theme_override_font_sizes/font_size = 14
|
||||
text = "OVERRIDDEN BY"
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="PriorityOverrideNameLabel" type="Label" parent="PriorityOverrideButton"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 0
|
||||
offset_left = 6.0
|
||||
offset_top = 21.0
|
||||
offset_right = 153.0
|
||||
offset_bottom = 44.0
|
||||
theme_override_fonts/font = ExtResource("3_6wxxp")
|
||||
theme_override_font_sizes/font_size = 14
|
||||
text = "PCam_Name
|
||||
"
|
||||
vertical_alignment = 1
|
||||
text_overrun_behavior = 3
|
|
@ -1,93 +0,0 @@
|
|||
extends EditorNode3DGizmoPlugin
|
||||
class_name CustomPluginGizmo
|
||||
|
||||
var _gizmo_name
|
||||
var gizmo_name: String: set = set_gizmo_name
|
||||
|
||||
var _gizmo_icon: Texture2D
|
||||
var gizmo_icon: Texture2D: set = set_gizmo_icon
|
||||
|
||||
var _gizmo_spatial_script: Script
|
||||
var gizmo_spatial_script: Script: set = set_gizmo_spatial_script
|
||||
|
||||
var _gizmo_scale: float = 0.035
|
||||
|
||||
|
||||
func set_gizmo_name(name: String) -> void:
|
||||
_gizmo_name = name
|
||||
|
||||
|
||||
func set_gizmo_icon(icon: Texture2D) -> void:
|
||||
_gizmo_icon = icon
|
||||
|
||||
|
||||
func set_gizmo_spatial_script(script: Script) -> void:
|
||||
_gizmo_spatial_script = script
|
||||
|
||||
|
||||
func _get_gizmo_name() -> String:
|
||||
return _gizmo_name
|
||||
|
||||
func _has_gizmo(spatial: Node3D):
|
||||
return spatial.get_script() == _gizmo_spatial_script
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
create_icon_material(_gizmo_name, _gizmo_icon, false, Color.WHITE)
|
||||
create_material("main", Color8(252, 127, 127, 255))
|
||||
|
||||
|
||||
func _draw_frustum() -> PackedVector3Array:
|
||||
var lines = PackedVector3Array()
|
||||
|
||||
var dis: float = 0.25
|
||||
var width: float = dis * 1.25
|
||||
var len: float = dis * 1.5
|
||||
|
||||
# Straight line
|
||||
# lines.push_back(Vector3(0, 0, 0))
|
||||
# lines.push_back(Vector3(0, 0, -len))
|
||||
|
||||
|
||||
# Trapezoid
|
||||
lines.push_back(Vector3(0, 0, 0))
|
||||
lines.push_back(Vector3(-width, dis, -len))
|
||||
|
||||
lines.push_back(Vector3(0, 0, 0))
|
||||
lines.push_back(Vector3(width, dis, -len))
|
||||
|
||||
lines.push_back(Vector3(0, 0, 0))
|
||||
lines.push_back(Vector3(-width, -dis, -len))
|
||||
|
||||
lines.push_back(Vector3(0, 0, 0))
|
||||
lines.push_back(Vector3(width, -dis, -len))
|
||||
|
||||
|
||||
# Square
|
||||
## Left
|
||||
lines.push_back(Vector3(-width, dis, -len))
|
||||
lines.push_back(Vector3(-width, -dis, -len))
|
||||
|
||||
## Bottom
|
||||
lines.push_back(Vector3(-width, -dis, -len))
|
||||
lines.push_back(Vector3(width, -dis, -len))
|
||||
|
||||
## Right
|
||||
lines.push_back(Vector3(width, -dis, -len))
|
||||
lines.push_back(Vector3(width, dis, -len))
|
||||
|
||||
## Top
|
||||
lines.push_back(Vector3(width, dis, -len))
|
||||
lines.push_back(Vector3(-width, dis, -len))
|
||||
|
||||
return lines
|
||||
|
||||
|
||||
func _redraw(gizmo: EditorNode3DGizmo):
|
||||
gizmo.clear()
|
||||
|
||||
var icon: Material = get_material(_gizmo_name, gizmo)
|
||||
gizmo.add_unscaled_billboard(icon, _gizmo_scale)
|
||||
|
||||
var material = get_material("main", gizmo)
|
||||
gizmo.add_lines(_draw_frustum(), material)
|
|
@ -1,11 +0,0 @@
|
|||
extends CustomPluginGizmo
|
||||
|
||||
var _spatial_script: Script = preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3D.gd")
|
||||
var _icon: Texture2D = preload("res://addons/phantom_camera/icons/PhantomCameraGizmoIcon.svg")
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
set_gizmo_name("PhantomCamera")
|
||||
set_gizmo_spatial_script(_spatial_script)
|
||||
set_gizmo_icon(_icon)
|
||||
super()
|
|
@ -1,3 +0,0 @@
|
|||
<svg width="24" height="24" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">
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|
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</svg>
|
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://y4mdbb804sw0"
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path="res://.godot/imported/Chevron.svg-93f7d046492ad140824afb8ee9e4ac3b.ctex"
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metadata={
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|
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[deps]
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source_file="res://addons/phantom_camera/icons/Chevron.svg"
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dest_files=["res://.godot/imported/Chevron.svg-93f7d046492ad140824afb8ee9e4ac3b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
|
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
|
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compress/channel_pack=0
|
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mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=2.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
|
@ -1,4 +0,0 @@
|
|||
<svg width="64" height="64" viewBox="0 0 64 64" fill="none" xmlns="http://www.w3.org/2000/svg">
|
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<path fill-rule="evenodd" clip-rule="evenodd" d="M25.4264 52.5657C25.4069 52.6918 25.3968 52.8209 25.3968 52.9524V55.4762C25.3968 56.8701 24.2598 58 22.8571 58C21.4545 58 20.3175 56.8701 20.3175 55.4762V52.9524C20.3175 51.5585 19.1804 50.4286 17.7778 50.4286C16.3751 50.4286 15.2381 51.5585 15.2381 52.9524V55.4762C15.2381 56.8701 14.101 58 12.6984 58C11.2958 58 10.1587 56.8701 10.1587 55.4762V52.9524C10.1587 51.5585 9.02168 50.4286 7.61905 50.4286C6.21642 50.4286 5.07936 51.5585 5.07936 52.9524V55.4762C5.07936 56.8701 3.94231 58 2.53968 58C1.13705 58 0 56.8701 0 55.4762V22.6667C0 12.9096 7.95938 5 17.7778 5C27.1752 5 34.8697 12.246 35.5121 21.4224C34.7167 21.2876 33.9008 21.2158 33.071 21.2119C32.3974 19.4329 31.2027 18.25 29.8413 18.25C28.0891 18.25 26.6132 20.2092 26.1687 22.8772C21.7814 25.1533 18.6667 29.5712 18.6667 34.9294C18.6667 39.6358 21.1046 43.647 24.6667 46.0882V48.9588C24.6667 50.2664 24.9407 51.4798 25.4264 52.5657ZM17.1429 30.869C19.2468 30.869 20.9524 28.0442 20.9524 24.5595C20.9524 21.0749 19.2468 18.25 17.1429 18.25C15.0389 18.25 13.3333 21.0749 13.3333 24.5595C13.3333 28.0442 15.0389 30.869 17.1429 30.869Z" fill="white"/>
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<path d="M55.1664 35.449C56.9108 33.9138 58 31.7347 58 29.3176C58 24.6687 53.9706 20.9 49 20.9C44.0294 20.9 40 24.6687 40 29.3176C40 29.4276 40.0023 29.537 40.0067 29.6459C38.3569 27.7344 35.8311 26.5118 33 26.5118C28.0294 26.5118 24 30.2805 24 34.9294C24 38.5945 26.5044 41.7125 30 42.8681V48.9588C30 51.025 31.7909 52.7 34 52.7H52C54.2091 52.7 56 51.025 56 48.9588V47.7118L64 52.7V33.9941L56 38.9824V37.7353C56 36.8743 55.689 36.0813 55.1664 35.449Z" fill="white"/>
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</svg>
|
Before Width: | Height: | Size: 1.7 KiB |
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[remap]
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|
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metadata={
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[deps]
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dest_files=["res://.godot/imported/PhantomCameraGizmoIcon.svg-ac3a63e577cdd67a63dfefb53ff46c7f.ctex"]
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[params]
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|
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
|
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mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
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roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
|
@ -1,4 +0,0 @@
|
|||
<svg width="64" height="64" viewBox="0 0 64 64" fill="none" xmlns="http://www.w3.org/2000/svg">
|
||||
<path fill-rule="evenodd" clip-rule="evenodd" d="M25.4264 52.5657C25.4069 52.6918 25.3968 52.8209 25.3968 52.9524V55.4762C25.3968 56.8701 24.2598 58 22.8571 58C21.4545 58 20.3175 56.8701 20.3175 55.4762V52.9524C20.3175 51.5585 19.1804 50.4286 17.7778 50.4286C16.3751 50.4286 15.2381 51.5585 15.2381 52.9524V55.4762C15.2381 56.8701 14.101 58 12.6984 58C11.2958 58 10.1587 56.8701 10.1587 55.4762V52.9524C10.1587 51.5585 9.02168 50.4286 7.61905 50.4286C6.21642 50.4286 5.07936 51.5585 5.07936 52.9524V55.4762C5.07936 56.8701 3.94231 58 2.53968 58C1.13705 58 0 56.8701 0 55.4762V22.6667C0 12.9096 7.95938 5 17.7778 5C27.1752 5 34.8697 12.246 35.5121 21.4224C34.7167 21.2876 33.9008 21.2158 33.071 21.2119C32.3974 19.4329 31.2027 18.25 29.8413 18.25C28.0891 18.25 26.6132 20.2092 26.1687 22.8772C21.7814 25.1533 18.6667 29.5712 18.6667 34.9294C18.6667 39.6358 21.1046 43.647 24.6667 46.0882V48.9588C24.6667 50.2664 24.9407 51.4798 25.4264 52.5657ZM17.1429 30.869C19.2468 30.869 20.9524 28.0442 20.9524 24.5595C20.9524 21.0749 19.2468 18.25 17.1429 18.25C15.0389 18.25 13.3333 21.0749 13.3333 24.5595C13.3333 28.0442 15.0389 30.869 17.1429 30.869Z" fill="#8BA3F0"/>
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<path d="M55.1664 35.449C56.9108 33.9138 58 31.7347 58 29.3176C58 24.6687 53.9706 20.9 49 20.9C44.0294 20.9 40 24.6687 40 29.3176C40 29.4276 40.0023 29.537 40.0067 29.6459C38.3569 27.7344 35.8311 26.5118 33 26.5118C28.0294 26.5118 24 30.2805 24 34.9294C24 38.5945 26.5044 41.7125 30 42.8681V48.9588C30 51.025 31.7909 52.7 34 52.7H52C54.2091 52.7 56 51.025 56 48.9588V47.7118L64 52.7V33.9941L56 38.9824V37.7353C56 36.8743 55.689 36.0813 55.1664 35.449Z" fill="#8BA3F0"/>
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</svg>
|
Before Width: | Height: | Size: 1.7 KiB |
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@ -1,38 +0,0 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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metadata={
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|
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}
|
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|
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[deps]
|
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|
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source_file="res://addons/phantom_camera/icons/PhantomCameraGizmoIcon2D.svg"
|
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dest_files=["res://.godot/imported/PhantomCameraGizmoIcon2D.svg-5d7dab204f188a4185c9a05ae4e57434.s3tc.ctex"]
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|
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[params]
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|
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compress/mode=2
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compress/high_quality=false
|
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compress/lossy_quality=0.7
|
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
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roughness/mode=0
|
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roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
|
@ -1,4 +0,0 @@
|
|||
<svg width="64" height="64" viewBox="0 0 64 64" fill="none" xmlns="http://www.w3.org/2000/svg">
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<path fill-rule="evenodd" clip-rule="evenodd" d="M25.4264 52.5657C25.4069 52.6918 25.3968 52.8209 25.3968 52.9524V55.4762C25.3968 56.8701 24.2598 58 22.8571 58C21.4545 58 20.3175 56.8701 20.3175 55.4762V52.9524C20.3175 51.5585 19.1804 50.4286 17.7778 50.4286C16.3751 50.4286 15.2381 51.5585 15.2381 52.9524V55.4762C15.2381 56.8701 14.101 58 12.6984 58C11.2958 58 10.1587 56.8701 10.1587 55.4762V52.9524C10.1587 51.5585 9.02168 50.4286 7.61905 50.4286C6.21642 50.4286 5.07936 51.5585 5.07936 52.9524V55.4762C5.07936 56.8701 3.94231 58 2.53968 58C1.13705 58 0 56.8701 0 55.4762V22.6667C0 12.9096 7.95938 5 17.7778 5C27.1752 5 34.8697 12.246 35.5121 21.4224C34.7167 21.2876 33.9008 21.2158 33.071 21.2119C32.3974 19.4329 31.2027 18.25 29.8413 18.25C28.0891 18.25 26.6132 20.2092 26.1687 22.8772C21.7814 25.1533 18.6667 29.5712 18.6667 34.9294C18.6667 39.6358 21.1046 43.647 24.6667 46.0882V48.9588C24.6667 50.2664 24.9407 51.4798 25.4264 52.5657ZM17.1429 30.869C19.2468 30.869 20.9524 28.0442 20.9524 24.5595C20.9524 21.0749 19.2468 18.25 17.1429 18.25C15.0389 18.25 13.3333 21.0749 13.3333 24.5595C13.3333 28.0442 15.0389 30.869 17.1429 30.869Z" fill="#FC9C9C"/>
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|
Before Width: | Height: | Size: 1.7 KiB |
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|
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|
||||
[deps]
|
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|
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|
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||||
[params]
|
||||
|
||||
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|
||||
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||||
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|
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mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
|
@ -1,3 +0,0 @@
|
|||
<svg width="16" height="16" viewBox="0 0 16 16" fill="none" xmlns="http://www.w3.org/2000/svg">
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