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49 changed files with 7375 additions and 960 deletions
34
.drone.yml
34
.drone.yml
|
@ -6,13 +6,16 @@ steps:
|
||||||
image: rust
|
image: rust
|
||||||
commands:
|
commands:
|
||||||
- apt-get update
|
- apt-get update
|
||||||
- apt-get install -y libasound2-dev g++-mingw-w64-x86-64
|
- apt-get install -y libasound2-dev g++-mingw-w64-x86-64 npm
|
||||||
- rustup target add x86_64-pc-windows-gnu
|
- rustup target add x86_64-pc-windows-gnu
|
||||||
- rustup toolchain install stable-x86_64-pc-windows-gnu
|
- rustup toolchain install stable-x86_64-pc-windows-gnu
|
||||||
- cargo build --release --verbose --all
|
- rustup target add wasm32-unknown-unknown
|
||||||
|
- cargo build --release --verbose --all --target x86_64-unknown-linux-gnu
|
||||||
- cargo build --release --verbose --all --target x86_64-pc-windows-gnu
|
- cargo build --release --verbose --all --target x86_64-pc-windows-gnu
|
||||||
- mv target/release/kroz target/kroz_linux_x86_64
|
- npm install
|
||||||
- mv target/x86_64-pc-windows-gnu/release/kroz.exe target/kroz_win_x86_64.exe
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- npm run build
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||||||
|
- mv target/x86_64-unknown-linux-gnu/release/kroz kroz_linux_x86_64
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||||||
|
- mv target/x86_64-pc-windows-gnu/release/kroz.exe kroz_win_x86_64.exe
|
||||||
- name: release
|
- name: release
|
||||||
image: plugins/gitea-release
|
image: plugins/gitea-release
|
||||||
settings:
|
settings:
|
||||||
|
@ -20,8 +23,8 @@ steps:
|
||||||
api_key:
|
api_key:
|
||||||
from_secret: gitea_token
|
from_secret: gitea_token
|
||||||
files:
|
files:
|
||||||
- target/kroz_linux_x86_64
|
- kroz_linux_x86_64
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||||||
- target/kroz_win_x86_64.exe
|
- kroz_win_x86_64.exe
|
||||||
checksum:
|
checksum:
|
||||||
- md5
|
- md5
|
||||||
- sha1
|
- sha1
|
||||||
|
@ -29,3 +32,22 @@ steps:
|
||||||
when:
|
when:
|
||||||
event:
|
event:
|
||||||
- tag
|
- tag
|
||||||
|
- name: deploy
|
||||||
|
image: alpine
|
||||||
|
volumes:
|
||||||
|
- name: krozhtml
|
||||||
|
path: /html
|
||||||
|
commands:
|
||||||
|
- rm -r /html/*.wasm || true
|
||||||
|
- cp -r dist/* /html/
|
||||||
|
- chown -R 1000:1000 /html/*
|
||||||
|
when:
|
||||||
|
event:
|
||||||
|
- promote
|
||||||
|
target:
|
||||||
|
- production
|
||||||
|
|
||||||
|
volumes:
|
||||||
|
- name: krozhtml
|
||||||
|
host:
|
||||||
|
path: /home/alex/docker/kroz/files
|
||||||
|
|
4
.gitignore
vendored
4
.gitignore
vendored
|
@ -1,3 +1,7 @@
|
||||||
/extern
|
/extern
|
||||||
/target
|
/target
|
||||||
.vscode
|
.vscode
|
||||||
|
/pkg
|
||||||
|
node_modules
|
||||||
|
/dist
|
||||||
|
/wasm-pack.log
|
||||||
|
|
860
Cargo.lock
generated
860
Cargo.lock
generated
File diff suppressed because it is too large
Load diff
29
Cargo.toml
29
Cargo.toml
|
@ -4,15 +4,32 @@ version = "0.1.0"
|
||||||
edition = "2021"
|
edition = "2021"
|
||||||
build = "build.rs"
|
build = "build.rs"
|
||||||
|
|
||||||
|
[lib]
|
||||||
|
name = "libkroz"
|
||||||
|
crate-type = ["cdylib", "rlib"]
|
||||||
|
|
||||||
|
[[bin]]
|
||||||
|
name = "kroz"
|
||||||
|
path = "src/main.rs"
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
# bracket-lib = { path = "extern/bracket-lib" }
|
# bracket-lib = { path = "extern/bracket-lib" }
|
||||||
bracket-lib = { git = "https://github.com/amethyst/bracket-lib" }
|
bracket-lib = { git = "https://github.com/amethyst/bracket-lib" }
|
||||||
specs = { version = "0.16.1", default-features = false }
|
hecs = "0.9.0"
|
||||||
specs-derive = "0.4.1"
|
specs-derive = "0.4.1"
|
||||||
cpal = "0.13"
|
cpal = { version = "0.14.1", features = ["wasm-bindgen"] }
|
||||||
oddio = "0.5"
|
oddio = "0.6.2"
|
||||||
rand = "0.8"
|
typenum = "1.15.0"
|
||||||
spin_sleep = "1.0"
|
console_error_panic_hook = "0.1.7"
|
||||||
|
wasm-bindgen = "0.2.79"
|
||||||
|
instant = "0.1.12"
|
||||||
|
rand = "0.8.5"
|
||||||
|
getrandom = { version = "0.2.4", features = ["js"] }
|
||||||
|
|
||||||
[target.'cfg(windows)'.build-dependencies]
|
[target.'cfg(windows)'.build-dependencies]
|
||||||
winres = "0.1"
|
winres = "0.1.12"
|
||||||
|
|
||||||
|
[profile.release]
|
||||||
|
lto = true
|
||||||
|
opt-level = 's'
|
||||||
|
|
||||||
|
|
674
LICENSE
Normal file
674
LICENSE
Normal file
|
@ -0,0 +1,674 @@
|
||||||
|
GNU GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 29 June 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users. We, the Free Software Foundation, use the
|
||||||
|
GNU General Public License for most of our software; it applies also to
|
||||||
|
any other work released this way by its authors. You can apply it to
|
||||||
|
your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you have
|
||||||
|
certain responsibilities if you distribute copies of the software, or if
|
||||||
|
you modify it: responsibilities to respect the freedom of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
|
|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
||||||
|
changed, so that their problems will not be attributed erroneously to
|
||||||
|
authors of previous versions.
|
||||||
|
|
||||||
|
Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the manufacturer
|
||||||
|
can do so. This is fundamentally incompatible with the aim of
|
||||||
|
protecting users' freedom to change the software. The systematic
|
||||||
|
pattern of such abuse occurs in the area of products for individuals to
|
||||||
|
use, which is precisely where it is most unacceptable. Therefore, we
|
||||||
|
have designed this version of the GPL to prohibit the practice for those
|
||||||
|
products. If such problems arise substantially in other domains, we
|
||||||
|
stand ready to extend this provision to those domains in future versions
|
||||||
|
of the GPL, as needed to protect the freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish to
|
||||||
|
avoid the special danger that patents applied to a free program could
|
||||||
|
make it effectively proprietary. To prevent this, the GPL assures that
|
||||||
|
patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
38
README.md
Normal file
38
README.md
Normal file
|
@ -0,0 +1,38 @@
|
||||||
|
# Rust Kroz
|
||||||
|
|
||||||
|
[](https://drone.valter.cat/valter/kroz-rs)
|
||||||
|
|
||||||
|
This is an **UNOFFICIAL** attempt to rewrite (in Rust) the late 80s/early 90s text-mode action game series Kroz by Apogee Software founder Scott Miller.
|
||||||
|
|
||||||
|
The goal is to closely mimic the look and behavior of the original game, but not necessarily recreate it exactly. I plan on making the following changes to make it generally more accessible:
|
||||||
|
|
||||||
|
- Remove all the references to ordering/registration
|
||||||
|
- [The original game is free and open source now](http://legacy.3drealms.com/news/2009/03/several_old_games_released_as_freeware.html)
|
||||||
|
- Combine every episode into one executable
|
||||||
|
- Enable returning to the main menu from the game
|
||||||
|
- Load custom levels/campaigns from external files
|
||||||
|
- A built-in level editor would be nice
|
||||||
|
- Load custom tile graphics from an external file
|
||||||
|
- Settings for things like sound volume and controls
|
||||||
|
- Game speed will be fixed, possibly configurable
|
||||||
|
- The original game's speed varied with CPU speed
|
||||||
|
- Improve control response
|
||||||
|
- Support Windows, Linux, macOS, and the web
|
||||||
|
|
||||||
|
## Building
|
||||||
|
|
||||||
|
[Install Rust](https://rustup.rs/)
|
||||||
|
|
||||||
|
### Desktop
|
||||||
|
|
||||||
|
Run `cargo build` or `cargo run`
|
||||||
|
|
||||||
|
### Web
|
||||||
|
|
||||||
|
Run `npm run build` or `npm start`
|
||||||
|
|
||||||
|
## License
|
||||||
|
|
||||||
|
The original "Kroz" copyright 1987 - 2022 Apogee Entertainment Inc. All trademarks and copyrights reserved.
|
||||||
|
|
||||||
|
This project has no affiliation with Apogee Entertainment Inc. and the code within is licensed under the [GNU General Public License Version 3](https://www.gnu.org/licenses/gpl-3.0.en.html).
|
4
build.rs
4
build.rs
|
@ -5,8 +5,8 @@ extern crate winres;
|
||||||
fn main() {
|
fn main() {
|
||||||
let mut res = winres::WindowsResource::new();
|
let mut res = winres::WindowsResource::new();
|
||||||
res.set_icon("icon.ico");
|
res.set_icon("icon.ico");
|
||||||
res.compile().unwrap();
|
let _ = res.compile();
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(unix)]
|
#[cfg(not(windows))]
|
||||||
fn main() {}
|
fn main() {}
|
||||||
|
|
1
js/index.js
Normal file
1
js/index.js
Normal file
|
@ -0,0 +1 @@
|
||||||
|
import("../pkg/index.js").catch(console.error);
|
3701
package-lock.json
generated
Normal file
3701
package-lock.json
generated
Normal file
File diff suppressed because it is too large
Load diff
18
package.json
Normal file
18
package.json
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
{
|
||||||
|
"author": "anpage <alex@anpage.me>",
|
||||||
|
"name": "kroz",
|
||||||
|
"version": "0.1.0",
|
||||||
|
"scripts": {
|
||||||
|
"build": "rimraf dist pkg && webpack",
|
||||||
|
"start": "rimraf dist pkg && webpack-dev-server --open",
|
||||||
|
"test": "cargo test && wasm-pack test --headless"
|
||||||
|
},
|
||||||
|
"devDependencies": {
|
||||||
|
"@wasm-tool/wasm-pack-plugin": "^1.1.0",
|
||||||
|
"copy-webpack-plugin": "^11.0.0",
|
||||||
|
"rimraf": "^3.0.0",
|
||||||
|
"webpack": "^5.75.0",
|
||||||
|
"webpack-cli": "^5.0.0",
|
||||||
|
"webpack-dev-server": "^4.11.1"
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,3 +1,5 @@
|
||||||
|
use instant::Instant;
|
||||||
|
|
||||||
pub mod monster;
|
pub mod monster;
|
||||||
pub mod player;
|
pub mod player;
|
||||||
pub mod position;
|
pub mod position;
|
||||||
|
@ -7,3 +9,11 @@ pub use monster::Monster;
|
||||||
pub use player::Player;
|
pub use player::Player;
|
||||||
pub use position::Position;
|
pub use position::Position;
|
||||||
pub use renderable::Renderable;
|
pub use renderable::Renderable;
|
||||||
|
|
||||||
|
use crate::resources::sound_output::SoundEffectHandle;
|
||||||
|
|
||||||
|
pub struct WantsToWhip {
|
||||||
|
pub frame: u8,
|
||||||
|
pub last_frame: Instant,
|
||||||
|
pub sound: Option<SoundEffectHandle>,
|
||||||
|
}
|
||||||
|
|
|
@ -1,9 +1,10 @@
|
||||||
use crate::vga_color as vga;
|
use crate::{
|
||||||
|
graphics::vga_color as vga,
|
||||||
|
resources::{sound_output::SoundSamples, SoundEffects},
|
||||||
|
};
|
||||||
use bracket_lib::prelude::*;
|
use bracket_lib::prelude::*;
|
||||||
use specs::prelude::*;
|
|
||||||
use specs_derive::Component;
|
|
||||||
|
|
||||||
#[derive(Component, Debug)]
|
#[derive(Debug)]
|
||||||
pub struct Monster {
|
pub struct Monster {
|
||||||
pub kind: MonsterKind,
|
pub kind: MonsterKind,
|
||||||
pub ticks_until_move: i32,
|
pub ticks_until_move: i32,
|
||||||
|
@ -47,3 +48,11 @@ pub fn damage_for_kind(kind: MonsterKind) -> u32 {
|
||||||
MonsterKind::Fast => 3,
|
MonsterKind::Fast => 3,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn sound_effect_for_kind(kind: MonsterKind, sound_effects: &SoundEffects) -> SoundSamples {
|
||||||
|
match kind {
|
||||||
|
MonsterKind::Slow => sound_effects.slow_hit.clone(),
|
||||||
|
MonsterKind::Medium => sound_effects.medium_hit.clone(),
|
||||||
|
MonsterKind::Fast => sound_effects.fast_hit.clone(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -1,9 +1,6 @@
|
||||||
use std::time::Instant;
|
use instant::Instant;
|
||||||
|
|
||||||
use specs::prelude::*;
|
#[derive(Debug)]
|
||||||
use specs_derive::Component;
|
|
||||||
|
|
||||||
#[derive(Component, Debug)]
|
|
||||||
pub struct Player {
|
pub struct Player {
|
||||||
pub last_moved: Instant,
|
pub last_moved: Instant,
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,8 +1,6 @@
|
||||||
use bracket_lib::prelude::*;
|
use bracket_lib::prelude::*;
|
||||||
use specs::prelude::*;
|
|
||||||
use specs_derive::Component;
|
|
||||||
|
|
||||||
#[derive(Component)]
|
#[derive(Clone, Copy, Debug)]
|
||||||
pub struct Position {
|
pub struct Position {
|
||||||
pub x: i32,
|
pub x: i32,
|
||||||
pub y: i32,
|
pub y: i32,
|
||||||
|
@ -13,3 +11,21 @@ impl PartialEq<Point> for Position {
|
||||||
self.x == other.x && self.y == other.y
|
self.x == other.x && self.y == other.y
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl From<Point> for Position {
|
||||||
|
fn from(point: Point) -> Self {
|
||||||
|
Self {
|
||||||
|
x: point.x,
|
||||||
|
y: point.y,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<Position> for Point {
|
||||||
|
fn from(position: Position) -> Self {
|
||||||
|
Self {
|
||||||
|
x: position.x,
|
||||||
|
y: position.y,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -1,8 +1,6 @@
|
||||||
use bracket_lib::prelude::*;
|
use bracket_lib::prelude::*;
|
||||||
use specs::prelude::*;
|
|
||||||
use specs_derive::Component;
|
|
||||||
|
|
||||||
#[derive(Component)]
|
#[derive(Debug)]
|
||||||
pub struct Renderable {
|
pub struct Renderable {
|
||||||
pub glyph: FontCharType,
|
pub glyph: FontCharType,
|
||||||
pub fg: RGB,
|
pub fg: RGB,
|
||||||
|
|
|
@ -2,6 +2,7 @@
|
||||||
/// Fast PC mode at 400 cycles/ms.
|
/// Fast PC mode at 400 cycles/ms.
|
||||||
pub const CLOCK_PERIOD: f32 = 0.184;
|
pub const CLOCK_PERIOD: f32 = 0.184;
|
||||||
pub const PLAYER_STEP_PERIOD: f32 = 1.0 / 7.5;
|
pub const PLAYER_STEP_PERIOD: f32 = 1.0 / 7.5;
|
||||||
|
pub const FLASHING_PERIOD: f32 = 0.02;
|
||||||
|
|
||||||
pub const SIDEBAR_POS_X: i32 = 66;
|
pub const SIDEBAR_POS_X: i32 = 66;
|
||||||
pub const SIDEBAR_POS_Y: i32 = 0;
|
pub const SIDEBAR_POS_Y: i32 = 0;
|
||||||
|
@ -12,3 +13,5 @@ pub const MAP_SIZE: usize = MAP_WIDTH * MAP_HEIGHT;
|
||||||
|
|
||||||
pub const MAP_X: usize = 1;
|
pub const MAP_X: usize = 1;
|
||||||
pub const MAP_Y: usize = 1;
|
pub const MAP_Y: usize = 1;
|
||||||
|
|
||||||
|
pub const BASE_WHIP_POWER: u32 = 2;
|
||||||
|
|
16
src/graphics/entities.rs
Normal file
16
src/graphics/entities.rs
Normal file
|
@ -0,0 +1,16 @@
|
||||||
|
use bracket_lib::prelude::*;
|
||||||
|
use hecs::World;
|
||||||
|
|
||||||
|
use crate::{components::*, constants::*};
|
||||||
|
|
||||||
|
pub fn draw(world: &World, bterm: &mut BTerm) {
|
||||||
|
for (_, (pos, render)) in &mut world.query::<(&Position, &Renderable)>() {
|
||||||
|
bterm.set(
|
||||||
|
pos.x + MAP_X as i32,
|
||||||
|
pos.y + MAP_Y as i32,
|
||||||
|
render.fg,
|
||||||
|
render.bg,
|
||||||
|
render.glyph,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
18
src/graphics/flashing_message.rs
Normal file
18
src/graphics/flashing_message.rs
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
use crate::constants::*;
|
||||||
|
use crate::graphics::vga_color as vga;
|
||||||
|
use crate::resources::Resources;
|
||||||
|
use bracket_lib::prelude::*;
|
||||||
|
|
||||||
|
pub fn draw(resources: &mut Resources, bterm: &mut BTerm) {
|
||||||
|
if let Some(flashing_message) = &mut resources.flashing_message {
|
||||||
|
flashing_message.next_color();
|
||||||
|
|
||||||
|
bterm.print_color_centered_at(
|
||||||
|
MAP_X + (MAP_WIDTH / 2),
|
||||||
|
MAP_Y + MAP_HEIGHT,
|
||||||
|
RGB::named(vga::get_by_index(flashing_message.color)),
|
||||||
|
RGB::named(vga::BLACK),
|
||||||
|
flashing_message.message.to_string(),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
7
src/graphics/map.rs
Normal file
7
src/graphics/map.rs
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
use bracket_lib::prelude::*;
|
||||||
|
|
||||||
|
use crate::resources::*;
|
||||||
|
|
||||||
|
pub fn draw(resources: &Resources, bterm: &mut BTerm) {
|
||||||
|
resources.map.draw(bterm);
|
||||||
|
}
|
20
src/graphics/mod.rs
Normal file
20
src/graphics/mod.rs
Normal file
|
@ -0,0 +1,20 @@
|
||||||
|
use bracket_lib::prelude::*;
|
||||||
|
use hecs::World;
|
||||||
|
|
||||||
|
use crate::resources::Resources;
|
||||||
|
|
||||||
|
mod entities;
|
||||||
|
mod flashing_message;
|
||||||
|
mod map;
|
||||||
|
mod sidebar;
|
||||||
|
pub mod vga_color;
|
||||||
|
mod whip;
|
||||||
|
|
||||||
|
pub fn draw(world: &World, resources: &mut Resources, bterm: &mut BTerm) {
|
||||||
|
bterm.cls();
|
||||||
|
map::draw(resources, bterm);
|
||||||
|
entities::draw(world, bterm);
|
||||||
|
whip::draw(world, resources, bterm);
|
||||||
|
flashing_message::draw(resources, bterm);
|
||||||
|
sidebar::draw(resources, bterm);
|
||||||
|
}
|
132
src/graphics/sidebar.rs
Normal file
132
src/graphics/sidebar.rs
Normal file
|
@ -0,0 +1,132 @@
|
||||||
|
use crate::constants::*;
|
||||||
|
use crate::graphics::vga_color as vga;
|
||||||
|
use crate::resources::Resources;
|
||||||
|
use bracket_lib::prelude::*;
|
||||||
|
|
||||||
|
pub fn draw(resources: &Resources, bterm: &mut BTerm) {
|
||||||
|
// Blue background
|
||||||
|
bterm.fill_region(
|
||||||
|
Rect {
|
||||||
|
x1: SIDEBAR_POS_X,
|
||||||
|
x2: SIDEBAR_POS_X + 14,
|
||||||
|
y1: SIDEBAR_POS_Y,
|
||||||
|
y2: SIDEBAR_POS_Y + 19,
|
||||||
|
},
|
||||||
|
to_cp437(' '),
|
||||||
|
RGB::named(vga::YELLOW_BRIGHT),
|
||||||
|
RGB::named(vga::BLUE),
|
||||||
|
);
|
||||||
|
|
||||||
|
// Gray number boxes
|
||||||
|
(1..17).step_by(3).for_each(|y| {
|
||||||
|
bterm.fill_region(
|
||||||
|
Rect {
|
||||||
|
x1: SIDEBAR_POS_X + 3,
|
||||||
|
x2: SIDEBAR_POS_X + 10,
|
||||||
|
y1: SIDEBAR_POS_Y + y,
|
||||||
|
y2: SIDEBAR_POS_Y + y + 1,
|
||||||
|
},
|
||||||
|
to_cp437(' '),
|
||||||
|
RGB::named(vga::RED),
|
||||||
|
RGB::named(vga::WHITE),
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
// Stats
|
||||||
|
bterm.print(SIDEBAR_POS_X + 4, SIDEBAR_POS_Y, "Score");
|
||||||
|
bterm.print(SIDEBAR_POS_X + 4, SIDEBAR_POS_Y + 3, "Level");
|
||||||
|
bterm.print_centered_at(
|
||||||
|
SIDEBAR_POS_X + 6,
|
||||||
|
SIDEBAR_POS_Y + 4,
|
||||||
|
resources.level_number + 1,
|
||||||
|
);
|
||||||
|
bterm.print(SIDEBAR_POS_X + 4, SIDEBAR_POS_Y + 6, "Gems");
|
||||||
|
bterm.print(SIDEBAR_POS_X + 4, SIDEBAR_POS_Y + 9, "Whips");
|
||||||
|
bterm.print(SIDEBAR_POS_X + 2, SIDEBAR_POS_Y + 12, "Teleports");
|
||||||
|
bterm.print(SIDEBAR_POS_X + 4, SIDEBAR_POS_Y + 15, "Keys");
|
||||||
|
|
||||||
|
let stats = &resources.stats;
|
||||||
|
bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 1, stats.score * 10);
|
||||||
|
bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 7, stats.gems);
|
||||||
|
bterm.print_centered_at(
|
||||||
|
SIDEBAR_POS_X + 6,
|
||||||
|
SIDEBAR_POS_Y + 10,
|
||||||
|
if stats.whip_power <= BASE_WHIP_POWER {
|
||||||
|
stats.whips.to_string()
|
||||||
|
} else {
|
||||||
|
format!("{}+{}", stats.whips, stats.whip_power - BASE_WHIP_POWER)
|
||||||
|
},
|
||||||
|
);
|
||||||
|
bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 13, stats.teleports);
|
||||||
|
bterm.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 16, stats.keys);
|
||||||
|
|
||||||
|
// Hotkey list
|
||||||
|
bterm.print_color(
|
||||||
|
SIDEBAR_POS_X + 3,
|
||||||
|
SIDEBAR_POS_Y + 18,
|
||||||
|
RGB::named(vga::CYAN_BRIGHT),
|
||||||
|
RGB::named(vga::RED),
|
||||||
|
"OPTIONS",
|
||||||
|
);
|
||||||
|
|
||||||
|
bterm.fill_region(
|
||||||
|
Rect {
|
||||||
|
x1: SIDEBAR_POS_X,
|
||||||
|
x2: SIDEBAR_POS_X + 14,
|
||||||
|
y1: SIDEBAR_POS_Y + 19,
|
||||||
|
y2: SIDEBAR_POS_Y + 25,
|
||||||
|
},
|
||||||
|
to_cp437(' '),
|
||||||
|
RGB::named(vga::WHITE),
|
||||||
|
RGB::named(vga::BLUE),
|
||||||
|
);
|
||||||
|
|
||||||
|
bterm.fill_region(
|
||||||
|
Rect {
|
||||||
|
x1: SIDEBAR_POS_X + 3,
|
||||||
|
x2: SIDEBAR_POS_X + 4,
|
||||||
|
y1: SIDEBAR_POS_Y + 19,
|
||||||
|
y2: SIDEBAR_POS_Y + 25,
|
||||||
|
},
|
||||||
|
to_cp437(' '),
|
||||||
|
RGB::named(vga::WHITE_BRIGHT),
|
||||||
|
RGB::named(vga::BLUE),
|
||||||
|
);
|
||||||
|
|
||||||
|
bterm.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 19, "Whip");
|
||||||
|
bterm.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 20, "Teleport");
|
||||||
|
bterm.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 21, "Pause");
|
||||||
|
if !cfg!(target_family = "wasm") {
|
||||||
|
bterm.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 22, "Quit");
|
||||||
|
}
|
||||||
|
bterm.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 23, "Save");
|
||||||
|
bterm.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 24, "Restore");
|
||||||
|
|
||||||
|
if resources.show_debug_info {
|
||||||
|
bterm.print_color_right(
|
||||||
|
SIDEBAR_POS_X + 14,
|
||||||
|
SIDEBAR_POS_Y,
|
||||||
|
RGB::named(vga::GREEN_BRIGHT),
|
||||||
|
RGB::named(vga::BLACK),
|
||||||
|
&format!("{}", bterm.fps),
|
||||||
|
);
|
||||||
|
|
||||||
|
let mut debug_string = format!("{}", resources.clock.ticks);
|
||||||
|
|
||||||
|
if resources.speed_time_ticks > 0 {
|
||||||
|
debug_string += " SPEED"
|
||||||
|
}
|
||||||
|
|
||||||
|
if resources.slow_time_ticks > 0 {
|
||||||
|
debug_string += " SLOW"
|
||||||
|
}
|
||||||
|
|
||||||
|
bterm.print_color(
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
RGB::named(vga::YELLOW_BRIGHT),
|
||||||
|
RGB::named(vga::BLACK),
|
||||||
|
&debug_string,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
51
src/graphics/whip.rs
Normal file
51
src/graphics/whip.rs
Normal file
|
@ -0,0 +1,51 @@
|
||||||
|
use bracket_lib::prelude::*;
|
||||||
|
use hecs::World;
|
||||||
|
|
||||||
|
use crate::{components::*, constants::*, resources::*};
|
||||||
|
|
||||||
|
use super::{vga_color as vga, vga_color::get_by_index};
|
||||||
|
|
||||||
|
pub fn draw(world: &World, resources: &Resources, bterm: &mut BTerm) {
|
||||||
|
let mut rng = RandomNumberGenerator::new();
|
||||||
|
|
||||||
|
for (_, (position, wants_to_whip)) in &mut world.query::<(&Position, &WantsToWhip)>() {
|
||||||
|
let color = RGB::named(get_by_index(rng.range(1, 16)));
|
||||||
|
let mut rendered_frame = wants_to_whip.frame;
|
||||||
|
let frame_data = loop {
|
||||||
|
let frame_data = match rendered_frame {
|
||||||
|
0 => Some((-1, -1, '\\')),
|
||||||
|
1 => Some((-1, 0, '─')),
|
||||||
|
2 => Some((-1, 1, '/')),
|
||||||
|
3 => Some((0, 1, '│')),
|
||||||
|
4 => Some((1, 1, '\\')),
|
||||||
|
5 => Some((1, 0, '─')),
|
||||||
|
6 => Some((1, -1, '/')),
|
||||||
|
7 => Some((0, -1, '│')),
|
||||||
|
_ => None,
|
||||||
|
};
|
||||||
|
|
||||||
|
if let Some(data) = frame_data {
|
||||||
|
let dest = Point {
|
||||||
|
x: position.x + data.0,
|
||||||
|
y: position.y + data.1,
|
||||||
|
};
|
||||||
|
if resources.map.in_bounds(dest) {
|
||||||
|
break frame_data;
|
||||||
|
}
|
||||||
|
rendered_frame += 1;
|
||||||
|
if rendered_frame > 7 {
|
||||||
|
break None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
if let Some(data) = frame_data {
|
||||||
|
bterm.set(
|
||||||
|
(position.x + MAP_X as i32) + data.0,
|
||||||
|
(position.y + MAP_Y as i32) + data.1,
|
||||||
|
color,
|
||||||
|
RGB::named(vga::BLACK),
|
||||||
|
to_cp437(data.2),
|
||||||
|
);
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
106
src/input/mod.rs
Normal file
106
src/input/mod.rs
Normal file
|
@ -0,0 +1,106 @@
|
||||||
|
use bracket_lib::prelude::*;
|
||||||
|
use hecs::World;
|
||||||
|
|
||||||
|
use crate::resources::{flashing_message::FlashingMessageIntent, *};
|
||||||
|
|
||||||
|
mod player;
|
||||||
|
|
||||||
|
pub fn handle_intent(bterm: &mut BTerm, _world: &mut World, resources: &mut Resources) {
|
||||||
|
if let Some(key) = bterm.key {
|
||||||
|
if let Some(flashing_message) = &resources.flashing_message {
|
||||||
|
if let Some(intent) = &flashing_message.intent {
|
||||||
|
match intent {
|
||||||
|
FlashingMessageIntent::Start => {
|
||||||
|
if resources.sound_output.is_none() || resources.sound_effects.is_none() {
|
||||||
|
let sound_output = SoundOutput::new();
|
||||||
|
resources.sound_effects = Some(SoundEffects::new(&sound_output));
|
||||||
|
resources.sound_output = Some(sound_output);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
FlashingMessageIntent::Quit => {
|
||||||
|
if key == VirtualKeyCode::Y {
|
||||||
|
bterm.quit()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
FlashingMessageIntent::Save => todo!(),
|
||||||
|
FlashingMessageIntent::Restore => todo!(),
|
||||||
|
FlashingMessageIntent::Restart => todo!(),
|
||||||
|
&FlashingMessageIntent::NextLevel => {
|
||||||
|
resources.should_advance_level = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn handle(world: &mut World, resources: &mut Resources, bterm: &mut BTerm) {
|
||||||
|
if resources.flashing_message.is_some() && bterm.key.is_some() {
|
||||||
|
handle_intent(bterm, world, resources);
|
||||||
|
resources.flashing_message = None;
|
||||||
|
}
|
||||||
|
|
||||||
|
match bterm.key {
|
||||||
|
None => {}
|
||||||
|
Some(key) => match key {
|
||||||
|
VirtualKeyCode::Left | VirtualKeyCode::J | VirtualKeyCode::Numpad4 => {
|
||||||
|
player::try_move(-1, 0, world, resources);
|
||||||
|
}
|
||||||
|
VirtualKeyCode::U | VirtualKeyCode::Home | VirtualKeyCode::Numpad7 => {
|
||||||
|
player::try_move(-1, -1, world, resources)
|
||||||
|
}
|
||||||
|
VirtualKeyCode::Up | VirtualKeyCode::I | VirtualKeyCode::Numpad8 => {
|
||||||
|
player::try_move(0, -1, world, resources);
|
||||||
|
}
|
||||||
|
VirtualKeyCode::O | VirtualKeyCode::PageUp | VirtualKeyCode::Numpad9 => {
|
||||||
|
player::try_move(1, -1, world, resources)
|
||||||
|
}
|
||||||
|
VirtualKeyCode::Right | VirtualKeyCode::K | VirtualKeyCode::Numpad6 => {
|
||||||
|
player::try_move(1, 0, world, resources);
|
||||||
|
}
|
||||||
|
VirtualKeyCode::Comma | VirtualKeyCode::PageDown | VirtualKeyCode::Numpad3 => {
|
||||||
|
player::try_move(1, 1, world, resources)
|
||||||
|
}
|
||||||
|
VirtualKeyCode::Down | VirtualKeyCode::M | VirtualKeyCode::Numpad2 => {
|
||||||
|
player::try_move(0, 1, world, resources);
|
||||||
|
}
|
||||||
|
VirtualKeyCode::N | VirtualKeyCode::End | VirtualKeyCode::Numpad1 => {
|
||||||
|
player::try_move(-1, 1, world, resources)
|
||||||
|
}
|
||||||
|
VirtualKeyCode::W => {
|
||||||
|
player::whip(world, resources);
|
||||||
|
}
|
||||||
|
VirtualKeyCode::D => {
|
||||||
|
resources.show_debug_info = !resources.show_debug_info;
|
||||||
|
}
|
||||||
|
VirtualKeyCode::Escape | VirtualKeyCode::Q => {
|
||||||
|
if cfg!(not(target_family = "wasm")) {
|
||||||
|
resources.flashing_message = Some(FlashingMessage::new(
|
||||||
|
" Are you sure you want to quit (Y/N)? ",
|
||||||
|
Some(FlashingMessageIntent::Quit),
|
||||||
|
));
|
||||||
|
} else if let (Some(sound_effects), Some(sound_output)) =
|
||||||
|
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||||
|
{
|
||||||
|
sound_output.play_sound(sound_effects.bad_key.clone());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
VirtualKeyCode::P => {
|
||||||
|
if let (Some(sound_effects), Some(sound_output)) =
|
||||||
|
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||||
|
{
|
||||||
|
sound_output.play_sound(sound_effects.pause.clone());
|
||||||
|
}
|
||||||
|
resources.flashing_message =
|
||||||
|
Some(FlashingMessage::from(" Press any key to resume game. "));
|
||||||
|
}
|
||||||
|
_ => {
|
||||||
|
if let (Some(sound_effects), Some(sound_output)) =
|
||||||
|
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||||
|
{
|
||||||
|
sound_output.play_sound(sound_effects.bad_key.clone());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
301
src/input/player.rs
Normal file
301
src/input/player.rs
Normal file
|
@ -0,0 +1,301 @@
|
||||||
|
use instant::Instant;
|
||||||
|
use std::time::Duration;
|
||||||
|
|
||||||
|
use bracket_lib::prelude::*;
|
||||||
|
use hecs::{Entity, Without, World};
|
||||||
|
|
||||||
|
use crate::{
|
||||||
|
components::monster::*,
|
||||||
|
components::*,
|
||||||
|
constants::*,
|
||||||
|
resources::{flashing_message::FlashingMessageIntent, *},
|
||||||
|
systems,
|
||||||
|
tile_data::TileType,
|
||||||
|
};
|
||||||
|
|
||||||
|
pub fn try_move(delta_x: i32, delta_y: i32, world: &mut World, resources: &mut Resources) {
|
||||||
|
let mut to_kill: Vec<Entity> = Vec::new();
|
||||||
|
|
||||||
|
for (player_entity, (player, pos)) in
|
||||||
|
&mut world.query::<Without<(&mut Player, &mut Position), &WantsToWhip>>()
|
||||||
|
{
|
||||||
|
let now = Instant::now();
|
||||||
|
if now - player.last_moved > Duration::from_secs_f32(PLAYER_STEP_PERIOD) {
|
||||||
|
let destination = Point {
|
||||||
|
x: pos.x + delta_x,
|
||||||
|
y: pos.y + delta_y,
|
||||||
|
};
|
||||||
|
|
||||||
|
if resources.map.in_bounds(destination) {
|
||||||
|
if try_step(destination, world, resources) {
|
||||||
|
if let Some(monster_entity) = resources.map.get_tile_content_at(destination) {
|
||||||
|
if let Ok(monster) = world.get::<&Monster>(monster_entity) {
|
||||||
|
resources.stats.add_score(damage_for_kind(monster.kind));
|
||||||
|
resources.stats.take_gems(damage_for_kind(monster.kind));
|
||||||
|
if let (Some(sound_effects), Some(sound_output)) =
|
||||||
|
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||||
|
{
|
||||||
|
sound_output
|
||||||
|
.play_sound(sound_effect_for_kind(monster.kind, sound_effects));
|
||||||
|
}
|
||||||
|
to_kill.push(monster_entity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
resources.map.clear_tile_content_at(Point::from(*pos));
|
||||||
|
|
||||||
|
pos.x = destination.x;
|
||||||
|
pos.y = destination.y;
|
||||||
|
|
||||||
|
resources
|
||||||
|
.map
|
||||||
|
.set_tile_content_at(destination, player_entity);
|
||||||
|
|
||||||
|
systems::time::force_tick(&mut resources.clock);
|
||||||
|
|
||||||
|
if let (Some(sound_effects), Some(sound_output)) =
|
||||||
|
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||||
|
{
|
||||||
|
sound_output.play_sound(sound_effects.step.clone());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if let (Some(sound_effects), Some(sound_output)) =
|
||||||
|
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||||
|
{
|
||||||
|
if !resources.message_shown.touched_boundary {
|
||||||
|
resources.flashing_message = Some(FlashingMessage::from(
|
||||||
|
"An Electrified Wall blocks your way.",
|
||||||
|
));
|
||||||
|
resources.message_shown.touched_boundary = true;
|
||||||
|
}
|
||||||
|
let static_sound = sound_effects.get_new_static_effect(sound_output);
|
||||||
|
sound_output.play_sound(static_sound);
|
||||||
|
}
|
||||||
|
|
||||||
|
player.last_moved = now;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for e in to_kill {
|
||||||
|
let _ = world.despawn(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn try_step(point: Point, _world: &World, resources: &mut Resources) -> bool {
|
||||||
|
match resources.map.get_tile_at(point) {
|
||||||
|
crate::tile_data::TileType::Floor
|
||||||
|
| crate::tile_data::TileType::Slow
|
||||||
|
| crate::tile_data::TileType::Medium
|
||||||
|
| crate::tile_data::TileType::Fast
|
||||||
|
| crate::tile_data::TileType::Player => true,
|
||||||
|
crate::tile_data::TileType::Block => {
|
||||||
|
if let (Some(sound_effects), Some(sound_output)) =
|
||||||
|
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||||
|
{
|
||||||
|
sound_output.play_sound(sound_effects.blocked.clone());
|
||||||
|
}
|
||||||
|
|
||||||
|
if !resources.message_shown.touched_boundary {
|
||||||
|
resources.flashing_message = Some(FlashingMessage::from(
|
||||||
|
"An Electrified Wall blocks your way.",
|
||||||
|
));
|
||||||
|
resources.message_shown.touched_boundary = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if resources.stats.score > 2 {
|
||||||
|
resources.stats.take_score(2);
|
||||||
|
}
|
||||||
|
|
||||||
|
false
|
||||||
|
}
|
||||||
|
crate::tile_data::TileType::Wall => {
|
||||||
|
if let (Some(sound_effects), Some(sound_output)) =
|
||||||
|
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||||
|
{
|
||||||
|
sound_output.play_sound(sound_effects.blocked.clone());
|
||||||
|
}
|
||||||
|
|
||||||
|
if !resources.message_shown.touched_boundary {
|
||||||
|
resources.flashing_message =
|
||||||
|
Some(FlashingMessage::from("A Solid Wall blocks your way."));
|
||||||
|
resources.message_shown.touched_boundary = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if resources.stats.score > 2 {
|
||||||
|
resources.stats.take_score(2);
|
||||||
|
}
|
||||||
|
|
||||||
|
false
|
||||||
|
}
|
||||||
|
crate::tile_data::TileType::Whip => {
|
||||||
|
if let (Some(sound_effects), Some(sound_output)) =
|
||||||
|
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||||
|
{
|
||||||
|
sound_output.play_sound(sound_effects.grab.clone());
|
||||||
|
}
|
||||||
|
|
||||||
|
if !resources.message_shown.whip {
|
||||||
|
resources.flashing_message = Some(FlashingMessage::from("You found a Whip."));
|
||||||
|
resources.message_shown.whip = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
resources.stats.give_whips(1);
|
||||||
|
resources.stats.add_score(1);
|
||||||
|
resources.map.set_tile_at(point, TileType::Floor);
|
||||||
|
true
|
||||||
|
}
|
||||||
|
crate::tile_data::TileType::Stairs => {
|
||||||
|
if !resources.message_shown.stairs {
|
||||||
|
resources.flashing_message = Some(FlashingMessage::new(
|
||||||
|
"Stairs take you to the next lower level.",
|
||||||
|
Some(FlashingMessageIntent::NextLevel),
|
||||||
|
));
|
||||||
|
resources.message_shown.stairs = true;
|
||||||
|
} else {
|
||||||
|
resources.should_advance_level = true;
|
||||||
|
}
|
||||||
|
true
|
||||||
|
}
|
||||||
|
crate::tile_data::TileType::Chest => todo!(),
|
||||||
|
crate::tile_data::TileType::SlowTime => {
|
||||||
|
if let (Some(sound_effects), Some(sound_output)) =
|
||||||
|
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||||
|
{
|
||||||
|
sound_output.play_sound(sound_effects.slow_time.clone());
|
||||||
|
}
|
||||||
|
|
||||||
|
if !resources.message_shown.slow_time {
|
||||||
|
resources.flashing_message = Some(FlashingMessage::from(
|
||||||
|
"You activated a Slow Creature spell.",
|
||||||
|
));
|
||||||
|
resources.message_shown.slow_time = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
resources.slow_time_ticks = 100;
|
||||||
|
resources.map.set_tile_at(point, TileType::Floor);
|
||||||
|
true
|
||||||
|
}
|
||||||
|
crate::tile_data::TileType::Gem => {
|
||||||
|
if let (Some(sound_effects), Some(sound_output)) =
|
||||||
|
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||||
|
{
|
||||||
|
sound_output.play_sound(sound_effects.grab.clone());
|
||||||
|
}
|
||||||
|
|
||||||
|
if !resources.message_shown.gem {
|
||||||
|
resources.flashing_message = Some(FlashingMessage::from(
|
||||||
|
"Gems give you both points and strength.",
|
||||||
|
));
|
||||||
|
resources.message_shown.gem = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
resources.stats.give_gems(1);
|
||||||
|
resources.stats.add_score(1);
|
||||||
|
resources.map.set_tile_at(point, TileType::Floor);
|
||||||
|
true
|
||||||
|
}
|
||||||
|
crate::tile_data::TileType::Invisible => todo!(),
|
||||||
|
crate::tile_data::TileType::Teleport => {
|
||||||
|
if let (Some(sound_effects), Some(sound_output)) =
|
||||||
|
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||||
|
{
|
||||||
|
sound_output.play_sound(sound_effects.grab.clone());
|
||||||
|
}
|
||||||
|
|
||||||
|
if !resources.message_shown.teleport_scroll {
|
||||||
|
resources.flashing_message =
|
||||||
|
Some(FlashingMessage::from("You found a Teleport scroll."));
|
||||||
|
resources.message_shown.teleport_scroll = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
resources.stats.give_teleports(1);
|
||||||
|
resources.stats.add_score(1);
|
||||||
|
resources.map.set_tile_at(point, TileType::Floor);
|
||||||
|
true
|
||||||
|
}
|
||||||
|
crate::tile_data::TileType::Key => todo!(),
|
||||||
|
crate::tile_data::TileType::Door => todo!(),
|
||||||
|
crate::tile_data::TileType::SpeedTime => {
|
||||||
|
if let (Some(sound_effects), Some(sound_output)) =
|
||||||
|
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||||
|
{
|
||||||
|
sound_output.play_sound(sound_effects.speed_time.clone());
|
||||||
|
}
|
||||||
|
|
||||||
|
if !resources.message_shown.speed_time {
|
||||||
|
resources.flashing_message = Some(FlashingMessage::from(
|
||||||
|
"You activated a Speed Creature spell.",
|
||||||
|
));
|
||||||
|
resources.message_shown.speed_time = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
resources.speed_time_ticks = 80;
|
||||||
|
resources.map.set_tile_at(point, TileType::Floor);
|
||||||
|
true
|
||||||
|
}
|
||||||
|
crate::tile_data::TileType::Trap => todo!(),
|
||||||
|
crate::tile_data::TileType::River => todo!(),
|
||||||
|
crate::tile_data::TileType::Power => todo!(),
|
||||||
|
crate::tile_data::TileType::Forest => todo!(),
|
||||||
|
crate::tile_data::TileType::Tree => todo!(),
|
||||||
|
crate::tile_data::TileType::Bomb => todo!(),
|
||||||
|
crate::tile_data::TileType::Lava => todo!(),
|
||||||
|
crate::tile_data::TileType::Pit => todo!(),
|
||||||
|
crate::tile_data::TileType::Tome => todo!(),
|
||||||
|
crate::tile_data::TileType::Tunnel => todo!(),
|
||||||
|
crate::tile_data::TileType::Freeze => todo!(),
|
||||||
|
crate::tile_data::TileType::Nugget => todo!(),
|
||||||
|
crate::tile_data::TileType::Quake => todo!(),
|
||||||
|
crate::tile_data::TileType::InvisibleBlock => todo!(),
|
||||||
|
crate::tile_data::TileType::InvisibleWall => todo!(),
|
||||||
|
crate::tile_data::TileType::InvisibleDoor => todo!(),
|
||||||
|
crate::tile_data::TileType::Stop => todo!(),
|
||||||
|
crate::tile_data::TileType::Zap => todo!(),
|
||||||
|
crate::tile_data::TileType::Create => todo!(),
|
||||||
|
crate::tile_data::TileType::Generator => todo!(),
|
||||||
|
crate::tile_data::TileType::Trap2 => todo!(),
|
||||||
|
crate::tile_data::TileType::Trap3 => todo!(),
|
||||||
|
crate::tile_data::TileType::Trap4 => todo!(),
|
||||||
|
crate::tile_data::TileType::Trap5 => todo!(),
|
||||||
|
crate::tile_data::TileType::Trap6 => todo!(),
|
||||||
|
crate::tile_data::TileType::Trap7 => todo!(),
|
||||||
|
crate::tile_data::TileType::Trap8 => todo!(),
|
||||||
|
crate::tile_data::TileType::Trap9 => todo!(),
|
||||||
|
crate::tile_data::TileType::Trap10 => todo!(),
|
||||||
|
crate::tile_data::TileType::Trap11 => todo!(),
|
||||||
|
crate::tile_data::TileType::Trap12 => todo!(),
|
||||||
|
crate::tile_data::TileType::Trap13 => todo!(),
|
||||||
|
crate::tile_data::TileType::Punctuation => todo!(),
|
||||||
|
crate::tile_data::TileType::Letter(_) => todo!(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn whip(world: &mut World, resources: &mut Resources) {
|
||||||
|
let mut to_add: Vec<Entity> = Vec::new();
|
||||||
|
|
||||||
|
for (entity, _) in world.query_mut::<Without<(&Player, &Position), &WantsToWhip>>() {
|
||||||
|
if resources.stats.whips > 0 {
|
||||||
|
to_add.push(entity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for e in to_add {
|
||||||
|
let _ = world.insert_one(
|
||||||
|
e,
|
||||||
|
WantsToWhip {
|
||||||
|
frame: 0,
|
||||||
|
last_frame: Instant::now(),
|
||||||
|
sound: {
|
||||||
|
if let (Some(sound_effects), Some(sound_output)) =
|
||||||
|
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||||
|
{
|
||||||
|
Some(sound_output.play_sound(sound_effects.whipping.clone()))
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
);
|
||||||
|
resources.stats.whips -= 1;
|
||||||
|
}
|
||||||
|
}
|
56
src/levels.rs
Normal file
56
src/levels.rs
Normal file
|
@ -0,0 +1,56 @@
|
||||||
|
use std::collections::HashMap;
|
||||||
|
|
||||||
|
use crate::{constants::*, tile_data::TileType};
|
||||||
|
|
||||||
|
#[allow(clippy::large_enum_variant)]
|
||||||
|
pub enum Level {
|
||||||
|
Normal([&'static str; MAP_HEIGHT]),
|
||||||
|
Randomized(HashMap<TileType, u32>),
|
||||||
|
End,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_level(index: u32) -> Level {
|
||||||
|
match index {
|
||||||
|
0 => Level::Randomized(HashMap::from([
|
||||||
|
(TileType::Slow, 15),
|
||||||
|
(TileType::Whip, 1),
|
||||||
|
(TileType::Stairs, 3),
|
||||||
|
(TileType::Gem, 8),
|
||||||
|
])),
|
||||||
|
1 => Level::Normal([
|
||||||
|
"LXXX2 2 2 2 2 2 2 2 2 2 2 2 2 +",
|
||||||
|
"+XXX 2 2 2 2 2 2 2 2 XXX ",
|
||||||
|
" XXX2 2 2 2 2 2 2 2 2 2 2 XTX ",
|
||||||
|
"+XXX 2 2 2 2 2 2 2 XXX ",
|
||||||
|
" XXX 2 2 2 2 2 2 2 2 2 2 ",
|
||||||
|
"+XXX 2 ",
|
||||||
|
" XXX 2 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 2 2 ",
|
||||||
|
"+XXX2 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 2 ",
|
||||||
|
" XXX 2 XXX2 W 2XXX 2 ",
|
||||||
|
"+XXX 2 XXX 2 FFFFF 2 XXX 2 2 ",
|
||||||
|
" XXX2 2 XXX F111F XXX ",
|
||||||
|
"+XXX2 XXX+ 3 3 W F1P1F W 3 3 +XXX 2 ",
|
||||||
|
"XXXX 2 XXX F111F XXX 2 2",
|
||||||
|
"WXXX 2 XXX 2 FFFFF 2 XXX 2 ",
|
||||||
|
"WXXX2 XXX2 W 2XXX 2 ",
|
||||||
|
"WXXX 2 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 2 ",
|
||||||
|
"WXXX 2 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 2 ",
|
||||||
|
"WXXX2 2 ",
|
||||||
|
"WXXX 2 2 2 2 2 2 2 2 2 2 2 ",
|
||||||
|
"XXXX 2 2 2 2 2 2 2 2 2 2 2 XXX ",
|
||||||
|
"XXXX2 2 2 2 2 2 2 2 2 2 2 2 XTX ",
|
||||||
|
"XXXX 2 2 2 2 2 2 2 2 2 2 2 2 XXX ",
|
||||||
|
"CXXX 2 2 2 2 2 2 2 2 2 2 2 2 2 2 +",
|
||||||
|
]),
|
||||||
|
2 => Level::Randomized(HashMap::from([
|
||||||
|
(TileType::Slow, 60),
|
||||||
|
(TileType::Block, 25),
|
||||||
|
(TileType::Whip, 5),
|
||||||
|
(TileType::Stairs, 2),
|
||||||
|
(TileType::Gem, 10),
|
||||||
|
(TileType::Teleport, 3),
|
||||||
|
])),
|
||||||
|
40 => Level::End,
|
||||||
|
_ => Level::Randomized(HashMap::new()),
|
||||||
|
}
|
||||||
|
}
|
34
src/lib.rs
Normal file
34
src/lib.rs
Normal file
|
@ -0,0 +1,34 @@
|
||||||
|
#![allow(clippy::unused_unit)]
|
||||||
|
|
||||||
|
use std::panic;
|
||||||
|
|
||||||
|
use bracket_lib::prelude::*;
|
||||||
|
use state::State;
|
||||||
|
use wasm_bindgen::prelude::*;
|
||||||
|
|
||||||
|
pub mod components;
|
||||||
|
pub mod constants;
|
||||||
|
mod graphics;
|
||||||
|
pub mod input;
|
||||||
|
pub mod levels;
|
||||||
|
pub mod resources;
|
||||||
|
mod state;
|
||||||
|
pub mod systems;
|
||||||
|
pub mod tile_data;
|
||||||
|
|
||||||
|
#[wasm_bindgen(start)]
|
||||||
|
pub fn main_js() -> Result<(), JsValue> {
|
||||||
|
panic::set_hook(Box::new(console_error_panic_hook::hook));
|
||||||
|
let _ = main_common(false);
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn main_common(initialize_sound: bool) -> BError {
|
||||||
|
let context = BTermBuilder::vga(80, 25)
|
||||||
|
.with_fps_cap(60.0)
|
||||||
|
.with_title("Kroz")
|
||||||
|
.build()
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
|
main_loop(context, State::new(initialize_sound))
|
||||||
|
}
|
150
src/main.rs
150
src/main.rs
|
@ -2,156 +2,16 @@
|
||||||
|
|
||||||
pub mod components;
|
pub mod components;
|
||||||
pub mod constants;
|
pub mod constants;
|
||||||
|
mod graphics;
|
||||||
|
pub mod input;
|
||||||
|
pub mod levels;
|
||||||
pub mod resources;
|
pub mod resources;
|
||||||
mod sidebar;
|
|
||||||
mod state;
|
mod state;
|
||||||
pub mod systems;
|
pub mod systems;
|
||||||
pub mod vga_color;
|
pub mod tile_data;
|
||||||
|
|
||||||
use bracket_lib::prelude::*;
|
use bracket_lib::prelude::*;
|
||||||
use components::{
|
|
||||||
monster::{color_for_kind, glyphs_for_kind, ticks_for_kind, MonsterKind},
|
|
||||||
Monster, Player, Position, Renderable,
|
|
||||||
};
|
|
||||||
use resources::map::TileType;
|
|
||||||
use resources::{Clock, LevelNumber, Map, ShowDebugInfo, SoundEffects, SoundOutput, Stats};
|
|
||||||
use specs::prelude::*;
|
|
||||||
use state::State;
|
|
||||||
use std::time::Instant;
|
|
||||||
|
|
||||||
use vga_color as vga;
|
|
||||||
|
|
||||||
fn main() -> BError {
|
fn main() -> BError {
|
||||||
let context = BTermBuilder::simple(80, 25)?
|
libkroz::main_common(true)
|
||||||
.with_fps_cap(60.0)
|
|
||||||
.with_title("Kroz")
|
|
||||||
.with_tile_dimensions(8, 16)
|
|
||||||
.build()?;
|
|
||||||
|
|
||||||
let mut ss = SoundOutput::new();
|
|
||||||
let sound_effects = SoundEffects::new(&ss);
|
|
||||||
ss.play_sound(sound_effects.startup.clone());
|
|
||||||
|
|
||||||
let mut ecs = World::new();
|
|
||||||
|
|
||||||
ecs.insert(ss);
|
|
||||||
ecs.insert(LevelNumber(0));
|
|
||||||
ecs.insert(ShowDebugInfo(false));
|
|
||||||
ecs.insert(Clock {
|
|
||||||
last_ticked: Instant::now(),
|
|
||||||
has_ticked: false,
|
|
||||||
ticks: 0,
|
|
||||||
});
|
|
||||||
ecs.insert(sound_effects);
|
|
||||||
ecs.insert(Stats {
|
|
||||||
score: 1290,
|
|
||||||
gems: 14,
|
|
||||||
whips: 7,
|
|
||||||
teleports: 0,
|
|
||||||
keys: 0,
|
|
||||||
});
|
|
||||||
|
|
||||||
ecs.register::<Position>();
|
|
||||||
ecs.register::<Renderable>();
|
|
||||||
ecs.register::<Monster>();
|
|
||||||
ecs.register::<Player>();
|
|
||||||
|
|
||||||
let mut map = Map::new();
|
|
||||||
let mut rng = RandomNumberGenerator::new();
|
|
||||||
for (i, tile) in &mut map.get_tiles().iter().enumerate() {
|
|
||||||
if rng.roll_dice(1, 16) < 2 && *tile == TileType::Floor {
|
|
||||||
let position = map.index_to_point2d(i);
|
|
||||||
let kind = MonsterKind::Slow;
|
|
||||||
ecs.create_entity()
|
|
||||||
.with(Position {
|
|
||||||
x: position.x,
|
|
||||||
y: position.y,
|
|
||||||
})
|
|
||||||
.with(Renderable {
|
|
||||||
glyph: *rng.random_slice_entry(&glyphs_for_kind(kind)).unwrap(),
|
|
||||||
fg: color_for_kind(kind),
|
|
||||||
bg: RGB::named(vga::BLACK),
|
|
||||||
})
|
|
||||||
.with(Monster {
|
|
||||||
kind,
|
|
||||||
ticks_until_move: ticks_for_kind(kind),
|
|
||||||
})
|
|
||||||
.build();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
let entities = ecs.entities();
|
|
||||||
let positions = ecs.read_storage::<Position>();
|
|
||||||
let monsters = ecs.read_storage::<Monster>();
|
|
||||||
|
|
||||||
for (entity, _monster, pos) in (&entities, &monsters, &positions).join() {
|
|
||||||
map.set_tile_at(Point { x: pos.x, y: pos.y }, TileType::Monster(entity));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
let player_start_pos = Point { x: 40, y: 22 };
|
|
||||||
|
|
||||||
ecs.create_entity()
|
|
||||||
.with(Position {
|
|
||||||
x: player_start_pos.x,
|
|
||||||
y: player_start_pos.y,
|
|
||||||
})
|
|
||||||
.with(Renderable {
|
|
||||||
glyph: to_cp437('☻'),
|
|
||||||
fg: RGB::named(vga::YELLOW_BRIGHT),
|
|
||||||
bg: RGB::named(vga::BLACK),
|
|
||||||
})
|
|
||||||
.with(Player {
|
|
||||||
last_moved: Instant::now(),
|
|
||||||
})
|
|
||||||
.build();
|
|
||||||
|
|
||||||
map.set_tile_at(player_start_pos, TileType::Player);
|
|
||||||
|
|
||||||
ecs.insert(map);
|
|
||||||
|
|
||||||
ecs.insert(Point::new(player_start_pos.x, player_start_pos.y));
|
|
||||||
|
|
||||||
// for i in 0..10 {
|
|
||||||
// gs.ecs
|
|
||||||
// .create_entity()
|
|
||||||
// .with(Position { x: i * 7, y: 20 })
|
|
||||||
// .with(Renderable {
|
|
||||||
// glyph: to_cp437('Ä'),
|
|
||||||
// fg: RGB::named(vga::RED_BRIGHT),
|
|
||||||
// bg: RGB::named(vga::BLACK),
|
|
||||||
// })
|
|
||||||
// .with(LeftMover {})
|
|
||||||
// .build();
|
|
||||||
// }
|
|
||||||
|
|
||||||
// let descent_sounds: Vec<Sound> = (20..100)
|
|
||||||
// .rev()
|
|
||||||
// .flat_map(|x| {
|
|
||||||
// (1..10).rev().flat_map(move |y| {
|
|
||||||
// vec![Sound {
|
|
||||||
// sound_type: SoundType::Tone(x * y * y),
|
|
||||||
// duration: Duration::from_millis((y as f64 / 1.5) as u64),
|
|
||||||
// }]
|
|
||||||
// })
|
|
||||||
// })
|
|
||||||
// .collect();
|
|
||||||
|
|
||||||
// let descent_effect = gs.sound_system.render_sound_effect(SoundEffect {
|
|
||||||
// sounds: descent_sounds,
|
|
||||||
// });
|
|
||||||
|
|
||||||
// let _ = gs.sound_system.play_sound(descent_effect);
|
|
||||||
|
|
||||||
// let effect = gs.sound_system.render_sound_effect(SoundEffect {
|
|
||||||
// sounds: vec![Sound {
|
|
||||||
// sound_type: SoundType::Tone(3500),
|
|
||||||
// duration: Duration::from_millis(4000),
|
|
||||||
// }],
|
|
||||||
// });
|
|
||||||
|
|
||||||
// let _ = gs.sound_system.play_sound(effect);
|
|
||||||
|
|
||||||
main_loop(context, State::new(ecs))
|
|
||||||
}
|
}
|
||||||
|
|
9
src/resources/clock.rs
Normal file
9
src/resources/clock.rs
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
use instant::Instant;
|
||||||
|
|
||||||
|
pub struct Clock {
|
||||||
|
pub last_ticked: Instant,
|
||||||
|
pub has_ticked: bool,
|
||||||
|
pub ticks: u128,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct StopClock(pub bool);
|
65
src/resources/difficulty.rs
Normal file
65
src/resources/difficulty.rs
Normal file
|
@ -0,0 +1,65 @@
|
||||||
|
use crate::constants::*;
|
||||||
|
|
||||||
|
pub enum Difficulty {
|
||||||
|
Novice,
|
||||||
|
Experienced,
|
||||||
|
Advanced,
|
||||||
|
Secret,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Eq, PartialEq, Copy, Clone, Hash)]
|
||||||
|
pub struct DifficultySettings {
|
||||||
|
pub value: u32,
|
||||||
|
pub starting_gems: u32,
|
||||||
|
pub starting_whips: u32,
|
||||||
|
pub starting_teleports: u32,
|
||||||
|
pub starting_keys: u32,
|
||||||
|
pub starting_whip_power: u32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<&Difficulty> for DifficultySettings {
|
||||||
|
fn from(difficulty: &Difficulty) -> Self {
|
||||||
|
match difficulty {
|
||||||
|
Difficulty::Novice => NOVICE,
|
||||||
|
Difficulty::Experienced => EXPERIENCED,
|
||||||
|
Difficulty::Advanced => ADVANCED,
|
||||||
|
Difficulty::Secret => SECRET,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const SECRET: DifficultySettings = DifficultySettings {
|
||||||
|
value: 9,
|
||||||
|
starting_gems: 250,
|
||||||
|
starting_whips: 100,
|
||||||
|
starting_teleports: 50,
|
||||||
|
starting_keys: 1,
|
||||||
|
starting_whip_power: BASE_WHIP_POWER + 1,
|
||||||
|
};
|
||||||
|
|
||||||
|
const NOVICE: DifficultySettings = DifficultySettings {
|
||||||
|
value: 8,
|
||||||
|
starting_gems: 20,
|
||||||
|
starting_whips: 10,
|
||||||
|
starting_teleports: 0,
|
||||||
|
starting_keys: 0,
|
||||||
|
starting_whip_power: BASE_WHIP_POWER,
|
||||||
|
};
|
||||||
|
|
||||||
|
const EXPERIENCED: DifficultySettings = DifficultySettings {
|
||||||
|
value: 5,
|
||||||
|
starting_gems: 15,
|
||||||
|
starting_whips: 0,
|
||||||
|
starting_teleports: 0,
|
||||||
|
starting_keys: 0,
|
||||||
|
starting_whip_power: BASE_WHIP_POWER,
|
||||||
|
};
|
||||||
|
|
||||||
|
const ADVANCED: DifficultySettings = DifficultySettings {
|
||||||
|
value: 2,
|
||||||
|
starting_gems: 10,
|
||||||
|
starting_whips: 0,
|
||||||
|
starting_teleports: 0,
|
||||||
|
starting_keys: 0,
|
||||||
|
starting_whip_power: BASE_WHIP_POWER,
|
||||||
|
};
|
48
src/resources/flashing_message.rs
Normal file
48
src/resources/flashing_message.rs
Normal file
|
@ -0,0 +1,48 @@
|
||||||
|
use instant::Instant;
|
||||||
|
use std::time::Duration;
|
||||||
|
|
||||||
|
use crate::constants::*;
|
||||||
|
|
||||||
|
pub enum FlashingMessageIntent {
|
||||||
|
Start,
|
||||||
|
Quit,
|
||||||
|
Save,
|
||||||
|
Restore,
|
||||||
|
Restart,
|
||||||
|
NextLevel,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct FlashingMessage {
|
||||||
|
pub message: String,
|
||||||
|
pub color: usize,
|
||||||
|
pub last_changed_color: Instant,
|
||||||
|
pub intent: Option<FlashingMessageIntent>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FlashingMessage {
|
||||||
|
pub fn new(message: &str, intent: Option<FlashingMessageIntent>) -> Self {
|
||||||
|
Self {
|
||||||
|
message: message.to_string(),
|
||||||
|
color: 14,
|
||||||
|
last_changed_color: Instant::now(),
|
||||||
|
intent,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn next_color(&mut self) {
|
||||||
|
let now = Instant::now();
|
||||||
|
if now - self.last_changed_color > Duration::from_secs_f32(FLASHING_PERIOD) {
|
||||||
|
self.color += 1;
|
||||||
|
if self.color > 15 {
|
||||||
|
self.color = 13
|
||||||
|
}
|
||||||
|
self.last_changed_color = now;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<&str> for FlashingMessage {
|
||||||
|
fn from(message: &str) -> Self {
|
||||||
|
Self::new(message, None)
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,23 +1,21 @@
|
||||||
|
use instant::Instant;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
constants::{MAP_HEIGHT, MAP_SIZE, MAP_WIDTH, MAP_X, MAP_Y},
|
components::{monster::*, Monster, Player, Position, Renderable},
|
||||||
vga_color as vga,
|
constants::*,
|
||||||
|
graphics::vga_color as vga,
|
||||||
|
levels::Level,
|
||||||
|
tile_data::{self, TileType},
|
||||||
};
|
};
|
||||||
use bracket_lib::{prelude::*, random::RandomNumberGenerator};
|
use bracket_lib::{prelude::*, random::RandomNumberGenerator};
|
||||||
use specs::Entity;
|
use hecs::{Entity, World};
|
||||||
|
|
||||||
#[derive(PartialEq, Copy, Clone)]
|
|
||||||
pub enum TileType {
|
|
||||||
Player,
|
|
||||||
Monster(Entity),
|
|
||||||
Wall,
|
|
||||||
BreakableWall,
|
|
||||||
Floor,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct Map {
|
pub struct Map {
|
||||||
tiles: Vec<TileType>,
|
tiles: Vec<TileType>,
|
||||||
|
tile_content: Vec<Option<Entity>>,
|
||||||
border_fg: RGB,
|
border_fg: RGB,
|
||||||
border_bg: RGB,
|
border_bg: RGB,
|
||||||
|
gem_color: RGB,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl BaseMap for Map {}
|
impl BaseMap for Map {}
|
||||||
|
@ -36,29 +34,138 @@ impl Default for Map {
|
||||||
|
|
||||||
impl Map {
|
impl Map {
|
||||||
pub fn new() -> Self {
|
pub fn new() -> Self {
|
||||||
let mut tiles = vec![TileType::Floor; MAP_SIZE];
|
|
||||||
let mut rng = RandomNumberGenerator::new();
|
let mut rng = RandomNumberGenerator::new();
|
||||||
for tile in &mut tiles {
|
|
||||||
if rng.roll_dice(1, 16) < 2 {
|
|
||||||
*tile = TileType::Wall;
|
|
||||||
} else if rng.roll_dice(1, 16) < 2 {
|
|
||||||
*tile = TileType::BreakableWall;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Self {
|
Self {
|
||||||
tiles,
|
tiles: vec![TileType::Floor; MAP_SIZE],
|
||||||
|
tile_content: vec![None; MAP_SIZE],
|
||||||
border_fg: RGB::named(vga::get_by_index(rng.range(8, 15))),
|
border_fg: RGB::named(vga::get_by_index(rng.range(8, 15))),
|
||||||
border_bg: RGB::named(vga::get_by_index(rng.range(1, 7) as usize)),
|
border_bg: RGB::named(vga::get_by_index(rng.range(1, 7) as usize)),
|
||||||
|
gem_color: RGB::named(vga::get_by_index(rng.range(1, 15))),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn spawn_entities(&mut self, world: &mut World) {
|
||||||
|
for (index, tile) in self
|
||||||
|
.tiles
|
||||||
|
.iter_mut()
|
||||||
|
.enumerate()
|
||||||
|
.collect::<Vec<(usize, &mut TileType)>>()
|
||||||
|
{
|
||||||
|
let point = Point::new(index % MAP_WIDTH, index / MAP_WIDTH);
|
||||||
|
match tile {
|
||||||
|
TileType::Player => {
|
||||||
|
let entity = world.spawn((
|
||||||
|
Player {
|
||||||
|
last_moved: Instant::now(),
|
||||||
|
},
|
||||||
|
Position {
|
||||||
|
x: point.x,
|
||||||
|
y: point.y,
|
||||||
|
},
|
||||||
|
Renderable {
|
||||||
|
glyph: to_cp437('☻'),
|
||||||
|
fg: RGB::named(vga::YELLOW_BRIGHT),
|
||||||
|
bg: RGB::named(vga::BLACK),
|
||||||
|
},
|
||||||
|
));
|
||||||
|
self.tile_content[index] = Some(entity);
|
||||||
|
}
|
||||||
|
TileType::Slow => {
|
||||||
|
let mut rng = RandomNumberGenerator::new();
|
||||||
|
let entity = world.spawn((
|
||||||
|
Monster {
|
||||||
|
kind: MonsterKind::Slow,
|
||||||
|
ticks_until_move: ticks_for_kind(MonsterKind::Slow),
|
||||||
|
},
|
||||||
|
Position {
|
||||||
|
x: point.x,
|
||||||
|
y: point.y,
|
||||||
|
},
|
||||||
|
Renderable {
|
||||||
|
glyph: *rng
|
||||||
|
.random_slice_entry(&glyphs_for_kind(MonsterKind::Slow))
|
||||||
|
.unwrap(),
|
||||||
|
fg: color_for_kind(MonsterKind::Slow),
|
||||||
|
bg: RGB::named(vga::BLACK),
|
||||||
|
},
|
||||||
|
));
|
||||||
|
self.tile_content[index] = Some(entity);
|
||||||
|
}
|
||||||
|
TileType::Medium => {
|
||||||
|
let mut rng = RandomNumberGenerator::new();
|
||||||
|
let entity = world.spawn((
|
||||||
|
Monster {
|
||||||
|
kind: MonsterKind::Medium,
|
||||||
|
ticks_until_move: ticks_for_kind(MonsterKind::Medium),
|
||||||
|
},
|
||||||
|
Position {
|
||||||
|
x: point.x,
|
||||||
|
y: point.y,
|
||||||
|
},
|
||||||
|
Renderable {
|
||||||
|
glyph: *rng
|
||||||
|
.random_slice_entry(&glyphs_for_kind(MonsterKind::Medium))
|
||||||
|
.unwrap(),
|
||||||
|
fg: color_for_kind(MonsterKind::Medium),
|
||||||
|
bg: RGB::named(vga::BLACK),
|
||||||
|
},
|
||||||
|
));
|
||||||
|
self.tile_content[index] = Some(entity);
|
||||||
|
}
|
||||||
|
TileType::Fast => {
|
||||||
|
let mut rng = RandomNumberGenerator::new();
|
||||||
|
let entity = world.spawn((
|
||||||
|
Monster {
|
||||||
|
kind: MonsterKind::Fast,
|
||||||
|
ticks_until_move: ticks_for_kind(MonsterKind::Fast),
|
||||||
|
},
|
||||||
|
Position {
|
||||||
|
x: point.x,
|
||||||
|
y: point.y,
|
||||||
|
},
|
||||||
|
Renderable {
|
||||||
|
glyph: *rng
|
||||||
|
.random_slice_entry(&glyphs_for_kind(MonsterKind::Fast))
|
||||||
|
.unwrap(),
|
||||||
|
fg: color_for_kind(MonsterKind::Fast),
|
||||||
|
bg: RGB::named(vga::BLACK),
|
||||||
|
},
|
||||||
|
));
|
||||||
|
self.tile_content[index] = Some(entity);
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn clear_all_tile_content(&mut self) {
|
||||||
|
self.tile_content.iter_mut().for_each(|tile| {
|
||||||
|
*tile = None;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_tile_content_at(&self, point: Point) -> Option<Entity> {
|
||||||
|
let index = self.point2d_to_index(point);
|
||||||
|
self.tile_content[index]
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn set_tile_content_at(&mut self, point: Point, entity: Entity) {
|
||||||
|
let index = self.point2d_to_index(point);
|
||||||
|
self.tile_content[index] = Some(entity);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn clear_tile_content_at(&mut self, point: Point) {
|
||||||
|
let index = self.point2d_to_index(point);
|
||||||
|
self.tile_content[index] = None;
|
||||||
|
}
|
||||||
|
|
||||||
pub fn get_tiles(&self) -> &Vec<TileType> {
|
pub fn get_tiles(&self) -> &Vec<TileType> {
|
||||||
&self.tiles
|
&self.tiles
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn draw(&self, ctx: &mut BTerm) {
|
pub fn draw(&self, bterm: &mut BTerm) {
|
||||||
// Border
|
// Border
|
||||||
ctx.fill_region(
|
bterm.fill_region(
|
||||||
Rect {
|
Rect {
|
||||||
x1: MAP_X as i32 - 1,
|
x1: MAP_X as i32 - 1,
|
||||||
x2: MAP_WIDTH as i32 + MAP_X as i32 + 1,
|
x2: MAP_WIDTH as i32 + MAP_X as i32 + 1,
|
||||||
|
@ -74,44 +181,18 @@ impl Map {
|
||||||
let point = self.index_to_point2d(i);
|
let point = self.index_to_point2d(i);
|
||||||
let (x, y) = (point.x as usize, point.y as usize);
|
let (x, y) = (point.x as usize, point.y as usize);
|
||||||
|
|
||||||
match tile {
|
let data = tile_data::tile_data(*tile);
|
||||||
TileType::Player | TileType::Monster(_) => {
|
bterm.set(
|
||||||
ctx.set(
|
x + MAP_X,
|
||||||
x + MAP_X,
|
y + MAP_Y,
|
||||||
y + MAP_Y,
|
if *tile == TileType::Gem {
|
||||||
RGB::named(vga::BLACK),
|
self.gem_color
|
||||||
RGB::named(vga::BLACK),
|
} else {
|
||||||
to_cp437(' '),
|
RGB::named(data.color_fg)
|
||||||
);
|
},
|
||||||
}
|
data.color_bg,
|
||||||
TileType::Floor => {
|
data.glyph,
|
||||||
ctx.set(
|
);
|
||||||
x + MAP_X,
|
|
||||||
y + MAP_Y,
|
|
||||||
RGB::named(vga::BLACK),
|
|
||||||
RGB::named(vga::BLACK),
|
|
||||||
to_cp437(' '),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
TileType::BreakableWall => {
|
|
||||||
ctx.set(
|
|
||||||
x + MAP_X,
|
|
||||||
y + MAP_Y,
|
|
||||||
RGB::named(vga::YELLOW),
|
|
||||||
RGB::named(vga::BLACK),
|
|
||||||
to_cp437('▓'),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
TileType::Wall => {
|
|
||||||
ctx.set(
|
|
||||||
x + MAP_X,
|
|
||||||
y + MAP_Y,
|
|
||||||
RGB::named(vga::YELLOW),
|
|
||||||
RGB::named(vga::BLACK),
|
|
||||||
to_cp437('█'),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -119,15 +200,68 @@ impl Map {
|
||||||
self.tiles[self.point2d_to_index(point)]
|
self.tiles[self.point2d_to_index(point)]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn get_tile_at_mut(&mut self, point: Point) -> &mut TileType {
|
||||||
|
let index = self.point2d_to_index(point);
|
||||||
|
&mut self.tiles[index]
|
||||||
|
}
|
||||||
|
|
||||||
pub fn set_tile_at(&mut self, point: Point, tile: TileType) {
|
pub fn set_tile_at(&mut self, point: Point, tile: TileType) {
|
||||||
let index = self.point2d_to_index(point);
|
let index = self.point2d_to_index(point);
|
||||||
self.tiles[index] = tile;
|
self.tiles[index] = tile;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub fn is_solid(&self, point: Point) -> bool {
|
impl From<Level> for Map {
|
||||||
matches!(
|
fn from(level: Level) -> Self {
|
||||||
self.get_tile_at(point),
|
match level {
|
||||||
TileType::Wall | TileType::BreakableWall
|
Level::Normal(data) => {
|
||||||
)
|
assert_eq!(data.len(), MAP_HEIGHT, "Level data is incorrect height!");
|
||||||
|
|
||||||
|
let mut map = Self::new();
|
||||||
|
for (y, line) in data.iter().enumerate() {
|
||||||
|
assert_eq!(line.len(), MAP_WIDTH, "Level data is incorrect width!");
|
||||||
|
for (x, c) in line.chars().enumerate() {
|
||||||
|
map.set_tile_at(
|
||||||
|
Point {
|
||||||
|
x: x as i32,
|
||||||
|
y: y as i32,
|
||||||
|
},
|
||||||
|
TileType::from(c),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
map
|
||||||
|
}
|
||||||
|
Level::Randomized(data) => {
|
||||||
|
let mut rng = RandomNumberGenerator::new();
|
||||||
|
let mut map = Self::new();
|
||||||
|
for (tile, count) in data {
|
||||||
|
for _ in 0..count {
|
||||||
|
loop {
|
||||||
|
let point = Point {
|
||||||
|
x: rng.range(0, MAP_WIDTH as i32),
|
||||||
|
y: rng.range(0, MAP_HEIGHT as i32),
|
||||||
|
};
|
||||||
|
if map.get_tile_at(point) == TileType::Floor {
|
||||||
|
map.set_tile_at(point, tile);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
loop {
|
||||||
|
let point = Point {
|
||||||
|
x: rng.range(0, MAP_WIDTH as i32),
|
||||||
|
y: rng.range(0, MAP_HEIGHT as i32),
|
||||||
|
};
|
||||||
|
if map.get_tile_at(point) == TileType::Floor {
|
||||||
|
map.set_tile_at(point, TileType::Player);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
map
|
||||||
|
}
|
||||||
|
Level::End => todo!(),
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
24
src/resources/message_shown.rs
Normal file
24
src/resources/message_shown.rs
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
#[derive(Debug, Default)]
|
||||||
|
pub struct MessageShown {
|
||||||
|
pub touched_boundary: bool,
|
||||||
|
pub slow_time: bool,
|
||||||
|
pub speed_time: bool,
|
||||||
|
pub whip: bool,
|
||||||
|
pub gem: bool,
|
||||||
|
pub teleport_scroll: bool,
|
||||||
|
pub stairs: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl MessageShown {
|
||||||
|
pub fn all_shown() -> Self {
|
||||||
|
MessageShown {
|
||||||
|
touched_boundary: true,
|
||||||
|
slow_time: true,
|
||||||
|
speed_time: true,
|
||||||
|
whip: true,
|
||||||
|
gem: true,
|
||||||
|
teleport_scroll: true,
|
||||||
|
stairs: true,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,50 +1,36 @@
|
||||||
|
pub mod clock;
|
||||||
|
pub mod difficulty;
|
||||||
|
pub mod flashing_message;
|
||||||
pub mod map;
|
pub mod map;
|
||||||
|
pub mod message_shown;
|
||||||
pub mod sound_effects;
|
pub mod sound_effects;
|
||||||
pub mod sound_output;
|
pub mod sound_output;
|
||||||
|
pub mod stats;
|
||||||
|
|
||||||
|
use bracket_lib::prelude::*;
|
||||||
|
pub use clock::{Clock, StopClock};
|
||||||
|
pub use difficulty::DifficultySettings;
|
||||||
|
pub use flashing_message::FlashingMessage;
|
||||||
pub use map::Map;
|
pub use map::Map;
|
||||||
|
pub use message_shown::MessageShown;
|
||||||
pub use sound_effects::SoundEffects;
|
pub use sound_effects::SoundEffects;
|
||||||
pub use sound_output::SoundOutput;
|
pub use sound_output::SoundOutput;
|
||||||
|
pub use stats::Stats;
|
||||||
|
|
||||||
use crate::constants::CLOCK_PERIOD;
|
pub struct Resources {
|
||||||
use std::time::{Duration, Instant};
|
pub level_number: u32,
|
||||||
|
pub show_debug_info: bool,
|
||||||
#[derive(Default)]
|
pub player_input: Option<VirtualKeyCode>,
|
||||||
pub struct LevelNumber(pub u32);
|
pub stats: Stats,
|
||||||
|
pub clock: Clock,
|
||||||
#[derive(Default)]
|
pub stop_clock: bool,
|
||||||
pub struct ShowDebugInfo(pub bool);
|
pub map: Map,
|
||||||
|
pub difficulty: Option<DifficultySettings>,
|
||||||
pub struct Clock {
|
pub sound_effects: Option<SoundEffects>,
|
||||||
pub last_ticked: Instant,
|
pub sound_output: Option<SoundOutput>,
|
||||||
pub has_ticked: bool,
|
pub flashing_message: Option<FlashingMessage>,
|
||||||
pub ticks: u128,
|
pub message_shown: MessageShown,
|
||||||
}
|
pub should_advance_level: bool,
|
||||||
|
pub speed_time_ticks: u32,
|
||||||
impl Clock {
|
pub slow_time_ticks: u32,
|
||||||
pub fn try_tick(&mut self) {
|
|
||||||
if Instant::now() - self.last_ticked > Duration::from_secs_f32(CLOCK_PERIOD) {
|
|
||||||
self.tick();
|
|
||||||
} else {
|
|
||||||
self.has_ticked = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn force_tick(&mut self) {
|
|
||||||
self.tick();
|
|
||||||
}
|
|
||||||
|
|
||||||
fn tick(&mut self) {
|
|
||||||
self.has_ticked = true;
|
|
||||||
self.last_ticked = Instant::now();
|
|
||||||
self.ticks += 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct Stats {
|
|
||||||
pub score: u32,
|
|
||||||
pub gems: u32,
|
|
||||||
pub whips: u32,
|
|
||||||
pub teleports: u32,
|
|
||||||
pub keys: u32,
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
use std::{array, iter, time::Duration};
|
use std::{cmp, iter, time::Duration};
|
||||||
|
|
||||||
use bracket_lib::random::RandomNumberGenerator;
|
use bracket_lib::random::RandomNumberGenerator;
|
||||||
|
|
||||||
|
@ -26,29 +26,39 @@ pub struct SoundEffect {
|
||||||
pub struct SoundEffects {
|
pub struct SoundEffects {
|
||||||
pub startup: SoundSamples,
|
pub startup: SoundSamples,
|
||||||
pub step: SoundSamples,
|
pub step: SoundSamples,
|
||||||
pub pickup: SoundSamples,
|
pub grab: SoundSamples,
|
||||||
pub bad_key: SoundSamples,
|
pub bad_key: SoundSamples,
|
||||||
pub blocked: SoundSamples,
|
pub blocked: SoundSamples,
|
||||||
|
pub whipping: SoundSamples,
|
||||||
|
pub whipping_hit: SoundSamples,
|
||||||
|
pub whipping_hit_enemy: SoundSamples,
|
||||||
|
pub whipping_hit_block: SoundSamples,
|
||||||
|
pub slow_hit: SoundSamples,
|
||||||
|
pub medium_hit: SoundSamples,
|
||||||
|
pub fast_hit: SoundSamples,
|
||||||
|
pub pause: SoundSamples,
|
||||||
|
pub speed_time: SoundSamples,
|
||||||
|
pub slow_time: SoundSamples,
|
||||||
rng: RandomNumberGenerator,
|
rng: RandomNumberGenerator,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl SoundEffects {
|
impl SoundEffects {
|
||||||
pub fn new(ss: &SoundOutput) -> Self {
|
pub fn new(sound_output: &SoundOutput) -> Self {
|
||||||
|
let mut rng = RandomNumberGenerator::new();
|
||||||
Self {
|
Self {
|
||||||
startup: ss.render_sound_effect(&SoundEffect {
|
startup: sound_output.render_sound_effect(&SoundEffect {
|
||||||
sounds: (30..400)
|
sounds: (1..800)
|
||||||
.step_by(8)
|
|
||||||
.map(|x| Sound {
|
.map(|x| Sound {
|
||||||
sound_type: SoundType::Tone(x),
|
sound_type: SoundType::Tone(x / 2),
|
||||||
duration: Duration::from_millis(24),
|
duration: Duration::from_millis(1),
|
||||||
})
|
})
|
||||||
.collect(),
|
.collect(),
|
||||||
}),
|
}),
|
||||||
step: ss.render_sound_effect(&SoundEffect {
|
step: sound_output.render_sound_effect(&SoundEffect {
|
||||||
sounds: vec![
|
sounds: vec![
|
||||||
Sound {
|
Sound {
|
||||||
sound_type: SoundType::Noise(350, 900),
|
sound_type: SoundType::Noise(350, 900),
|
||||||
duration: Duration::from_millis(6),
|
duration: Duration::from_millis(5),
|
||||||
},
|
},
|
||||||
Sound {
|
Sound {
|
||||||
sound_type: SoundType::Silence,
|
sound_type: SoundType::Silence,
|
||||||
|
@ -60,7 +70,7 @@ impl SoundEffects {
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
}),
|
}),
|
||||||
pickup: ss.render_sound_effect(&SoundEffect {
|
grab: sound_output.render_sound_effect(&SoundEffect {
|
||||||
sounds: vec![
|
sounds: vec![
|
||||||
Sound {
|
Sound {
|
||||||
sound_type: SoundType::Noise(350, 900),
|
sound_type: SoundType::Noise(350, 900),
|
||||||
|
@ -76,13 +86,13 @@ impl SoundEffects {
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
}),
|
}),
|
||||||
bad_key: ss.render_sound_effect(&SoundEffect {
|
bad_key: sound_output.render_sound_effect(&SoundEffect {
|
||||||
sounds: iter::once(Sound {
|
sounds: iter::once(Sound {
|
||||||
sound_type: SoundType::Tone(400),
|
sound_type: SoundType::Tone(540),
|
||||||
duration: Duration::from_millis(20),
|
duration: Duration::from_millis(40),
|
||||||
})
|
})
|
||||||
.chain((0..4).flat_map(|_| {
|
.chain((0..4).flat_map(|_| {
|
||||||
array::IntoIter::new([
|
[
|
||||||
Sound {
|
Sound {
|
||||||
sound_type: SoundType::Tone(100),
|
sound_type: SoundType::Tone(100),
|
||||||
duration: Duration::from_millis(15),
|
duration: Duration::from_millis(15),
|
||||||
|
@ -91,11 +101,11 @@ impl SoundEffects {
|
||||||
sound_type: SoundType::Silence,
|
sound_type: SoundType::Silence,
|
||||||
duration: Duration::from_millis(15),
|
duration: Duration::from_millis(15),
|
||||||
},
|
},
|
||||||
])
|
]
|
||||||
}))
|
}))
|
||||||
.collect(),
|
.collect(),
|
||||||
}),
|
}),
|
||||||
blocked: ss.render_sound_effect(&SoundEffect {
|
blocked: sound_output.render_sound_effect(&SoundEffect {
|
||||||
sounds: (30..=60)
|
sounds: (30..=60)
|
||||||
.rev()
|
.rev()
|
||||||
.step_by(6)
|
.step_by(6)
|
||||||
|
@ -105,7 +115,83 @@ impl SoundEffects {
|
||||||
})
|
})
|
||||||
.collect(),
|
.collect(),
|
||||||
}),
|
}),
|
||||||
rng: RandomNumberGenerator::new(),
|
whipping: sound_output.render_sound_effect(&SoundEffect {
|
||||||
|
sounds: vec![Sound {
|
||||||
|
sound_type: SoundType::Tone(70),
|
||||||
|
duration: Duration::from_secs(3),
|
||||||
|
}],
|
||||||
|
}),
|
||||||
|
whipping_hit: sound_output.render_sound_effect(&SoundEffect {
|
||||||
|
sounds: vec![Sound {
|
||||||
|
sound_type: SoundType::Tone(90),
|
||||||
|
duration: Duration::from_secs(3),
|
||||||
|
}],
|
||||||
|
}),
|
||||||
|
whipping_hit_enemy: sound_output.render_sound_effect(&SoundEffect {
|
||||||
|
sounds: vec![Sound {
|
||||||
|
sound_type: SoundType::Tone(400),
|
||||||
|
duration: Duration::from_millis(20),
|
||||||
|
}],
|
||||||
|
}),
|
||||||
|
whipping_hit_block: sound_output.render_sound_effect(&SoundEffect {
|
||||||
|
sounds: (20_i32..=5700_i32)
|
||||||
|
.rev()
|
||||||
|
.step_by(5)
|
||||||
|
.map(|x| Sound {
|
||||||
|
sound_type: SoundType::Tone(cmp::max(0, rng.range(0, x * 2) - x) as u32),
|
||||||
|
duration: Duration::from_micros(665),
|
||||||
|
})
|
||||||
|
.collect(),
|
||||||
|
}),
|
||||||
|
slow_hit: sound_output.render_sound_effect(&SoundEffect {
|
||||||
|
sounds: vec![Sound {
|
||||||
|
sound_type: SoundType::Tone(400),
|
||||||
|
duration: Duration::from_millis(25),
|
||||||
|
}],
|
||||||
|
}),
|
||||||
|
medium_hit: sound_output.render_sound_effect(&SoundEffect {
|
||||||
|
sounds: vec![Sound {
|
||||||
|
sound_type: SoundType::Tone(600),
|
||||||
|
duration: Duration::from_millis(25),
|
||||||
|
}],
|
||||||
|
}),
|
||||||
|
fast_hit: sound_output.render_sound_effect(&SoundEffect {
|
||||||
|
sounds: vec![Sound {
|
||||||
|
sound_type: SoundType::Tone(800),
|
||||||
|
duration: Duration::from_millis(25),
|
||||||
|
}],
|
||||||
|
}),
|
||||||
|
pause: sound_output.render_sound_effect(&SoundEffect {
|
||||||
|
sounds: {
|
||||||
|
let mut sounds = vec![Sound {
|
||||||
|
sound_type: SoundType::Tone(500),
|
||||||
|
duration: Duration::from_millis(100),
|
||||||
|
}];
|
||||||
|
sounds.extend((100..=200).rev().step_by(10).map(|x| Sound {
|
||||||
|
sound_type: SoundType::Tone(x),
|
||||||
|
duration: Duration::from_millis(20),
|
||||||
|
}));
|
||||||
|
sounds
|
||||||
|
},
|
||||||
|
}),
|
||||||
|
speed_time: sound_output.render_sound_effect(&SoundEffect {
|
||||||
|
sounds: (1..=7)
|
||||||
|
.map(|x| Sound {
|
||||||
|
sound_type: SoundType::Tone(x * 50 + 300),
|
||||||
|
duration: Duration::from_millis(x as u64 * 10 + 40),
|
||||||
|
})
|
||||||
|
.collect(),
|
||||||
|
}),
|
||||||
|
slow_time: sound_output.render_sound_effect(&SoundEffect {
|
||||||
|
sounds: (1..=7)
|
||||||
|
.rev()
|
||||||
|
.map(|x| Sound {
|
||||||
|
sound_type: SoundType::Tone(x * 50 + 300),
|
||||||
|
duration: Duration::from_millis(x as u64 * 10 + 40),
|
||||||
|
})
|
||||||
|
.collect(),
|
||||||
|
}),
|
||||||
|
rng,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,15 +1,16 @@
|
||||||
use std::{f32::consts::PI, sync::Arc};
|
use std::sync::Arc;
|
||||||
|
|
||||||
use cpal::{
|
use cpal::{
|
||||||
traits::{DeviceTrait, HostTrait, StreamTrait},
|
traits::{DeviceTrait, HostTrait, StreamTrait},
|
||||||
SampleRate, Stream,
|
SampleRate, Stream,
|
||||||
};
|
};
|
||||||
use oddio::{Frames, Handle, Mixer};
|
use oddio::{Frames, FramesSignal, Gain, Handle, Mixer, MonoToStereo, Stop};
|
||||||
use rand::Rng;
|
use rand::Rng;
|
||||||
|
|
||||||
use super::sound_effects::{SoundEffect, SoundType};
|
use super::sound_effects::{SoundEffect, SoundType};
|
||||||
|
|
||||||
pub type SoundSamples = Arc<Frames<f32>>;
|
pub type SoundSamples = Arc<Frames<f32>>;
|
||||||
|
pub type SoundEffectHandle = Handle<Stop<MonoToStereo<Gain<FramesSignal<f32>>>>>;
|
||||||
|
|
||||||
pub struct SoundOutput {
|
pub struct SoundOutput {
|
||||||
mixer_handle: Handle<Mixer<[f32; 2]>>,
|
mixer_handle: Handle<Mixer<[f32; 2]>>,
|
||||||
|
@ -60,41 +61,54 @@ impl SoundOutput {
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn render_sound_effect(&self, effect: &SoundEffect) -> SoundSamples {
|
pub fn render_sound_effect(&self, effect: &SoundEffect) -> SoundSamples {
|
||||||
|
// Keep these outside the loop to remember phase
|
||||||
|
let mut half_cycle_counter: u32 = 0;
|
||||||
|
let mut speaker_out: bool = false;
|
||||||
|
|
||||||
let effect_buffer: Vec<f32> = effect
|
let effect_buffer: Vec<f32> = effect
|
||||||
.sounds
|
.sounds
|
||||||
.iter()
|
.iter()
|
||||||
.flat_map(|sound| match sound.sound_type {
|
.flat_map(|sound| match sound.sound_type {
|
||||||
SoundType::Silence => (0
|
SoundType::Silence => {
|
||||||
..(self.sample_rate.0 as f32 * sound.duration.as_secs_f32()) as usize)
|
// Reset phase on silence
|
||||||
.map(|_| 0f32)
|
half_cycle_counter = 0;
|
||||||
.collect::<Vec<f32>>(),
|
speaker_out = false;
|
||||||
|
(0..(self.sample_rate.0 as f32 * sound.duration.as_secs_f32()) as usize)
|
||||||
|
.map(|_| 0f32)
|
||||||
|
.collect::<Vec<f32>>()
|
||||||
|
}
|
||||||
SoundType::Tone(freq) => {
|
SoundType::Tone(freq) => {
|
||||||
|
// A frequency of 0 is silence
|
||||||
if freq == 0 {
|
if freq == 0 {
|
||||||
|
half_cycle_counter = 0;
|
||||||
|
speaker_out = false;
|
||||||
|
|
||||||
return (0..(self.sample_rate.0 as f32 * sound.duration.as_secs_f32())
|
return (0..(self.sample_rate.0 as f32 * sound.duration.as_secs_f32())
|
||||||
as usize)
|
as usize)
|
||||||
.map(|_| 0f32)
|
.map(|_| 0f32)
|
||||||
.collect::<Vec<f32>>();
|
.collect::<Vec<f32>>();
|
||||||
}
|
}
|
||||||
let num_harmonics = self.sample_rate.0 / (freq as u32 * 2);
|
|
||||||
let coefficients = (0..=num_harmonics)
|
let mut buffer: Vec<f32> = vec![
|
||||||
.map(|i| {
|
0.;
|
||||||
if i == 0 {
|
(self.sample_rate.0 as f32 * sound.duration.as_secs_f32())
|
||||||
return 0.0;
|
as usize
|
||||||
}
|
];
|
||||||
(i as f32 * 0.5 * PI).sin() * 2.0 / (i as f32 * PI)
|
let half_cycle_counter_upper_bound: u32 = self.sample_rate.0 / freq;
|
||||||
})
|
|
||||||
.collect::<Vec<f32>>();
|
for sample in &mut buffer {
|
||||||
let scaler = freq as f32 * PI * 2.0 / self.sample_rate.0 as f32;
|
if speaker_out {
|
||||||
(0..(self.sample_rate.0 as f32 * sound.duration.as_secs_f32()) as usize)
|
*sample = 0.75;
|
||||||
.map(|i| {
|
}
|
||||||
let temp = scaler * i as f32;
|
|
||||||
coefficients
|
half_cycle_counter += 2;
|
||||||
.iter()
|
if half_cycle_counter >= half_cycle_counter_upper_bound {
|
||||||
.enumerate()
|
half_cycle_counter %= half_cycle_counter_upper_bound;
|
||||||
.map(|(j, coef)| coef * (j as f32 * temp).cos())
|
speaker_out = !speaker_out;
|
||||||
.sum::<f32>()
|
}
|
||||||
})
|
}
|
||||||
.collect::<Vec<f32>>()
|
|
||||||
|
buffer
|
||||||
}
|
}
|
||||||
SoundType::Noise(min, max) => {
|
SoundType::Noise(min, max) => {
|
||||||
(0..(self.sample_rate.0 as f32 * sound.duration.as_secs_f32()) as usize)
|
(0..(self.sample_rate.0 as f32 * sound.duration.as_secs_f32()) as usize)
|
||||||
|
@ -114,12 +128,11 @@ impl SoundOutput {
|
||||||
oddio::Frames::from_iter(self.sample_rate.0, effect_buffer.iter().copied())
|
oddio::Frames::from_iter(self.sample_rate.0, effect_buffer.iter().copied())
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn play_sound(&mut self, samples: SoundSamples) {
|
pub fn play_sound(&mut self, samples: SoundSamples) -> SoundEffectHandle {
|
||||||
|
let mut gain = oddio::Gain::new(oddio::FramesSignal::from(samples));
|
||||||
|
gain.set_gain(-10.0);
|
||||||
self.mixer_handle
|
self.mixer_handle
|
||||||
.control::<oddio::Mixer<_>, _>()
|
.control::<oddio::Mixer<_>, _>()
|
||||||
.play(oddio::MonoToStereo::new(oddio::Gain::new(
|
.play(oddio::MonoToStereo::new(gain))
|
||||||
oddio::FramesSignal::from(samples),
|
|
||||||
0.20,
|
|
||||||
)));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
74
src/resources/stats.rs
Normal file
74
src/resources/stats.rs
Normal file
|
@ -0,0 +1,74 @@
|
||||||
|
pub struct Stats {
|
||||||
|
pub score: u32,
|
||||||
|
pub gems: u32,
|
||||||
|
pub whips: u32,
|
||||||
|
pub whip_power: u32,
|
||||||
|
pub teleports: u32,
|
||||||
|
pub keys: u32,
|
||||||
|
}
|
||||||
|
|
||||||
|
type PlayerSurvived = bool;
|
||||||
|
|
||||||
|
impl Stats {
|
||||||
|
pub fn add_score(&mut self, score: u32) {
|
||||||
|
self.score += score;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn take_score(&mut self, score: u32) {
|
||||||
|
if let Some(result) = self.score.checked_sub(score) {
|
||||||
|
self.score = result;
|
||||||
|
} else {
|
||||||
|
self.score = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn give_gems(&mut self, num_gems: u32) {
|
||||||
|
self.gems += num_gems;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn take_gems(&mut self, num_gems: u32) -> PlayerSurvived {
|
||||||
|
if let Some(result) = self.gems.checked_sub(num_gems) {
|
||||||
|
self.gems = result;
|
||||||
|
true
|
||||||
|
} else {
|
||||||
|
self.gems = 0;
|
||||||
|
false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn give_whips(&mut self, num_whips: u32) {
|
||||||
|
self.whips += num_whips;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn take_whips(&mut self, num_whips: u32) {
|
||||||
|
if let Some(result) = self.whips.checked_sub(num_whips) {
|
||||||
|
self.whips = result;
|
||||||
|
} else {
|
||||||
|
self.whips = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn give_teleports(&mut self, num_teleports: u32) {
|
||||||
|
self.teleports += num_teleports;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn take_teleports(&mut self, num_teleports: u32) {
|
||||||
|
if let Some(result) = self.teleports.checked_sub(num_teleports) {
|
||||||
|
self.teleports = result;
|
||||||
|
} else {
|
||||||
|
self.teleports = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn give_keys(&mut self, num_keys: u32) {
|
||||||
|
self.keys += num_keys;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn take_keys(&mut self, num_keys: u32) {
|
||||||
|
if let Some(result) = self.keys.checked_sub(num_keys) {
|
||||||
|
self.keys = result;
|
||||||
|
} else {
|
||||||
|
self.keys = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
113
src/sidebar.rs
113
src/sidebar.rs
|
@ -1,113 +0,0 @@
|
||||||
use crate::constants::{SIDEBAR_POS_X, SIDEBAR_POS_Y};
|
|
||||||
use crate::resources::{Clock, LevelNumber, ShowDebugInfo, Stats};
|
|
||||||
use crate::vga_color as vga;
|
|
||||||
use bracket_lib::prelude::*;
|
|
||||||
use specs::prelude::*;
|
|
||||||
|
|
||||||
pub fn draw(ecs: &World, ctx: &mut BTerm) {
|
|
||||||
// Blue background
|
|
||||||
ctx.fill_region(
|
|
||||||
Rect {
|
|
||||||
x1: SIDEBAR_POS_X,
|
|
||||||
x2: SIDEBAR_POS_X + 14,
|
|
||||||
y1: SIDEBAR_POS_Y,
|
|
||||||
y2: SIDEBAR_POS_Y + 19,
|
|
||||||
},
|
|
||||||
to_cp437(' '),
|
|
||||||
RGB::named(vga::YELLOW_BRIGHT),
|
|
||||||
RGB::named(vga::BLUE),
|
|
||||||
);
|
|
||||||
|
|
||||||
// Gray number boxes
|
|
||||||
(1..17).step_by(3).for_each(|y| {
|
|
||||||
ctx.fill_region(
|
|
||||||
Rect {
|
|
||||||
x1: SIDEBAR_POS_X + 3,
|
|
||||||
x2: SIDEBAR_POS_X + 10,
|
|
||||||
y1: SIDEBAR_POS_Y + y,
|
|
||||||
y2: SIDEBAR_POS_Y + y + 1,
|
|
||||||
},
|
|
||||||
to_cp437(' '),
|
|
||||||
RGB::named(vga::RED),
|
|
||||||
RGB::named(vga::WHITE),
|
|
||||||
);
|
|
||||||
});
|
|
||||||
|
|
||||||
// Stats
|
|
||||||
ctx.print(SIDEBAR_POS_X + 4, SIDEBAR_POS_Y, "Score");
|
|
||||||
ctx.print(SIDEBAR_POS_X + 4, SIDEBAR_POS_Y + 3, "Level");
|
|
||||||
ctx.print_centered_at(
|
|
||||||
SIDEBAR_POS_X + 6,
|
|
||||||
SIDEBAR_POS_Y + 4,
|
|
||||||
ecs.read_resource::<LevelNumber>().0,
|
|
||||||
);
|
|
||||||
ctx.print(SIDEBAR_POS_X + 4, SIDEBAR_POS_Y + 6, "Gems");
|
|
||||||
ctx.print(SIDEBAR_POS_X + 4, SIDEBAR_POS_Y + 9, "Whips");
|
|
||||||
ctx.print(SIDEBAR_POS_X + 2, SIDEBAR_POS_Y + 12, "Teleports");
|
|
||||||
ctx.print(SIDEBAR_POS_X + 4, SIDEBAR_POS_Y + 15, "Keys");
|
|
||||||
|
|
||||||
let stats = ecs.read_resource::<Stats>();
|
|
||||||
ctx.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 1, stats.score);
|
|
||||||
ctx.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 7, stats.gems);
|
|
||||||
ctx.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 10, stats.whips);
|
|
||||||
ctx.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 13, stats.teleports);
|
|
||||||
ctx.print_centered_at(SIDEBAR_POS_X + 6, SIDEBAR_POS_Y + 16, stats.keys);
|
|
||||||
|
|
||||||
// Hotkey list
|
|
||||||
ctx.print_color(
|
|
||||||
SIDEBAR_POS_X + 3,
|
|
||||||
SIDEBAR_POS_Y + 18,
|
|
||||||
RGB::named(vga::CYAN_BRIGHT),
|
|
||||||
RGB::named(vga::RED),
|
|
||||||
"OPTIONS",
|
|
||||||
);
|
|
||||||
|
|
||||||
ctx.fill_region(
|
|
||||||
Rect {
|
|
||||||
x1: SIDEBAR_POS_X,
|
|
||||||
x2: SIDEBAR_POS_X + 14,
|
|
||||||
y1: SIDEBAR_POS_Y + 19,
|
|
||||||
y2: SIDEBAR_POS_Y + 25,
|
|
||||||
},
|
|
||||||
to_cp437(' '),
|
|
||||||
RGB::named(vga::WHITE),
|
|
||||||
RGB::named(vga::BLUE),
|
|
||||||
);
|
|
||||||
|
|
||||||
ctx.fill_region(
|
|
||||||
Rect {
|
|
||||||
x1: SIDEBAR_POS_X + 3,
|
|
||||||
x2: SIDEBAR_POS_X + 4,
|
|
||||||
y1: SIDEBAR_POS_Y + 19,
|
|
||||||
y2: SIDEBAR_POS_Y + 25,
|
|
||||||
},
|
|
||||||
to_cp437(' '),
|
|
||||||
RGB::named(vga::WHITE_BRIGHT),
|
|
||||||
RGB::named(vga::BLUE),
|
|
||||||
);
|
|
||||||
|
|
||||||
ctx.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 19, "Whip");
|
|
||||||
ctx.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 20, "Teleport");
|
|
||||||
ctx.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 21, "Pause");
|
|
||||||
ctx.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 22, "Quit");
|
|
||||||
ctx.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 23, "Save");
|
|
||||||
ctx.print(SIDEBAR_POS_X + 3, SIDEBAR_POS_Y + 24, "Restore");
|
|
||||||
|
|
||||||
if ecs.read_resource::<ShowDebugInfo>().0 {
|
|
||||||
ctx.print_color_right(
|
|
||||||
SIDEBAR_POS_X + 14,
|
|
||||||
SIDEBAR_POS_Y,
|
|
||||||
RGB::named(vga::GREEN_BRIGHT),
|
|
||||||
RGB::named(vga::BLACK),
|
|
||||||
&format!("{}", ctx.fps),
|
|
||||||
);
|
|
||||||
|
|
||||||
ctx.print_color(
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
RGB::named(vga::YELLOW_BRIGHT),
|
|
||||||
RGB::named(vga::BLACK),
|
|
||||||
&format!("{}", ecs.read_resource::<Clock>().ticks),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
211
src/state.rs
211
src/state.rs
|
@ -1,152 +1,101 @@
|
||||||
use std::time::{Duration, Instant};
|
use instant::Instant;
|
||||||
|
|
||||||
use crate::components::monster::damage_for_kind;
|
use crate::resources::clock::Clock;
|
||||||
use crate::components::{Monster, Player, Position, Renderable};
|
use crate::resources::flashing_message::{FlashingMessage, FlashingMessageIntent};
|
||||||
use crate::resources::map::TileType;
|
use crate::resources::sound_effects::SoundEffects;
|
||||||
use crate::resources::{Clock, Map, ShowDebugInfo, SoundEffects, SoundOutput, Stats};
|
use crate::resources::stats::Stats;
|
||||||
use crate::systems::MonsterMotion;
|
use crate::resources::{difficulty::*, MessageShown};
|
||||||
use crate::{constants::*, sidebar};
|
use crate::resources::{Map, Resources, SoundOutput};
|
||||||
|
use crate::{graphics, input, levels, systems};
|
||||||
use bracket_lib::prelude::*;
|
use bracket_lib::prelude::*;
|
||||||
use specs::prelude::*;
|
use hecs::World;
|
||||||
|
|
||||||
pub struct State {
|
pub struct State {
|
||||||
ecs: World,
|
world: World,
|
||||||
|
resources: Resources,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl GameState for State {
|
impl GameState for State {
|
||||||
fn tick(&mut self, ctx: &mut BTerm) {
|
fn tick(&mut self, bterm: &mut BTerm) {
|
||||||
ctx.cls();
|
input::handle(&mut self.world, &mut self.resources, bterm);
|
||||||
|
systems::run(&mut self.world, &mut self.resources);
|
||||||
|
graphics::draw(&self.world, &mut self.resources, bterm);
|
||||||
|
|
||||||
self.handle_input(ctx);
|
if self.resources.should_advance_level {
|
||||||
self.run_systems();
|
self.next_level();
|
||||||
|
|
||||||
let map = self.ecs.fetch::<Map>();
|
|
||||||
map.draw(ctx);
|
|
||||||
|
|
||||||
let positions = self.ecs.read_storage::<Position>();
|
|
||||||
let renderables = self.ecs.read_storage::<Renderable>();
|
|
||||||
|
|
||||||
for (pos, render) in (&positions, &renderables).join() {
|
|
||||||
ctx.set(
|
|
||||||
pos.x + MAP_X as i32,
|
|
||||||
pos.y + MAP_Y as i32,
|
|
||||||
render.fg,
|
|
||||||
render.bg,
|
|
||||||
render.glyph,
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
sidebar::draw(&self.ecs, ctx);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl State {
|
impl State {
|
||||||
pub fn new(ecs: World) -> Self {
|
#[allow(dead_code)]
|
||||||
State { ecs }
|
pub fn new(initialize_sound: bool) -> Self {
|
||||||
}
|
let mut sound_output = if initialize_sound {
|
||||||
|
Some(SoundOutput::new())
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
};
|
||||||
|
|
||||||
fn handle_input(&mut self, ctx: &mut BTerm) {
|
let sound_effects = sound_output.as_ref().map(SoundEffects::new);
|
||||||
// Player movement
|
|
||||||
match ctx.key {
|
if let (Some(so), Some(se)) = (&mut sound_output, &sound_effects) {
|
||||||
None => {} // Nothing happened
|
so.play_sound(se.startup.clone());
|
||||||
Some(key) => match key {
|
}
|
||||||
VirtualKeyCode::Left | VirtualKeyCode::J => {
|
|
||||||
self.try_move_player(-1, 0);
|
let starting_level = 0;
|
||||||
}
|
let selected_difficulty = Difficulty::Secret;
|
||||||
VirtualKeyCode::U | VirtualKeyCode::Home => self.try_move_player(-1, -1),
|
let difficulty_settings = DifficultySettings::from(&selected_difficulty);
|
||||||
VirtualKeyCode::Up | VirtualKeyCode::I => {
|
|
||||||
self.try_move_player(0, -1);
|
let mut world = World::new();
|
||||||
}
|
|
||||||
VirtualKeyCode::O | VirtualKeyCode::PageUp => self.try_move_player(1, -1),
|
let mut map = Map::from(levels::get_level(starting_level));
|
||||||
VirtualKeyCode::Right | VirtualKeyCode::K => {
|
map.spawn_entities(&mut world);
|
||||||
self.try_move_player(1, 0);
|
|
||||||
}
|
let resources = Resources {
|
||||||
VirtualKeyCode::Comma | VirtualKeyCode::PageDown => self.try_move_player(1, 1),
|
level_number: starting_level,
|
||||||
VirtualKeyCode::Down | VirtualKeyCode::M => {
|
show_debug_info: false,
|
||||||
self.try_move_player(0, 1);
|
player_input: None,
|
||||||
}
|
stats: Stats {
|
||||||
VirtualKeyCode::N | VirtualKeyCode::End => self.try_move_player(-1, 1),
|
score: 0,
|
||||||
VirtualKeyCode::S => {
|
gems: difficulty_settings.starting_gems,
|
||||||
let mut sound_system = self.ecs.write_resource::<SoundOutput>();
|
whips: difficulty_settings.starting_whips,
|
||||||
let sound_effects = self.ecs.fetch::<SoundEffects>();
|
whip_power: difficulty_settings.starting_whip_power,
|
||||||
sound_system.play_sound(sound_effects.pickup.clone());
|
teleports: difficulty_settings.starting_teleports,
|
||||||
}
|
keys: difficulty_settings.starting_keys,
|
||||||
VirtualKeyCode::D => {
|
|
||||||
let mut show_debug_info = self.ecs.write_resource::<ShowDebugInfo>();
|
|
||||||
show_debug_info.0 = !show_debug_info.0;
|
|
||||||
}
|
|
||||||
VirtualKeyCode::Escape => {
|
|
||||||
ctx.quit();
|
|
||||||
}
|
|
||||||
_ => {
|
|
||||||
let mut sound_system = self.ecs.write_resource::<SoundOutput>();
|
|
||||||
let sound_effects = self.ecs.fetch::<SoundEffects>();
|
|
||||||
sound_system.play_sound(sound_effects.bad_key.clone());
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
}
|
clock: Clock {
|
||||||
|
last_ticked: Instant::now(),
|
||||||
|
has_ticked: false,
|
||||||
|
ticks: 0,
|
||||||
|
},
|
||||||
|
stop_clock: false,
|
||||||
|
map,
|
||||||
|
sound_effects,
|
||||||
|
sound_output,
|
||||||
|
difficulty: Some(difficulty_settings),
|
||||||
|
flashing_message: Some(FlashingMessage::new(
|
||||||
|
"Press any key to begin this level.",
|
||||||
|
Some(FlashingMessageIntent::Start),
|
||||||
|
)),
|
||||||
|
message_shown: match selected_difficulty {
|
||||||
|
Difficulty::Novice | Difficulty::Experienced => Default::default(),
|
||||||
|
_ => MessageShown::all_shown(),
|
||||||
|
},
|
||||||
|
should_advance_level: false,
|
||||||
|
speed_time_ticks: 0,
|
||||||
|
slow_time_ticks: 0,
|
||||||
|
};
|
||||||
|
|
||||||
|
State { world, resources }
|
||||||
}
|
}
|
||||||
|
|
||||||
fn try_move_player(&mut self, delta_x: i32, delta_y: i32) {
|
fn next_level(&mut self) {
|
||||||
let entities = self.ecs.entities();
|
self.resources.level_number += 1;
|
||||||
let mut positions = self.ecs.write_storage::<Position>();
|
|
||||||
let mut players = self.ecs.write_storage::<Player>();
|
|
||||||
let mut map = self.ecs.write_resource::<Map>();
|
|
||||||
let mut stats = self.ecs.write_resource::<Stats>();
|
|
||||||
let mut sound_system = self.ecs.write_resource::<SoundOutput>();
|
|
||||||
|
|
||||||
for (player, pos) in (&mut players, &mut positions).join() {
|
self.world.clear();
|
||||||
let now = Instant::now();
|
self.resources.map = Map::from(levels::get_level(self.resources.level_number));
|
||||||
if now - player.last_moved > Duration::from_secs_f32(PLAYER_STEP_PERIOD) {
|
self.resources.map.spawn_entities(&mut self.world);
|
||||||
let destination = Point {
|
|
||||||
x: pos.x + delta_x,
|
|
||||||
y: pos.y + delta_y,
|
|
||||||
};
|
|
||||||
|
|
||||||
let mut sound_effects = self.ecs.fetch_mut::<SoundEffects>();
|
self.resources.should_advance_level = false;
|
||||||
|
|
||||||
if map.in_bounds(destination) {
|
|
||||||
if map.is_solid(destination) {
|
|
||||||
sound_system.play_sound(sound_effects.blocked.clone());
|
|
||||||
} else {
|
|
||||||
if let TileType::Monster(monster) = map.get_tile_at(destination) {
|
|
||||||
if let Some(monster_component) =
|
|
||||||
self.ecs.read_component::<Monster>().get(monster)
|
|
||||||
{
|
|
||||||
if stats.gems > 0 {
|
|
||||||
stats.gems -= damage_for_kind(monster_component.kind);
|
|
||||||
}
|
|
||||||
let _ = entities.delete(monster);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
map.set_tile_at(Point { x: pos.x, y: pos.y }, TileType::Floor);
|
|
||||||
map.set_tile_at(destination, TileType::Player);
|
|
||||||
|
|
||||||
pos.x = destination.x;
|
|
||||||
pos.y = destination.y;
|
|
||||||
|
|
||||||
let mut player_pos = self.ecs.write_resource::<Point>();
|
|
||||||
player_pos.x = pos.x;
|
|
||||||
player_pos.y = pos.y;
|
|
||||||
|
|
||||||
self.ecs.write_resource::<Clock>().force_tick();
|
|
||||||
|
|
||||||
sound_system.play_sound(sound_effects.step.clone());
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
let static_sound = sound_effects.get_new_static_effect(&sound_system);
|
|
||||||
sound_system.play_sound(static_sound);
|
|
||||||
}
|
|
||||||
|
|
||||||
player.last_moved = now;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn run_systems(&mut self) {
|
|
||||||
let mut mm = MonsterMotion {};
|
|
||||||
mm.run_now(&self.ecs);
|
|
||||||
self.ecs.maintain();
|
|
||||||
self.ecs.write_resource::<Clock>().try_tick();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,3 +1,15 @@
|
||||||
pub mod monster_motion;
|
pub mod monster_ai;
|
||||||
|
pub mod powerups;
|
||||||
|
pub mod time;
|
||||||
|
pub mod whip;
|
||||||
|
|
||||||
pub use monster_motion::MonsterMotion;
|
use hecs::World;
|
||||||
|
|
||||||
|
use crate::resources::Resources;
|
||||||
|
|
||||||
|
pub fn run(world: &mut World, resources: &mut Resources) {
|
||||||
|
powerups::run(resources);
|
||||||
|
whip::run(world, resources);
|
||||||
|
monster_ai::run(world, resources);
|
||||||
|
time::run(resources);
|
||||||
|
}
|
||||||
|
|
109
src/systems/monster_ai.rs
Normal file
109
src/systems/monster_ai.rs
Normal file
|
@ -0,0 +1,109 @@
|
||||||
|
use crate::{
|
||||||
|
components::{monster::*, *},
|
||||||
|
resources::Resources,
|
||||||
|
tile_data::TileType,
|
||||||
|
};
|
||||||
|
|
||||||
|
use bracket_lib::{prelude::*, random::RandomNumberGenerator};
|
||||||
|
use hecs::*;
|
||||||
|
|
||||||
|
pub fn run(world: &mut World, resources: &mut Resources) {
|
||||||
|
let player_position = world
|
||||||
|
.query::<(&Player, &Position)>()
|
||||||
|
.iter()
|
||||||
|
.map(|(_, (_, &pos))| pos)
|
||||||
|
.collect::<Vec<_>>()
|
||||||
|
.first()
|
||||||
|
.cloned();
|
||||||
|
|
||||||
|
if let Some(player_pos) = player_position {
|
||||||
|
let mut to_kill: Vec<Entity> = Vec::new();
|
||||||
|
for (entity, (monster, position, renderable)) in
|
||||||
|
&mut world.query::<(&mut Monster, &mut Position, &mut Renderable)>()
|
||||||
|
{
|
||||||
|
if resources.clock.has_ticked {
|
||||||
|
monster.ticks_until_move -= 1;
|
||||||
|
if monster.ticks_until_move <= 0 {
|
||||||
|
// Change glyph
|
||||||
|
let mut rng = RandomNumberGenerator::new();
|
||||||
|
if let Some(glyph) =
|
||||||
|
rng.random_slice_entry(&monster::glyphs_for_kind(monster.kind))
|
||||||
|
{
|
||||||
|
renderable.glyph = *glyph;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Move monster
|
||||||
|
let (mut delta_x, mut delta_y) = (0, 0);
|
||||||
|
if player_pos.x < position.x {
|
||||||
|
delta_x = -1;
|
||||||
|
}
|
||||||
|
if player_pos.x > position.x {
|
||||||
|
delta_x = 1;
|
||||||
|
}
|
||||||
|
if player_pos.y < position.y {
|
||||||
|
delta_y = -1;
|
||||||
|
}
|
||||||
|
if player_pos.y > position.y {
|
||||||
|
delta_y = 1;
|
||||||
|
}
|
||||||
|
let destination = Point {
|
||||||
|
x: position.x + delta_x,
|
||||||
|
y: position.y + delta_y,
|
||||||
|
};
|
||||||
|
|
||||||
|
if let Some(e) = resources.map.get_tile_content_at(destination) {
|
||||||
|
if let Ok(_player) = world.get::<&Player>(e) {
|
||||||
|
// TODO: Sound
|
||||||
|
resources.map.clear_tile_content_at(Point::from(*position));
|
||||||
|
resources.stats.take_gems(damage_for_kind(monster.kind));
|
||||||
|
if let (Some(sound_effects), Some(sound_output)) =
|
||||||
|
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||||
|
{
|
||||||
|
sound_output
|
||||||
|
.play_sound(sound_effect_for_kind(monster.kind, sound_effects));
|
||||||
|
}
|
||||||
|
to_kill.push(entity);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
let tile = resources.map.get_tile_at_mut(destination);
|
||||||
|
match tile {
|
||||||
|
TileType::Wall => {}
|
||||||
|
TileType::Block => {
|
||||||
|
if let (Some(sound_effects), Some(sound_output)) =
|
||||||
|
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||||
|
{
|
||||||
|
sound_output.play_sound(sound_effect_for_kind(
|
||||||
|
monster.kind,
|
||||||
|
sound_effects,
|
||||||
|
));
|
||||||
|
}
|
||||||
|
resources.stats.add_score(1);
|
||||||
|
*tile = TileType::Floor;
|
||||||
|
to_kill.push(entity);
|
||||||
|
resources.map.clear_tile_content_at(Point::from(*position));
|
||||||
|
}
|
||||||
|
_ => {
|
||||||
|
resources.map.clear_tile_content_at(Point::from(*position));
|
||||||
|
position.x = destination.x;
|
||||||
|
position.y = destination.y;
|
||||||
|
resources.map.set_tile_content_at(destination, entity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if resources.speed_time_ticks > 0 {
|
||||||
|
monster.ticks_until_move = 3;
|
||||||
|
} else if resources.slow_time_ticks > 0 {
|
||||||
|
monster.ticks_until_move = ticks_for_kind(monster.kind) * 5;
|
||||||
|
} else {
|
||||||
|
monster.ticks_until_move = ticks_for_kind(monster.kind);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for e in to_kill {
|
||||||
|
let _ = world.despawn(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,119 +0,0 @@
|
||||||
use crate::{
|
|
||||||
components::{
|
|
||||||
monster::{self, damage_for_kind, ticks_for_kind},
|
|
||||||
Monster, Position, Renderable,
|
|
||||||
},
|
|
||||||
resources::map::TileType,
|
|
||||||
resources::{Clock, Map, Stats},
|
|
||||||
};
|
|
||||||
use bracket_lib::{prelude::*, random::RandomNumberGenerator};
|
|
||||||
use specs::prelude::*;
|
|
||||||
|
|
||||||
pub struct MonsterMotion {}
|
|
||||||
|
|
||||||
#[allow(clippy::type_complexity)]
|
|
||||||
impl<'a> System<'a> for MonsterMotion {
|
|
||||||
type SystemData = (
|
|
||||||
Entities<'a>,
|
|
||||||
ReadExpect<'a, Clock>,
|
|
||||||
ReadExpect<'a, Point>,
|
|
||||||
WriteExpect<'a, Map>,
|
|
||||||
WriteExpect<'a, Stats>,
|
|
||||||
WriteStorage<'a, Monster>,
|
|
||||||
WriteStorage<'a, Position>,
|
|
||||||
WriteStorage<'a, Renderable>,
|
|
||||||
);
|
|
||||||
|
|
||||||
fn run(
|
|
||||||
&mut self,
|
|
||||||
(
|
|
||||||
entities,
|
|
||||||
clock,
|
|
||||||
player_pos,
|
|
||||||
mut map,
|
|
||||||
mut stats,
|
|
||||||
mut monsters,
|
|
||||||
mut positions,
|
|
||||||
mut renderables,
|
|
||||||
): Self::SystemData,
|
|
||||||
) {
|
|
||||||
let mut data = (&entities, &mut monsters, &mut positions, &mut renderables)
|
|
||||||
.join()
|
|
||||||
.collect::<Vec<_>>();
|
|
||||||
|
|
||||||
for (entity, monster, position, renderable) in &mut data {
|
|
||||||
if clock.has_ticked {
|
|
||||||
monster.ticks_until_move -= 1;
|
|
||||||
if monster.ticks_until_move <= 0 {
|
|
||||||
// Change glyph
|
|
||||||
let mut rng = RandomNumberGenerator::new();
|
|
||||||
if let Some(glyph) =
|
|
||||||
rng.random_slice_entry(&monster::glyphs_for_kind(monster.kind))
|
|
||||||
{
|
|
||||||
renderable.glyph = *glyph;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Move monster
|
|
||||||
let (mut delta_x, mut delta_y) = (0, 0);
|
|
||||||
if player_pos.x < position.x {
|
|
||||||
delta_x = -1;
|
|
||||||
}
|
|
||||||
if player_pos.x > position.x {
|
|
||||||
delta_x = 1;
|
|
||||||
}
|
|
||||||
if player_pos.y < position.y {
|
|
||||||
delta_y = -1;
|
|
||||||
}
|
|
||||||
if player_pos.y > position.y {
|
|
||||||
delta_y = 1;
|
|
||||||
}
|
|
||||||
let destination = Point {
|
|
||||||
x: position.x + delta_x,
|
|
||||||
y: position.y + delta_y,
|
|
||||||
};
|
|
||||||
|
|
||||||
//for (entity, monster, position, renderable) in &data {}
|
|
||||||
|
|
||||||
match map.get_tile_at(destination) {
|
|
||||||
TileType::Player => {
|
|
||||||
// TODO: Sound
|
|
||||||
if stats.gems > 0 {
|
|
||||||
stats.gems -= damage_for_kind(monster.kind);
|
|
||||||
}
|
|
||||||
map.set_tile_at(
|
|
||||||
Point {
|
|
||||||
x: position.x,
|
|
||||||
y: position.y,
|
|
||||||
},
|
|
||||||
TileType::Floor,
|
|
||||||
);
|
|
||||||
let _ = entities.delete(*entity);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
TileType::Monster(_) => {}
|
|
||||||
TileType::Wall => {}
|
|
||||||
TileType::BreakableWall => {
|
|
||||||
// TODO: Sound
|
|
||||||
map.set_tile_at(destination, TileType::Floor);
|
|
||||||
let _ = entities.delete(*entity);
|
|
||||||
}
|
|
||||||
TileType::Floor => {
|
|
||||||
map.set_tile_at(
|
|
||||||
Point {
|
|
||||||
x: position.x,
|
|
||||||
y: position.y,
|
|
||||||
},
|
|
||||||
TileType::Floor,
|
|
||||||
);
|
|
||||||
map.set_tile_at(destination, TileType::Monster(*entity));
|
|
||||||
position.x = destination.x;
|
|
||||||
position.y = destination.y;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
monster.ticks_until_move = ticks_for_kind(monster.kind);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
12
src/systems/powerups.rs
Normal file
12
src/systems/powerups.rs
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
use crate::resources::Resources;
|
||||||
|
|
||||||
|
pub fn run(resources: &mut Resources) {
|
||||||
|
if resources.clock.has_ticked {
|
||||||
|
if let Some(t) = resources.speed_time_ticks.checked_sub(1) {
|
||||||
|
resources.speed_time_ticks = t;
|
||||||
|
}
|
||||||
|
if let Some(t) = resources.slow_time_ticks.checked_sub(1) {
|
||||||
|
resources.slow_time_ticks = t;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
37
src/systems/time.rs
Normal file
37
src/systems/time.rs
Normal file
|
@ -0,0 +1,37 @@
|
||||||
|
use instant::Instant;
|
||||||
|
use std::time::Duration;
|
||||||
|
|
||||||
|
use crate::constants::CLOCK_PERIOD;
|
||||||
|
|
||||||
|
use crate::resources::{Clock, Resources};
|
||||||
|
|
||||||
|
pub fn run(resources: &mut Resources) {
|
||||||
|
if !resources.stop_clock && resources.flashing_message.is_none() {
|
||||||
|
try_tick(&mut resources.clock);
|
||||||
|
} else {
|
||||||
|
reset(&mut resources.clock);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn try_tick(clock: &mut Clock) {
|
||||||
|
if Instant::now() - clock.last_ticked > Duration::from_secs_f32(CLOCK_PERIOD) {
|
||||||
|
tick(clock);
|
||||||
|
} else {
|
||||||
|
clock.has_ticked = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn force_tick(clock: &mut Clock) {
|
||||||
|
tick(clock);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn tick(clock: &mut Clock) {
|
||||||
|
clock.has_ticked = true;
|
||||||
|
clock.last_ticked = Instant::now();
|
||||||
|
clock.ticks += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn reset(clock: &mut Clock) {
|
||||||
|
clock.last_ticked = Instant::now();
|
||||||
|
clock.has_ticked = false;
|
||||||
|
}
|
143
src/systems/whip.rs
Normal file
143
src/systems/whip.rs
Normal file
|
@ -0,0 +1,143 @@
|
||||||
|
use instant::Instant;
|
||||||
|
use std::time::Duration;
|
||||||
|
|
||||||
|
use bracket_lib::prelude::*;
|
||||||
|
use hecs::{Entity, World};
|
||||||
|
|
||||||
|
use crate::{
|
||||||
|
components::{monster::damage_for_kind, Monster, Position, WantsToWhip},
|
||||||
|
resources::Resources,
|
||||||
|
tile_data::TileType,
|
||||||
|
};
|
||||||
|
|
||||||
|
pub fn run(world: &mut World, resources: &mut Resources) {
|
||||||
|
let mut to_kill: Vec<Entity> = Vec::new();
|
||||||
|
let mut to_remove: Vec<Entity> = Vec::new();
|
||||||
|
|
||||||
|
for (entity, (position, mut wants_to_whip)) in
|
||||||
|
&mut world.query::<(&Position, &mut WantsToWhip)>()
|
||||||
|
{
|
||||||
|
resources.stop_clock = true;
|
||||||
|
let now = Instant::now();
|
||||||
|
if now - wants_to_whip.last_frame > Duration::from_secs_f32(0.1) {
|
||||||
|
let destination = loop {
|
||||||
|
let destination = match wants_to_whip.frame {
|
||||||
|
0 => Some(Point {
|
||||||
|
x: position.x - 1,
|
||||||
|
y: position.y - 1,
|
||||||
|
}),
|
||||||
|
1 => Some(Point {
|
||||||
|
x: position.x - 1,
|
||||||
|
y: position.y,
|
||||||
|
}),
|
||||||
|
2 => Some(Point {
|
||||||
|
x: position.x - 1,
|
||||||
|
y: position.y + 1,
|
||||||
|
}),
|
||||||
|
3 => Some(Point {
|
||||||
|
x: position.x,
|
||||||
|
y: position.y + 1,
|
||||||
|
}),
|
||||||
|
4 => Some(Point {
|
||||||
|
x: position.x + 1,
|
||||||
|
y: position.y + 1,
|
||||||
|
}),
|
||||||
|
5 => Some(Point {
|
||||||
|
x: position.x + 1,
|
||||||
|
y: position.y,
|
||||||
|
}),
|
||||||
|
6 => Some(Point {
|
||||||
|
x: position.x + 1,
|
||||||
|
y: position.y - 1,
|
||||||
|
}),
|
||||||
|
7 => Some(Point {
|
||||||
|
x: position.x,
|
||||||
|
y: position.y - 1,
|
||||||
|
}),
|
||||||
|
_ => None,
|
||||||
|
};
|
||||||
|
|
||||||
|
if let Some(dest) = destination {
|
||||||
|
if resources.map.in_bounds(dest) {
|
||||||
|
break destination;
|
||||||
|
}
|
||||||
|
wants_to_whip.frame += 1;
|
||||||
|
if wants_to_whip.frame > 7 {
|
||||||
|
break None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
if let Some(dest) = destination {
|
||||||
|
if let Some(e) = resources.map.get_tile_content_at(dest) {
|
||||||
|
if let Ok(monster) = world.get::<&Monster>(e) {
|
||||||
|
resources.stats.add_score(damage_for_kind(monster.kind));
|
||||||
|
to_kill.push(e);
|
||||||
|
resources.map.clear_tile_content_at(dest);
|
||||||
|
if let (Some(sound_effects), Some(sound_output)) =
|
||||||
|
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||||
|
{
|
||||||
|
sound_output.play_sound(sound_effects.whipping_hit_enemy.clone());
|
||||||
|
}
|
||||||
|
switch_to_hit_sound(resources, wants_to_whip);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
hit_tile(resources, wants_to_whip, dest);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if wants_to_whip.frame < 7 {
|
||||||
|
wants_to_whip.frame += 1;
|
||||||
|
wants_to_whip.last_frame = now;
|
||||||
|
} else {
|
||||||
|
to_remove.push(entity);
|
||||||
|
resources.stop_clock = false;
|
||||||
|
if let Some(sound) = &mut wants_to_whip.sound {
|
||||||
|
sound.control::<oddio::Stop<_>, _>().stop();
|
||||||
|
wants_to_whip.sound = None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for e in to_kill {
|
||||||
|
let _ = world.despawn(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
for e in to_remove {
|
||||||
|
let _ = world.remove_one::<WantsToWhip>(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn hit_tile(resources: &mut Resources, wants_to_whip: &mut WantsToWhip, location: Point) {
|
||||||
|
let tile = resources.map.get_tile_at(location);
|
||||||
|
match tile {
|
||||||
|
TileType::Block | TileType::Tree => {
|
||||||
|
let mut rng = RandomNumberGenerator::new();
|
||||||
|
|
||||||
|
if (rng.range(0, 7) as u32) < resources.stats.whip_power {
|
||||||
|
resources.map.set_tile_at(location, TileType::Floor);
|
||||||
|
if let (Some(sound_effects), Some(sound_output)) =
|
||||||
|
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||||
|
{
|
||||||
|
sound_output.play_sound(sound_effects.whipping_hit_block.clone());
|
||||||
|
}
|
||||||
|
switch_to_hit_sound(resources, wants_to_whip);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
TileType::Forest => todo!(),
|
||||||
|
_ => (),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn switch_to_hit_sound(resources: &mut Resources, wants_to_whip: &mut WantsToWhip) {
|
||||||
|
if let Some(sound) = &mut wants_to_whip.sound {
|
||||||
|
sound.control::<oddio::Stop<_>, _>().stop();
|
||||||
|
}
|
||||||
|
|
||||||
|
if let (Some(sound_effects), Some(sound_output)) =
|
||||||
|
(&mut resources.sound_effects, &mut resources.sound_output)
|
||||||
|
{
|
||||||
|
wants_to_whip.sound = Some(sound_output.play_sound(sound_effects.whipping_hit.clone()));
|
||||||
|
}
|
||||||
|
}
|
435
src/tile_data.rs
Normal file
435
src/tile_data.rs
Normal file
|
@ -0,0 +1,435 @@
|
||||||
|
use bracket_lib::prelude::*;
|
||||||
|
|
||||||
|
use crate::graphics::vga_color as vga;
|
||||||
|
|
||||||
|
#[derive(Eq, PartialEq, Copy, Clone)]
|
||||||
|
pub struct TileData {
|
||||||
|
pub glyph: FontCharType,
|
||||||
|
pub color_fg: (u8, u8, u8),
|
||||||
|
pub color_bg: (u8, u8, u8),
|
||||||
|
pub serialized_char: char,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Eq, PartialEq, Copy, Clone, Hash)]
|
||||||
|
pub enum TileType {
|
||||||
|
Floor, // 0
|
||||||
|
Slow, // 1
|
||||||
|
Medium, // 2
|
||||||
|
Fast, // 3
|
||||||
|
Block, // 4
|
||||||
|
Whip, // 5
|
||||||
|
Stairs, // 6
|
||||||
|
Chest, // 7
|
||||||
|
SlowTime, // 8
|
||||||
|
Gem, // 9
|
||||||
|
Invisible, // 10
|
||||||
|
Teleport, // 11
|
||||||
|
Key, // 12
|
||||||
|
Door, // 13
|
||||||
|
Wall, // 14
|
||||||
|
SpeedTime, // 15
|
||||||
|
Trap, // 16
|
||||||
|
River, // 17
|
||||||
|
Power, // 18
|
||||||
|
Forest, // 19
|
||||||
|
Tree, // 20, 252
|
||||||
|
Bomb, // 21
|
||||||
|
Lava, // 22
|
||||||
|
Pit, // 23
|
||||||
|
Tome, // 24
|
||||||
|
Tunnel, // 25
|
||||||
|
Freeze, // 26
|
||||||
|
Nugget, // 27
|
||||||
|
Quake, // 28
|
||||||
|
InvisibleBlock, // 29
|
||||||
|
InvisibleWall, // 30
|
||||||
|
InvisibleDoor, // 31
|
||||||
|
Stop, // 32
|
||||||
|
Zap, // 34
|
||||||
|
Create, // 35
|
||||||
|
Generator, // 36
|
||||||
|
Trap2, // 33
|
||||||
|
Trap3, // 37
|
||||||
|
Trap4, // 39
|
||||||
|
Trap5, // 67
|
||||||
|
Trap6, // 224
|
||||||
|
Trap7, // 225
|
||||||
|
Trap8, // 226
|
||||||
|
Trap9, // 227
|
||||||
|
Trap10, // 228
|
||||||
|
Trap11, // 229
|
||||||
|
Trap12, // 230
|
||||||
|
Trap13, // 231
|
||||||
|
Player, // 40
|
||||||
|
Punctuation, // 222
|
||||||
|
Letter(char),
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn tile_data(tile: TileType) -> TileData {
|
||||||
|
match tile {
|
||||||
|
TileType::Floor => TileData {
|
||||||
|
glyph: 0,
|
||||||
|
serialized_char: ' ',
|
||||||
|
color_fg: vga::BLACK,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Slow => TileData {
|
||||||
|
glyph: 0,
|
||||||
|
serialized_char: '1',
|
||||||
|
color_fg: vga::BLACK,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Medium => TileData {
|
||||||
|
glyph: 0,
|
||||||
|
serialized_char: '2',
|
||||||
|
color_fg: vga::BLACK,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Fast => TileData {
|
||||||
|
glyph: 0,
|
||||||
|
serialized_char: '3',
|
||||||
|
color_fg: vga::BLACK,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Block => TileData {
|
||||||
|
glyph: to_cp437('▓'),
|
||||||
|
serialized_char: 'X',
|
||||||
|
color_fg: vga::YELLOW,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Whip => TileData {
|
||||||
|
glyph: to_cp437('⌠'),
|
||||||
|
serialized_char: 'W',
|
||||||
|
color_fg: vga::WHITE_BRIGHT,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Stairs => TileData {
|
||||||
|
glyph: to_cp437('≡'),
|
||||||
|
serialized_char: 'L',
|
||||||
|
color_fg: vga::BLACK,
|
||||||
|
color_bg: vga::WHITE,
|
||||||
|
},
|
||||||
|
TileType::Chest => TileData {
|
||||||
|
glyph: to_cp437('C'),
|
||||||
|
serialized_char: 'C',
|
||||||
|
color_fg: vga::YELLOW_BRIGHT,
|
||||||
|
color_bg: vga::RED,
|
||||||
|
},
|
||||||
|
TileType::SlowTime => TileData {
|
||||||
|
glyph: to_cp437('Φ'),
|
||||||
|
serialized_char: 'S',
|
||||||
|
color_fg: vga::CYAN_BRIGHT,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Gem => TileData {
|
||||||
|
glyph: to_cp437('♦'),
|
||||||
|
serialized_char: '+',
|
||||||
|
color_fg: vga::WHITE,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Invisible => TileData {
|
||||||
|
glyph: to_cp437('¡'),
|
||||||
|
serialized_char: 'I',
|
||||||
|
color_fg: vga::GREEN,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Teleport => TileData {
|
||||||
|
glyph: to_cp437('↑'),
|
||||||
|
serialized_char: 'T',
|
||||||
|
color_fg: vga::MAGENTA_BRIGHT,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Key => TileData {
|
||||||
|
glyph: to_cp437('î'),
|
||||||
|
serialized_char: 'K',
|
||||||
|
color_fg: vga::RED_BRIGHT,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Door => TileData {
|
||||||
|
glyph: to_cp437('∞'),
|
||||||
|
serialized_char: 'D',
|
||||||
|
color_fg: vga::CYAN,
|
||||||
|
color_bg: vga::MAGENTA,
|
||||||
|
},
|
||||||
|
TileType::Wall => TileData {
|
||||||
|
glyph: to_cp437('█'),
|
||||||
|
serialized_char: '#',
|
||||||
|
color_fg: vga::YELLOW,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::SpeedTime => TileData {
|
||||||
|
glyph: to_cp437('Θ'),
|
||||||
|
serialized_char: 'F',
|
||||||
|
color_fg: vga::CYAN_BRIGHT,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Trap => TileData {
|
||||||
|
glyph: to_cp437('∙'),
|
||||||
|
serialized_char: '.',
|
||||||
|
color_fg: vga::WHITE,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::River => TileData {
|
||||||
|
glyph: to_cp437('≈'),
|
||||||
|
serialized_char: 'R',
|
||||||
|
color_fg: vga::BLUE_BRIGHT,
|
||||||
|
color_bg: vga::BLUE,
|
||||||
|
},
|
||||||
|
TileType::Power => TileData {
|
||||||
|
glyph: to_cp437('○'),
|
||||||
|
serialized_char: 'Q',
|
||||||
|
color_fg: vga::WHITE_BRIGHT,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Forest => TileData {
|
||||||
|
glyph: to_cp437('█'),
|
||||||
|
serialized_char: '/',
|
||||||
|
color_fg: vga::GREEN,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Tree => TileData {
|
||||||
|
glyph: to_cp437('♣'),
|
||||||
|
serialized_char: '\\',
|
||||||
|
color_fg: vga::YELLOW,
|
||||||
|
color_bg: vga::GREEN,
|
||||||
|
},
|
||||||
|
TileType::Bomb => TileData {
|
||||||
|
glyph: to_cp437('¥'),
|
||||||
|
serialized_char: 'B',
|
||||||
|
color_fg: vga::WHITE_BRIGHT,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Lava => TileData {
|
||||||
|
glyph: to_cp437('▓'),
|
||||||
|
serialized_char: 'V',
|
||||||
|
color_fg: vga::RED_BRIGHT,
|
||||||
|
color_bg: vga::RED,
|
||||||
|
},
|
||||||
|
TileType::Pit => TileData {
|
||||||
|
glyph: to_cp437('░'),
|
||||||
|
serialized_char: '=',
|
||||||
|
color_fg: vga::WHITE,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Tome => TileData {
|
||||||
|
glyph: to_cp437('♀'),
|
||||||
|
serialized_char: 'A',
|
||||||
|
color_fg: vga::WHITE_BRIGHT,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Tunnel => TileData {
|
||||||
|
glyph: to_cp437('∩'),
|
||||||
|
serialized_char: 'U',
|
||||||
|
color_fg: vga::WHITE_BRIGHT,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Freeze => TileData {
|
||||||
|
glyph: to_cp437('ƒ'),
|
||||||
|
serialized_char: 'Z',
|
||||||
|
color_fg: vga::CYAN_BRIGHT,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Nugget => TileData {
|
||||||
|
glyph: to_cp437('☼'),
|
||||||
|
serialized_char: '*',
|
||||||
|
color_fg: vga::YELLOW_BRIGHT,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Quake => TileData {
|
||||||
|
glyph: 0,
|
||||||
|
serialized_char: 'E',
|
||||||
|
color_fg: vga::BLACK,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::InvisibleBlock => TileData {
|
||||||
|
glyph: 0,
|
||||||
|
serialized_char: ';',
|
||||||
|
color_fg: vga::BLACK,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::InvisibleWall => TileData {
|
||||||
|
glyph: 0,
|
||||||
|
serialized_char: ':',
|
||||||
|
color_fg: vga::BLACK,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::InvisibleDoor => TileData {
|
||||||
|
glyph: 0,
|
||||||
|
serialized_char: '`',
|
||||||
|
color_fg: vga::BLACK,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Stop => TileData {
|
||||||
|
glyph: 0,
|
||||||
|
serialized_char: '-',
|
||||||
|
color_fg: vga::BLACK,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Zap => TileData {
|
||||||
|
glyph: to_cp437('▲'),
|
||||||
|
serialized_char: '%',
|
||||||
|
color_fg: vga::RED_BRIGHT,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Create => TileData {
|
||||||
|
glyph: to_cp437('▼'),
|
||||||
|
serialized_char: ']',
|
||||||
|
color_fg: vga::WHITE_BRIGHT,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Generator => TileData {
|
||||||
|
glyph: to_cp437('♠'),
|
||||||
|
serialized_char: 'G',
|
||||||
|
color_fg: vga::BLACK,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Trap2 => TileData {
|
||||||
|
glyph: 0,
|
||||||
|
serialized_char: '@',
|
||||||
|
color_fg: vga::BLACK,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Trap3 => TileData {
|
||||||
|
glyph: 0,
|
||||||
|
serialized_char: ')',
|
||||||
|
color_fg: vga::BLACK,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Trap4 => TileData {
|
||||||
|
glyph: 0,
|
||||||
|
serialized_char: '(',
|
||||||
|
color_fg: vga::BLACK,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Trap5 => TileData {
|
||||||
|
glyph: 0,
|
||||||
|
serialized_char: '$', // Unsure about this
|
||||||
|
color_fg: vga::BLACK,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Trap6 => TileData {
|
||||||
|
glyph: 0,
|
||||||
|
serialized_char: 'α',
|
||||||
|
color_fg: vga::BLACK,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Trap7 => TileData {
|
||||||
|
glyph: 0,
|
||||||
|
serialized_char: 'ß',
|
||||||
|
color_fg: vga::BLACK,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Trap8 => TileData {
|
||||||
|
glyph: 0,
|
||||||
|
serialized_char: 'Γ',
|
||||||
|
color_fg: vga::BLACK,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Trap9 => TileData {
|
||||||
|
glyph: 0,
|
||||||
|
serialized_char: 'π',
|
||||||
|
color_fg: vga::BLACK,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Trap10 => TileData {
|
||||||
|
glyph: 0,
|
||||||
|
serialized_char: 'Σ',
|
||||||
|
color_fg: vga::BLACK,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Trap11 => TileData {
|
||||||
|
glyph: 0,
|
||||||
|
serialized_char: 'σ',
|
||||||
|
color_fg: vga::BLACK,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Trap12 => TileData {
|
||||||
|
glyph: 0,
|
||||||
|
serialized_char: 'µ',
|
||||||
|
color_fg: vga::BLACK,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Trap13 => TileData {
|
||||||
|
glyph: 0,
|
||||||
|
serialized_char: 'τ',
|
||||||
|
color_fg: vga::BLACK,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Player => TileData {
|
||||||
|
glyph: 0,
|
||||||
|
serialized_char: 'P',
|
||||||
|
color_fg: vga::BLACK,
|
||||||
|
color_bg: vga::BLACK,
|
||||||
|
},
|
||||||
|
TileType::Punctuation => TileData {
|
||||||
|
glyph: to_cp437('!'),
|
||||||
|
serialized_char: '!',
|
||||||
|
color_fg: vga::WHITE_BRIGHT,
|
||||||
|
color_bg: vga::YELLOW,
|
||||||
|
},
|
||||||
|
TileType::Letter(c) => TileData {
|
||||||
|
glyph: to_cp437(c.to_ascii_uppercase()),
|
||||||
|
serialized_char: c,
|
||||||
|
color_fg: vga::WHITE_BRIGHT,
|
||||||
|
color_bg: vga::YELLOW,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<char> for TileType {
|
||||||
|
fn from(c: char) -> Self {
|
||||||
|
match c {
|
||||||
|
' ' => TileType::Floor,
|
||||||
|
'1' => TileType::Slow,
|
||||||
|
'2' => TileType::Medium,
|
||||||
|
'3' => TileType::Fast,
|
||||||
|
'X' => TileType::Block,
|
||||||
|
'W' => TileType::Whip,
|
||||||
|
'L' => TileType::Stairs,
|
||||||
|
'C' => TileType::Chest,
|
||||||
|
'S' => TileType::SlowTime,
|
||||||
|
'+' => TileType::Gem,
|
||||||
|
'I' => TileType::Invisible,
|
||||||
|
'T' => TileType::Teleport,
|
||||||
|
'K' => TileType::Key,
|
||||||
|
'D' => TileType::Door,
|
||||||
|
'#' => TileType::Wall,
|
||||||
|
'F' => TileType::SpeedTime,
|
||||||
|
'.' => TileType::Trap,
|
||||||
|
'R' => TileType::River,
|
||||||
|
'Q' => TileType::Power,
|
||||||
|
'/' => TileType::Forest,
|
||||||
|
'\\' => TileType::Tree,
|
||||||
|
'B' => TileType::Bomb,
|
||||||
|
'V' => TileType::Lava,
|
||||||
|
'=' => TileType::Pit,
|
||||||
|
'A' => TileType::Tome,
|
||||||
|
'U' => TileType::Tunnel,
|
||||||
|
'Z' => TileType::Freeze,
|
||||||
|
'*' => TileType::Nugget,
|
||||||
|
'E' => TileType::Quake,
|
||||||
|
';' => TileType::InvisibleBlock,
|
||||||
|
':' => TileType::InvisibleWall,
|
||||||
|
'`' => TileType::InvisibleDoor,
|
||||||
|
'-' => TileType::Stop,
|
||||||
|
'%' => TileType::Zap,
|
||||||
|
']' => TileType::Create,
|
||||||
|
'G' => TileType::Generator,
|
||||||
|
'@' => TileType::Trap2,
|
||||||
|
')' => TileType::Trap3,
|
||||||
|
'(' => TileType::Trap4,
|
||||||
|
'$' => TileType::Trap5,
|
||||||
|
'α' => TileType::Trap6,
|
||||||
|
'ß' => TileType::Trap7,
|
||||||
|
'Γ' => TileType::Trap8,
|
||||||
|
'π' => TileType::Trap9,
|
||||||
|
'Σ' => TileType::Trap10,
|
||||||
|
'σ' => TileType::Trap11,
|
||||||
|
'µ' => TileType::Trap12,
|
||||||
|
'τ' => TileType::Trap13,
|
||||||
|
'P' => TileType::Player,
|
||||||
|
'!' => TileType::Punctuation,
|
||||||
|
_ => TileType::Letter(c),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
BIN
static/icon.png
Normal file
BIN
static/icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.9 KiB |
36
static/index.html
Normal file
36
static/index.html
Normal file
|
@ -0,0 +1,36 @@
|
||||||
|
<!DOCTYPE html>
|
||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<meta charset="UTF-8" />
|
||||||
|
<title>Kroz</title>
|
||||||
|
<link rel="icon" type="image/png" href="icon.png" />
|
||||||
|
<style>
|
||||||
|
* {
|
||||||
|
margin: 0;
|
||||||
|
padding: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
body,
|
||||||
|
html {
|
||||||
|
height: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
#canvas {
|
||||||
|
width: 100vw;
|
||||||
|
height: 56.25vw;
|
||||||
|
max-height: 100vh;
|
||||||
|
max-width: 177.78vh;
|
||||||
|
margin: auto;
|
||||||
|
position: absolute;
|
||||||
|
top: 0;
|
||||||
|
bottom: 0;
|
||||||
|
left: 0;
|
||||||
|
right: 0;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<canvas id="canvas"></canvas>
|
||||||
|
<script src="index.js"></script>
|
||||||
|
</body>
|
||||||
|
</html>
|
36
webpack.config.js
Normal file
36
webpack.config.js
Normal file
|
@ -0,0 +1,36 @@
|
||||||
|
const path = require("path");
|
||||||
|
const CopyPlugin = require("copy-webpack-plugin");
|
||||||
|
const WasmPackPlugin = require("@wasm-tool/wasm-pack-plugin");
|
||||||
|
|
||||||
|
const dist = path.resolve(__dirname, "dist");
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
mode: "production",
|
||||||
|
entry: {
|
||||||
|
index: "./js/index.js"
|
||||||
|
},
|
||||||
|
output: {
|
||||||
|
path: dist,
|
||||||
|
filename: "[name].js"
|
||||||
|
},
|
||||||
|
experiments: {
|
||||||
|
asyncWebAssembly: true,
|
||||||
|
syncWebAssembly: true
|
||||||
|
},
|
||||||
|
devServer: {
|
||||||
|
static: {
|
||||||
|
directory: dist,
|
||||||
|
}
|
||||||
|
},
|
||||||
|
plugins: [
|
||||||
|
new CopyPlugin({
|
||||||
|
patterns: [
|
||||||
|
"static"
|
||||||
|
]
|
||||||
|
}),
|
||||||
|
|
||||||
|
new WasmPackPlugin({
|
||||||
|
crateDirectory: __dirname,
|
||||||
|
}),
|
||||||
|
]
|
||||||
|
};
|
Loading…
Add table
Reference in a new issue