Compare commits
19 commits
Author | SHA1 | Date | |
---|---|---|---|
67822f9f31 | |||
a7d7d219a8 | |||
3674e4c26a | |||
a7759cfa06 | |||
3ca0eb1eea | |||
4b0b67c69a | |||
74d1c120fc | |||
9dcd94932f | |||
38d3333635 | |||
36d109654c | |||
ce05dcb194 | |||
3129f1be1d | |||
9e83e004dc | |||
7c93fb2bae | |||
c17013ac92 | |||
f08691a62e | |||
ecd7c87e29 | |||
cbcda28719 | |||
4cd9f5acc3 |
35 changed files with 4844 additions and 415 deletions
28
.drone.yml
28
.drone.yml
|
@ -6,12 +6,15 @@ steps:
|
|||
image: rust
|
||||
commands:
|
||||
- apt-get update
|
||||
- apt-get install -y libasound2-dev g++-mingw-w64-x86-64
|
||||
- apt-get install -y libasound2-dev g++-mingw-w64-x86-64 npm
|
||||
- rustup target add x86_64-pc-windows-gnu
|
||||
- rustup toolchain install stable-x86_64-pc-windows-gnu
|
||||
- cargo build --release --verbose --all
|
||||
- rustup target add wasm32-unknown-unknown
|
||||
- cargo build --release --verbose --all --target x86_64-unknown-linux-gnu
|
||||
- cargo build --release --verbose --all --target x86_64-pc-windows-gnu
|
||||
- mv target/release/kroz kroz_linux_x86_64
|
||||
- npm install
|
||||
- npm run build
|
||||
- mv target/x86_64-unknown-linux-gnu/release/kroz kroz_linux_x86_64
|
||||
- mv target/x86_64-pc-windows-gnu/release/kroz.exe kroz_win_x86_64.exe
|
||||
- name: release
|
||||
image: plugins/gitea-release
|
||||
|
@ -29,3 +32,22 @@ steps:
|
|||
when:
|
||||
event:
|
||||
- tag
|
||||
- name: deploy
|
||||
image: alpine
|
||||
volumes:
|
||||
- name: krozhtml
|
||||
path: /html
|
||||
commands:
|
||||
- rm -r /html/*.wasm || true
|
||||
- cp -r dist/* /html/
|
||||
- chown -R 1000:1000 /html/*
|
||||
when:
|
||||
event:
|
||||
- promote
|
||||
target:
|
||||
- production
|
||||
|
||||
volumes:
|
||||
- name: krozhtml
|
||||
host:
|
||||
path: /home/alex/docker/kroz/files
|
||||
|
|
4
.gitignore
vendored
4
.gitignore
vendored
|
@ -1,3 +1,7 @@
|
|||
/extern
|
||||
/target
|
||||
.vscode
|
||||
/pkg
|
||||
node_modules
|
||||
/dist
|
||||
/wasm-pack.log
|
||||
|
|
560
Cargo.lock
generated
560
Cargo.lock
generated
File diff suppressed because it is too large
Load diff
27
Cargo.toml
27
Cargo.toml
|
@ -4,15 +4,32 @@ version = "0.1.0"
|
|||
edition = "2021"
|
||||
build = "build.rs"
|
||||
|
||||
[lib]
|
||||
name = "libkroz"
|
||||
crate-type = ["cdylib", "rlib"]
|
||||
|
||||
[[bin]]
|
||||
name = "kroz"
|
||||
path = "src/main.rs"
|
||||
|
||||
[dependencies]
|
||||
# bracket-lib = { path = "extern/bracket-lib" }
|
||||
bracket-lib = { git = "https://github.com/amethyst/bracket-lib" }
|
||||
hecs = "0.5.1"
|
||||
hecs = "0.9.0"
|
||||
specs-derive = "0.4.1"
|
||||
cpal = "0.13"
|
||||
oddio = "0.5"
|
||||
fundsp = "0.1.0"
|
||||
cpal = { version = "0.14.1", features = ["wasm-bindgen"] }
|
||||
oddio = "0.6.2"
|
||||
typenum = "1.15.0"
|
||||
console_error_panic_hook = "0.1.7"
|
||||
wasm-bindgen = "0.2.79"
|
||||
instant = "0.1.12"
|
||||
rand = "0.8.5"
|
||||
getrandom = { version = "0.2.4", features = ["js"] }
|
||||
|
||||
[target.'cfg(windows)'.build-dependencies]
|
||||
winres = "0.1"
|
||||
winres = "0.1.12"
|
||||
|
||||
[profile.release]
|
||||
lto = true
|
||||
opt-level = 's'
|
||||
|
||||
|
|
14
README.md
14
README.md
|
@ -17,13 +17,19 @@ The goal is to closely mimic the look and behavior of the original game, but not
|
|||
- Game speed will be fixed, possibly configurable
|
||||
- The original game's speed varied with CPU speed
|
||||
- Improve control response
|
||||
- Support Windows, Linux, macOS
|
||||
- Possibly web and mobile platforms too
|
||||
- Support Windows, Linux, macOS, and the web
|
||||
|
||||
## Building
|
||||
|
||||
1. [Install Rust](https://rustup.rs/)
|
||||
2. Run `cargo build` or `cargo run`
|
||||
[Install Rust](https://rustup.rs/)
|
||||
|
||||
### Desktop
|
||||
|
||||
Run `cargo build` or `cargo run`
|
||||
|
||||
### Web
|
||||
|
||||
Run `npm run build` or `npm start`
|
||||
|
||||
## License
|
||||
|
||||
|
|
8
build.rs
8
build.rs
|
@ -1,12 +1,12 @@
|
|||
#[cfg(target_os = "windows")]
|
||||
#[cfg(windows)]
|
||||
extern crate winres;
|
||||
|
||||
#[cfg(target_os = "windows")]
|
||||
#[cfg(windows)]
|
||||
fn main() {
|
||||
let mut res = winres::WindowsResource::new();
|
||||
res.set_icon("icon.ico");
|
||||
res.compile().unwrap();
|
||||
let _ = res.compile();
|
||||
}
|
||||
|
||||
#[cfg(not(target_os = "windows"))]
|
||||
#[cfg(not(windows))]
|
||||
fn main() {}
|
||||
|
|
1
js/index.js
Normal file
1
js/index.js
Normal file
|
@ -0,0 +1 @@
|
|||
import("../pkg/index.js").catch(console.error);
|
3701
package-lock.json
generated
Normal file
3701
package-lock.json
generated
Normal file
File diff suppressed because it is too large
Load diff
18
package.json
Normal file
18
package.json
Normal file
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"author": "anpage <alex@anpage.me>",
|
||||
"name": "kroz",
|
||||
"version": "0.1.0",
|
||||
"scripts": {
|
||||
"build": "rimraf dist pkg && webpack",
|
||||
"start": "rimraf dist pkg && webpack-dev-server --open",
|
||||
"test": "cargo test && wasm-pack test --headless"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@wasm-tool/wasm-pack-plugin": "^1.1.0",
|
||||
"copy-webpack-plugin": "^11.0.0",
|
||||
"rimraf": "^3.0.0",
|
||||
"webpack": "^5.75.0",
|
||||
"webpack-cli": "^5.0.0",
|
||||
"webpack-dev-server": "^4.11.1"
|
||||
}
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
use std::time::Instant;
|
||||
use instant::Instant;
|
||||
|
||||
pub mod monster;
|
||||
pub mod player;
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
use std::time::Instant;
|
||||
use instant::Instant;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Player {
|
||||
|
|
|
@ -13,3 +13,5 @@ pub const MAP_SIZE: usize = MAP_WIDTH * MAP_HEIGHT;
|
|||
|
||||
pub const MAP_X: usize = 1;
|
||||
pub const MAP_Y: usize = 1;
|
||||
|
||||
pub const BASE_WHIP_POWER: u32 = 2;
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
use crate::constants::{SIDEBAR_POS_X, SIDEBAR_POS_Y};
|
||||
use crate::constants::*;
|
||||
use crate::graphics::vga_color as vga;
|
||||
use crate::resources::Resources;
|
||||
use bracket_lib::prelude::*;
|
||||
|
@ -48,7 +48,15 @@ pub fn draw(resources: &Resources, bterm: &mut BTerm) {
|
|||
let stats = &resources.stats;
|
||||
bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 1, stats.score * 10);
|
||||
bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 7, stats.gems);
|
||||
bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 10, stats.whips);
|
||||
bterm.print_centered_at(
|
||||
SIDEBAR_POS_X + 6,
|
||||
SIDEBAR_POS_Y + 10,
|
||||
if stats.whip_power <= BASE_WHIP_POWER {
|
||||
stats.whips.to_string()
|
||||
} else {
|
||||
format!("{}+{}", stats.whips, stats.whip_power - BASE_WHIP_POWER)
|
||||
},
|
||||
);
|
||||
bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 13, stats.teleports);
|
||||
bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 16, stats.keys);
|
||||
|
||||
|
@ -88,7 +96,9 @@ pub fn draw(resources: &Resources, bterm: &mut BTerm) {
|
|||
bterm.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 19, "Whip");
|
||||
bterm.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 20, "Teleport");
|
||||
bterm.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 21, "Pause");
|
||||
if !cfg!(target_family = "wasm") {
|
||||
bterm.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 22, "Quit");
|
||||
}
|
||||
bterm.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 23, "Save");
|
||||
bterm.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 24, "Restore");
|
||||
|
||||
|
@ -101,12 +111,22 @@ pub fn draw(resources: &Resources, bterm: &mut BTerm) {
|
|||
&format!("{}", bterm.fps),
|
||||
);
|
||||
|
||||
let mut debug_string = format!("{}", resources.clock.ticks);
|
||||
|
||||
if resources.speed_time_ticks > 0 {
|
||||
debug_string += " SPEED"
|
||||
}
|
||||
|
||||
if resources.slow_time_ticks > 0 {
|
||||
debug_string += " SLOW"
|
||||
}
|
||||
|
||||
bterm.print_color(
|
||||
0,
|
||||
0,
|
||||
RGB::named(vga::YELLOW_BRIGHT),
|
||||
RGB::named(vga::BLACK),
|
||||
&format!("{}", resources.clock.ticks),
|
||||
&debug_string,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,6 +10,13 @@ pub fn handle_intent(bterm: &mut BTerm, _world: &mut World, resources: &mut Reso
|
|||
if let Some(flashing_message) = &resources.flashing_message {
|
||||
if let Some(intent) = &flashing_message.intent {
|
||||
match intent {
|
||||
FlashingMessageIntent::Start => {
|
||||
if resources.sound_output.is_none() || resources.sound_effects.is_none() {
|
||||
let sound_output = SoundOutput::new();
|
||||
resources.sound_effects = Some(SoundEffects::new(&sound_output));
|
||||
resources.sound_output = Some(sound_output);
|
||||
}
|
||||
}
|
||||
FlashingMessageIntent::Quit => {
|
||||
if key == VirtualKeyCode::Y {
|
||||
bterm.quit()
|
||||
|
@ -18,6 +25,9 @@ pub fn handle_intent(bterm: &mut BTerm, _world: &mut World, resources: &mut Reso
|
|||
FlashingMessageIntent::Save => todo!(),
|
||||
FlashingMessageIntent::Restore => todo!(),
|
||||
FlashingMessageIntent::Restart => todo!(),
|
||||
&FlashingMessageIntent::NextLevel => {
|
||||
resources.should_advance_level = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -33,24 +43,30 @@ pub fn handle(world: &mut World, resources: &mut Resources, bterm: &mut BTerm) {
|
|||
match bterm.key {
|
||||
None => {}
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::Left | VirtualKeyCode::J => {
|
||||
VirtualKeyCode::Left | VirtualKeyCode::J | VirtualKeyCode::Numpad4 => {
|
||||
player::try_move(-1, 0, world, resources);
|
||||
}
|
||||
VirtualKeyCode::U | VirtualKeyCode::Home => player::try_move(-1, -1, world, resources),
|
||||
VirtualKeyCode::Up | VirtualKeyCode::I => {
|
||||
VirtualKeyCode::U | VirtualKeyCode::Home | VirtualKeyCode::Numpad7 => {
|
||||
player::try_move(-1, -1, world, resources)
|
||||
}
|
||||
VirtualKeyCode::Up | VirtualKeyCode::I | VirtualKeyCode::Numpad8 => {
|
||||
player::try_move(0, -1, world, resources);
|
||||
}
|
||||
VirtualKeyCode::O | VirtualKeyCode::PageUp => player::try_move(1, -1, world, resources),
|
||||
VirtualKeyCode::Right | VirtualKeyCode::K => {
|
||||
VirtualKeyCode::O | VirtualKeyCode::PageUp | VirtualKeyCode::Numpad9 => {
|
||||
player::try_move(1, -1, world, resources)
|
||||
}
|
||||
VirtualKeyCode::Right | VirtualKeyCode::K | VirtualKeyCode::Numpad6 => {
|
||||
player::try_move(1, 0, world, resources);
|
||||
}
|
||||
VirtualKeyCode::Comma | VirtualKeyCode::PageDown => {
|
||||
VirtualKeyCode::Comma | VirtualKeyCode::PageDown | VirtualKeyCode::Numpad3 => {
|
||||
player::try_move(1, 1, world, resources)
|
||||
}
|
||||
VirtualKeyCode::Down | VirtualKeyCode::M => {
|
||||
VirtualKeyCode::Down | VirtualKeyCode::M | VirtualKeyCode::Numpad2 => {
|
||||
player::try_move(0, 1, world, resources);
|
||||
}
|
||||
VirtualKeyCode::N | VirtualKeyCode::End => player::try_move(-1, 1, world, resources),
|
||||
VirtualKeyCode::N | VirtualKeyCode::End | VirtualKeyCode::Numpad1 => {
|
||||
player::try_move(-1, 1, world, resources)
|
||||
}
|
||||
VirtualKeyCode::W => {
|
||||
player::whip(world, resources);
|
||||
}
|
||||
|
@ -58,22 +74,32 @@ pub fn handle(world: &mut World, resources: &mut Resources, bterm: &mut BTerm) {
|
|||
resources.show_debug_info = !resources.show_debug_info;
|
||||
}
|
||||
VirtualKeyCode::Escape | VirtualKeyCode::Q => {
|
||||
if cfg!(not(target_family = "wasm")) {
|
||||
resources.flashing_message = Some(FlashingMessage::new(
|
||||
" Are you sure you want to quit (Y/N)? ",
|
||||
Some(FlashingMessageIntent::Quit),
|
||||
));
|
||||
} else if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
sound_output.play_sound(sound_effects.bad_key.clone());
|
||||
}
|
||||
}
|
||||
VirtualKeyCode::P => {
|
||||
resources
|
||||
.sound_output
|
||||
.play_sound(resources.sound_effects.pause.clone());
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
sound_output.play_sound(sound_effects.pause.clone());
|
||||
}
|
||||
resources.flashing_message =
|
||||
Some(FlashingMessage::from(" Press any key to resume game. "));
|
||||
}
|
||||
_ => {
|
||||
resources
|
||||
.sound_output
|
||||
.play_sound(resources.sound_effects.bad_key.clone());
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
sound_output.play_sound(sound_effects.bad_key.clone());
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
|
|
|
@ -1,21 +1,24 @@
|
|||
use std::time::{Duration, Instant};
|
||||
use instant::Instant;
|
||||
use std::time::Duration;
|
||||
|
||||
use bracket_lib::prelude::*;
|
||||
use hecs::{Entity, With, Without, World};
|
||||
use hecs::{Entity, Without, World};
|
||||
|
||||
use crate::{
|
||||
components::monster::*, components::*, constants::*, resources::*, systems, tile_data::TileType,
|
||||
components::monster::*,
|
||||
components::*,
|
||||
constants::*,
|
||||
resources::{flashing_message::FlashingMessageIntent, *},
|
||||
systems,
|
||||
tile_data::TileType,
|
||||
};
|
||||
|
||||
pub fn try_move(delta_x: i32, delta_y: i32, world: &mut World, resources: &mut Resources) {
|
||||
let mut to_kill: Vec<Entity> = Vec::new();
|
||||
|
||||
for (player_entity, (player, pos)) in &mut world.query::<(&mut Player, &mut Position)>() {
|
||||
// The player shouldn't be able to move while whipping
|
||||
if let Ok(_wants_to_whip) = world.get::<WantsToWhip>(player_entity) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (player_entity, (player, pos)) in
|
||||
&mut world.query::<Without<(&mut Player, &mut Position), &WantsToWhip>>()
|
||||
{
|
||||
let now = Instant::now();
|
||||
if now - player.last_moved > Duration::from_secs_f32(PLAYER_STEP_PERIOD) {
|
||||
let destination = Point {
|
||||
|
@ -26,13 +29,15 @@ pub fn try_move(delta_x: i32, delta_y: i32, world: &mut World, resources: &mut R
|
|||
if resources.map.in_bounds(destination) {
|
||||
if try_step(destination, world, resources) {
|
||||
if let Some(monster_entity) = resources.map.get_tile_content_at(destination) {
|
||||
if let Ok(monster) = world.get::<Monster>(monster_entity) {
|
||||
if let Ok(monster) = world.get::<&Monster>(monster_entity) {
|
||||
resources.stats.add_score(damage_for_kind(monster.kind));
|
||||
resources.stats.take_gems(damage_for_kind(monster.kind));
|
||||
resources.sound_output.play_sound(sound_effect_for_kind(
|
||||
monster.kind,
|
||||
&resources.sound_effects,
|
||||
));
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
sound_output
|
||||
.play_sound(sound_effect_for_kind(monster.kind, sound_effects));
|
||||
}
|
||||
to_kill.push(monster_entity);
|
||||
}
|
||||
}
|
||||
|
@ -48,15 +53,23 @@ pub fn try_move(delta_x: i32, delta_y: i32, world: &mut World, resources: &mut R
|
|||
|
||||
systems::time::force_tick(&mut resources.clock);
|
||||
|
||||
resources
|
||||
.sound_output
|
||||
.play_sound(resources.sound_effects.step.clone());
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
sound_output.play_sound(sound_effects.step.clone());
|
||||
}
|
||||
} else {
|
||||
let static_sound = resources
|
||||
.sound_effects
|
||||
.get_new_static_effect(&resources.sound_output);
|
||||
resources.sound_output.play_sound(static_sound);
|
||||
}
|
||||
} else if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
if !resources.message_shown.touched_boundary {
|
||||
resources.flashing_message = Some(FlashingMessage::from(
|
||||
"An Electrified Wall blocks your way.",
|
||||
));
|
||||
resources.message_shown.touched_boundary = true;
|
||||
}
|
||||
let static_sound = sound_effects.get_new_static_effect(sound_output);
|
||||
sound_output.play_sound(static_sound);
|
||||
}
|
||||
|
||||
player.last_moved = now;
|
||||
|
@ -73,35 +86,109 @@ fn try_step(point: Point, _world: &World, resources: &mut Resources) -> bool {
|
|||
crate::tile_data::TileType::Floor
|
||||
| crate::tile_data::TileType::Slow
|
||||
| crate::tile_data::TileType::Medium
|
||||
| crate::tile_data::TileType::Fast => true,
|
||||
crate::tile_data::TileType::Block | crate::tile_data::TileType::Wall => {
|
||||
resources
|
||||
.sound_output
|
||||
.play_sound(resources.sound_effects.blocked.clone());
|
||||
| crate::tile_data::TileType::Fast
|
||||
| crate::tile_data::TileType::Player => true,
|
||||
crate::tile_data::TileType::Block => {
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
sound_output.play_sound(sound_effects.blocked.clone());
|
||||
}
|
||||
|
||||
if !resources.message_shown.touched_boundary {
|
||||
resources.flashing_message = Some(FlashingMessage::from(
|
||||
"An Electrified Wall blocks your way.",
|
||||
));
|
||||
resources.message_shown.touched_boundary = true;
|
||||
}
|
||||
|
||||
if resources.stats.score > 2 {
|
||||
resources.stats.take_score(2);
|
||||
}
|
||||
|
||||
false
|
||||
}
|
||||
crate::tile_data::TileType::Wall => {
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
sound_output.play_sound(sound_effects.blocked.clone());
|
||||
}
|
||||
|
||||
if !resources.message_shown.touched_boundary {
|
||||
resources.flashing_message =
|
||||
Some(FlashingMessage::from("A Solid Wall blocks your way."));
|
||||
resources.message_shown.touched_boundary = true;
|
||||
}
|
||||
|
||||
if resources.stats.score > 2 {
|
||||
resources.stats.take_score(2);
|
||||
}
|
||||
|
||||
false
|
||||
}
|
||||
crate::tile_data::TileType::Whip => {
|
||||
resources
|
||||
.sound_output
|
||||
.play_sound(resources.sound_effects.grab.clone());
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
sound_output.play_sound(sound_effects.grab.clone());
|
||||
}
|
||||
|
||||
if !resources.message_shown.whip {
|
||||
resources.flashing_message = Some(FlashingMessage::from("You found a Whip."));
|
||||
resources.message_shown.whip = true;
|
||||
}
|
||||
|
||||
resources.stats.give_whips(1);
|
||||
resources.stats.add_score(1);
|
||||
resources.map.set_tile_at(point, TileType::Floor);
|
||||
true
|
||||
}
|
||||
crate::tile_data::TileType::Stairs => {
|
||||
if !resources.message_shown.stairs {
|
||||
resources.flashing_message = Some(FlashingMessage::new(
|
||||
"Stairs take you to the next lower level.",
|
||||
Some(FlashingMessageIntent::NextLevel),
|
||||
));
|
||||
resources.message_shown.stairs = true;
|
||||
} else {
|
||||
resources.should_advance_level = true;
|
||||
}
|
||||
true
|
||||
}
|
||||
crate::tile_data::TileType::Chest => todo!(),
|
||||
crate::tile_data::TileType::SlowTime => todo!(),
|
||||
crate::tile_data::TileType::SlowTime => {
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
sound_output.play_sound(sound_effects.slow_time.clone());
|
||||
}
|
||||
|
||||
if !resources.message_shown.slow_time {
|
||||
resources.flashing_message = Some(FlashingMessage::from(
|
||||
"You activated a Slow Creature spell.",
|
||||
));
|
||||
resources.message_shown.slow_time = true;
|
||||
}
|
||||
|
||||
resources.slow_time_ticks = 100;
|
||||
resources.map.set_tile_at(point, TileType::Floor);
|
||||
true
|
||||
}
|
||||
crate::tile_data::TileType::Gem => {
|
||||
resources
|
||||
.sound_output
|
||||
.play_sound(resources.sound_effects.grab.clone());
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
sound_output.play_sound(sound_effects.grab.clone());
|
||||
}
|
||||
|
||||
if !resources.message_shown.gem {
|
||||
resources.flashing_message = Some(FlashingMessage::from(
|
||||
"Gems give you both points and strength.",
|
||||
));
|
||||
resources.message_shown.gem = true;
|
||||
}
|
||||
|
||||
resources.stats.give_gems(1);
|
||||
resources.stats.add_score(1);
|
||||
resources.map.set_tile_at(point, TileType::Floor);
|
||||
|
@ -109,9 +196,18 @@ fn try_step(point: Point, _world: &World, resources: &mut Resources) -> bool {
|
|||
}
|
||||
crate::tile_data::TileType::Invisible => todo!(),
|
||||
crate::tile_data::TileType::Teleport => {
|
||||
resources
|
||||
.sound_output
|
||||
.play_sound(resources.sound_effects.grab.clone());
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
sound_output.play_sound(sound_effects.grab.clone());
|
||||
}
|
||||
|
||||
if !resources.message_shown.teleport_scroll {
|
||||
resources.flashing_message =
|
||||
Some(FlashingMessage::from("You found a Teleport scroll."));
|
||||
resources.message_shown.teleport_scroll = true;
|
||||
}
|
||||
|
||||
resources.stats.give_teleports(1);
|
||||
resources.stats.add_score(1);
|
||||
resources.map.set_tile_at(point, TileType::Floor);
|
||||
|
@ -119,7 +215,24 @@ fn try_step(point: Point, _world: &World, resources: &mut Resources) -> bool {
|
|||
}
|
||||
crate::tile_data::TileType::Key => todo!(),
|
||||
crate::tile_data::TileType::Door => todo!(),
|
||||
crate::tile_data::TileType::SpeedTime => todo!(),
|
||||
crate::tile_data::TileType::SpeedTime => {
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
sound_output.play_sound(sound_effects.speed_time.clone());
|
||||
}
|
||||
|
||||
if !resources.message_shown.speed_time {
|
||||
resources.flashing_message = Some(FlashingMessage::from(
|
||||
"You activated a Speed Creature spell.",
|
||||
));
|
||||
resources.message_shown.speed_time = true;
|
||||
}
|
||||
|
||||
resources.speed_time_ticks = 80;
|
||||
resources.map.set_tile_at(point, TileType::Floor);
|
||||
true
|
||||
}
|
||||
crate::tile_data::TileType::Trap => todo!(),
|
||||
crate::tile_data::TileType::River => todo!(),
|
||||
crate::tile_data::TileType::Power => todo!(),
|
||||
|
@ -152,7 +265,6 @@ fn try_step(point: Point, _world: &World, resources: &mut Resources) -> bool {
|
|||
crate::tile_data::TileType::Trap11 => todo!(),
|
||||
crate::tile_data::TileType::Trap12 => todo!(),
|
||||
crate::tile_data::TileType::Trap13 => todo!(),
|
||||
crate::tile_data::TileType::Player => true,
|
||||
crate::tile_data::TileType::Punctuation => todo!(),
|
||||
crate::tile_data::TileType::Letter(_) => todo!(),
|
||||
}
|
||||
|
@ -161,7 +273,7 @@ fn try_step(point: Point, _world: &World, resources: &mut Resources) -> bool {
|
|||
pub fn whip(world: &mut World, resources: &mut Resources) {
|
||||
let mut to_add: Vec<Entity> = Vec::new();
|
||||
|
||||
for (entity, _) in world.query_mut::<With<Player, With<Position, Without<WantsToWhip, ()>>>>() {
|
||||
for (entity, _) in world.query_mut::<Without<(&Player, &Position), &WantsToWhip>>() {
|
||||
if resources.stats.whips > 0 {
|
||||
to_add.push(entity);
|
||||
}
|
||||
|
@ -173,11 +285,15 @@ pub fn whip(world: &mut World, resources: &mut Resources) {
|
|||
WantsToWhip {
|
||||
frame: 0,
|
||||
last_frame: Instant::now(),
|
||||
sound: Some(
|
||||
resources
|
||||
.sound_output
|
||||
.play_sound(resources.sound_effects.whipping.clone()),
|
||||
),
|
||||
sound: {
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
Some(sound_output.play_sound(sound_effects.whipping.clone()))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
},
|
||||
},
|
||||
);
|
||||
resources.stats.whips -= 1;
|
||||
|
|
34
src/lib.rs
Normal file
34
src/lib.rs
Normal file
|
@ -0,0 +1,34 @@
|
|||
#![allow(clippy::unused_unit)]
|
||||
|
||||
use std::panic;
|
||||
|
||||
use bracket_lib::prelude::*;
|
||||
use state::State;
|
||||
use wasm_bindgen::prelude::*;
|
||||
|
||||
pub mod components;
|
||||
pub mod constants;
|
||||
mod graphics;
|
||||
pub mod input;
|
||||
pub mod levels;
|
||||
pub mod resources;
|
||||
mod state;
|
||||
pub mod systems;
|
||||
pub mod tile_data;
|
||||
|
||||
#[wasm_bindgen(start)]
|
||||
pub fn main_js() -> Result<(), JsValue> {
|
||||
panic::set_hook(Box::new(console_error_panic_hook::hook));
|
||||
let _ = main_common(false);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn main_common(initialize_sound: bool) -> BError {
|
||||
let context = BTermBuilder::vga(80, 25)
|
||||
.with_fps_cap(60.0)
|
||||
.with_title("Kroz")
|
||||
.build()
|
||||
.unwrap();
|
||||
|
||||
main_loop(context, State::new(initialize_sound))
|
||||
}
|
68
src/main.rs
68
src/main.rs
|
@ -10,74 +10,8 @@ mod state;
|
|||
pub mod systems;
|
||||
pub mod tile_data;
|
||||
|
||||
use std::time::Instant;
|
||||
|
||||
use bracket_lib::prelude::*;
|
||||
use hecs::World;
|
||||
use resources::{difficulty::SECRET, *};
|
||||
use state::State;
|
||||
|
||||
fn main() -> BError {
|
||||
let context = BTermBuilder::vga(80, 25)
|
||||
.with_fps_cap(60.0)
|
||||
.with_title("Kroz")
|
||||
.build()?;
|
||||
|
||||
let mut sound_output = SoundOutput::new();
|
||||
let sound_effects = SoundEffects::new(&sound_output);
|
||||
sound_output.play_sound(sound_effects.startup.clone());
|
||||
|
||||
let starting_level = 0;
|
||||
let selected_difficulty = SECRET;
|
||||
|
||||
let mut world = World::new();
|
||||
|
||||
let mut map = Map::from(levels::get_level(starting_level));
|
||||
map.spawn_entities(&mut world);
|
||||
|
||||
let resources = Resources {
|
||||
level_number: starting_level,
|
||||
show_debug_info: false,
|
||||
player_input: None,
|
||||
stats: Stats {
|
||||
score: 0,
|
||||
gems: selected_difficulty.starting_gems,
|
||||
whips: selected_difficulty.starting_whips,
|
||||
whip_power: selected_difficulty.starting_whip_power,
|
||||
teleports: selected_difficulty.starting_teleports,
|
||||
keys: selected_difficulty.starting_keys,
|
||||
},
|
||||
clock: Clock {
|
||||
last_ticked: Instant::now(),
|
||||
has_ticked: false,
|
||||
ticks: 0,
|
||||
},
|
||||
stop_clock: false,
|
||||
map,
|
||||
sound_effects,
|
||||
sound_output,
|
||||
selected_difficulty: Some(selected_difficulty),
|
||||
flashing_message: Some(FlashingMessage::from("Press any key to begin this level.")),
|
||||
should_advance_level: false,
|
||||
};
|
||||
|
||||
// let descent_sounds: Vec<Sound> = (20..100)
|
||||
// .rev()
|
||||
// .flat_map(|x| {
|
||||
// (1..10).rev().flat_map(move |y| {
|
||||
// vec![Sound {
|
||||
// sound_type: SoundType::Tone(x * y * y),
|
||||
// duration: Duration::from_millis((y as f64 / 1.5) as u64),
|
||||
// }]
|
||||
// })
|
||||
// })
|
||||
// .collect();
|
||||
|
||||
// let descent_effect = gs.sound_system.render_sound_effect(SoundEffect {
|
||||
// sounds: descent_sounds,
|
||||
// });
|
||||
|
||||
// let _ = gs.sound_system.play_sound(descent_effect);
|
||||
|
||||
main_loop(context, State::new(world, resources))
|
||||
libkroz::main_common(true)
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
use std::time::Instant;
|
||||
use instant::Instant;
|
||||
|
||||
pub struct Clock {
|
||||
pub last_ticked: Instant,
|
||||
|
|
|
@ -1,5 +1,14 @@
|
|||
use crate::constants::*;
|
||||
|
||||
pub enum Difficulty {
|
||||
Novice,
|
||||
Experienced,
|
||||
Advanced,
|
||||
Secret,
|
||||
}
|
||||
|
||||
#[derive(Debug, Eq, PartialEq, Copy, Clone, Hash)]
|
||||
pub struct Difficulty {
|
||||
pub struct DifficultySettings {
|
||||
pub value: u32,
|
||||
pub starting_gems: u32,
|
||||
pub starting_whips: u32,
|
||||
|
@ -8,38 +17,49 @@ pub struct Difficulty {
|
|||
pub starting_whip_power: u32,
|
||||
}
|
||||
|
||||
pub const SECRET: Difficulty = Difficulty {
|
||||
impl From<&Difficulty> for DifficultySettings {
|
||||
fn from(difficulty: &Difficulty) -> Self {
|
||||
match difficulty {
|
||||
Difficulty::Novice => NOVICE,
|
||||
Difficulty::Experienced => EXPERIENCED,
|
||||
Difficulty::Advanced => ADVANCED,
|
||||
Difficulty::Secret => SECRET,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const SECRET: DifficultySettings = DifficultySettings {
|
||||
value: 9,
|
||||
starting_gems: 250,
|
||||
starting_whips: 100,
|
||||
starting_teleports: 50,
|
||||
starting_keys: 1,
|
||||
starting_whip_power: 3,
|
||||
starting_whip_power: BASE_WHIP_POWER + 1,
|
||||
};
|
||||
|
||||
pub const NOVICE: Difficulty = Difficulty {
|
||||
const NOVICE: DifficultySettings = DifficultySettings {
|
||||
value: 8,
|
||||
starting_gems: 20,
|
||||
starting_whips: 10,
|
||||
starting_teleports: 0,
|
||||
starting_keys: 0,
|
||||
starting_whip_power: 0,
|
||||
starting_whip_power: BASE_WHIP_POWER,
|
||||
};
|
||||
|
||||
pub const EXPERIENCED: Difficulty = Difficulty {
|
||||
const EXPERIENCED: DifficultySettings = DifficultySettings {
|
||||
value: 5,
|
||||
starting_gems: 15,
|
||||
starting_whips: 0,
|
||||
starting_teleports: 0,
|
||||
starting_keys: 0,
|
||||
starting_whip_power: 0,
|
||||
starting_whip_power: BASE_WHIP_POWER,
|
||||
};
|
||||
|
||||
pub const ADVANCED: Difficulty = Difficulty {
|
||||
const ADVANCED: DifficultySettings = DifficultySettings {
|
||||
value: 2,
|
||||
starting_gems: 10,
|
||||
starting_whips: 0,
|
||||
starting_teleports: 0,
|
||||
starting_keys: 0,
|
||||
starting_whip_power: 0,
|
||||
starting_whip_power: BASE_WHIP_POWER,
|
||||
};
|
||||
|
|
|
@ -1,12 +1,15 @@
|
|||
use std::time::{Duration, Instant};
|
||||
use instant::Instant;
|
||||
use std::time::Duration;
|
||||
|
||||
use crate::constants::*;
|
||||
|
||||
pub enum FlashingMessageIntent {
|
||||
Start,
|
||||
Quit,
|
||||
Save,
|
||||
Restore,
|
||||
Restart,
|
||||
NextLevel,
|
||||
}
|
||||
|
||||
pub struct FlashingMessage {
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
use std::time::Instant;
|
||||
use instant::Instant;
|
||||
|
||||
use crate::{
|
||||
components::{monster::*, Monster, Player, Position, Renderable},
|
||||
|
|
24
src/resources/message_shown.rs
Normal file
24
src/resources/message_shown.rs
Normal file
|
@ -0,0 +1,24 @@
|
|||
#[derive(Debug, Default)]
|
||||
pub struct MessageShown {
|
||||
pub touched_boundary: bool,
|
||||
pub slow_time: bool,
|
||||
pub speed_time: bool,
|
||||
pub whip: bool,
|
||||
pub gem: bool,
|
||||
pub teleport_scroll: bool,
|
||||
pub stairs: bool,
|
||||
}
|
||||
|
||||
impl MessageShown {
|
||||
pub fn all_shown() -> Self {
|
||||
MessageShown {
|
||||
touched_boundary: true,
|
||||
slow_time: true,
|
||||
speed_time: true,
|
||||
whip: true,
|
||||
gem: true,
|
||||
teleport_scroll: true,
|
||||
stairs: true,
|
||||
}
|
||||
}
|
||||
}
|
|
@ -2,15 +2,17 @@ pub mod clock;
|
|||
pub mod difficulty;
|
||||
pub mod flashing_message;
|
||||
pub mod map;
|
||||
pub mod message_shown;
|
||||
pub mod sound_effects;
|
||||
pub mod sound_output;
|
||||
pub mod stats;
|
||||
|
||||
use bracket_lib::prelude::*;
|
||||
pub use clock::{Clock, StopClock};
|
||||
pub use difficulty::Difficulty;
|
||||
pub use difficulty::DifficultySettings;
|
||||
pub use flashing_message::FlashingMessage;
|
||||
pub use map::Map;
|
||||
pub use message_shown::MessageShown;
|
||||
pub use sound_effects::SoundEffects;
|
||||
pub use sound_output::SoundOutput;
|
||||
pub use stats::Stats;
|
||||
|
@ -23,9 +25,12 @@ pub struct Resources {
|
|||
pub clock: Clock,
|
||||
pub stop_clock: bool,
|
||||
pub map: Map,
|
||||
pub selected_difficulty: Option<Difficulty>,
|
||||
pub sound_effects: SoundEffects,
|
||||
pub sound_output: SoundOutput,
|
||||
pub difficulty: Option<DifficultySettings>,
|
||||
pub sound_effects: Option<SoundEffects>,
|
||||
pub sound_output: Option<SoundOutput>,
|
||||
pub flashing_message: Option<FlashingMessage>,
|
||||
pub message_shown: MessageShown,
|
||||
pub should_advance_level: bool,
|
||||
pub speed_time_ticks: u32,
|
||||
pub slow_time_ticks: u32,
|
||||
}
|
||||
|
|
|
@ -1,19 +1,16 @@
|
|||
use std::{array, iter, time::Duration};
|
||||
use std::{cmp, iter, time::Duration};
|
||||
|
||||
use bracket_lib::random::RandomNumberGenerator;
|
||||
|
||||
use crate::resources::sound_output::{SoundOutput, SoundSamples};
|
||||
|
||||
type Frequency = u32;
|
||||
type StartFrequency = u32;
|
||||
type EndFrequency = u32;
|
||||
type MinFrequency = u32;
|
||||
type MaxFrequency = u32;
|
||||
|
||||
pub enum SoundType {
|
||||
Silence,
|
||||
Tone(Frequency),
|
||||
Sweep(StartFrequency, EndFrequency),
|
||||
Noise(MinFrequency, MaxFrequency),
|
||||
}
|
||||
|
||||
|
@ -34,28 +31,34 @@ pub struct SoundEffects {
|
|||
pub blocked: SoundSamples,
|
||||
pub whipping: SoundSamples,
|
||||
pub whipping_hit: SoundSamples,
|
||||
pub whipping_hit_end: SoundSamples,
|
||||
pub whipping_hit_enemy: SoundSamples,
|
||||
pub whipping_hit_block: SoundSamples,
|
||||
pub slow_hit: SoundSamples,
|
||||
pub medium_hit: SoundSamples,
|
||||
pub fast_hit: SoundSamples,
|
||||
pub pause: SoundSamples,
|
||||
pub speed_time: SoundSamples,
|
||||
pub slow_time: SoundSamples,
|
||||
rng: RandomNumberGenerator,
|
||||
}
|
||||
|
||||
impl SoundEffects {
|
||||
pub fn new(sound_output: &SoundOutput) -> Self {
|
||||
let mut rng = RandomNumberGenerator::new();
|
||||
Self {
|
||||
startup: sound_output.render_sound_effect(&SoundEffect {
|
||||
sounds: vec![Sound {
|
||||
sound_type: SoundType::Sweep(1, 350),
|
||||
duration: Duration::from_secs(1),
|
||||
}],
|
||||
sounds: (1..800)
|
||||
.map(|x| Sound {
|
||||
sound_type: SoundType::Tone(x / 2),
|
||||
duration: Duration::from_millis(1),
|
||||
})
|
||||
.collect(),
|
||||
}),
|
||||
step: sound_output.render_sound_effect(&SoundEffect {
|
||||
sounds: vec![
|
||||
Sound {
|
||||
sound_type: SoundType::Noise(350, 900),
|
||||
duration: Duration::from_millis(6),
|
||||
duration: Duration::from_millis(5),
|
||||
},
|
||||
Sound {
|
||||
sound_type: SoundType::Silence,
|
||||
|
@ -89,7 +92,7 @@ impl SoundEffects {
|
|||
duration: Duration::from_millis(40),
|
||||
})
|
||||
.chain((0..4).flat_map(|_| {
|
||||
array::IntoIter::new([
|
||||
[
|
||||
Sound {
|
||||
sound_type: SoundType::Tone(100),
|
||||
duration: Duration::from_millis(15),
|
||||
|
@ -98,7 +101,7 @@ impl SoundEffects {
|
|||
sound_type: SoundType::Silence,
|
||||
duration: Duration::from_millis(15),
|
||||
},
|
||||
])
|
||||
]
|
||||
}))
|
||||
.collect(),
|
||||
}),
|
||||
|
@ -119,23 +122,27 @@ impl SoundEffects {
|
|||
}],
|
||||
}),
|
||||
whipping_hit: sound_output.render_sound_effect(&SoundEffect {
|
||||
sounds: vec![
|
||||
Sound {
|
||||
sound_type: SoundType::Tone(400),
|
||||
duration: Duration::from_millis(20),
|
||||
},
|
||||
Sound {
|
||||
sounds: vec![Sound {
|
||||
sound_type: SoundType::Tone(90),
|
||||
duration: Duration::from_secs(3),
|
||||
},
|
||||
],
|
||||
}],
|
||||
}),
|
||||
whipping_hit_end: sound_output.render_sound_effect(&SoundEffect {
|
||||
whipping_hit_enemy: sound_output.render_sound_effect(&SoundEffect {
|
||||
sounds: vec![Sound {
|
||||
sound_type: SoundType::Tone(400),
|
||||
duration: Duration::from_millis(20),
|
||||
}],
|
||||
}),
|
||||
whipping_hit_block: sound_output.render_sound_effect(&SoundEffect {
|
||||
sounds: (20_i32..=5700_i32)
|
||||
.rev()
|
||||
.step_by(5)
|
||||
.map(|x| Sound {
|
||||
sound_type: SoundType::Tone(cmp::max(0, rng.range(0, x * 2) - x) as u32),
|
||||
duration: Duration::from_micros(665),
|
||||
})
|
||||
.collect(),
|
||||
}),
|
||||
slow_hit: sound_output.render_sound_effect(&SoundEffect {
|
||||
sounds: vec![Sound {
|
||||
sound_type: SoundType::Tone(400),
|
||||
|
@ -167,7 +174,24 @@ impl SoundEffects {
|
|||
sounds
|
||||
},
|
||||
}),
|
||||
rng: RandomNumberGenerator::new(),
|
||||
speed_time: sound_output.render_sound_effect(&SoundEffect {
|
||||
sounds: (1..=7)
|
||||
.map(|x| Sound {
|
||||
sound_type: SoundType::Tone(x * 50 + 300),
|
||||
duration: Duration::from_millis(x as u64 * 10 + 40),
|
||||
})
|
||||
.collect(),
|
||||
}),
|
||||
slow_time: sound_output.render_sound_effect(&SoundEffect {
|
||||
sounds: (1..=7)
|
||||
.rev()
|
||||
.map(|x| Sound {
|
||||
sound_type: SoundType::Tone(x * 50 + 300),
|
||||
duration: Duration::from_millis(x as u64 * 10 + 40),
|
||||
})
|
||||
.collect(),
|
||||
}),
|
||||
rng,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -4,8 +4,8 @@ use cpal::{
|
|||
traits::{DeviceTrait, HostTrait, StreamTrait},
|
||||
SampleRate, Stream,
|
||||
};
|
||||
use fundsp::prelude::*;
|
||||
use oddio::{Frames, FramesSignal, Gain, Handle, Mixer, MonoToStereo, Stop};
|
||||
use rand::Rng;
|
||||
|
||||
use super::sound_effects::{SoundEffect, SoundType};
|
||||
|
||||
|
@ -61,39 +61,65 @@ impl SoundOutput {
|
|||
}
|
||||
|
||||
pub fn render_sound_effect(&self, effect: &SoundEffect) -> SoundSamples {
|
||||
// Keep these outside the loop to remember phase
|
||||
let mut half_cycle_counter: u32 = 0;
|
||||
let mut speaker_out: bool = false;
|
||||
|
||||
let effect_buffer: Vec<f32> = effect
|
||||
.sounds
|
||||
.iter()
|
||||
.flat_map(|sound| match sound.sound_type {
|
||||
SoundType::Silence => (0
|
||||
..(self.sample_rate.0 as f32 * sound.duration.as_secs_f32()) as usize)
|
||||
.map(|_| 0f32)
|
||||
.collect::<Vec<f32>>(),
|
||||
SoundType::Tone(freq) => {
|
||||
let mut c = square_hz(freq as f32);
|
||||
c.reset(Some(self.sample_rate.0 as f64));
|
||||
SoundType::Silence => {
|
||||
// Reset phase on silence
|
||||
half_cycle_counter = 0;
|
||||
speaker_out = false;
|
||||
(0..(self.sample_rate.0 as f32 * sound.duration.as_secs_f32()) as usize)
|
||||
.map(|_| c.get_mono())
|
||||
.map(|_| 0f32)
|
||||
.collect::<Vec<f32>>()
|
||||
}
|
||||
SoundType::Sweep(start_freq, end_freq) => {
|
||||
let mut c = lfo(|t| {
|
||||
lerp(
|
||||
start_freq as f32,
|
||||
end_freq as f32,
|
||||
t * sound.duration.as_secs_f32(),
|
||||
)
|
||||
}) >> square();
|
||||
c.reset(Some(self.sample_rate.0 as f64));
|
||||
(0..(self.sample_rate.0 as f32 * sound.duration.as_secs_f32()) as usize)
|
||||
.map(|_| c.get_mono())
|
||||
.collect::<Vec<f32>>()
|
||||
SoundType::Tone(freq) => {
|
||||
// A frequency of 0 is silence
|
||||
if freq == 0 {
|
||||
half_cycle_counter = 0;
|
||||
speaker_out = false;
|
||||
|
||||
return (0..(self.sample_rate.0 as f32 * sound.duration.as_secs_f32())
|
||||
as usize)
|
||||
.map(|_| 0f32)
|
||||
.collect::<Vec<f32>>();
|
||||
}
|
||||
|
||||
let mut buffer: Vec<f32> = vec![
|
||||
0.;
|
||||
(self.sample_rate.0 as f32 * sound.duration.as_secs_f32())
|
||||
as usize
|
||||
];
|
||||
let half_cycle_counter_upper_bound: u32 = self.sample_rate.0 / freq;
|
||||
|
||||
for sample in &mut buffer {
|
||||
if speaker_out {
|
||||
*sample = 0.75;
|
||||
}
|
||||
|
||||
half_cycle_counter += 2;
|
||||
if half_cycle_counter >= half_cycle_counter_upper_bound {
|
||||
half_cycle_counter %= half_cycle_counter_upper_bound;
|
||||
speaker_out = !speaker_out;
|
||||
}
|
||||
}
|
||||
|
||||
buffer
|
||||
}
|
||||
SoundType::Noise(min, max) => {
|
||||
let mut c =
|
||||
(((white() + dc(1.0)) * dc(max as f32 / 2.0)) + dc(min as f32)) >> square();
|
||||
(0..(self.sample_rate.0 as f32 * sound.duration.as_secs_f32()) as usize)
|
||||
.map(|_| c.get_mono())
|
||||
.map(|i| {
|
||||
let t = i as f32 / self.sample_rate.0 as f32;
|
||||
(t * (rand::thread_rng().gen_range(min as f32..max as f32))
|
||||
* 2.0
|
||||
* std::f32::consts::PI)
|
||||
.sin()
|
||||
.signum()
|
||||
})
|
||||
.collect::<Vec<f32>>()
|
||||
}
|
||||
})
|
||||
|
@ -103,11 +129,10 @@ impl SoundOutput {
|
|||
}
|
||||
|
||||
pub fn play_sound(&mut self, samples: SoundSamples) -> SoundEffectHandle {
|
||||
let mut gain = oddio::Gain::new(oddio::FramesSignal::from(samples));
|
||||
gain.set_gain(-10.0);
|
||||
self.mixer_handle
|
||||
.control::<oddio::Mixer<_>, _>()
|
||||
.play(oddio::MonoToStereo::new(oddio::Gain::new(
|
||||
oddio::FramesSignal::from(samples),
|
||||
0.50,
|
||||
)))
|
||||
.play(oddio::MonoToStereo::new(gain))
|
||||
}
|
||||
}
|
||||
|
|
72
src/state.rs
72
src/state.rs
|
@ -1,5 +1,11 @@
|
|||
use crate::resources::flashing_message::FlashingMessage;
|
||||
use crate::resources::{Map, Resources};
|
||||
use instant::Instant;
|
||||
|
||||
use crate::resources::clock::Clock;
|
||||
use crate::resources::flashing_message::{FlashingMessage, FlashingMessageIntent};
|
||||
use crate::resources::sound_effects::SoundEffects;
|
||||
use crate::resources::stats::Stats;
|
||||
use crate::resources::{difficulty::*, MessageShown};
|
||||
use crate::resources::{Map, Resources, SoundOutput};
|
||||
use crate::{graphics, input, levels, systems};
|
||||
use bracket_lib::prelude::*;
|
||||
use hecs::World;
|
||||
|
@ -22,7 +28,64 @@ impl GameState for State {
|
|||
}
|
||||
|
||||
impl State {
|
||||
pub fn new(world: World, resources: Resources) -> Self {
|
||||
#[allow(dead_code)]
|
||||
pub fn new(initialize_sound: bool) -> Self {
|
||||
let mut sound_output = if initialize_sound {
|
||||
Some(SoundOutput::new())
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
let sound_effects = sound_output.as_ref().map(SoundEffects::new);
|
||||
|
||||
if let (Some(so), Some(se)) = (&mut sound_output, &sound_effects) {
|
||||
so.play_sound(se.startup.clone());
|
||||
}
|
||||
|
||||
let starting_level = 0;
|
||||
let selected_difficulty = Difficulty::Secret;
|
||||
let difficulty_settings = DifficultySettings::from(&selected_difficulty);
|
||||
|
||||
let mut world = World::new();
|
||||
|
||||
let mut map = Map::from(levels::get_level(starting_level));
|
||||
map.spawn_entities(&mut world);
|
||||
|
||||
let resources = Resources {
|
||||
level_number: starting_level,
|
||||
show_debug_info: false,
|
||||
player_input: None,
|
||||
stats: Stats {
|
||||
score: 0,
|
||||
gems: difficulty_settings.starting_gems,
|
||||
whips: difficulty_settings.starting_whips,
|
||||
whip_power: difficulty_settings.starting_whip_power,
|
||||
teleports: difficulty_settings.starting_teleports,
|
||||
keys: difficulty_settings.starting_keys,
|
||||
},
|
||||
clock: Clock {
|
||||
last_ticked: Instant::now(),
|
||||
has_ticked: false,
|
||||
ticks: 0,
|
||||
},
|
||||
stop_clock: false,
|
||||
map,
|
||||
sound_effects,
|
||||
sound_output,
|
||||
difficulty: Some(difficulty_settings),
|
||||
flashing_message: Some(FlashingMessage::new(
|
||||
"Press any key to begin this level.",
|
||||
Some(FlashingMessageIntent::Start),
|
||||
)),
|
||||
message_shown: match selected_difficulty {
|
||||
Difficulty::Novice | Difficulty::Experienced => Default::default(),
|
||||
_ => MessageShown::all_shown(),
|
||||
},
|
||||
should_advance_level: false,
|
||||
speed_time_ticks: 0,
|
||||
slow_time_ticks: 0,
|
||||
};
|
||||
|
||||
State { world, resources }
|
||||
}
|
||||
|
||||
|
@ -33,9 +96,6 @@ impl State {
|
|||
self.resources.map = Map::from(levels::get_level(self.resources.level_number));
|
||||
self.resources.map.spawn_entities(&mut self.world);
|
||||
|
||||
self.resources.flashing_message =
|
||||
Some(FlashingMessage::from("Press any key to begin this level."));
|
||||
|
||||
self.resources.should_advance_level = false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
pub mod monster_ai;
|
||||
pub mod powerups;
|
||||
pub mod time;
|
||||
pub mod whip;
|
||||
|
||||
|
@ -7,6 +8,7 @@ use hecs::World;
|
|||
use crate::resources::Resources;
|
||||
|
||||
pub fn run(world: &mut World, resources: &mut Resources) {
|
||||
powerups::run(resources);
|
||||
whip::run(world, resources);
|
||||
monster_ai::run(world, resources);
|
||||
time::run(resources);
|
||||
|
|
|
@ -52,14 +52,16 @@ pub fn run(world: &mut World, resources: &mut Resources) {
|
|||
};
|
||||
|
||||
if let Some(e) = resources.map.get_tile_content_at(destination) {
|
||||
if let Ok(_player) = world.get::<Player>(e) {
|
||||
if let Ok(_player) = world.get::<&Player>(e) {
|
||||
// TODO: Sound
|
||||
resources.map.clear_tile_content_at(Point::from(*position));
|
||||
resources.stats.take_gems(damage_for_kind(monster.kind));
|
||||
resources.sound_output.play_sound(sound_effect_for_kind(
|
||||
monster.kind,
|
||||
&resources.sound_effects,
|
||||
));
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
sound_output
|
||||
.play_sound(sound_effect_for_kind(monster.kind, sound_effects));
|
||||
}
|
||||
to_kill.push(entity);
|
||||
}
|
||||
} else {
|
||||
|
@ -67,10 +69,14 @@ pub fn run(world: &mut World, resources: &mut Resources) {
|
|||
match tile {
|
||||
TileType::Wall => {}
|
||||
TileType::Block => {
|
||||
resources.sound_output.play_sound(sound_effect_for_kind(
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
sound_output.play_sound(sound_effect_for_kind(
|
||||
monster.kind,
|
||||
&resources.sound_effects,
|
||||
sound_effects,
|
||||
));
|
||||
}
|
||||
resources.stats.add_score(1);
|
||||
*tile = TileType::Floor;
|
||||
to_kill.push(entity);
|
||||
|
@ -85,10 +91,16 @@ pub fn run(world: &mut World, resources: &mut Resources) {
|
|||
}
|
||||
}
|
||||
|
||||
if resources.speed_time_ticks > 0 {
|
||||
monster.ticks_until_move = 3;
|
||||
} else if resources.slow_time_ticks > 0 {
|
||||
monster.ticks_until_move = ticks_for_kind(monster.kind) * 5;
|
||||
} else {
|
||||
monster.ticks_until_move = ticks_for_kind(monster.kind);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for e in to_kill {
|
||||
let _ = world.despawn(e);
|
||||
|
|
12
src/systems/powerups.rs
Normal file
12
src/systems/powerups.rs
Normal file
|
@ -0,0 +1,12 @@
|
|||
use crate::resources::Resources;
|
||||
|
||||
pub fn run(resources: &mut Resources) {
|
||||
if resources.clock.has_ticked {
|
||||
if let Some(t) = resources.speed_time_ticks.checked_sub(1) {
|
||||
resources.speed_time_ticks = t;
|
||||
}
|
||||
if let Some(t) = resources.slow_time_ticks.checked_sub(1) {
|
||||
resources.slow_time_ticks = t;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,4 +1,5 @@
|
|||
use std::time::{Duration, Instant};
|
||||
use instant::Instant;
|
||||
use std::time::Duration;
|
||||
|
||||
use crate::constants::CLOCK_PERIOD;
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
use std::time::{Duration, Instant};
|
||||
use instant::Instant;
|
||||
use std::time::Duration;
|
||||
|
||||
use bracket_lib::prelude::*;
|
||||
use hecs::{Entity, World};
|
||||
|
@ -6,6 +7,7 @@ use hecs::{Entity, World};
|
|||
use crate::{
|
||||
components::{monster::damage_for_kind, Monster, Position, WantsToWhip},
|
||||
resources::Resources,
|
||||
tile_data::TileType,
|
||||
};
|
||||
|
||||
pub fn run(world: &mut World, resources: &mut Resources) {
|
||||
|
@ -68,26 +70,19 @@ pub fn run(world: &mut World, resources: &mut Resources) {
|
|||
|
||||
if let Some(dest) = destination {
|
||||
if let Some(e) = resources.map.get_tile_content_at(dest) {
|
||||
if let Ok(monster) = world.get::<Monster>(e) {
|
||||
if let Ok(monster) = world.get::<&Monster>(e) {
|
||||
resources.stats.add_score(damage_for_kind(monster.kind));
|
||||
to_kill.push(e);
|
||||
resources.map.clear_tile_content_at(dest);
|
||||
if let Some(sound) = &mut wants_to_whip.sound {
|
||||
sound.control::<oddio::Stop<_>, _>().stop();
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
sound_output.play_sound(sound_effects.whipping_hit_enemy.clone());
|
||||
}
|
||||
switch_to_hit_sound(resources, wants_to_whip);
|
||||
}
|
||||
if wants_to_whip.frame == 7 {
|
||||
wants_to_whip.sound = None;
|
||||
resources
|
||||
.sound_output
|
||||
.play_sound(resources.sound_effects.whipping_hit_end.clone());
|
||||
} else {
|
||||
wants_to_whip.sound = Some(
|
||||
resources
|
||||
.sound_output
|
||||
.play_sound(resources.sound_effects.whipping_hit.clone()),
|
||||
);
|
||||
}
|
||||
}
|
||||
hit_tile(resources, wants_to_whip, dest);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -113,3 +108,36 @@ pub fn run(world: &mut World, resources: &mut Resources) {
|
|||
let _ = world.remove_one::<WantsToWhip>(e);
|
||||
}
|
||||
}
|
||||
|
||||
fn hit_tile(resources: &mut Resources, wants_to_whip: &mut WantsToWhip, location: Point) {
|
||||
let tile = resources.map.get_tile_at(location);
|
||||
match tile {
|
||||
TileType::Block | TileType::Tree => {
|
||||
let mut rng = RandomNumberGenerator::new();
|
||||
|
||||
if (rng.range(0, 7) as u32) < resources.stats.whip_power {
|
||||
resources.map.set_tile_at(location, TileType::Floor);
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
sound_output.play_sound(sound_effects.whipping_hit_block.clone());
|
||||
}
|
||||
switch_to_hit_sound(resources, wants_to_whip);
|
||||
}
|
||||
}
|
||||
TileType::Forest => todo!(),
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
|
||||
fn switch_to_hit_sound(resources: &mut Resources, wants_to_whip: &mut WantsToWhip) {
|
||||
if let Some(sound) = &mut wants_to_whip.sound {
|
||||
sound.control::<oddio::Stop<_>, _>().stop();
|
||||
}
|
||||
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
wants_to_whip.sound = Some(sound_output.play_sound(sound_effects.whipping_hit.clone()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,7 +2,7 @@ use bracket_lib::prelude::*;
|
|||
|
||||
use crate::graphics::vga_color as vga;
|
||||
|
||||
#[derive(PartialEq, Copy, Clone)]
|
||||
#[derive(Eq, PartialEq, Copy, Clone)]
|
||||
pub struct TileData {
|
||||
pub glyph: FontCharType,
|
||||
pub color_fg: (u8, u8, u8),
|
||||
|
|
BIN
static/icon.png
Normal file
BIN
static/icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.9 KiB |
36
static/index.html
Normal file
36
static/index.html
Normal file
|
@ -0,0 +1,36 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<title>Kroz</title>
|
||||
<link rel="icon" type="image/png" href="icon.png" />
|
||||
<style>
|
||||
* {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
body,
|
||||
html {
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
#canvas {
|
||||
width: 100vw;
|
||||
height: 56.25vw;
|
||||
max-height: 100vh;
|
||||
max-width: 177.78vh;
|
||||
margin: auto;
|
||||
position: absolute;
|
||||
top: 0;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<canvas id="canvas"></canvas>
|
||||
<script src="index.js"></script>
|
||||
</body>
|
||||
</html>
|
36
webpack.config.js
Normal file
36
webpack.config.js
Normal file
|
@ -0,0 +1,36 @@
|
|||
const path = require("path");
|
||||
const CopyPlugin = require("copy-webpack-plugin");
|
||||
const WasmPackPlugin = require("@wasm-tool/wasm-pack-plugin");
|
||||
|
||||
const dist = path.resolve(__dirname, "dist");
|
||||
|
||||
module.exports = {
|
||||
mode: "production",
|
||||
entry: {
|
||||
index: "./js/index.js"
|
||||
},
|
||||
output: {
|
||||
path: dist,
|
||||
filename: "[name].js"
|
||||
},
|
||||
experiments: {
|
||||
asyncWebAssembly: true,
|
||||
syncWebAssembly: true
|
||||
},
|
||||
devServer: {
|
||||
static: {
|
||||
directory: dist,
|
||||
}
|
||||
},
|
||||
plugins: [
|
||||
new CopyPlugin({
|
||||
patterns: [
|
||||
"static"
|
||||
]
|
||||
}),
|
||||
|
||||
new WasmPackPlugin({
|
||||
crateDirectory: __dirname,
|
||||
}),
|
||||
]
|
||||
};
|
Loading…
Add table
Reference in a new issue