Commit graph

68 commits

Author SHA1 Message Date
fe7eef7770 Add changing levels when touching stairs
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2022-02-03 20:16:33 -05:00
f38a80b0c7 Implement deserializing non-random levels 2022-02-03 20:16:06 -05:00
2b484a4ad7 Clear tile content when monster eats a block 2022-02-03 20:11:58 -05:00
e948ad1d93 Remove unused imports 2022-02-03 19:19:40 -05:00
094d8e8617 Allow input to fall through flashing messages
This is for parity with the original game
2022-02-03 19:19:28 -05:00
550713aaf8 Better center flashing messages 2022-02-03 19:18:38 -05:00
0e5e823b0b Add flashing message intents 2022-02-03 17:59:44 -05:00
def124cd71 Add support for bottom flashing messages 2022-02-03 17:32:45 -05:00
ecaf448e90 Fix monster death logic
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2022-02-03 01:39:49 -05:00
cf4e818094 Add sfx for monster eating block 2022-02-03 01:39:40 -05:00
616a4d580a Implement a few player pickups 2022-02-03 01:16:41 -05:00
c138aeb228 Display score as score*10 2022-02-03 00:56:39 -05:00
a3adb27acf Remove unused component
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2022-02-03 00:22:58 -05:00
d9606e8b87 Switch from specs to hecs
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2022-02-03 00:07:12 -05:00
c0ce37aa38 Use correct type for tile glyphs
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2022-02-02 17:21:37 -05:00
9d911d8c72 Heavily reorganize code 2022-02-02 17:08:23 -05:00
6ae930cb43 Q quits the game 2022-02-01 17:08:07 -05:00
82c4358ac7 Allow monsters to break blocks
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2022-02-01 03:01:21 -05:00
b62f2759de Add score for touching/whipping monsters 2022-02-01 02:56:45 -05:00
b2672904c8 Add monster impact sfx 2022-02-01 02:54:08 -05:00
73aa491d24 Fix monster/player collision issues 2022-02-01 02:53:00 -05:00
d818c8f7a6 Update dependencies
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2022-01-31 19:10:56 -05:00
e5d820eded Abandon map_indexing_system
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2022-01-31 19:10:24 -05:00
1c54755039 Skip out-of-bounds whip frames 2022-01-31 18:49:59 -05:00
770793ea68 Ensure hit beep on last frame of whip 2022-01-31 18:15:04 -05:00
9219b6c475 Use FunDSP crate for beepboops 2022-01-31 18:10:39 -05:00
784e205357 Implement whipping
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2022-01-30 17:06:27 -05:00
2be2b357ad Add difficulties
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2022-01-30 03:56:34 -05:00
1628abea0e Remove unnecessary blink field from TileData 2022-01-30 03:55:59 -05:00
3da6f63b8e Randomize gem color 2022-01-30 01:01:51 -05:00
576bd76bd6 Render letter tiles as uppercase 2022-01-29 21:55:15 -05:00
62905dc330 Implement randomized levels 2022-01-29 21:53:01 -05:00
29a1a2bc7f Don't render player spawn tile 2022-01-29 21:51:12 -05:00
1dd15c4c8f Fill in data about each tile type
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2022-01-29 05:28:06 -05:00
b417c53a01 Add method to remove gems with bounds check 2022-01-29 01:55:06 -05:00
67d6396e60 Update README 2022-01-29 01:02:33 -05:00
8e80ff3639 Implement and use map indexing system
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2022-01-28 03:05:56 -05:00
1918f2436a License and readme
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2022-01-27 21:34:14 -05:00
b56c15fbe0 Add icon to Windows build when cross-compiling 2022-01-27 21:34:05 -05:00
24e020be36 Move executables to project root before uploading to gitea 2022-01-27 19:51:05 -05:00
88a7fa7464 Add checksums to CI releases
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2022-01-27 19:32:29 -05:00
177c60db73 Add Windows build to CI
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2022-01-27 19:02:42 -05:00
9dbd723c8c Add release step to CI
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2022-01-27 18:22:17 -05:00
9de199ae25 Try installing alsa library in CI
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2022-01-27 17:31:16 -05:00
cddb5875ea Add Drone CI config
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2022-01-27 17:24:07 -05:00
b48684201b Reorganize sound code 2022-01-27 17:22:14 -05:00
6ce6470236 Move map and sound stuff to resources module 2022-01-27 02:04:18 -05:00
a8500b96d2 Move GameState to its own module 2022-01-27 01:51:09 -05:00
7adf5923b3 Move sound system to ecs resource 2022-01-27 01:36:39 -05:00
c76da94034 Turn audio gain down to 20% 2022-01-26 18:49:09 -05:00