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mirror of https://github.com/tonytins/dressupzack synced 2025-05-05 13:34:48 -04:00
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28 commits

Author SHA1 Message Date
0b25953cd7 Major refactor 2025-04-27 13:48:45 -04:00
0b4998657d README v3.1 2025-04-27 12:58:23 -04:00
eb7f72e4f9 You can now switch to full body outfits.
- Quit and Save are disabled on Web
- Ignore export folder
- Flash version of 3E
2024-11-30 19:11:47 -05:00
Tony Bark
49dad999fd Moved everything but addons and archive to /src 2024-01-17 05:32:08 -05:00
Tony Bark
39bcdcb78c Save game option
- New button themes
- Redid retro and "full snack" shirts
2024-01-16 16:55:00 -05:00
Tony Bark
71dfa4d52f Imported some older sprites
- Scale window
- Full body clothes
- Config file for custom window size (game is tiny on my new display)
2024-01-16 11:48:49 -05:00
Tony Bark
6d75d04fc3 Further simplified design
- Removed a tone of bloat
- Use simple arrows to scroll through items instead of drag-and-drop
2024-01-16 08:01:06 -05:00
Tony Bark
9ff5c5aae3 Advanced drag and drop system finished 2023-12-09 20:43:42 -05:00
Tony Bark
ed75c25fef WIP redesign
- Redesigned UI
- Imported old theme
- Switched to original character sprite
- Simplified clothes
2023-12-08 04:22:00 -05:00
Tony Bark
2bc37e1100 Advanced drag and drop
More precise drag and drop. Still has a few bugs, but most of the base is there.

- Removed translations.
- Cleaned up README
2023-12-07 21:45:26 -05:00
Tony Bark
805cbe2738 Renamed to Dress Up Zack
- More clean up
- Folder colors
2023-12-07 19:52:22 -05:00
Tony Bark
9b849376ae Basic drag and drop functionality
Admittedly, I accidentally followed a far more simpler tutorial, but it works.
2023-12-07 07:28:32 -05:00
Tony Bark
a1bd301c95 Upgrade to Godot 4
This is the start of a major rewrite of the game, using varies add-ons whenever possible instead of reinventing the wheel. Not that it wasn't a good learning experience, but, yeah, glad Godot 4 is finally here.
2023-03-14 06:58:09 -04:00
Tony Bark
25257f722d Minor improvements, and code clean up 2021-11-06 20:08:11 -04:00
Tony Bark
9db6589717 Disable import and export on the web
- Removed Kenny Pixel as default font
2021-05-31 03:08:39 -04:00
Tony Bark
739692d970 Basic saving and loading
- You can finally save and load your different styles!
- Brand new icons from Font Awesome!
- The clear button was refreshed and replaced with the trash can. While I've never gotten complaints about the interface, this should prove to be less confusing.
- Clear button moved next to save/load.
- Introduced a basic indicator when loading and saving
- Bumped version to 1.10
2021-05-30 17:01:27 -04:00
Tony Bark
9855af0180 macOS icon update
Changed the macOS icon to match recent guideline changes introduced with Big Sur.
2021-05-09 21:16:38 -04:00
Anthony Leland
c406ed56d2
Modular character design (#12)
Legs, shirt and the head are now independent sprites that can be changed separately. New clothes can be made from a template instead of having to work within a blank space. This removes the need for extra layers and placeholders while opening the door to creating new scenes and migrating over to new styles.

This wasn't always possible until the SVG port removed the Adobe Animate dependency. The layers and placeholders were there because the original Flash game was based around a drag-and-drop design. Tony's Dress Up was initially intended to be a 1:1 port of the Flash game which is why it wasn't done sooner.

New Emoji-based shirts based on Twemoji because the idea sounded fun. Credits will eventually be added in-game but for now it's in the README. For the time being, a few of the ZC's Dress Up-era shirts have pulled because they were never properly ported over during the remaster.
2020-07-15 13:26:20 -04:00
Anthony Foxclaw
13029ede52 Use GLES2 2020-07-04 21:46:25 -04:00
Anthony Foxclaw
56056a12ff Moved remove buttons to the front
- Moved remove buttons to the front to make room for future clothes
- Disbled HDPI mode
2020-07-04 21:08:07 -04:00
Anthony Foxclaw
591110ed8f Lowered FPS and frames in character animations
- Removed Character class
2020-06-28 18:33:20 -04:00
Anthony Foxclaw
8e31326609 Added sound effects from Kenny
- Added sound effects from Kenny for when varies buttons are pressed so it's no longer a totally silent game
- Swapped old fonts for Kenny's fonts
- Renamed music directory to sounds and removed old imports
- Removed docs page
2020-06-28 13:26:28 -04:00
Anthony Foxclaw
a2b238532d Re-added more clothes
- Updated README
- Added more pants and shirts
- Added flash original flash games in new /archive directory
- Updated game theme
- Renamed CC-BY file to ASSET-LICENSE
- Resized game height to 500 pixels to closely match original
2020-06-27 18:03:54 -04:00
Anthony Foxclaw
b470b9baef Removed singleton scripts
- Got rid of pause scene
2020-06-27 15:51:57 -04:00
Anthony Foxclaw
721e2ab858 WIP decoupling clothing buttons
Couldn't think of a better title. Anyway, the current system is repeitive and redundent. While it works, it's not by means ideal. Because you have to manually write in a new condiation for every new clothing added. What makes it redundant is the fact that every clothing functions exactly the same. The only difference is in the layers it uses.
2020-06-27 11:20:12 -04:00
Anthony Foxclaw
bfd678a1de Project clean up 2020-06-21 10:36:07 -04:00
Anthony Foxclaw
261ebad103 Icon refresh 2020-06-21 09:23:00 -04:00
Anthony Foxclaw
8f6ab4592d Moved entire project to root
- Removed assets and publishing directories
2020-06-21 09:16:37 -04:00
Renamed from project/project.godot (Browse further)