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50 changed files with 6214 additions and 1270 deletions
28
.drone.yml
28
.drone.yml
|
@ -6,12 +6,15 @@ steps:
|
|||
image: rust
|
||||
commands:
|
||||
- apt-get update
|
||||
- apt-get install -y libasound2-dev g++-mingw-w64-x86-64
|
||||
- apt-get install -y libasound2-dev g++-mingw-w64-x86-64 npm
|
||||
- rustup target add x86_64-pc-windows-gnu
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||||
- rustup toolchain install stable-x86_64-pc-windows-gnu
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||||
- cargo build --release --verbose --all
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||||
- rustup target add wasm32-unknown-unknown
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||||
- cargo build --release --verbose --all --target x86_64-unknown-linux-gnu
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||||
- cargo build --release --verbose --all --target x86_64-pc-windows-gnu
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||||
- mv target/release/kroz kroz_linux_x86_64
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- npm install
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||||
- npm run build
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||||
- mv target/x86_64-unknown-linux-gnu/release/kroz kroz_linux_x86_64
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- mv target/x86_64-pc-windows-gnu/release/kroz.exe kroz_win_x86_64.exe
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- name: release
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||||
image: plugins/gitea-release
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||||
|
@ -29,3 +32,22 @@ steps:
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|||
when:
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||||
event:
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- tag
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||||
- name: deploy
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||||
image: alpine
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||||
volumes:
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||||
- name: krozhtml
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||||
path: /html
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||||
commands:
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||||
- rm -r /html/*.wasm || true
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||||
- cp -r dist/* /html/
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||||
- chown -R 1000:1000 /html/*
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||||
when:
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||||
event:
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||||
- promote
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||||
target:
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- production
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||||
|
||||
volumes:
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||||
- name: krozhtml
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||||
host:
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||||
path: /home/alex/docker/kroz/files
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||||
|
|
4
.gitignore
vendored
4
.gitignore
vendored
|
@ -1,3 +1,7 @@
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|||
/extern
|
||||
/target
|
||||
.vscode
|
||||
/pkg
|
||||
node_modules
|
||||
/dist
|
||||
/wasm-pack.log
|
||||
|
|
860
Cargo.lock
generated
860
Cargo.lock
generated
File diff suppressed because it is too large
Load diff
29
Cargo.toml
29
Cargo.toml
|
@ -4,15 +4,32 @@ version = "0.1.0"
|
|||
edition = "2021"
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build = "build.rs"
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||||
|
||||
[lib]
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name = "libkroz"
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crate-type = ["cdylib", "rlib"]
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|
||||
[[bin]]
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||||
name = "kroz"
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||||
path = "src/main.rs"
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||||
|
||||
[dependencies]
|
||||
# bracket-lib = { path = "extern/bracket-lib" }
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||||
bracket-lib = { git = "https://github.com/amethyst/bracket-lib" }
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||||
specs = { version = "0.16.1", default-features = false }
|
||||
hecs = "0.9.0"
|
||||
specs-derive = "0.4.1"
|
||||
cpal = "0.13"
|
||||
oddio = "0.5"
|
||||
rand = "0.8"
|
||||
spin_sleep = "1.0"
|
||||
cpal = { version = "0.14.1", features = ["wasm-bindgen"] }
|
||||
oddio = "0.6.2"
|
||||
typenum = "1.15.0"
|
||||
console_error_panic_hook = "0.1.7"
|
||||
wasm-bindgen = "0.2.79"
|
||||
instant = "0.1.12"
|
||||
rand = "0.8.5"
|
||||
getrandom = { version = "0.2.4", features = ["js"] }
|
||||
|
||||
[target.'cfg(windows)'.build-dependencies]
|
||||
winres = "0.1"
|
||||
winres = "0.1.12"
|
||||
|
||||
[profile.release]
|
||||
lto = true
|
||||
opt-level = 's'
|
||||
|
||||
|
|
14
README.md
14
README.md
|
@ -17,13 +17,19 @@ The goal is to closely mimic the look and behavior of the original game, but not
|
|||
- Game speed will be fixed, possibly configurable
|
||||
- The original game's speed varied with CPU speed
|
||||
- Improve control response
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||||
- Support Windows, Linux, macOS
|
||||
- Possibly web and mobile platforms too
|
||||
- Support Windows, Linux, macOS, and the web
|
||||
|
||||
## Building
|
||||
|
||||
1. [Install Rust](https://rustup.rs/)
|
||||
2. Run `cargo build` or `cargo run`
|
||||
[Install Rust](https://rustup.rs/)
|
||||
|
||||
### Desktop
|
||||
|
||||
Run `cargo build` or `cargo run`
|
||||
|
||||
### Web
|
||||
|
||||
Run `npm run build` or `npm start`
|
||||
|
||||
## License
|
||||
|
||||
|
|
8
build.rs
8
build.rs
|
@ -1,12 +1,12 @@
|
|||
#[cfg(target_os = "windows")]
|
||||
#[cfg(windows)]
|
||||
extern crate winres;
|
||||
|
||||
#[cfg(target_os = "windows")]
|
||||
#[cfg(windows)]
|
||||
fn main() {
|
||||
let mut res = winres::WindowsResource::new();
|
||||
res.set_icon("icon.ico");
|
||||
res.compile().unwrap();
|
||||
let _ = res.compile();
|
||||
}
|
||||
|
||||
#[cfg(not(target_os = "windows"))]
|
||||
#[cfg(not(windows))]
|
||||
fn main() {}
|
||||
|
|
1
js/index.js
Normal file
1
js/index.js
Normal file
|
@ -0,0 +1 @@
|
|||
import("../pkg/index.js").catch(console.error);
|
3701
package-lock.json
generated
Normal file
3701
package-lock.json
generated
Normal file
File diff suppressed because it is too large
Load diff
18
package.json
Normal file
18
package.json
Normal file
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"author": "anpage <alex@anpage.me>",
|
||||
"name": "kroz",
|
||||
"version": "0.1.0",
|
||||
"scripts": {
|
||||
"build": "rimraf dist pkg && webpack",
|
||||
"start": "rimraf dist pkg && webpack-dev-server --open",
|
||||
"test": "cargo test && wasm-pack test --headless"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@wasm-tool/wasm-pack-plugin": "^1.1.0",
|
||||
"copy-webpack-plugin": "^11.0.0",
|
||||
"rimraf": "^3.0.0",
|
||||
"webpack": "^5.75.0",
|
||||
"webpack-cli": "^5.0.0",
|
||||
"webpack-dev-server": "^4.11.1"
|
||||
}
|
||||
}
|
|
@ -1,7 +1,4 @@
|
|||
use std::time::Instant;
|
||||
|
||||
use specs::prelude::*;
|
||||
use specs_derive::Component;
|
||||
use instant::Instant;
|
||||
|
||||
pub mod monster;
|
||||
pub mod player;
|
||||
|
@ -15,7 +12,6 @@ pub use renderable::Renderable;
|
|||
|
||||
use crate::resources::sound_output::SoundEffectHandle;
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct WantsToWhip {
|
||||
pub frame: u8,
|
||||
pub last_frame: Instant,
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
use crate::vga_color as vga;
|
||||
use crate::{
|
||||
graphics::vga_color as vga,
|
||||
resources::{sound_output::SoundSamples, SoundEffects},
|
||||
};
|
||||
use bracket_lib::prelude::*;
|
||||
use specs::prelude::*;
|
||||
use specs_derive::Component;
|
||||
|
||||
#[derive(Component, Debug)]
|
||||
#[derive(Debug)]
|
||||
pub struct Monster {
|
||||
pub kind: MonsterKind,
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||||
pub ticks_until_move: i32,
|
||||
|
@ -47,3 +48,11 @@ pub fn damage_for_kind(kind: MonsterKind) -> u32 {
|
|||
MonsterKind::Fast => 3,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn sound_effect_for_kind(kind: MonsterKind, sound_effects: &SoundEffects) -> SoundSamples {
|
||||
match kind {
|
||||
MonsterKind::Slow => sound_effects.slow_hit.clone(),
|
||||
MonsterKind::Medium => sound_effects.medium_hit.clone(),
|
||||
MonsterKind::Fast => sound_effects.fast_hit.clone(),
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,9 +1,6 @@
|
|||
use std::time::Instant;
|
||||
use instant::Instant;
|
||||
|
||||
use specs::prelude::*;
|
||||
use specs_derive::Component;
|
||||
|
||||
#[derive(Component, Debug)]
|
||||
#[derive(Debug)]
|
||||
pub struct Player {
|
||||
pub last_moved: Instant,
|
||||
}
|
||||
|
|
|
@ -1,8 +1,6 @@
|
|||
use bracket_lib::prelude::*;
|
||||
use specs::prelude::*;
|
||||
use specs_derive::Component;
|
||||
|
||||
#[derive(Component)]
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct Position {
|
||||
pub x: i32,
|
||||
pub y: i32,
|
||||
|
@ -13,3 +11,21 @@ impl PartialEq<Point> for Position {
|
|||
self.x == other.x && self.y == other.y
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Point> for Position {
|
||||
fn from(point: Point) -> Self {
|
||||
Self {
|
||||
x: point.x,
|
||||
y: point.y,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Position> for Point {
|
||||
fn from(position: Position) -> Self {
|
||||
Self {
|
||||
x: position.x,
|
||||
y: position.y,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,8 +1,6 @@
|
|||
use bracket_lib::prelude::*;
|
||||
use specs::prelude::*;
|
||||
use specs_derive::Component;
|
||||
|
||||
#[derive(Component)]
|
||||
#[derive(Debug)]
|
||||
pub struct Renderable {
|
||||
pub glyph: FontCharType,
|
||||
pub fg: RGB,
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
/// Fast PC mode at 400 cycles/ms.
|
||||
pub const CLOCK_PERIOD: f32 = 0.184;
|
||||
pub const PLAYER_STEP_PERIOD: f32 = 1.0 / 7.5;
|
||||
pub const FLASHING_PERIOD: f32 = 0.02;
|
||||
|
||||
pub const SIDEBAR_POS_X: i32 = 66;
|
||||
pub const SIDEBAR_POS_Y: i32 = 0;
|
||||
|
@ -12,3 +13,5 @@ pub const MAP_SIZE: usize = MAP_WIDTH * MAP_HEIGHT;
|
|||
|
||||
pub const MAP_X: usize = 1;
|
||||
pub const MAP_Y: usize = 1;
|
||||
|
||||
pub const BASE_WHIP_POWER: u32 = 2;
|
||||
|
|
|
@ -1,45 +0,0 @@
|
|||
#[derive(Debug, Eq, PartialEq, Copy, Clone, Hash)]
|
||||
pub struct Difficulty {
|
||||
pub value: u32,
|
||||
pub starting_gems: u32,
|
||||
pub starting_whips: u32,
|
||||
pub starting_teleports: u32,
|
||||
pub starting_keys: u32,
|
||||
pub starting_whip_power: u32,
|
||||
}
|
||||
|
||||
pub const SECRET: Difficulty = Difficulty {
|
||||
value: 9,
|
||||
starting_gems: 250,
|
||||
starting_whips: 100,
|
||||
starting_teleports: 50,
|
||||
starting_keys: 1,
|
||||
starting_whip_power: 3,
|
||||
};
|
||||
|
||||
pub const NOVICE: Difficulty = Difficulty {
|
||||
value: 8,
|
||||
starting_gems: 20,
|
||||
starting_whips: 10,
|
||||
starting_teleports: 0,
|
||||
starting_keys: 0,
|
||||
starting_whip_power: 0,
|
||||
};
|
||||
|
||||
pub const EXPERIENCED: Difficulty = Difficulty {
|
||||
value: 5,
|
||||
starting_gems: 15,
|
||||
starting_whips: 0,
|
||||
starting_teleports: 0,
|
||||
starting_keys: 0,
|
||||
starting_whip_power: 0,
|
||||
};
|
||||
|
||||
pub const ADVANCED: Difficulty = Difficulty {
|
||||
value: 2,
|
||||
starting_gems: 10,
|
||||
starting_whips: 0,
|
||||
starting_teleports: 0,
|
||||
starting_keys: 0,
|
||||
starting_whip_power: 0,
|
||||
};
|
16
src/graphics/entities.rs
Normal file
16
src/graphics/entities.rs
Normal file
|
@ -0,0 +1,16 @@
|
|||
use bracket_lib::prelude::*;
|
||||
use hecs::World;
|
||||
|
||||
use crate::{components::*, constants::*};
|
||||
|
||||
pub fn draw(world: &World, bterm: &mut BTerm) {
|
||||
for (_, (pos, render)) in &mut world.query::<(&Position, &Renderable)>() {
|
||||
bterm.set(
|
||||
pos.x + MAP_X as i32,
|
||||
pos.y + MAP_Y as i32,
|
||||
render.fg,
|
||||
render.bg,
|
||||
render.glyph,
|
||||
);
|
||||
}
|
||||
}
|
18
src/graphics/flashing_message.rs
Normal file
18
src/graphics/flashing_message.rs
Normal file
|
@ -0,0 +1,18 @@
|
|||
use crate::constants::*;
|
||||
use crate::graphics::vga_color as vga;
|
||||
use crate::resources::Resources;
|
||||
use bracket_lib::prelude::*;
|
||||
|
||||
pub fn draw(resources: &mut Resources, bterm: &mut BTerm) {
|
||||
if let Some(flashing_message) = &mut resources.flashing_message {
|
||||
flashing_message.next_color();
|
||||
|
||||
bterm.print_color_centered_at(
|
||||
MAP_X + (MAP_WIDTH / 2),
|
||||
MAP_Y + MAP_HEIGHT,
|
||||
RGB::named(vga::get_by_index(flashing_message.color)),
|
||||
RGB::named(vga::BLACK),
|
||||
flashing_message.message.to_string(),
|
||||
);
|
||||
}
|
||||
}
|
7
src/graphics/map.rs
Normal file
7
src/graphics/map.rs
Normal file
|
@ -0,0 +1,7 @@
|
|||
use bracket_lib::prelude::*;
|
||||
|
||||
use crate::resources::*;
|
||||
|
||||
pub fn draw(resources: &Resources, bterm: &mut BTerm) {
|
||||
resources.map.draw(bterm);
|
||||
}
|
20
src/graphics/mod.rs
Normal file
20
src/graphics/mod.rs
Normal file
|
@ -0,0 +1,20 @@
|
|||
use bracket_lib::prelude::*;
|
||||
use hecs::World;
|
||||
|
||||
use crate::resources::Resources;
|
||||
|
||||
mod entities;
|
||||
mod flashing_message;
|
||||
mod map;
|
||||
mod sidebar;
|
||||
pub mod vga_color;
|
||||
mod whip;
|
||||
|
||||
pub fn draw(world: &World, resources: &mut Resources, bterm: &mut BTerm) {
|
||||
bterm.cls();
|
||||
map::draw(resources, bterm);
|
||||
entities::draw(world, bterm);
|
||||
whip::draw(world, resources, bterm);
|
||||
flashing_message::draw(resources, bterm);
|
||||
sidebar::draw(resources, bterm);
|
||||
}
|
132
src/graphics/sidebar.rs
Normal file
132
src/graphics/sidebar.rs
Normal file
|
@ -0,0 +1,132 @@
|
|||
use crate::constants::*;
|
||||
use crate::graphics::vga_color as vga;
|
||||
use crate::resources::Resources;
|
||||
use bracket_lib::prelude::*;
|
||||
|
||||
pub fn draw(resources: &Resources, bterm: &mut BTerm) {
|
||||
// Blue background
|
||||
bterm.fill_region(
|
||||
Rect {
|
||||
x1: SIDEBAR_POS_X,
|
||||
x2: SIDEBAR_POS_X + 14,
|
||||
y1: SIDEBAR_POS_Y,
|
||||
y2: SIDEBAR_POS_Y + 19,
|
||||
},
|
||||
to_cp437(' '),
|
||||
RGB::named(vga::YELLOW_BRIGHT),
|
||||
RGB::named(vga::BLUE),
|
||||
);
|
||||
|
||||
// Gray number boxes
|
||||
(1..17).step_by(3).for_each(|y| {
|
||||
bterm.fill_region(
|
||||
Rect {
|
||||
x1: SIDEBAR_POS_X + 3,
|
||||
x2: SIDEBAR_POS_X + 10,
|
||||
y1: SIDEBAR_POS_Y + y,
|
||||
y2: SIDEBAR_POS_Y + y + 1,
|
||||
},
|
||||
to_cp437(' '),
|
||||
RGB::named(vga::RED),
|
||||
RGB::named(vga::WHITE),
|
||||
);
|
||||
});
|
||||
|
||||
// Stats
|
||||
bterm.print(SIDEBAR_POS_X + 4, SIDEBAR_POS_Y, "Score");
|
||||
bterm.print(SIDEBAR_POS_X + 4, SIDEBAR_POS_Y + 3, "Level");
|
||||
bterm.print_centered_at(
|
||||
SIDEBAR_POS_X + 6,
|
||||
SIDEBAR_POS_Y + 4,
|
||||
resources.level_number + 1,
|
||||
);
|
||||
bterm.print(SIDEBAR_POS_X + 4, SIDEBAR_POS_Y + 6, "Gems");
|
||||
bterm.print(SIDEBAR_POS_X + 4, SIDEBAR_POS_Y + 9, "Whips");
|
||||
bterm.print(SIDEBAR_POS_X + 2, SIDEBAR_POS_Y + 12, "Teleports");
|
||||
bterm.print(SIDEBAR_POS_X + 4, SIDEBAR_POS_Y + 15, "Keys");
|
||||
|
||||
let stats = &resources.stats;
|
||||
bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 1, stats.score * 10);
|
||||
bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 7, stats.gems);
|
||||
bterm.print_centered_at(
|
||||
SIDEBAR_POS_X + 6,
|
||||
SIDEBAR_POS_Y + 10,
|
||||
if stats.whip_power <= BASE_WHIP_POWER {
|
||||
stats.whips.to_string()
|
||||
} else {
|
||||
format!("{}+{}", stats.whips, stats.whip_power - BASE_WHIP_POWER)
|
||||
},
|
||||
);
|
||||
bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 13, stats.teleports);
|
||||
bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 16, stats.keys);
|
||||
|
||||
// Hotkey list
|
||||
bterm.print_color(
|
||||
SIDEBAR_POS_X + 3,
|
||||
SIDEBAR_POS_Y + 18,
|
||||
RGB::named(vga::CYAN_BRIGHT),
|
||||
RGB::named(vga::RED),
|
||||
"OPTIONS",
|
||||
);
|
||||
|
||||
bterm.fill_region(
|
||||
Rect {
|
||||
x1: SIDEBAR_POS_X,
|
||||
x2: SIDEBAR_POS_X + 14,
|
||||
y1: SIDEBAR_POS_Y + 19,
|
||||
y2: SIDEBAR_POS_Y + 25,
|
||||
},
|
||||
to_cp437(' '),
|
||||
RGB::named(vga::WHITE),
|
||||
RGB::named(vga::BLUE),
|
||||
);
|
||||
|
||||
bterm.fill_region(
|
||||
Rect {
|
||||
x1: SIDEBAR_POS_X + 3,
|
||||
x2: SIDEBAR_POS_X + 4,
|
||||
y1: SIDEBAR_POS_Y + 19,
|
||||
y2: SIDEBAR_POS_Y + 25,
|
||||
},
|
||||
to_cp437(' '),
|
||||
RGB::named(vga::WHITE_BRIGHT),
|
||||
RGB::named(vga::BLUE),
|
||||
);
|
||||
|
||||
bterm.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 19, "Whip");
|
||||
bterm.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 20, "Teleport");
|
||||
bterm.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 21, "Pause");
|
||||
if !cfg!(target_family = "wasm") {
|
||||
bterm.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 22, "Quit");
|
||||
}
|
||||
bterm.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 23, "Save");
|
||||
bterm.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 24, "Restore");
|
||||
|
||||
if resources.show_debug_info {
|
||||
bterm.print_color_right(
|
||||
SIDEBAR_POS_X + 14,
|
||||
SIDEBAR_POS_Y,
|
||||
RGB::named(vga::GREEN_BRIGHT),
|
||||
RGB::named(vga::BLACK),
|
||||
&format!("{}", bterm.fps),
|
||||
);
|
||||
|
||||
let mut debug_string = format!("{}", resources.clock.ticks);
|
||||
|
||||
if resources.speed_time_ticks > 0 {
|
||||
debug_string += " SPEED"
|
||||
}
|
||||
|
||||
if resources.slow_time_ticks > 0 {
|
||||
debug_string += " SLOW"
|
||||
}
|
||||
|
||||
bterm.print_color(
|
||||
0,
|
||||
0,
|
||||
RGB::named(vga::YELLOW_BRIGHT),
|
||||
RGB::named(vga::BLACK),
|
||||
&debug_string,
|
||||
);
|
||||
}
|
||||
}
|
51
src/graphics/whip.rs
Normal file
51
src/graphics/whip.rs
Normal file
|
@ -0,0 +1,51 @@
|
|||
use bracket_lib::prelude::*;
|
||||
use hecs::World;
|
||||
|
||||
use crate::{components::*, constants::*, resources::*};
|
||||
|
||||
use super::{vga_color as vga, vga_color::get_by_index};
|
||||
|
||||
pub fn draw(world: &World, resources: &Resources, bterm: &mut BTerm) {
|
||||
let mut rng = RandomNumberGenerator::new();
|
||||
|
||||
for (_, (position, wants_to_whip)) in &mut world.query::<(&Position, &WantsToWhip)>() {
|
||||
let color = RGB::named(get_by_index(rng.range(1, 16)));
|
||||
let mut rendered_frame = wants_to_whip.frame;
|
||||
let frame_data = loop {
|
||||
let frame_data = match rendered_frame {
|
||||
0 => Some((-1, -1, '\\')),
|
||||
1 => Some((-1, 0, '─')),
|
||||
2 => Some((-1, 1, '/')),
|
||||
3 => Some((0, 1, '│')),
|
||||
4 => Some((1, 1, '\\')),
|
||||
5 => Some((1, 0, '─')),
|
||||
6 => Some((1, -1, '/')),
|
||||
7 => Some((0, -1, '│')),
|
||||
_ => None,
|
||||
};
|
||||
|
||||
if let Some(data) = frame_data {
|
||||
let dest = Point {
|
||||
x: position.x + data.0,
|
||||
y: position.y + data.1,
|
||||
};
|
||||
if resources.map.in_bounds(dest) {
|
||||
break frame_data;
|
||||
}
|
||||
rendered_frame += 1;
|
||||
if rendered_frame > 7 {
|
||||
break None;
|
||||
}
|
||||
}
|
||||
};
|
||||
if let Some(data) = frame_data {
|
||||
bterm.set(
|
||||
(position.x + MAP_X as i32) + data.0,
|
||||
(position.y + MAP_Y as i32) + data.1,
|
||||
color,
|
||||
RGB::named(vga::BLACK),
|
||||
to_cp437(data.2),
|
||||
);
|
||||
};
|
||||
}
|
||||
}
|
106
src/input/mod.rs
Normal file
106
src/input/mod.rs
Normal file
|
@ -0,0 +1,106 @@
|
|||
use bracket_lib::prelude::*;
|
||||
use hecs::World;
|
||||
|
||||
use crate::resources::{flashing_message::FlashingMessageIntent, *};
|
||||
|
||||
mod player;
|
||||
|
||||
pub fn handle_intent(bterm: &mut BTerm, _world: &mut World, resources: &mut Resources) {
|
||||
if let Some(key) = bterm.key {
|
||||
if let Some(flashing_message) = &resources.flashing_message {
|
||||
if let Some(intent) = &flashing_message.intent {
|
||||
match intent {
|
||||
FlashingMessageIntent::Start => {
|
||||
if resources.sound_output.is_none() || resources.sound_effects.is_none() {
|
||||
let sound_output = SoundOutput::new();
|
||||
resources.sound_effects = Some(SoundEffects::new(&sound_output));
|
||||
resources.sound_output = Some(sound_output);
|
||||
}
|
||||
}
|
||||
FlashingMessageIntent::Quit => {
|
||||
if key == VirtualKeyCode::Y {
|
||||
bterm.quit()
|
||||
}
|
||||
}
|
||||
FlashingMessageIntent::Save => todo!(),
|
||||
FlashingMessageIntent::Restore => todo!(),
|
||||
FlashingMessageIntent::Restart => todo!(),
|
||||
&FlashingMessageIntent::NextLevel => {
|
||||
resources.should_advance_level = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle(world: &mut World, resources: &mut Resources, bterm: &mut BTerm) {
|
||||
if resources.flashing_message.is_some() && bterm.key.is_some() {
|
||||
handle_intent(bterm, world, resources);
|
||||
resources.flashing_message = None;
|
||||
}
|
||||
|
||||
match bterm.key {
|
||||
None => {}
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::Left | VirtualKeyCode::J | VirtualKeyCode::Numpad4 => {
|
||||
player::try_move(-1, 0, world, resources);
|
||||
}
|
||||
VirtualKeyCode::U | VirtualKeyCode::Home | VirtualKeyCode::Numpad7 => {
|
||||
player::try_move(-1, -1, world, resources)
|
||||
}
|
||||
VirtualKeyCode::Up | VirtualKeyCode::I | VirtualKeyCode::Numpad8 => {
|
||||
player::try_move(0, -1, world, resources);
|
||||
}
|
||||
VirtualKeyCode::O | VirtualKeyCode::PageUp | VirtualKeyCode::Numpad9 => {
|
||||
player::try_move(1, -1, world, resources)
|
||||
}
|
||||
VirtualKeyCode::Right | VirtualKeyCode::K | VirtualKeyCode::Numpad6 => {
|
||||
player::try_move(1, 0, world, resources);
|
||||
}
|
||||
VirtualKeyCode::Comma | VirtualKeyCode::PageDown | VirtualKeyCode::Numpad3 => {
|
||||
player::try_move(1, 1, world, resources)
|
||||
}
|
||||
VirtualKeyCode::Down | VirtualKeyCode::M | VirtualKeyCode::Numpad2 => {
|
||||
player::try_move(0, 1, world, resources);
|
||||
}
|
||||
VirtualKeyCode::N | VirtualKeyCode::End | VirtualKeyCode::Numpad1 => {
|
||||
player::try_move(-1, 1, world, resources)
|
||||
}
|
||||
VirtualKeyCode::W => {
|
||||
player::whip(world, resources);
|
||||
}
|
||||
VirtualKeyCode::D => {
|
||||
resources.show_debug_info = !resources.show_debug_info;
|
||||
}
|
||||
VirtualKeyCode::Escape | VirtualKeyCode::Q => {
|
||||
if cfg!(not(target_family = "wasm")) {
|
||||
resources.flashing_message = Some(FlashingMessage::new(
|
||||
" Are you sure you want to quit (Y/N)? ",
|
||||
Some(FlashingMessageIntent::Quit),
|
||||
));
|
||||
} else if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
sound_output.play_sound(sound_effects.bad_key.clone());
|
||||
}
|
||||
}
|
||||
VirtualKeyCode::P => {
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
sound_output.play_sound(sound_effects.pause.clone());
|
||||
}
|
||||
resources.flashing_message =
|
||||
Some(FlashingMessage::from(" Press any key to resume game. "));
|
||||
}
|
||||
_ => {
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
sound_output.play_sound(sound_effects.bad_key.clone());
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
301
src/input/player.rs
Normal file
301
src/input/player.rs
Normal file
|
@ -0,0 +1,301 @@
|
|||
use instant::Instant;
|
||||
use std::time::Duration;
|
||||
|
||||
use bracket_lib::prelude::*;
|
||||
use hecs::{Entity, Without, World};
|
||||
|
||||
use crate::{
|
||||
components::monster::*,
|
||||
components::*,
|
||||
constants::*,
|
||||
resources::{flashing_message::FlashingMessageIntent, *},
|
||||
systems,
|
||||
tile_data::TileType,
|
||||
};
|
||||
|
||||
pub fn try_move(delta_x: i32, delta_y: i32, world: &mut World, resources: &mut Resources) {
|
||||
let mut to_kill: Vec<Entity> = Vec::new();
|
||||
|
||||
for (player_entity, (player, pos)) in
|
||||
&mut world.query::<Without<(&mut Player, &mut Position), &WantsToWhip>>()
|
||||
{
|
||||
let now = Instant::now();
|
||||
if now - player.last_moved > Duration::from_secs_f32(PLAYER_STEP_PERIOD) {
|
||||
let destination = Point {
|
||||
x: pos.x + delta_x,
|
||||
y: pos.y + delta_y,
|
||||
};
|
||||
|
||||
if resources.map.in_bounds(destination) {
|
||||
if try_step(destination, world, resources) {
|
||||
if let Some(monster_entity) = resources.map.get_tile_content_at(destination) {
|
||||
if let Ok(monster) = world.get::<&Monster>(monster_entity) {
|
||||
resources.stats.add_score(damage_for_kind(monster.kind));
|
||||
resources.stats.take_gems(damage_for_kind(monster.kind));
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
sound_output
|
||||
.play_sound(sound_effect_for_kind(monster.kind, sound_effects));
|
||||
}
|
||||
to_kill.push(monster_entity);
|
||||
}
|
||||
}
|
||||
|
||||
resources.map.clear_tile_content_at(Point::from(*pos));
|
||||
|
||||
pos.x = destination.x;
|
||||
pos.y = destination.y;
|
||||
|
||||
resources
|
||||
.map
|
||||
.set_tile_content_at(destination, player_entity);
|
||||
|
||||
systems::time::force_tick(&mut resources.clock);
|
||||
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
sound_output.play_sound(sound_effects.step.clone());
|
||||
}
|
||||
}
|
||||
} else if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
if !resources.message_shown.touched_boundary {
|
||||
resources.flashing_message = Some(FlashingMessage::from(
|
||||
"An Electrified Wall blocks your way.",
|
||||
));
|
||||
resources.message_shown.touched_boundary = true;
|
||||
}
|
||||
let static_sound = sound_effects.get_new_static_effect(sound_output);
|
||||
sound_output.play_sound(static_sound);
|
||||
}
|
||||
|
||||
player.last_moved = now;
|
||||
}
|
||||
}
|
||||
|
||||
for e in to_kill {
|
||||
let _ = world.despawn(e);
|
||||
}
|
||||
}
|
||||
|
||||
fn try_step(point: Point, _world: &World, resources: &mut Resources) -> bool {
|
||||
match resources.map.get_tile_at(point) {
|
||||
crate::tile_data::TileType::Floor
|
||||
| crate::tile_data::TileType::Slow
|
||||
| crate::tile_data::TileType::Medium
|
||||
| crate::tile_data::TileType::Fast
|
||||
| crate::tile_data::TileType::Player => true,
|
||||
crate::tile_data::TileType::Block => {
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
sound_output.play_sound(sound_effects.blocked.clone());
|
||||
}
|
||||
|
||||
if !resources.message_shown.touched_boundary {
|
||||
resources.flashing_message = Some(FlashingMessage::from(
|
||||
"An Electrified Wall blocks your way.",
|
||||
));
|
||||
resources.message_shown.touched_boundary = true;
|
||||
}
|
||||
|
||||
if resources.stats.score > 2 {
|
||||
resources.stats.take_score(2);
|
||||
}
|
||||
|
||||
false
|
||||
}
|
||||
crate::tile_data::TileType::Wall => {
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
sound_output.play_sound(sound_effects.blocked.clone());
|
||||
}
|
||||
|
||||
if !resources.message_shown.touched_boundary {
|
||||
resources.flashing_message =
|
||||
Some(FlashingMessage::from("A Solid Wall blocks your way."));
|
||||
resources.message_shown.touched_boundary = true;
|
||||
}
|
||||
|
||||
if resources.stats.score > 2 {
|
||||
resources.stats.take_score(2);
|
||||
}
|
||||
|
||||
false
|
||||
}
|
||||
crate::tile_data::TileType::Whip => {
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
sound_output.play_sound(sound_effects.grab.clone());
|
||||
}
|
||||
|
||||
if !resources.message_shown.whip {
|
||||
resources.flashing_message = Some(FlashingMessage::from("You found a Whip."));
|
||||
resources.message_shown.whip = true;
|
||||
}
|
||||
|
||||
resources.stats.give_whips(1);
|
||||
resources.stats.add_score(1);
|
||||
resources.map.set_tile_at(point, TileType::Floor);
|
||||
true
|
||||
}
|
||||
crate::tile_data::TileType::Stairs => {
|
||||
if !resources.message_shown.stairs {
|
||||
resources.flashing_message = Some(FlashingMessage::new(
|
||||
"Stairs take you to the next lower level.",
|
||||
Some(FlashingMessageIntent::NextLevel),
|
||||
));
|
||||
resources.message_shown.stairs = true;
|
||||
} else {
|
||||
resources.should_advance_level = true;
|
||||
}
|
||||
true
|
||||
}
|
||||
crate::tile_data::TileType::Chest => todo!(),
|
||||
crate::tile_data::TileType::SlowTime => {
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
sound_output.play_sound(sound_effects.slow_time.clone());
|
||||
}
|
||||
|
||||
if !resources.message_shown.slow_time {
|
||||
resources.flashing_message = Some(FlashingMessage::from(
|
||||
"You activated a Slow Creature spell.",
|
||||
));
|
||||
resources.message_shown.slow_time = true;
|
||||
}
|
||||
|
||||
resources.slow_time_ticks = 100;
|
||||
resources.map.set_tile_at(point, TileType::Floor);
|
||||
true
|
||||
}
|
||||
crate::tile_data::TileType::Gem => {
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
sound_output.play_sound(sound_effects.grab.clone());
|
||||
}
|
||||
|
||||
if !resources.message_shown.gem {
|
||||
resources.flashing_message = Some(FlashingMessage::from(
|
||||
"Gems give you both points and strength.",
|
||||
));
|
||||
resources.message_shown.gem = true;
|
||||
}
|
||||
|
||||
resources.stats.give_gems(1);
|
||||
resources.stats.add_score(1);
|
||||
resources.map.set_tile_at(point, TileType::Floor);
|
||||
true
|
||||
}
|
||||
crate::tile_data::TileType::Invisible => todo!(),
|
||||
crate::tile_data::TileType::Teleport => {
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
sound_output.play_sound(sound_effects.grab.clone());
|
||||
}
|
||||
|
||||
if !resources.message_shown.teleport_scroll {
|
||||
resources.flashing_message =
|
||||
Some(FlashingMessage::from("You found a Teleport scroll."));
|
||||
resources.message_shown.teleport_scroll = true;
|
||||
}
|
||||
|
||||
resources.stats.give_teleports(1);
|
||||
resources.stats.add_score(1);
|
||||
resources.map.set_tile_at(point, TileType::Floor);
|
||||
true
|
||||
}
|
||||
crate::tile_data::TileType::Key => todo!(),
|
||||
crate::tile_data::TileType::Door => todo!(),
|
||||
crate::tile_data::TileType::SpeedTime => {
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
sound_output.play_sound(sound_effects.speed_time.clone());
|
||||
}
|
||||
|
||||
if !resources.message_shown.speed_time {
|
||||
resources.flashing_message = Some(FlashingMessage::from(
|
||||
"You activated a Speed Creature spell.",
|
||||
));
|
||||
resources.message_shown.speed_time = true;
|
||||
}
|
||||
|
||||
resources.speed_time_ticks = 80;
|
||||
resources.map.set_tile_at(point, TileType::Floor);
|
||||
true
|
||||
}
|
||||
crate::tile_data::TileType::Trap => todo!(),
|
||||
crate::tile_data::TileType::River => todo!(),
|
||||
crate::tile_data::TileType::Power => todo!(),
|
||||
crate::tile_data::TileType::Forest => todo!(),
|
||||
crate::tile_data::TileType::Tree => todo!(),
|
||||
crate::tile_data::TileType::Bomb => todo!(),
|
||||
crate::tile_data::TileType::Lava => todo!(),
|
||||
crate::tile_data::TileType::Pit => todo!(),
|
||||
crate::tile_data::TileType::Tome => todo!(),
|
||||
crate::tile_data::TileType::Tunnel => todo!(),
|
||||
crate::tile_data::TileType::Freeze => todo!(),
|
||||
crate::tile_data::TileType::Nugget => todo!(),
|
||||
crate::tile_data::TileType::Quake => todo!(),
|
||||
crate::tile_data::TileType::InvisibleBlock => todo!(),
|
||||
crate::tile_data::TileType::InvisibleWall => todo!(),
|
||||
crate::tile_data::TileType::InvisibleDoor => todo!(),
|
||||
crate::tile_data::TileType::Stop => todo!(),
|
||||
crate::tile_data::TileType::Zap => todo!(),
|
||||
crate::tile_data::TileType::Create => todo!(),
|
||||
crate::tile_data::TileType::Generator => todo!(),
|
||||
crate::tile_data::TileType::Trap2 => todo!(),
|
||||
crate::tile_data::TileType::Trap3 => todo!(),
|
||||
crate::tile_data::TileType::Trap4 => todo!(),
|
||||
crate::tile_data::TileType::Trap5 => todo!(),
|
||||
crate::tile_data::TileType::Trap6 => todo!(),
|
||||
crate::tile_data::TileType::Trap7 => todo!(),
|
||||
crate::tile_data::TileType::Trap8 => todo!(),
|
||||
crate::tile_data::TileType::Trap9 => todo!(),
|
||||
crate::tile_data::TileType::Trap10 => todo!(),
|
||||
crate::tile_data::TileType::Trap11 => todo!(),
|
||||
crate::tile_data::TileType::Trap12 => todo!(),
|
||||
crate::tile_data::TileType::Trap13 => todo!(),
|
||||
crate::tile_data::TileType::Punctuation => todo!(),
|
||||
crate::tile_data::TileType::Letter(_) => todo!(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn whip(world: &mut World, resources: &mut Resources) {
|
||||
let mut to_add: Vec<Entity> = Vec::new();
|
||||
|
||||
for (entity, _) in world.query_mut::<Without<(&Player, &Position), &WantsToWhip>>() {
|
||||
if resources.stats.whips > 0 {
|
||||
to_add.push(entity);
|
||||
}
|
||||
}
|
||||
|
||||
for e in to_add {
|
||||
let _ = world.insert_one(
|
||||
e,
|
||||
WantsToWhip {
|
||||
frame: 0,
|
||||
last_frame: Instant::now(),
|
||||
sound: {
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
Some(sound_output.play_sound(sound_effects.whipping.clone()))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
},
|
||||
},
|
||||
);
|
||||
resources.stats.whips -= 1;
|
||||
}
|
||||
}
|
34
src/lib.rs
Normal file
34
src/lib.rs
Normal file
|
@ -0,0 +1,34 @@
|
|||
#![allow(clippy::unused_unit)]
|
||||
|
||||
use std::panic;
|
||||
|
||||
use bracket_lib::prelude::*;
|
||||
use state::State;
|
||||
use wasm_bindgen::prelude::*;
|
||||
|
||||
pub mod components;
|
||||
pub mod constants;
|
||||
mod graphics;
|
||||
pub mod input;
|
||||
pub mod levels;
|
||||
pub mod resources;
|
||||
mod state;
|
||||
pub mod systems;
|
||||
pub mod tile_data;
|
||||
|
||||
#[wasm_bindgen(start)]
|
||||
pub fn main_js() -> Result<(), JsValue> {
|
||||
panic::set_hook(Box::new(console_error_panic_hook::hook));
|
||||
let _ = main_common(false);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn main_common(initialize_sound: bool) -> BError {
|
||||
let context = BTermBuilder::vga(80, 25)
|
||||
.with_fps_cap(60.0)
|
||||
.with_title("Kroz")
|
||||
.build()
|
||||
.unwrap();
|
||||
|
||||
main_loop(context, State::new(initialize_sound))
|
||||
}
|
76
src/main.rs
76
src/main.rs
|
@ -2,86 +2,16 @@
|
|||
|
||||
pub mod components;
|
||||
pub mod constants;
|
||||
pub mod difficulty;
|
||||
mod graphics;
|
||||
pub mod input;
|
||||
pub mod levels;
|
||||
pub mod resources;
|
||||
mod sidebar;
|
||||
mod state;
|
||||
pub mod systems;
|
||||
pub mod tile_data;
|
||||
pub mod vga_color;
|
||||
|
||||
use bracket_lib::prelude::*;
|
||||
use components::{Monster, Player, Position, Renderable, WantsToWhip};
|
||||
use resources::{
|
||||
Clock, LevelNumber, Map, ShowDebugInfo, SoundEffects, SoundOutput, Stats, StopClock,
|
||||
};
|
||||
use specs::prelude::*;
|
||||
use state::State;
|
||||
use std::time::Instant;
|
||||
|
||||
fn main() -> BError {
|
||||
let context = BTermBuilder::vga(80, 25)
|
||||
.with_fps_cap(60.0)
|
||||
.with_title("Kroz")
|
||||
.build()?;
|
||||
|
||||
let mut sound_system = SoundOutput::new();
|
||||
let sound_effects = SoundEffects::new(&sound_system);
|
||||
sound_system.play_sound(sound_effects.startup.clone());
|
||||
|
||||
let mut ecs = World::new();
|
||||
|
||||
let starting_level = 0;
|
||||
ecs.insert(sound_system);
|
||||
ecs.insert(LevelNumber(starting_level));
|
||||
ecs.insert(ShowDebugInfo(false));
|
||||
ecs.insert(StopClock(false));
|
||||
ecs.insert(Clock {
|
||||
last_ticked: Instant::now(),
|
||||
has_ticked: false,
|
||||
ticks: 0,
|
||||
});
|
||||
ecs.insert(sound_effects);
|
||||
|
||||
let selected_difficulty = difficulty::SECRET;
|
||||
ecs.insert(selected_difficulty);
|
||||
ecs.insert(Stats {
|
||||
score: 0,
|
||||
gems: selected_difficulty.starting_gems,
|
||||
whips: selected_difficulty.starting_whips,
|
||||
whip_power: selected_difficulty.starting_whip_power,
|
||||
teleports: selected_difficulty.starting_teleports,
|
||||
keys: selected_difficulty.starting_keys,
|
||||
});
|
||||
|
||||
ecs.register::<Position>();
|
||||
ecs.register::<Renderable>();
|
||||
ecs.register::<Monster>();
|
||||
ecs.register::<Player>();
|
||||
ecs.register::<WantsToWhip>();
|
||||
|
||||
let map = Map::from_level(levels::get_level(starting_level));
|
||||
map.spawn_entities(&mut ecs);
|
||||
ecs.insert(map);
|
||||
|
||||
// let descent_sounds: Vec<Sound> = (20..100)
|
||||
// .rev()
|
||||
// .flat_map(|x| {
|
||||
// (1..10).rev().flat_map(move |y| {
|
||||
// vec![Sound {
|
||||
// sound_type: SoundType::Tone(x * y * y),
|
||||
// duration: Duration::from_millis((y as f64 / 1.5) as u64),
|
||||
// }]
|
||||
// })
|
||||
// })
|
||||
// .collect();
|
||||
|
||||
// let descent_effect = gs.sound_system.render_sound_effect(SoundEffect {
|
||||
// sounds: descent_sounds,
|
||||
// });
|
||||
|
||||
// let _ = gs.sound_system.play_sound(descent_effect);
|
||||
|
||||
main_loop(context, State::new(ecs))
|
||||
libkroz::main_common(true)
|
||||
}
|
||||
|
|
9
src/resources/clock.rs
Normal file
9
src/resources/clock.rs
Normal file
|
@ -0,0 +1,9 @@
|
|||
use instant::Instant;
|
||||
|
||||
pub struct Clock {
|
||||
pub last_ticked: Instant,
|
||||
pub has_ticked: bool,
|
||||
pub ticks: u128,
|
||||
}
|
||||
|
||||
pub struct StopClock(pub bool);
|
65
src/resources/difficulty.rs
Normal file
65
src/resources/difficulty.rs
Normal file
|
@ -0,0 +1,65 @@
|
|||
use crate::constants::*;
|
||||
|
||||
pub enum Difficulty {
|
||||
Novice,
|
||||
Experienced,
|
||||
Advanced,
|
||||
Secret,
|
||||
}
|
||||
|
||||
#[derive(Debug, Eq, PartialEq, Copy, Clone, Hash)]
|
||||
pub struct DifficultySettings {
|
||||
pub value: u32,
|
||||
pub starting_gems: u32,
|
||||
pub starting_whips: u32,
|
||||
pub starting_teleports: u32,
|
||||
pub starting_keys: u32,
|
||||
pub starting_whip_power: u32,
|
||||
}
|
||||
|
||||
impl From<&Difficulty> for DifficultySettings {
|
||||
fn from(difficulty: &Difficulty) -> Self {
|
||||
match difficulty {
|
||||
Difficulty::Novice => NOVICE,
|
||||
Difficulty::Experienced => EXPERIENCED,
|
||||
Difficulty::Advanced => ADVANCED,
|
||||
Difficulty::Secret => SECRET,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const SECRET: DifficultySettings = DifficultySettings {
|
||||
value: 9,
|
||||
starting_gems: 250,
|
||||
starting_whips: 100,
|
||||
starting_teleports: 50,
|
||||
starting_keys: 1,
|
||||
starting_whip_power: BASE_WHIP_POWER + 1,
|
||||
};
|
||||
|
||||
const NOVICE: DifficultySettings = DifficultySettings {
|
||||
value: 8,
|
||||
starting_gems: 20,
|
||||
starting_whips: 10,
|
||||
starting_teleports: 0,
|
||||
starting_keys: 0,
|
||||
starting_whip_power: BASE_WHIP_POWER,
|
||||
};
|
||||
|
||||
const EXPERIENCED: DifficultySettings = DifficultySettings {
|
||||
value: 5,
|
||||
starting_gems: 15,
|
||||
starting_whips: 0,
|
||||
starting_teleports: 0,
|
||||
starting_keys: 0,
|
||||
starting_whip_power: BASE_WHIP_POWER,
|
||||
};
|
||||
|
||||
const ADVANCED: DifficultySettings = DifficultySettings {
|
||||
value: 2,
|
||||
starting_gems: 10,
|
||||
starting_whips: 0,
|
||||
starting_teleports: 0,
|
||||
starting_keys: 0,
|
||||
starting_whip_power: BASE_WHIP_POWER,
|
||||
};
|
48
src/resources/flashing_message.rs
Normal file
48
src/resources/flashing_message.rs
Normal file
|
@ -0,0 +1,48 @@
|
|||
use instant::Instant;
|
||||
use std::time::Duration;
|
||||
|
||||
use crate::constants::*;
|
||||
|
||||
pub enum FlashingMessageIntent {
|
||||
Start,
|
||||
Quit,
|
||||
Save,
|
||||
Restore,
|
||||
Restart,
|
||||
NextLevel,
|
||||
}
|
||||
|
||||
pub struct FlashingMessage {
|
||||
pub message: String,
|
||||
pub color: usize,
|
||||
pub last_changed_color: Instant,
|
||||
pub intent: Option<FlashingMessageIntent>,
|
||||
}
|
||||
|
||||
impl FlashingMessage {
|
||||
pub fn new(message: &str, intent: Option<FlashingMessageIntent>) -> Self {
|
||||
Self {
|
||||
message: message.to_string(),
|
||||
color: 14,
|
||||
last_changed_color: Instant::now(),
|
||||
intent,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn next_color(&mut self) {
|
||||
let now = Instant::now();
|
||||
if now - self.last_changed_color > Duration::from_secs_f32(FLASHING_PERIOD) {
|
||||
self.color += 1;
|
||||
if self.color > 15 {
|
||||
self.color = 13
|
||||
}
|
||||
self.last_changed_color = now;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<&str> for FlashingMessage {
|
||||
fn from(message: &str) -> Self {
|
||||
Self::new(message, None)
|
||||
}
|
||||
}
|
|
@ -1,14 +1,14 @@
|
|||
use std::time::Instant;
|
||||
use instant::Instant;
|
||||
|
||||
use crate::{
|
||||
components::{monster::*, Monster, Player, Position, Renderable},
|
||||
constants::*,
|
||||
graphics::vga_color as vga,
|
||||
levels::Level,
|
||||
tile_data::{self, TileType},
|
||||
vga_color as vga,
|
||||
};
|
||||
use bracket_lib::{prelude::*, random::RandomNumberGenerator};
|
||||
use specs::{Builder, Entity, World, WorldExt};
|
||||
use hecs::{Entity, World};
|
||||
|
||||
pub struct Map {
|
||||
tiles: Vec<TileType>,
|
||||
|
@ -44,9 +44,194 @@ impl Map {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn from_level(level: Level) -> Self {
|
||||
pub fn spawn_entities(&mut self, world: &mut World) {
|
||||
for (index, tile) in self
|
||||
.tiles
|
||||
.iter_mut()
|
||||
.enumerate()
|
||||
.collect::<Vec<(usize, &mut TileType)>>()
|
||||
{
|
||||
let point = Point::new(index % MAP_WIDTH, index / MAP_WIDTH);
|
||||
match tile {
|
||||
TileType::Player => {
|
||||
let entity = world.spawn((
|
||||
Player {
|
||||
last_moved: Instant::now(),
|
||||
},
|
||||
Position {
|
||||
x: point.x,
|
||||
y: point.y,
|
||||
},
|
||||
Renderable {
|
||||
glyph: to_cp437('☻'),
|
||||
fg: RGB::named(vga::YELLOW_BRIGHT),
|
||||
bg: RGB::named(vga::BLACK),
|
||||
},
|
||||
));
|
||||
self.tile_content[index] = Some(entity);
|
||||
}
|
||||
TileType::Slow => {
|
||||
let mut rng = RandomNumberGenerator::new();
|
||||
let entity = world.spawn((
|
||||
Monster {
|
||||
kind: MonsterKind::Slow,
|
||||
ticks_until_move: ticks_for_kind(MonsterKind::Slow),
|
||||
},
|
||||
Position {
|
||||
x: point.x,
|
||||
y: point.y,
|
||||
},
|
||||
Renderable {
|
||||
glyph: *rng
|
||||
.random_slice_entry(&glyphs_for_kind(MonsterKind::Slow))
|
||||
.unwrap(),
|
||||
fg: color_for_kind(MonsterKind::Slow),
|
||||
bg: RGB::named(vga::BLACK),
|
||||
},
|
||||
));
|
||||
self.tile_content[index] = Some(entity);
|
||||
}
|
||||
TileType::Medium => {
|
||||
let mut rng = RandomNumberGenerator::new();
|
||||
let entity = world.spawn((
|
||||
Monster {
|
||||
kind: MonsterKind::Medium,
|
||||
ticks_until_move: ticks_for_kind(MonsterKind::Medium),
|
||||
},
|
||||
Position {
|
||||
x: point.x,
|
||||
y: point.y,
|
||||
},
|
||||
Renderable {
|
||||
glyph: *rng
|
||||
.random_slice_entry(&glyphs_for_kind(MonsterKind::Medium))
|
||||
.unwrap(),
|
||||
fg: color_for_kind(MonsterKind::Medium),
|
||||
bg: RGB::named(vga::BLACK),
|
||||
},
|
||||
));
|
||||
self.tile_content[index] = Some(entity);
|
||||
}
|
||||
TileType::Fast => {
|
||||
let mut rng = RandomNumberGenerator::new();
|
||||
let entity = world.spawn((
|
||||
Monster {
|
||||
kind: MonsterKind::Fast,
|
||||
ticks_until_move: ticks_for_kind(MonsterKind::Fast),
|
||||
},
|
||||
Position {
|
||||
x: point.x,
|
||||
y: point.y,
|
||||
},
|
||||
Renderable {
|
||||
glyph: *rng
|
||||
.random_slice_entry(&glyphs_for_kind(MonsterKind::Fast))
|
||||
.unwrap(),
|
||||
fg: color_for_kind(MonsterKind::Fast),
|
||||
bg: RGB::named(vga::BLACK),
|
||||
},
|
||||
));
|
||||
self.tile_content[index] = Some(entity);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn clear_all_tile_content(&mut self) {
|
||||
self.tile_content.iter_mut().for_each(|tile| {
|
||||
*tile = None;
|
||||
});
|
||||
}
|
||||
|
||||
pub fn get_tile_content_at(&self, point: Point) -> Option<Entity> {
|
||||
let index = self.point2d_to_index(point);
|
||||
self.tile_content[index]
|
||||
}
|
||||
|
||||
pub fn set_tile_content_at(&mut self, point: Point, entity: Entity) {
|
||||
let index = self.point2d_to_index(point);
|
||||
self.tile_content[index] = Some(entity);
|
||||
}
|
||||
|
||||
pub fn clear_tile_content_at(&mut self, point: Point) {
|
||||
let index = self.point2d_to_index(point);
|
||||
self.tile_content[index] = None;
|
||||
}
|
||||
|
||||
pub fn get_tiles(&self) -> &Vec<TileType> {
|
||||
&self.tiles
|
||||
}
|
||||
|
||||
pub fn draw(&self, bterm: &mut BTerm) {
|
||||
// Border
|
||||
bterm.fill_region(
|
||||
Rect {
|
||||
x1: MAP_X as i32 - 1,
|
||||
x2: MAP_WIDTH as i32 + MAP_X as i32 + 1,
|
||||
y1: MAP_Y as i32 - 1,
|
||||
y2: MAP_HEIGHT as i32 + MAP_Y as i32 + 1,
|
||||
},
|
||||
to_cp437('▓'),
|
||||
self.border_fg,
|
||||
self.border_bg,
|
||||
);
|
||||
|
||||
for (i, tile) in self.tiles.iter().enumerate() {
|
||||
let point = self.index_to_point2d(i);
|
||||
let (x, y) = (point.x as usize, point.y as usize);
|
||||
|
||||
let data = tile_data::tile_data(*tile);
|
||||
bterm.set(
|
||||
x + MAP_X,
|
||||
y + MAP_Y,
|
||||
if *tile == TileType::Gem {
|
||||
self.gem_color
|
||||
} else {
|
||||
RGB::named(data.color_fg)
|
||||
},
|
||||
data.color_bg,
|
||||
data.glyph,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_tile_at(&self, point: Point) -> TileType {
|
||||
self.tiles[self.point2d_to_index(point)]
|
||||
}
|
||||
|
||||
pub fn get_tile_at_mut(&mut self, point: Point) -> &mut TileType {
|
||||
let index = self.point2d_to_index(point);
|
||||
&mut self.tiles[index]
|
||||
}
|
||||
|
||||
pub fn set_tile_at(&mut self, point: Point, tile: TileType) {
|
||||
let index = self.point2d_to_index(point);
|
||||
self.tiles[index] = tile;
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Level> for Map {
|
||||
fn from(level: Level) -> Self {
|
||||
match level {
|
||||
Level::Normal(_data) => todo!(),
|
||||
Level::Normal(data) => {
|
||||
assert_eq!(data.len(), MAP_HEIGHT, "Level data is incorrect height!");
|
||||
|
||||
let mut map = Self::new();
|
||||
for (y, line) in data.iter().enumerate() {
|
||||
assert_eq!(line.len(), MAP_WIDTH, "Level data is incorrect width!");
|
||||
for (x, c) in line.chars().enumerate() {
|
||||
map.set_tile_at(
|
||||
Point {
|
||||
x: x as i32,
|
||||
y: y as i32,
|
||||
},
|
||||
TileType::from(c),
|
||||
);
|
||||
}
|
||||
}
|
||||
map
|
||||
}
|
||||
Level::Randomized(data) => {
|
||||
let mut rng = RandomNumberGenerator::new();
|
||||
let mut map = Self::new();
|
||||
|
@ -79,156 +264,4 @@ impl Map {
|
|||
Level::End => todo!(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn spawn_entities(&self, ecs: &mut World) {
|
||||
for (index, tile) in self.tiles.iter().enumerate() {
|
||||
let point = self.index_to_point2d(index);
|
||||
match tile {
|
||||
TileType::Player => {
|
||||
let player_entity = ecs
|
||||
.create_entity()
|
||||
.with(Position {
|
||||
x: point.x,
|
||||
y: point.y,
|
||||
})
|
||||
.with(Renderable {
|
||||
glyph: to_cp437('☻'),
|
||||
fg: RGB::named(vga::YELLOW_BRIGHT),
|
||||
bg: RGB::named(vga::BLACK),
|
||||
})
|
||||
.with(Player {
|
||||
last_moved: Instant::now(),
|
||||
})
|
||||
.build();
|
||||
ecs.insert(point);
|
||||
ecs.insert(player_entity);
|
||||
}
|
||||
TileType::Slow => {
|
||||
let mut rng = RandomNumberGenerator::new();
|
||||
ecs.create_entity()
|
||||
.with(Position {
|
||||
x: point.x,
|
||||
y: point.y,
|
||||
})
|
||||
.with(Renderable {
|
||||
glyph: *rng
|
||||
.random_slice_entry(&glyphs_for_kind(MonsterKind::Slow))
|
||||
.unwrap(),
|
||||
fg: color_for_kind(MonsterKind::Slow),
|
||||
bg: RGB::named(vga::BLACK),
|
||||
})
|
||||
.with(Monster {
|
||||
kind: MonsterKind::Slow,
|
||||
ticks_until_move: ticks_for_kind(MonsterKind::Slow),
|
||||
})
|
||||
.build();
|
||||
}
|
||||
TileType::Medium => {
|
||||
let mut rng = RandomNumberGenerator::new();
|
||||
ecs.create_entity()
|
||||
.with(Position {
|
||||
x: point.x,
|
||||
y: point.y,
|
||||
})
|
||||
.with(Renderable {
|
||||
glyph: *rng
|
||||
.random_slice_entry(&glyphs_for_kind(MonsterKind::Medium))
|
||||
.unwrap(),
|
||||
fg: color_for_kind(MonsterKind::Medium),
|
||||
bg: RGB::named(vga::BLACK),
|
||||
})
|
||||
.with(Monster {
|
||||
kind: MonsterKind::Medium,
|
||||
ticks_until_move: ticks_for_kind(MonsterKind::Medium),
|
||||
})
|
||||
.build();
|
||||
}
|
||||
TileType::Fast => {
|
||||
let mut rng = RandomNumberGenerator::new();
|
||||
ecs.create_entity()
|
||||
.with(Position {
|
||||
x: point.x,
|
||||
y: point.y,
|
||||
})
|
||||
.with(Renderable {
|
||||
glyph: *rng
|
||||
.random_slice_entry(&glyphs_for_kind(MonsterKind::Fast))
|
||||
.unwrap(),
|
||||
fg: color_for_kind(MonsterKind::Fast),
|
||||
bg: RGB::named(vga::BLACK),
|
||||
})
|
||||
.with(Monster {
|
||||
kind: MonsterKind::Fast,
|
||||
ticks_until_move: ticks_for_kind(MonsterKind::Fast),
|
||||
})
|
||||
.build();
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn clear_all_tile_content(&mut self) {
|
||||
self.tile_content.iter_mut().for_each(|tile| {
|
||||
*tile = None;
|
||||
});
|
||||
}
|
||||
|
||||
pub fn get_tile_content(&self, index: usize) -> Option<Entity> {
|
||||
self.tile_content[index]
|
||||
}
|
||||
|
||||
pub fn set_tile_content(&mut self, index: usize, entity: Entity) {
|
||||
self.tile_content[index] = Some(entity);
|
||||
}
|
||||
|
||||
pub fn get_tiles(&self) -> &Vec<TileType> {
|
||||
&self.tiles
|
||||
}
|
||||
|
||||
pub fn draw(&self, ctx: &mut BTerm) {
|
||||
// Border
|
||||
ctx.fill_region(
|
||||
Rect {
|
||||
x1: MAP_X as i32 - 1,
|
||||
x2: MAP_WIDTH as i32 + MAP_X as i32 + 1,
|
||||
y1: MAP_Y as i32 - 1,
|
||||
y2: MAP_HEIGHT as i32 + MAP_Y as i32 + 1,
|
||||
},
|
||||
to_cp437('▓'),
|
||||
self.border_fg,
|
||||
self.border_bg,
|
||||
);
|
||||
|
||||
for (i, tile) in self.tiles.iter().enumerate() {
|
||||
let point = self.index_to_point2d(i);
|
||||
let (x, y) = (point.x as usize, point.y as usize);
|
||||
|
||||
let data = tile_data::tile_data(*tile);
|
||||
ctx.set(
|
||||
x + MAP_X,
|
||||
y + MAP_Y,
|
||||
if *tile == TileType::Gem {
|
||||
self.gem_color
|
||||
} else {
|
||||
RGB::named(data.color_fg)
|
||||
},
|
||||
data.color_bg,
|
||||
data.glyph,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_tile_at(&self, point: Point) -> TileType {
|
||||
self.tiles[self.point2d_to_index(point)]
|
||||
}
|
||||
|
||||
pub fn set_tile_at(&mut self, point: Point, tile: TileType) {
|
||||
let index = self.point2d_to_index(point);
|
||||
self.tiles[index] = tile;
|
||||
}
|
||||
|
||||
pub fn is_solid(&self, point: Point) -> bool {
|
||||
matches!(self.get_tile_at(point), TileType::Wall | TileType::Block)
|
||||
}
|
||||
}
|
||||
|
|
24
src/resources/message_shown.rs
Normal file
24
src/resources/message_shown.rs
Normal file
|
@ -0,0 +1,24 @@
|
|||
#[derive(Debug, Default)]
|
||||
pub struct MessageShown {
|
||||
pub touched_boundary: bool,
|
||||
pub slow_time: bool,
|
||||
pub speed_time: bool,
|
||||
pub whip: bool,
|
||||
pub gem: bool,
|
||||
pub teleport_scroll: bool,
|
||||
pub stairs: bool,
|
||||
}
|
||||
|
||||
impl MessageShown {
|
||||
pub fn all_shown() -> Self {
|
||||
MessageShown {
|
||||
touched_boundary: true,
|
||||
slow_time: true,
|
||||
speed_time: true,
|
||||
whip: true,
|
||||
gem: true,
|
||||
teleport_scroll: true,
|
||||
stairs: true,
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,73 +1,36 @@
|
|||
pub mod clock;
|
||||
pub mod difficulty;
|
||||
pub mod flashing_message;
|
||||
pub mod map;
|
||||
pub mod message_shown;
|
||||
pub mod sound_effects;
|
||||
pub mod sound_output;
|
||||
pub mod stats;
|
||||
|
||||
use bracket_lib::prelude::*;
|
||||
pub use clock::{Clock, StopClock};
|
||||
pub use difficulty::DifficultySettings;
|
||||
pub use flashing_message::FlashingMessage;
|
||||
pub use map::Map;
|
||||
pub use message_shown::MessageShown;
|
||||
pub use sound_effects::SoundEffects;
|
||||
pub use sound_output::SoundOutput;
|
||||
pub use stats::Stats;
|
||||
|
||||
use crate::constants::CLOCK_PERIOD;
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct LevelNumber(pub u32);
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct ShowDebugInfo(pub bool);
|
||||
|
||||
pub struct Clock {
|
||||
pub last_ticked: Instant,
|
||||
pub has_ticked: bool,
|
||||
pub ticks: u128,
|
||||
}
|
||||
|
||||
impl Clock {
|
||||
pub fn try_tick(&mut self) {
|
||||
if Instant::now() - self.last_ticked > Duration::from_secs_f32(CLOCK_PERIOD) {
|
||||
self.tick();
|
||||
} else {
|
||||
self.has_ticked = false;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn force_tick(&mut self) {
|
||||
self.tick();
|
||||
}
|
||||
|
||||
fn tick(&mut self) {
|
||||
self.has_ticked = true;
|
||||
self.last_ticked = Instant::now();
|
||||
self.ticks += 1;
|
||||
}
|
||||
|
||||
pub fn reset(&mut self) {
|
||||
self.last_ticked = Instant::now();
|
||||
self.has_ticked = false;
|
||||
}
|
||||
}
|
||||
|
||||
pub struct StopClock(pub bool);
|
||||
|
||||
pub struct Stats {
|
||||
pub score: u32,
|
||||
pub gems: u32,
|
||||
pub whips: u32,
|
||||
pub whip_power: u32,
|
||||
pub teleports: u32,
|
||||
pub keys: u32,
|
||||
}
|
||||
|
||||
type PlayerSurvived = bool;
|
||||
|
||||
impl Stats {
|
||||
pub fn take_gems(&mut self, num_gems: u32) -> PlayerSurvived {
|
||||
let new_num_gems = self.gems as i64 - num_gems as i64;
|
||||
if new_num_gems <= 0 {
|
||||
self.gems = 0;
|
||||
false
|
||||
} else {
|
||||
self.gems = new_num_gems as u32;
|
||||
true
|
||||
}
|
||||
}
|
||||
pub struct Resources {
|
||||
pub level_number: u32,
|
||||
pub show_debug_info: bool,
|
||||
pub player_input: Option<VirtualKeyCode>,
|
||||
pub stats: Stats,
|
||||
pub clock: Clock,
|
||||
pub stop_clock: bool,
|
||||
pub map: Map,
|
||||
pub difficulty: Option<DifficultySettings>,
|
||||
pub sound_effects: Option<SoundEffects>,
|
||||
pub sound_output: Option<SoundOutput>,
|
||||
pub flashing_message: Option<FlashingMessage>,
|
||||
pub message_shown: MessageShown,
|
||||
pub should_advance_level: bool,
|
||||
pub speed_time_ticks: u32,
|
||||
pub slow_time_ticks: u32,
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
use std::{array, iter, time::Duration};
|
||||
use std::{cmp, iter, time::Duration};
|
||||
|
||||
use bracket_lib::random::RandomNumberGenerator;
|
||||
|
||||
|
@ -26,31 +26,39 @@ pub struct SoundEffect {
|
|||
pub struct SoundEffects {
|
||||
pub startup: SoundSamples,
|
||||
pub step: SoundSamples,
|
||||
pub pickup: SoundSamples,
|
||||
pub grab: SoundSamples,
|
||||
pub bad_key: SoundSamples,
|
||||
pub blocked: SoundSamples,
|
||||
pub whipping: SoundSamples,
|
||||
pub whipping_hit: SoundSamples,
|
||||
pub whipping_hit_enemy: SoundSamples,
|
||||
pub whipping_hit_block: SoundSamples,
|
||||
pub slow_hit: SoundSamples,
|
||||
pub medium_hit: SoundSamples,
|
||||
pub fast_hit: SoundSamples,
|
||||
pub pause: SoundSamples,
|
||||
pub speed_time: SoundSamples,
|
||||
pub slow_time: SoundSamples,
|
||||
rng: RandomNumberGenerator,
|
||||
}
|
||||
|
||||
impl SoundEffects {
|
||||
pub fn new(ss: &SoundOutput) -> Self {
|
||||
pub fn new(sound_output: &SoundOutput) -> Self {
|
||||
let mut rng = RandomNumberGenerator::new();
|
||||
Self {
|
||||
startup: ss.render_sound_effect(&SoundEffect {
|
||||
sounds: (30..400)
|
||||
.step_by(8)
|
||||
startup: sound_output.render_sound_effect(&SoundEffect {
|
||||
sounds: (1..800)
|
||||
.map(|x| Sound {
|
||||
sound_type: SoundType::Tone(x),
|
||||
duration: Duration::from_millis(24),
|
||||
sound_type: SoundType::Tone(x / 2),
|
||||
duration: Duration::from_millis(1),
|
||||
})
|
||||
.collect(),
|
||||
}),
|
||||
step: ss.render_sound_effect(&SoundEffect {
|
||||
step: sound_output.render_sound_effect(&SoundEffect {
|
||||
sounds: vec![
|
||||
Sound {
|
||||
sound_type: SoundType::Noise(350, 900),
|
||||
duration: Duration::from_millis(6),
|
||||
duration: Duration::from_millis(5),
|
||||
},
|
||||
Sound {
|
||||
sound_type: SoundType::Silence,
|
||||
|
@ -62,7 +70,7 @@ impl SoundEffects {
|
|||
},
|
||||
],
|
||||
}),
|
||||
pickup: ss.render_sound_effect(&SoundEffect {
|
||||
grab: sound_output.render_sound_effect(&SoundEffect {
|
||||
sounds: vec![
|
||||
Sound {
|
||||
sound_type: SoundType::Noise(350, 900),
|
||||
|
@ -78,13 +86,13 @@ impl SoundEffects {
|
|||
},
|
||||
],
|
||||
}),
|
||||
bad_key: ss.render_sound_effect(&SoundEffect {
|
||||
bad_key: sound_output.render_sound_effect(&SoundEffect {
|
||||
sounds: iter::once(Sound {
|
||||
sound_type: SoundType::Tone(400),
|
||||
duration: Duration::from_millis(20),
|
||||
sound_type: SoundType::Tone(540),
|
||||
duration: Duration::from_millis(40),
|
||||
})
|
||||
.chain((0..4).flat_map(|_| {
|
||||
array::IntoIter::new([
|
||||
[
|
||||
Sound {
|
||||
sound_type: SoundType::Tone(100),
|
||||
duration: Duration::from_millis(15),
|
||||
|
@ -93,11 +101,11 @@ impl SoundEffects {
|
|||
sound_type: SoundType::Silence,
|
||||
duration: Duration::from_millis(15),
|
||||
},
|
||||
])
|
||||
]
|
||||
}))
|
||||
.collect(),
|
||||
}),
|
||||
blocked: ss.render_sound_effect(&SoundEffect {
|
||||
blocked: sound_output.render_sound_effect(&SoundEffect {
|
||||
sounds: (30..=60)
|
||||
.rev()
|
||||
.step_by(6)
|
||||
|
@ -107,25 +115,83 @@ impl SoundEffects {
|
|||
})
|
||||
.collect(),
|
||||
}),
|
||||
whipping: ss.render_sound_effect(&SoundEffect {
|
||||
whipping: sound_output.render_sound_effect(&SoundEffect {
|
||||
sounds: vec![Sound {
|
||||
sound_type: SoundType::Tone(70),
|
||||
duration: Duration::from_secs(3),
|
||||
}],
|
||||
}),
|
||||
whipping_hit: ss.render_sound_effect(&SoundEffect {
|
||||
sounds: vec![
|
||||
Sound {
|
||||
sound_type: SoundType::Tone(400),
|
||||
duration: Duration::from_millis(20),
|
||||
},
|
||||
Sound {
|
||||
sound_type: SoundType::Tone(90),
|
||||
duration: Duration::from_secs(3),
|
||||
},
|
||||
],
|
||||
whipping_hit: sound_output.render_sound_effect(&SoundEffect {
|
||||
sounds: vec![Sound {
|
||||
sound_type: SoundType::Tone(90),
|
||||
duration: Duration::from_secs(3),
|
||||
}],
|
||||
}),
|
||||
rng: RandomNumberGenerator::new(),
|
||||
whipping_hit_enemy: sound_output.render_sound_effect(&SoundEffect {
|
||||
sounds: vec![Sound {
|
||||
sound_type: SoundType::Tone(400),
|
||||
duration: Duration::from_millis(20),
|
||||
}],
|
||||
}),
|
||||
whipping_hit_block: sound_output.render_sound_effect(&SoundEffect {
|
||||
sounds: (20_i32..=5700_i32)
|
||||
.rev()
|
||||
.step_by(5)
|
||||
.map(|x| Sound {
|
||||
sound_type: SoundType::Tone(cmp::max(0, rng.range(0, x * 2) - x) as u32),
|
||||
duration: Duration::from_micros(665),
|
||||
})
|
||||
.collect(),
|
||||
}),
|
||||
slow_hit: sound_output.render_sound_effect(&SoundEffect {
|
||||
sounds: vec![Sound {
|
||||
sound_type: SoundType::Tone(400),
|
||||
duration: Duration::from_millis(25),
|
||||
}],
|
||||
}),
|
||||
medium_hit: sound_output.render_sound_effect(&SoundEffect {
|
||||
sounds: vec![Sound {
|
||||
sound_type: SoundType::Tone(600),
|
||||
duration: Duration::from_millis(25),
|
||||
}],
|
||||
}),
|
||||
fast_hit: sound_output.render_sound_effect(&SoundEffect {
|
||||
sounds: vec![Sound {
|
||||
sound_type: SoundType::Tone(800),
|
||||
duration: Duration::from_millis(25),
|
||||
}],
|
||||
}),
|
||||
pause: sound_output.render_sound_effect(&SoundEffect {
|
||||
sounds: {
|
||||
let mut sounds = vec![Sound {
|
||||
sound_type: SoundType::Tone(500),
|
||||
duration: Duration::from_millis(100),
|
||||
}];
|
||||
sounds.extend((100..=200).rev().step_by(10).map(|x| Sound {
|
||||
sound_type: SoundType::Tone(x),
|
||||
duration: Duration::from_millis(20),
|
||||
}));
|
||||
sounds
|
||||
},
|
||||
}),
|
||||
speed_time: sound_output.render_sound_effect(&SoundEffect {
|
||||
sounds: (1..=7)
|
||||
.map(|x| Sound {
|
||||
sound_type: SoundType::Tone(x * 50 + 300),
|
||||
duration: Duration::from_millis(x as u64 * 10 + 40),
|
||||
})
|
||||
.collect(),
|
||||
}),
|
||||
slow_time: sound_output.render_sound_effect(&SoundEffect {
|
||||
sounds: (1..=7)
|
||||
.rev()
|
||||
.map(|x| Sound {
|
||||
sound_type: SoundType::Tone(x * 50 + 300),
|
||||
duration: Duration::from_millis(x as u64 * 10 + 40),
|
||||
})
|
||||
.collect(),
|
||||
}),
|
||||
rng,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
use std::{f32::consts::PI, sync::Arc};
|
||||
use std::sync::Arc;
|
||||
|
||||
use cpal::{
|
||||
traits::{DeviceTrait, HostTrait, StreamTrait},
|
||||
|
@ -61,41 +61,54 @@ impl SoundOutput {
|
|||
}
|
||||
|
||||
pub fn render_sound_effect(&self, effect: &SoundEffect) -> SoundSamples {
|
||||
// Keep these outside the loop to remember phase
|
||||
let mut half_cycle_counter: u32 = 0;
|
||||
let mut speaker_out: bool = false;
|
||||
|
||||
let effect_buffer: Vec<f32> = effect
|
||||
.sounds
|
||||
.iter()
|
||||
.flat_map(|sound| match sound.sound_type {
|
||||
SoundType::Silence => (0
|
||||
..(self.sample_rate.0 as f32 * sound.duration.as_secs_f32()) as usize)
|
||||
.map(|_| 0f32)
|
||||
.collect::<Vec<f32>>(),
|
||||
SoundType::Silence => {
|
||||
// Reset phase on silence
|
||||
half_cycle_counter = 0;
|
||||
speaker_out = false;
|
||||
(0..(self.sample_rate.0 as f32 * sound.duration.as_secs_f32()) as usize)
|
||||
.map(|_| 0f32)
|
||||
.collect::<Vec<f32>>()
|
||||
}
|
||||
SoundType::Tone(freq) => {
|
||||
// A frequency of 0 is silence
|
||||
if freq == 0 {
|
||||
half_cycle_counter = 0;
|
||||
speaker_out = false;
|
||||
|
||||
return (0..(self.sample_rate.0 as f32 * sound.duration.as_secs_f32())
|
||||
as usize)
|
||||
.map(|_| 0f32)
|
||||
.collect::<Vec<f32>>();
|
||||
}
|
||||
let num_harmonics = self.sample_rate.0 / (freq as u32 * 2);
|
||||
let coefficients = (0..=num_harmonics)
|
||||
.map(|i| {
|
||||
if i == 0 {
|
||||
return 0.0;
|
||||
}
|
||||
(i as f32 * 0.5 * PI).sin() * 2.0 / (i as f32 * PI)
|
||||
})
|
||||
.collect::<Vec<f32>>();
|
||||
let scaler = freq as f32 * PI * 2.0 / self.sample_rate.0 as f32;
|
||||
(0..(self.sample_rate.0 as f32 * sound.duration.as_secs_f32()) as usize)
|
||||
.map(|i| {
|
||||
let temp = scaler * i as f32;
|
||||
coefficients
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(j, coef)| coef * (j as f32 * temp).cos())
|
||||
.sum::<f32>()
|
||||
})
|
||||
.collect::<Vec<f32>>()
|
||||
|
||||
let mut buffer: Vec<f32> = vec![
|
||||
0.;
|
||||
(self.sample_rate.0 as f32 * sound.duration.as_secs_f32())
|
||||
as usize
|
||||
];
|
||||
let half_cycle_counter_upper_bound: u32 = self.sample_rate.0 / freq;
|
||||
|
||||
for sample in &mut buffer {
|
||||
if speaker_out {
|
||||
*sample = 0.75;
|
||||
}
|
||||
|
||||
half_cycle_counter += 2;
|
||||
if half_cycle_counter >= half_cycle_counter_upper_bound {
|
||||
half_cycle_counter %= half_cycle_counter_upper_bound;
|
||||
speaker_out = !speaker_out;
|
||||
}
|
||||
}
|
||||
|
||||
buffer
|
||||
}
|
||||
SoundType::Noise(min, max) => {
|
||||
(0..(self.sample_rate.0 as f32 * sound.duration.as_secs_f32()) as usize)
|
||||
|
@ -116,11 +129,10 @@ impl SoundOutput {
|
|||
}
|
||||
|
||||
pub fn play_sound(&mut self, samples: SoundSamples) -> SoundEffectHandle {
|
||||
let mut gain = oddio::Gain::new(oddio::FramesSignal::from(samples));
|
||||
gain.set_gain(-10.0);
|
||||
self.mixer_handle
|
||||
.control::<oddio::Mixer<_>, _>()
|
||||
.play(oddio::MonoToStereo::new(oddio::Gain::new(
|
||||
oddio::FramesSignal::from(samples),
|
||||
0.20,
|
||||
)))
|
||||
.play(oddio::MonoToStereo::new(gain))
|
||||
}
|
||||
}
|
||||
|
|
74
src/resources/stats.rs
Normal file
74
src/resources/stats.rs
Normal file
|
@ -0,0 +1,74 @@
|
|||
pub struct Stats {
|
||||
pub score: u32,
|
||||
pub gems: u32,
|
||||
pub whips: u32,
|
||||
pub whip_power: u32,
|
||||
pub teleports: u32,
|
||||
pub keys: u32,
|
||||
}
|
||||
|
||||
type PlayerSurvived = bool;
|
||||
|
||||
impl Stats {
|
||||
pub fn add_score(&mut self, score: u32) {
|
||||
self.score += score;
|
||||
}
|
||||
|
||||
pub fn take_score(&mut self, score: u32) {
|
||||
if let Some(result) = self.score.checked_sub(score) {
|
||||
self.score = result;
|
||||
} else {
|
||||
self.score = 0;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn give_gems(&mut self, num_gems: u32) {
|
||||
self.gems += num_gems;
|
||||
}
|
||||
|
||||
pub fn take_gems(&mut self, num_gems: u32) -> PlayerSurvived {
|
||||
if let Some(result) = self.gems.checked_sub(num_gems) {
|
||||
self.gems = result;
|
||||
true
|
||||
} else {
|
||||
self.gems = 0;
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
pub fn give_whips(&mut self, num_whips: u32) {
|
||||
self.whips += num_whips;
|
||||
}
|
||||
|
||||
pub fn take_whips(&mut self, num_whips: u32) {
|
||||
if let Some(result) = self.whips.checked_sub(num_whips) {
|
||||
self.whips = result;
|
||||
} else {
|
||||
self.whips = 0;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn give_teleports(&mut self, num_teleports: u32) {
|
||||
self.teleports += num_teleports;
|
||||
}
|
||||
|
||||
pub fn take_teleports(&mut self, num_teleports: u32) {
|
||||
if let Some(result) = self.teleports.checked_sub(num_teleports) {
|
||||
self.teleports = result;
|
||||
} else {
|
||||
self.teleports = 0;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn give_keys(&mut self, num_keys: u32) {
|
||||
self.keys += num_keys;
|
||||
}
|
||||
|
||||
pub fn take_keys(&mut self, num_keys: u32) {
|
||||
if let Some(result) = self.keys.checked_sub(num_keys) {
|
||||
self.keys = result;
|
||||
} else {
|
||||
self.keys = 0;
|
||||
}
|
||||
}
|
||||
}
|
113
src/sidebar.rs
113
src/sidebar.rs
|
@ -1,113 +0,0 @@
|
|||
use crate::constants::{SIDEBAR_POS_X, SIDEBAR_POS_Y};
|
||||
use crate::resources::{Clock, LevelNumber, ShowDebugInfo, Stats};
|
||||
use crate::vga_color as vga;
|
||||
use bracket_lib::prelude::*;
|
||||
use specs::prelude::*;
|
||||
|
||||
pub fn draw(ecs: &World, ctx: &mut BTerm) {
|
||||
// Blue background
|
||||
ctx.fill_region(
|
||||
Rect {
|
||||
x1: SIDEBAR_POS_X,
|
||||
x2: SIDEBAR_POS_X + 14,
|
||||
y1: SIDEBAR_POS_Y,
|
||||
y2: SIDEBAR_POS_Y + 19,
|
||||
},
|
||||
to_cp437(' '),
|
||||
RGB::named(vga::YELLOW_BRIGHT),
|
||||
RGB::named(vga::BLUE),
|
||||
);
|
||||
|
||||
// Gray number boxes
|
||||
(1..17).step_by(3).for_each(|y| {
|
||||
ctx.fill_region(
|
||||
Rect {
|
||||
x1: SIDEBAR_POS_X + 3,
|
||||
x2: SIDEBAR_POS_X + 10,
|
||||
y1: SIDEBAR_POS_Y + y,
|
||||
y2: SIDEBAR_POS_Y + y + 1,
|
||||
},
|
||||
to_cp437(' '),
|
||||
RGB::named(vga::RED),
|
||||
RGB::named(vga::WHITE),
|
||||
);
|
||||
});
|
||||
|
||||
// Stats
|
||||
ctx.print(SIDEBAR_POS_X + 4, SIDEBAR_POS_Y, "Score");
|
||||
ctx.print(SIDEBAR_POS_X + 4, SIDEBAR_POS_Y + 3, "Level");
|
||||
ctx.print_centered_at(
|
||||
SIDEBAR_POS_X + 6,
|
||||
SIDEBAR_POS_Y + 4,
|
||||
ecs.read_resource::<LevelNumber>().0 + 1,
|
||||
);
|
||||
ctx.print(SIDEBAR_POS_X + 4, SIDEBAR_POS_Y + 6, "Gems");
|
||||
ctx.print(SIDEBAR_POS_X + 4, SIDEBAR_POS_Y + 9, "Whips");
|
||||
ctx.print(SIDEBAR_POS_X + 2, SIDEBAR_POS_Y + 12, "Teleports");
|
||||
ctx.print(SIDEBAR_POS_X + 4, SIDEBAR_POS_Y + 15, "Keys");
|
||||
|
||||
let stats = ecs.read_resource::<Stats>();
|
||||
ctx.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 1, stats.score);
|
||||
ctx.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 7, stats.gems);
|
||||
ctx.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 10, stats.whips);
|
||||
ctx.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 13, stats.teleports);
|
||||
ctx.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 16, stats.keys);
|
||||
|
||||
// Hotkey list
|
||||
ctx.print_color(
|
||||
SIDEBAR_POS_X + 3,
|
||||
SIDEBAR_POS_Y + 18,
|
||||
RGB::named(vga::CYAN_BRIGHT),
|
||||
RGB::named(vga::RED),
|
||||
"OPTIONS",
|
||||
);
|
||||
|
||||
ctx.fill_region(
|
||||
Rect {
|
||||
x1: SIDEBAR_POS_X,
|
||||
x2: SIDEBAR_POS_X + 14,
|
||||
y1: SIDEBAR_POS_Y + 19,
|
||||
y2: SIDEBAR_POS_Y + 25,
|
||||
},
|
||||
to_cp437(' '),
|
||||
RGB::named(vga::WHITE),
|
||||
RGB::named(vga::BLUE),
|
||||
);
|
||||
|
||||
ctx.fill_region(
|
||||
Rect {
|
||||
x1: SIDEBAR_POS_X + 3,
|
||||
x2: SIDEBAR_POS_X + 4,
|
||||
y1: SIDEBAR_POS_Y + 19,
|
||||
y2: SIDEBAR_POS_Y + 25,
|
||||
},
|
||||
to_cp437(' '),
|
||||
RGB::named(vga::WHITE_BRIGHT),
|
||||
RGB::named(vga::BLUE),
|
||||
);
|
||||
|
||||
ctx.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 19, "Whip");
|
||||
ctx.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 20, "Teleport");
|
||||
ctx.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 21, "Pause");
|
||||
ctx.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 22, "Quit");
|
||||
ctx.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 23, "Save");
|
||||
ctx.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 24, "Restore");
|
||||
|
||||
if ecs.read_resource::<ShowDebugInfo>().0 {
|
||||
ctx.print_color_right(
|
||||
SIDEBAR_POS_X + 14,
|
||||
SIDEBAR_POS_Y,
|
||||
RGB::named(vga::GREEN_BRIGHT),
|
||||
RGB::named(vga::BLACK),
|
||||
&format!("{}", ctx.fps),
|
||||
);
|
||||
|
||||
ctx.print_color(
|
||||
0,
|
||||
0,
|
||||
RGB::named(vga::YELLOW_BRIGHT),
|
||||
RGB::named(vga::BLACK),
|
||||
&format!("{}", ecs.read_resource::<Clock>().ticks),
|
||||
);
|
||||
}
|
||||
}
|
287
src/state.rs
287
src/state.rs
|
@ -1,220 +1,101 @@
|
|||
use std::time::{Duration, Instant};
|
||||
use instant::Instant;
|
||||
|
||||
use crate::components::monster::damage_for_kind;
|
||||
use crate::components::*;
|
||||
use crate::resources::*;
|
||||
use crate::systems::*;
|
||||
use crate::vga_color as vga;
|
||||
use crate::{constants::*, sidebar};
|
||||
use crate::resources::clock::Clock;
|
||||
use crate::resources::flashing_message::{FlashingMessage, FlashingMessageIntent};
|
||||
use crate::resources::sound_effects::SoundEffects;
|
||||
use crate::resources::stats::Stats;
|
||||
use crate::resources::{difficulty::*, MessageShown};
|
||||
use crate::resources::{Map, Resources, SoundOutput};
|
||||
use crate::{graphics, input, levels, systems};
|
||||
use bracket_lib::prelude::*;
|
||||
use specs::prelude::*;
|
||||
use hecs::World;
|
||||
|
||||
pub struct State {
|
||||
ecs: World,
|
||||
world: World,
|
||||
resources: Resources,
|
||||
}
|
||||
|
||||
impl GameState for State {
|
||||
fn tick(&mut self, ctx: &mut BTerm) {
|
||||
ctx.cls();
|
||||
fn tick(&mut self, bterm: &mut BTerm) {
|
||||
input::handle(&mut self.world, &mut self.resources, bterm);
|
||||
systems::run(&mut self.world, &mut self.resources);
|
||||
graphics::draw(&self.world, &mut self.resources, bterm);
|
||||
|
||||
self.handle_input(ctx);
|
||||
self.run_systems();
|
||||
|
||||
let map = self.ecs.fetch::<Map>();
|
||||
map.draw(ctx);
|
||||
|
||||
let positions = self.ecs.read_storage::<Position>();
|
||||
let renderables = self.ecs.read_storage::<Renderable>();
|
||||
|
||||
for (pos, render) in (&positions, &renderables).join() {
|
||||
ctx.set(
|
||||
pos.x + MAP_X as i32,
|
||||
pos.y + MAP_Y as i32,
|
||||
render.fg,
|
||||
render.bg,
|
||||
render.glyph,
|
||||
);
|
||||
if self.resources.should_advance_level {
|
||||
self.next_level();
|
||||
}
|
||||
|
||||
self.draw_whip(ctx);
|
||||
|
||||
sidebar::draw(&self.ecs, ctx);
|
||||
}
|
||||
}
|
||||
|
||||
impl State {
|
||||
pub fn new(ecs: World) -> Self {
|
||||
State { ecs }
|
||||
}
|
||||
|
||||
fn handle_input(&mut self, ctx: &mut BTerm) {
|
||||
// Player movement
|
||||
match ctx.key {
|
||||
None => {} // Nothing happened
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::Left | VirtualKeyCode::J => {
|
||||
self.try_move_player(-1, 0);
|
||||
}
|
||||
VirtualKeyCode::U | VirtualKeyCode::Home => self.try_move_player(-1, -1),
|
||||
VirtualKeyCode::Up | VirtualKeyCode::I => {
|
||||
self.try_move_player(0, -1);
|
||||
}
|
||||
VirtualKeyCode::O | VirtualKeyCode::PageUp => self.try_move_player(1, -1),
|
||||
VirtualKeyCode::Right | VirtualKeyCode::K => {
|
||||
self.try_move_player(1, 0);
|
||||
}
|
||||
VirtualKeyCode::Comma | VirtualKeyCode::PageDown => self.try_move_player(1, 1),
|
||||
VirtualKeyCode::Down | VirtualKeyCode::M => {
|
||||
self.try_move_player(0, 1);
|
||||
}
|
||||
VirtualKeyCode::N | VirtualKeyCode::End => self.try_move_player(-1, 1),
|
||||
VirtualKeyCode::W => {
|
||||
let player_entity = self.ecs.read_resource::<Entity>();
|
||||
let mut stats = self.ecs.write_resource::<Stats>();
|
||||
let positions = self.ecs.read_storage::<Position>();
|
||||
let mut wants_to_whips = self.ecs.write_storage::<WantsToWhip>();
|
||||
if let Some(_position) = positions.get(*player_entity) {
|
||||
if wants_to_whips.get(*player_entity).is_none() && stats.whips > 0 {
|
||||
let mut sound_output = self.ecs.write_resource::<SoundOutput>();
|
||||
let sound_effects = self.ecs.fetch::<SoundEffects>();
|
||||
let _ = wants_to_whips.insert(
|
||||
*player_entity,
|
||||
WantsToWhip {
|
||||
frame: 0,
|
||||
last_frame: Instant::now(),
|
||||
sound: Some(
|
||||
sound_output.play_sound(sound_effects.whipping.clone()),
|
||||
),
|
||||
},
|
||||
);
|
||||
stats.whips -= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
VirtualKeyCode::S => {
|
||||
let mut sound_system = self.ecs.write_resource::<SoundOutput>();
|
||||
let sound_effects = self.ecs.fetch::<SoundEffects>();
|
||||
sound_system.play_sound(sound_effects.pickup.clone());
|
||||
}
|
||||
VirtualKeyCode::D => {
|
||||
let mut show_debug_info = self.ecs.write_resource::<ShowDebugInfo>();
|
||||
show_debug_info.0 = !show_debug_info.0;
|
||||
}
|
||||
VirtualKeyCode::Escape => {
|
||||
ctx.quit();
|
||||
}
|
||||
_ => {
|
||||
let mut sound_system = self.ecs.write_resource::<SoundOutput>();
|
||||
let sound_effects = self.ecs.fetch::<SoundEffects>();
|
||||
sound_system.play_sound(sound_effects.bad_key.clone());
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
fn try_move_player(&mut self, delta_x: i32, delta_y: i32) {
|
||||
let entities = self.ecs.entities();
|
||||
let mut positions = self.ecs.write_storage::<Position>();
|
||||
let mut players = self.ecs.write_storage::<Player>();
|
||||
let monsters = self.ecs.write_storage::<Monster>();
|
||||
let map = self.ecs.read_resource::<Map>();
|
||||
let mut stats = self.ecs.write_resource::<Stats>();
|
||||
let mut sound_system = self.ecs.write_resource::<SoundOutput>();
|
||||
let wants_to_whips = self.ecs.read_storage::<WantsToWhip>();
|
||||
|
||||
for (player_entity, player, pos) in (&entities, &mut players, &mut positions).join() {
|
||||
// The player shouldn't be able to move while whipping
|
||||
if let Some(_wants_to_whip) = wants_to_whips.get(player_entity) {
|
||||
continue;
|
||||
}
|
||||
|
||||
let now = Instant::now();
|
||||
if now - player.last_moved > Duration::from_secs_f32(PLAYER_STEP_PERIOD) {
|
||||
let destination = Point {
|
||||
x: pos.x + delta_x,
|
||||
y: pos.y + delta_y,
|
||||
};
|
||||
|
||||
let mut sound_effects = self.ecs.fetch_mut::<SoundEffects>();
|
||||
|
||||
if map.in_bounds(destination) {
|
||||
if map.is_solid(destination) {
|
||||
sound_system.play_sound(sound_effects.blocked.clone());
|
||||
} else {
|
||||
if let Some(e) = map.get_tile_content(map.point2d_to_index(destination)) {
|
||||
if let Some(monster) = monsters.get(e) {
|
||||
stats.take_gems(damage_for_kind(monster.kind));
|
||||
let _ = entities.delete(e);
|
||||
}
|
||||
}
|
||||
|
||||
pos.x = destination.x;
|
||||
pos.y = destination.y;
|
||||
|
||||
let mut player_pos = self.ecs.write_resource::<Point>();
|
||||
player_pos.x = pos.x;
|
||||
player_pos.y = pos.y;
|
||||
|
||||
self.ecs.write_resource::<Clock>().force_tick();
|
||||
|
||||
sound_system.play_sound(sound_effects.step.clone());
|
||||
}
|
||||
} else {
|
||||
let static_sound = sound_effects.get_new_static_effect(&sound_system);
|
||||
sound_system.play_sound(static_sound);
|
||||
}
|
||||
|
||||
player.last_moved = now;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw_whip(&self, ctx: &mut BTerm) {
|
||||
let positions = self.ecs.read_storage::<Position>();
|
||||
let wants_to_whips = self.ecs.read_storage::<WantsToWhip>();
|
||||
let mut rng = RandomNumberGenerator::new();
|
||||
for (position, wants_to_whip) in (&positions, &wants_to_whips).join() {
|
||||
let color = RGB::named(vga::get_by_index(rng.range(1, 16)));
|
||||
let frame_data = match wants_to_whip.frame {
|
||||
0 => Some((-1, -1, '\\')),
|
||||
1 => Some((-1, 0, '─')),
|
||||
2 => Some((-1, 1, '/')),
|
||||
3 => Some((0, 1, '│')),
|
||||
4 => Some((1, 1, '\\')),
|
||||
5 => Some((1, 0, '─')),
|
||||
6 => Some((1, -1, '/')),
|
||||
7 => Some((0, -1, '│')),
|
||||
_ => None,
|
||||
};
|
||||
if let Some(data) = frame_data {
|
||||
ctx.set(
|
||||
(position.x + MAP_X as i32) + data.0,
|
||||
(position.y + MAP_Y as i32) + data.1,
|
||||
color,
|
||||
RGB::named(vga::BLACK),
|
||||
to_cp437(data.2),
|
||||
);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
fn run_systems(&mut self) {
|
||||
let mut map_indexing_system = MapIndexingSystem {};
|
||||
map_indexing_system.run_now(&self.ecs);
|
||||
|
||||
let mut whip_system = WhipSystem {};
|
||||
whip_system.run_now(&self.ecs);
|
||||
|
||||
let mut monster_ai_system = MonsterAiSystem {};
|
||||
monster_ai_system.run_now(&self.ecs);
|
||||
|
||||
self.ecs.maintain();
|
||||
|
||||
let mut clock = self.ecs.write_resource::<Clock>();
|
||||
if !self.ecs.read_resource::<StopClock>().0 {
|
||||
clock.try_tick();
|
||||
#[allow(dead_code)]
|
||||
pub fn new(initialize_sound: bool) -> Self {
|
||||
let mut sound_output = if initialize_sound {
|
||||
Some(SoundOutput::new())
|
||||
} else {
|
||||
clock.reset();
|
||||
None
|
||||
};
|
||||
|
||||
let sound_effects = sound_output.as_ref().map(SoundEffects::new);
|
||||
|
||||
if let (Some(so), Some(se)) = (&mut sound_output, &sound_effects) {
|
||||
so.play_sound(se.startup.clone());
|
||||
}
|
||||
|
||||
let starting_level = 0;
|
||||
let selected_difficulty = Difficulty::Secret;
|
||||
let difficulty_settings = DifficultySettings::from(&selected_difficulty);
|
||||
|
||||
let mut world = World::new();
|
||||
|
||||
let mut map = Map::from(levels::get_level(starting_level));
|
||||
map.spawn_entities(&mut world);
|
||||
|
||||
let resources = Resources {
|
||||
level_number: starting_level,
|
||||
show_debug_info: false,
|
||||
player_input: None,
|
||||
stats: Stats {
|
||||
score: 0,
|
||||
gems: difficulty_settings.starting_gems,
|
||||
whips: difficulty_settings.starting_whips,
|
||||
whip_power: difficulty_settings.starting_whip_power,
|
||||
teleports: difficulty_settings.starting_teleports,
|
||||
keys: difficulty_settings.starting_keys,
|
||||
},
|
||||
clock: Clock {
|
||||
last_ticked: Instant::now(),
|
||||
has_ticked: false,
|
||||
ticks: 0,
|
||||
},
|
||||
stop_clock: false,
|
||||
map,
|
||||
sound_effects,
|
||||
sound_output,
|
||||
difficulty: Some(difficulty_settings),
|
||||
flashing_message: Some(FlashingMessage::new(
|
||||
"Press any key to begin this level.",
|
||||
Some(FlashingMessageIntent::Start),
|
||||
)),
|
||||
message_shown: match selected_difficulty {
|
||||
Difficulty::Novice | Difficulty::Experienced => Default::default(),
|
||||
_ => MessageShown::all_shown(),
|
||||
},
|
||||
should_advance_level: false,
|
||||
speed_time_ticks: 0,
|
||||
slow_time_ticks: 0,
|
||||
};
|
||||
|
||||
State { world, resources }
|
||||
}
|
||||
|
||||
fn next_level(&mut self) {
|
||||
self.resources.level_number += 1;
|
||||
|
||||
self.world.clear();
|
||||
self.resources.map = Map::from(levels::get_level(self.resources.level_number));
|
||||
self.resources.map.spawn_entities(&mut self.world);
|
||||
|
||||
self.resources.should_advance_level = false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,27 +0,0 @@
|
|||
use bracket_lib::prelude::*;
|
||||
use specs::prelude::*;
|
||||
|
||||
use crate::{components::Position, resources::Map};
|
||||
|
||||
pub struct MapIndexingSystem {}
|
||||
|
||||
impl<'a> System<'a> for MapIndexingSystem {
|
||||
type SystemData = (
|
||||
WriteExpect<'a, Map>,
|
||||
ReadStorage<'a, Position>,
|
||||
Entities<'a>,
|
||||
);
|
||||
|
||||
fn run(&mut self, data: Self::SystemData) {
|
||||
let (mut map, position, entities) = data;
|
||||
|
||||
map.clear_all_tile_content();
|
||||
for (entity, position) in (&entities, &position).join() {
|
||||
let index = map.point2d_to_index(Point {
|
||||
x: position.x,
|
||||
y: position.y,
|
||||
});
|
||||
map.set_tile_content(index, entity);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,7 +1,15 @@
|
|||
pub mod map_indexing_system;
|
||||
pub mod monster_ai_system;
|
||||
pub mod whip_system;
|
||||
pub mod monster_ai;
|
||||
pub mod powerups;
|
||||
pub mod time;
|
||||
pub mod whip;
|
||||
|
||||
pub use map_indexing_system::MapIndexingSystem;
|
||||
pub use monster_ai_system::MonsterAiSystem;
|
||||
pub use whip_system::WhipSystem;
|
||||
use hecs::World;
|
||||
|
||||
use crate::resources::Resources;
|
||||
|
||||
pub fn run(world: &mut World, resources: &mut Resources) {
|
||||
powerups::run(resources);
|
||||
whip::run(world, resources);
|
||||
monster_ai::run(world, resources);
|
||||
time::run(resources);
|
||||
}
|
||||
|
|
109
src/systems/monster_ai.rs
Normal file
109
src/systems/monster_ai.rs
Normal file
|
@ -0,0 +1,109 @@
|
|||
use crate::{
|
||||
components::{monster::*, *},
|
||||
resources::Resources,
|
||||
tile_data::TileType,
|
||||
};
|
||||
|
||||
use bracket_lib::{prelude::*, random::RandomNumberGenerator};
|
||||
use hecs::*;
|
||||
|
||||
pub fn run(world: &mut World, resources: &mut Resources) {
|
||||
let player_position = world
|
||||
.query::<(&Player, &Position)>()
|
||||
.iter()
|
||||
.map(|(_, (_, &pos))| pos)
|
||||
.collect::<Vec<_>>()
|
||||
.first()
|
||||
.cloned();
|
||||
|
||||
if let Some(player_pos) = player_position {
|
||||
let mut to_kill: Vec<Entity> = Vec::new();
|
||||
for (entity, (monster, position, renderable)) in
|
||||
&mut world.query::<(&mut Monster, &mut Position, &mut Renderable)>()
|
||||
{
|
||||
if resources.clock.has_ticked {
|
||||
monster.ticks_until_move -= 1;
|
||||
if monster.ticks_until_move <= 0 {
|
||||
// Change glyph
|
||||
let mut rng = RandomNumberGenerator::new();
|
||||
if let Some(glyph) =
|
||||
rng.random_slice_entry(&monster::glyphs_for_kind(monster.kind))
|
||||
{
|
||||
renderable.glyph = *glyph;
|
||||
}
|
||||
|
||||
// Move monster
|
||||
let (mut delta_x, mut delta_y) = (0, 0);
|
||||
if player_pos.x < position.x {
|
||||
delta_x = -1;
|
||||
}
|
||||
if player_pos.x > position.x {
|
||||
delta_x = 1;
|
||||
}
|
||||
if player_pos.y < position.y {
|
||||
delta_y = -1;
|
||||
}
|
||||
if player_pos.y > position.y {
|
||||
delta_y = 1;
|
||||
}
|
||||
let destination = Point {
|
||||
x: position.x + delta_x,
|
||||
y: position.y + delta_y,
|
||||
};
|
||||
|
||||
if let Some(e) = resources.map.get_tile_content_at(destination) {
|
||||
if let Ok(_player) = world.get::<&Player>(e) {
|
||||
// TODO: Sound
|
||||
resources.map.clear_tile_content_at(Point::from(*position));
|
||||
resources.stats.take_gems(damage_for_kind(monster.kind));
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
sound_output
|
||||
.play_sound(sound_effect_for_kind(monster.kind, sound_effects));
|
||||
}
|
||||
to_kill.push(entity);
|
||||
}
|
||||
} else {
|
||||
let tile = resources.map.get_tile_at_mut(destination);
|
||||
match tile {
|
||||
TileType::Wall => {}
|
||||
TileType::Block => {
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
sound_output.play_sound(sound_effect_for_kind(
|
||||
monster.kind,
|
||||
sound_effects,
|
||||
));
|
||||
}
|
||||
resources.stats.add_score(1);
|
||||
*tile = TileType::Floor;
|
||||
to_kill.push(entity);
|
||||
resources.map.clear_tile_content_at(Point::from(*position));
|
||||
}
|
||||
_ => {
|
||||
resources.map.clear_tile_content_at(Point::from(*position));
|
||||
position.x = destination.x;
|
||||
position.y = destination.y;
|
||||
resources.map.set_tile_content_at(destination, entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if resources.speed_time_ticks > 0 {
|
||||
monster.ticks_until_move = 3;
|
||||
} else if resources.slow_time_ticks > 0 {
|
||||
monster.ticks_until_move = ticks_for_kind(monster.kind) * 5;
|
||||
} else {
|
||||
monster.ticks_until_move = ticks_for_kind(monster.kind);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for e in to_kill {
|
||||
let _ = world.despawn(e);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,102 +0,0 @@
|
|||
use crate::{
|
||||
components::{
|
||||
monster::{self, damage_for_kind, ticks_for_kind},
|
||||
Monster, Player, Position, Renderable,
|
||||
},
|
||||
resources::{Clock, Map, Stats},
|
||||
tile_data::TileType,
|
||||
};
|
||||
use bracket_lib::{prelude::*, random::RandomNumberGenerator};
|
||||
use specs::prelude::*;
|
||||
|
||||
pub struct MonsterAiSystem {}
|
||||
|
||||
#[allow(clippy::type_complexity)]
|
||||
impl<'a> System<'a> for MonsterAiSystem {
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
ReadExpect<'a, Clock>,
|
||||
ReadExpect<'a, Point>,
|
||||
ReadExpect<'a, Map>,
|
||||
WriteExpect<'a, Stats>,
|
||||
WriteStorage<'a, Monster>,
|
||||
WriteStorage<'a, Position>,
|
||||
WriteStorage<'a, Renderable>,
|
||||
ReadStorage<'a, Player>,
|
||||
);
|
||||
|
||||
fn run(
|
||||
&mut self,
|
||||
(
|
||||
entities,
|
||||
clock,
|
||||
player_pos,
|
||||
map,
|
||||
mut stats,
|
||||
mut monsters,
|
||||
mut positions,
|
||||
mut renderables,
|
||||
players,
|
||||
): Self::SystemData,
|
||||
) {
|
||||
let mut data = (&entities, &mut monsters, &mut positions, &mut renderables)
|
||||
.join()
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
for (entity, monster, position, renderable) in &mut data {
|
||||
if clock.has_ticked {
|
||||
monster.ticks_until_move -= 1;
|
||||
if monster.ticks_until_move <= 0 {
|
||||
// Change glyph
|
||||
let mut rng = RandomNumberGenerator::new();
|
||||
if let Some(glyph) =
|
||||
rng.random_slice_entry(&monster::glyphs_for_kind(monster.kind))
|
||||
{
|
||||
renderable.glyph = *glyph;
|
||||
}
|
||||
|
||||
// Move monster
|
||||
let (mut delta_x, mut delta_y) = (0, 0);
|
||||
if player_pos.x < position.x {
|
||||
delta_x = -1;
|
||||
}
|
||||
if player_pos.x > position.x {
|
||||
delta_x = 1;
|
||||
}
|
||||
if player_pos.y < position.y {
|
||||
delta_y = -1;
|
||||
}
|
||||
if player_pos.y > position.y {
|
||||
delta_y = 1;
|
||||
}
|
||||
let destination = Point {
|
||||
x: position.x + delta_x,
|
||||
y: position.y + delta_y,
|
||||
};
|
||||
|
||||
if let Some(e) = map.get_tile_content(map.point2d_to_index(destination)) {
|
||||
if let Some(_player) = players.get(e) {
|
||||
// TODO: Sound
|
||||
stats.take_gems(damage_for_kind(monster.kind));
|
||||
let _ = entities.delete(*entity);
|
||||
}
|
||||
} else {
|
||||
match map.get_tile_at(destination) {
|
||||
TileType::Wall => {}
|
||||
TileType::Block => {
|
||||
// TODO: Sound
|
||||
let _ = entities.delete(*entity);
|
||||
}
|
||||
_ => {
|
||||
position.x = destination.x;
|
||||
position.y = destination.y;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
monster.ticks_until_move = ticks_for_kind(monster.kind);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
12
src/systems/powerups.rs
Normal file
12
src/systems/powerups.rs
Normal file
|
@ -0,0 +1,12 @@
|
|||
use crate::resources::Resources;
|
||||
|
||||
pub fn run(resources: &mut Resources) {
|
||||
if resources.clock.has_ticked {
|
||||
if let Some(t) = resources.speed_time_ticks.checked_sub(1) {
|
||||
resources.speed_time_ticks = t;
|
||||
}
|
||||
if let Some(t) = resources.slow_time_ticks.checked_sub(1) {
|
||||
resources.slow_time_ticks = t;
|
||||
}
|
||||
}
|
||||
}
|
37
src/systems/time.rs
Normal file
37
src/systems/time.rs
Normal file
|
@ -0,0 +1,37 @@
|
|||
use instant::Instant;
|
||||
use std::time::Duration;
|
||||
|
||||
use crate::constants::CLOCK_PERIOD;
|
||||
|
||||
use crate::resources::{Clock, Resources};
|
||||
|
||||
pub fn run(resources: &mut Resources) {
|
||||
if !resources.stop_clock && resources.flashing_message.is_none() {
|
||||
try_tick(&mut resources.clock);
|
||||
} else {
|
||||
reset(&mut resources.clock);
|
||||
}
|
||||
}
|
||||
|
||||
fn try_tick(clock: &mut Clock) {
|
||||
if Instant::now() - clock.last_ticked > Duration::from_secs_f32(CLOCK_PERIOD) {
|
||||
tick(clock);
|
||||
} else {
|
||||
clock.has_ticked = false;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn force_tick(clock: &mut Clock) {
|
||||
tick(clock);
|
||||
}
|
||||
|
||||
fn tick(clock: &mut Clock) {
|
||||
clock.has_ticked = true;
|
||||
clock.last_ticked = Instant::now();
|
||||
clock.ticks += 1;
|
||||
}
|
||||
|
||||
fn reset(clock: &mut Clock) {
|
||||
clock.last_ticked = Instant::now();
|
||||
clock.has_ticked = false;
|
||||
}
|
143
src/systems/whip.rs
Normal file
143
src/systems/whip.rs
Normal file
|
@ -0,0 +1,143 @@
|
|||
use instant::Instant;
|
||||
use std::time::Duration;
|
||||
|
||||
use bracket_lib::prelude::*;
|
||||
use hecs::{Entity, World};
|
||||
|
||||
use crate::{
|
||||
components::{monster::damage_for_kind, Monster, Position, WantsToWhip},
|
||||
resources::Resources,
|
||||
tile_data::TileType,
|
||||
};
|
||||
|
||||
pub fn run(world: &mut World, resources: &mut Resources) {
|
||||
let mut to_kill: Vec<Entity> = Vec::new();
|
||||
let mut to_remove: Vec<Entity> = Vec::new();
|
||||
|
||||
for (entity, (position, mut wants_to_whip)) in
|
||||
&mut world.query::<(&Position, &mut WantsToWhip)>()
|
||||
{
|
||||
resources.stop_clock = true;
|
||||
let now = Instant::now();
|
||||
if now - wants_to_whip.last_frame > Duration::from_secs_f32(0.1) {
|
||||
let destination = loop {
|
||||
let destination = match wants_to_whip.frame {
|
||||
0 => Some(Point {
|
||||
x: position.x - 1,
|
||||
y: position.y - 1,
|
||||
}),
|
||||
1 => Some(Point {
|
||||
x: position.x - 1,
|
||||
y: position.y,
|
||||
}),
|
||||
2 => Some(Point {
|
||||
x: position.x - 1,
|
||||
y: position.y + 1,
|
||||
}),
|
||||
3 => Some(Point {
|
||||
x: position.x,
|
||||
y: position.y + 1,
|
||||
}),
|
||||
4 => Some(Point {
|
||||
x: position.x + 1,
|
||||
y: position.y + 1,
|
||||
}),
|
||||
5 => Some(Point {
|
||||
x: position.x + 1,
|
||||
y: position.y,
|
||||
}),
|
||||
6 => Some(Point {
|
||||
x: position.x + 1,
|
||||
y: position.y - 1,
|
||||
}),
|
||||
7 => Some(Point {
|
||||
x: position.x,
|
||||
y: position.y - 1,
|
||||
}),
|
||||
_ => None,
|
||||
};
|
||||
|
||||
if let Some(dest) = destination {
|
||||
if resources.map.in_bounds(dest) {
|
||||
break destination;
|
||||
}
|
||||
wants_to_whip.frame += 1;
|
||||
if wants_to_whip.frame > 7 {
|
||||
break None;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if let Some(dest) = destination {
|
||||
if let Some(e) = resources.map.get_tile_content_at(dest) {
|
||||
if let Ok(monster) = world.get::<&Monster>(e) {
|
||||
resources.stats.add_score(damage_for_kind(monster.kind));
|
||||
to_kill.push(e);
|
||||
resources.map.clear_tile_content_at(dest);
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
sound_output.play_sound(sound_effects.whipping_hit_enemy.clone());
|
||||
}
|
||||
switch_to_hit_sound(resources, wants_to_whip);
|
||||
}
|
||||
} else {
|
||||
hit_tile(resources, wants_to_whip, dest);
|
||||
}
|
||||
}
|
||||
|
||||
if wants_to_whip.frame < 7 {
|
||||
wants_to_whip.frame += 1;
|
||||
wants_to_whip.last_frame = now;
|
||||
} else {
|
||||
to_remove.push(entity);
|
||||
resources.stop_clock = false;
|
||||
if let Some(sound) = &mut wants_to_whip.sound {
|
||||
sound.control::<oddio::Stop<_>, _>().stop();
|
||||
wants_to_whip.sound = None;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for e in to_kill {
|
||||
let _ = world.despawn(e);
|
||||
}
|
||||
|
||||
for e in to_remove {
|
||||
let _ = world.remove_one::<WantsToWhip>(e);
|
||||
}
|
||||
}
|
||||
|
||||
fn hit_tile(resources: &mut Resources, wants_to_whip: &mut WantsToWhip, location: Point) {
|
||||
let tile = resources.map.get_tile_at(location);
|
||||
match tile {
|
||||
TileType::Block | TileType::Tree => {
|
||||
let mut rng = RandomNumberGenerator::new();
|
||||
|
||||
if (rng.range(0, 7) as u32) < resources.stats.whip_power {
|
||||
resources.map.set_tile_at(location, TileType::Floor);
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
sound_output.play_sound(sound_effects.whipping_hit_block.clone());
|
||||
}
|
||||
switch_to_hit_sound(resources, wants_to_whip);
|
||||
}
|
||||
}
|
||||
TileType::Forest => todo!(),
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
|
||||
fn switch_to_hit_sound(resources: &mut Resources, wants_to_whip: &mut WantsToWhip) {
|
||||
if let Some(sound) = &mut wants_to_whip.sound {
|
||||
sound.control::<oddio::Stop<_>, _>().stop();
|
||||
}
|
||||
|
||||
if let (Some(sound_effects), Some(sound_output)) =
|
||||
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||
{
|
||||
wants_to_whip.sound = Some(sound_output.play_sound(sound_effects.whipping_hit.clone()));
|
||||
}
|
||||
}
|
|
@ -1,116 +0,0 @@
|
|||
use std::time::{Duration, Instant};
|
||||
|
||||
use bracket_lib::prelude::*;
|
||||
use specs::prelude::*;
|
||||
|
||||
use crate::{
|
||||
components::{Monster, Position, WantsToWhip},
|
||||
resources::{Map, SoundEffects, SoundOutput, StopClock},
|
||||
};
|
||||
|
||||
pub struct WhipSystem {}
|
||||
|
||||
#[allow(clippy::type_complexity)]
|
||||
impl<'a> System<'a> for WhipSystem {
|
||||
type SystemData = (
|
||||
WriteExpect<'a, Map>,
|
||||
WriteExpect<'a, StopClock>,
|
||||
WriteExpect<'a, SoundOutput>,
|
||||
ReadExpect<'a, SoundEffects>,
|
||||
ReadStorage<'a, Position>,
|
||||
WriteStorage<'a, WantsToWhip>,
|
||||
WriteStorage<'a, Monster>,
|
||||
Entities<'a>,
|
||||
);
|
||||
|
||||
fn run(&mut self, data: Self::SystemData) {
|
||||
let (
|
||||
map,
|
||||
mut stop_clock,
|
||||
mut sound_output,
|
||||
sound_effects,
|
||||
positions,
|
||||
mut wants_to_whips,
|
||||
monsters,
|
||||
entities,
|
||||
) = data;
|
||||
|
||||
let mut entities_to_remove: Vec<Entity> = vec![];
|
||||
|
||||
for (entity, position, mut wants_to_whip) in
|
||||
(&entities, &positions, &mut wants_to_whips).join()
|
||||
{
|
||||
stop_clock.0 = true;
|
||||
let now = Instant::now();
|
||||
if now - wants_to_whip.last_frame > Duration::from_secs_f32(0.1) {
|
||||
let destination = match wants_to_whip.frame {
|
||||
0 => Some(Point {
|
||||
x: position.x - 1,
|
||||
y: position.y - 1,
|
||||
}),
|
||||
1 => Some(Point {
|
||||
x: position.x - 1,
|
||||
y: position.y,
|
||||
}),
|
||||
2 => Some(Point {
|
||||
x: position.x - 1,
|
||||
y: position.y + 1,
|
||||
}),
|
||||
3 => Some(Point {
|
||||
x: position.x,
|
||||
y: position.y + 1,
|
||||
}),
|
||||
4 => Some(Point {
|
||||
x: position.x + 1,
|
||||
y: position.y + 1,
|
||||
}),
|
||||
5 => Some(Point {
|
||||
x: position.x + 1,
|
||||
y: position.y,
|
||||
}),
|
||||
6 => Some(Point {
|
||||
x: position.x + 1,
|
||||
y: position.y - 1,
|
||||
}),
|
||||
7 => Some(Point {
|
||||
x: position.x,
|
||||
y: position.y - 1,
|
||||
}),
|
||||
_ => None,
|
||||
};
|
||||
|
||||
if let Some(dest) = destination {
|
||||
if map.in_bounds(dest) {
|
||||
if let Some(e) = map.get_tile_content(map.point2d_to_index(dest)) {
|
||||
if let Some(_monster) = monsters.get(e) {
|
||||
let _ = entities.delete(e);
|
||||
if let Some(sound) = &mut wants_to_whip.sound {
|
||||
sound.control::<oddio::Stop<_>, _>().stop();
|
||||
}
|
||||
wants_to_whip.sound = Some(
|
||||
sound_output.play_sound(sound_effects.whipping_hit.clone()),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if wants_to_whip.frame < 7 {
|
||||
(*wants_to_whip).frame += 1;
|
||||
wants_to_whip.last_frame = now;
|
||||
} else {
|
||||
entities_to_remove.push(entity);
|
||||
stop_clock.0 = false;
|
||||
if let Some(sound) = &mut wants_to_whip.sound {
|
||||
sound.control::<oddio::Stop<_>, _>().stop();
|
||||
wants_to_whip.sound = None;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for entity in entities_to_remove {
|
||||
wants_to_whips.remove(entity);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,10 +1,10 @@
|
|||
use bracket_lib::prelude::*;
|
||||
|
||||
use crate::vga_color as vga;
|
||||
use crate::graphics::vga_color as vga;
|
||||
|
||||
#[derive(PartialEq, Copy, Clone)]
|
||||
#[derive(Eq, PartialEq, Copy, Clone)]
|
||||
pub struct TileData {
|
||||
pub glyph: u16,
|
||||
pub glyph: FontCharType,
|
||||
pub color_fg: (u8, u8, u8),
|
||||
pub color_bg: (u8, u8, u8),
|
||||
pub serialized_char: char,
|
||||
|
@ -375,3 +375,61 @@ pub fn tile_data(tile: TileType) -> TileData {
|
|||
},
|
||||
}
|
||||
}
|
||||
|
||||
impl From<char> for TileType {
|
||||
fn from(c: char) -> Self {
|
||||
match c {
|
||||
' ' => TileType::Floor,
|
||||
'1' => TileType::Slow,
|
||||
'2' => TileType::Medium,
|
||||
'3' => TileType::Fast,
|
||||
'X' => TileType::Block,
|
||||
'W' => TileType::Whip,
|
||||
'L' => TileType::Stairs,
|
||||
'C' => TileType::Chest,
|
||||
'S' => TileType::SlowTime,
|
||||
'+' => TileType::Gem,
|
||||
'I' => TileType::Invisible,
|
||||
'T' => TileType::Teleport,
|
||||
'K' => TileType::Key,
|
||||
'D' => TileType::Door,
|
||||
'#' => TileType::Wall,
|
||||
'F' => TileType::SpeedTime,
|
||||
'.' => TileType::Trap,
|
||||
'R' => TileType::River,
|
||||
'Q' => TileType::Power,
|
||||
'/' => TileType::Forest,
|
||||
'\\' => TileType::Tree,
|
||||
'B' => TileType::Bomb,
|
||||
'V' => TileType::Lava,
|
||||
'=' => TileType::Pit,
|
||||
'A' => TileType::Tome,
|
||||
'U' => TileType::Tunnel,
|
||||
'Z' => TileType::Freeze,
|
||||
'*' => TileType::Nugget,
|
||||
'E' => TileType::Quake,
|
||||
';' => TileType::InvisibleBlock,
|
||||
':' => TileType::InvisibleWall,
|
||||
'`' => TileType::InvisibleDoor,
|
||||
'-' => TileType::Stop,
|
||||
'%' => TileType::Zap,
|
||||
']' => TileType::Create,
|
||||
'G' => TileType::Generator,
|
||||
'@' => TileType::Trap2,
|
||||
')' => TileType::Trap3,
|
||||
'(' => TileType::Trap4,
|
||||
'$' => TileType::Trap5,
|
||||
'α' => TileType::Trap6,
|
||||
'ß' => TileType::Trap7,
|
||||
'Γ' => TileType::Trap8,
|
||||
'π' => TileType::Trap9,
|
||||
'Σ' => TileType::Trap10,
|
||||
'σ' => TileType::Trap11,
|
||||
'µ' => TileType::Trap12,
|
||||
'τ' => TileType::Trap13,
|
||||
'P' => TileType::Player,
|
||||
'!' => TileType::Punctuation,
|
||||
_ => TileType::Letter(c),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
BIN
static/icon.png
Normal file
BIN
static/icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.9 KiB |
36
static/index.html
Normal file
36
static/index.html
Normal file
|
@ -0,0 +1,36 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<title>Kroz</title>
|
||||
<link rel="icon" type="image/png" href="icon.png" />
|
||||
<style>
|
||||
* {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
body,
|
||||
html {
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
#canvas {
|
||||
width: 100vw;
|
||||
height: 56.25vw;
|
||||
max-height: 100vh;
|
||||
max-width: 177.78vh;
|
||||
margin: auto;
|
||||
position: absolute;
|
||||
top: 0;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<canvas id="canvas"></canvas>
|
||||
<script src="index.js"></script>
|
||||
</body>
|
||||
</html>
|
36
webpack.config.js
Normal file
36
webpack.config.js
Normal file
|
@ -0,0 +1,36 @@
|
|||
const path = require("path");
|
||||
const CopyPlugin = require("copy-webpack-plugin");
|
||||
const WasmPackPlugin = require("@wasm-tool/wasm-pack-plugin");
|
||||
|
||||
const dist = path.resolve(__dirname, "dist");
|
||||
|
||||
module.exports = {
|
||||
mode: "production",
|
||||
entry: {
|
||||
index: "./js/index.js"
|
||||
},
|
||||
output: {
|
||||
path: dist,
|
||||
filename: "[name].js"
|
||||
},
|
||||
experiments: {
|
||||
asyncWebAssembly: true,
|
||||
syncWebAssembly: true
|
||||
},
|
||||
devServer: {
|
||||
static: {
|
||||
directory: dist,
|
||||
}
|
||||
},
|
||||
plugins: [
|
||||
new CopyPlugin({
|
||||
patterns: [
|
||||
"static"
|
||||
]
|
||||
}),
|
||||
|
||||
new WasmPackPlugin({
|
||||
crateDirectory: __dirname,
|
||||
}),
|
||||
]
|
||||
};
|
Loading…
Add table
Reference in a new issue